과제정보
이 논문은 장시성 교육청 과학기술 프로젝트 과제 번호 (GJJ2402713) 로 연구되었음
참고문헌
- Y.Q. Wei and K. H. Eom, "A Case Study on Surface Pattern Design Using Mid-Journey Expression Techniques," Korean Society of Design and Culture, Vol. 29, No. 4, pp. 668-676, December 2023.
- M. Yoshida, Think Aloud Protocols and Type of Reading Task : The Issue of Reactivity in L2 Reading Research, ResearchGate, pp. 200-201, 2011.
- S. K. Song and J.H. Lee, "An Exploratory Approach to Textile Designer's Cognition Model," The Korean Society of Emotional Science, Vol. 6, No. 1, pp. 57-61, March 2003.
- M. W. Someren, Y. F. Barmard, and J. Sandberg, The Think Aloud Method : A Practical Guide to Modeling Cognitive Processes, Academic Press, 1994.
- C. M. Eastman, On The Analysis of Intuitive Design Processes, In : G T. Moore,(ed.) Emerging Methods in Environmental Design and Planning, MIT Press, Cambridge MA, pp. 21-37, 1970.
- M. Suwa, T. Purcell, and J. Gero, "Macroscopic Analysis of Design Processes based on A Scheme for Coding Designers'Cognitive Actions," Design Studies, Vol 19, No.4, pp. 455-483, October 1980.
- M. Kavakli and J.S. Gero, "The Structure of Concurrent Cognitive Actions : A Case Study on Novice and Expert Designers," Design Studies, Vol. 23, No. 1, pp. 25-40, January 2002.
- H. A. Simon and G. Lea, Problem Solving and Rule Induction. In: Models of Thought, Yale University Press, New Haven, pp. 329-346, 1977.
- K. A. Ericcsson and H. A Simon, Protocol Analysis, MIT Press, Cambridge, MA, 1993.
- J. Kim, F. Lerch, and H. A. Simon, "Internal Representation and Rule Development in Object-Oriented Design", ACM Transactions on Computer-Human Interaction, Vol. 2, No. 4, pp. 357-390, December 1995.
- Song S., Gamers' Cognitive Processing in MMORPG Games : Focusing on World of Warcraft Players, Yonsei University Graduate School Ph D. Thesis, pp. 1-3, 2007.
- J.Y. Seo and S.A. Kim, "Generative AI as a Virtual Conversation Partner in Language Learning", International Journal of Advanced Culture Technology, Vol.12 No.2 pp. 7-15, May 2024.