DOI QR코드

DOI QR Code

A study on Design of Casual wear utilizing 3D Virtual Clothing Technology - focus on Generation Z

3D 가상 의상 기술을 활용한 캐쥬얼웨어 디자인 연구 - Z 세대를 중심으로

  • 신혜경 (동서대학교 패션디자인학과)
  • Received : 2020.12.01
  • Accepted : 2021.01.15
  • Published : 2021.02.28

Abstract

With the development of advanced information and communication technology, Generation Z, familiar with digital culture, is drawing keen attention as a major consumer of the fashion industry. In this study, casual wear for Generation Z, who is proficient in digital devices and prefers information acquisition and lifestyle over the Internet, was designed using 3D virtual simulation and developed into four looks: Gulish, Sportive, Easy and Contemporary. The use of simulation of 3D virtual clothing in costume design can build digitalization of future fashion industry through convergence with digital fashion design planning and production process in fandemic environment and strengthen online platform distribution. In a business environment that continues to innovate to enhance work efficiency by introducing an Untouch fashion production system, the use of 3D virtual clothing technology can increase the efficiency of sustainable management through 3D sample production, online fitting, modification, and final critic processes to reduce the time and cost of human and physical resources and review.

첨단 정보통신 기술의 발달에 따라 디지털 문화에 익숙한 Z세대는 미래 패션을 재편할 수 있는 패션 산업의 주요 소비층으로 관심이 집중되고 있다. 본 연구에서는 디지털 기기에 능숙하고 인터넷을 통한 정보 습득 및 모바일 라이프스타일에 친숙한 Z세대를 위한 캐쥬얼웨어를 3D 가상 시뮬레이션에 의해 디자인하여 걸리쉬, 스포티브, 이지, 컨템포러리의 4가지 룩으로 디자인 전개하였다. 의상디자인에 3D 가상 착의 시뮬레이션의 활용은 팬데믹 환경에서 디지털 패션 디자인기획 및 생산 프로세스와의 융합을 통한 미래 패션 산업의 디지털화를 구축하고 온라인 플랫폼의 유통을 강화시킬 수 있다. 언택트 패션 제작 시스템을 도입하여 업무의 효율성 강화를 위한 지속적인 혁신을 시도하고 있는 기업 환경에서 3D 가상의상 기술의 활용은 3D 샘플 제작, 온라인 피팅, 수정과 보정 및 품평을 통해 업무 프로세스에서 소통이 확대되고 인적, 물적 자원의 경감에 따른 긍정적 효과를 통해 지속 가능한 패션의 가치를 확대시킬 수 있다.

Keywords

References

  1. Moon, Seunghyeog, A Study on Securing Global Big Data Competitiveness based on its Environment Analysis, The Journal of the Convergence on Culture Technology (JCCT), 5(2), 361-366. 2019 DOI: http:/dx.doi.org/10.1703/JCCT.2019.5.2.361
  2. Kim, Siwon, Chung,Jaehee, Proposal of Home Multimedia Device Reflecting the behavior of Video Content Consumption Trend for Binge-watchers of Generation Z, Journal of Industrial Design Studies, 14(1), 13-24, 2020. DOI: 10.37254/ids.2020.03.51.02.13
  3. Park, Jinsoo, "Understand the code of Generation Z, a power rookie who indulges in taste and experience", Retrived October 25, 2019 from https://dbr.donga.com/article/view/1202/article_no/9062, 2019.
  4. Samsung C&T, "Top 10 Fashion Industry Issues in 20 Years", Retrived November 7, 2020 from https://www.samsungfashion.com/contents/archive_detail.jsp?s=1122, 2020.
  5. Kim, Pogni, " Curious about Genetation Z fashion, January 11, 2019, Retrived October 13, 2020, from http://m.hani.co.kr/arti/specialsection/esc_section/878087.html#cb , 2019.
  6. Kim, Daehee, "Covernut, Sales target 65 billion", Apprelnews, Retrieved November 23, 2020. from http://www.apparelnews.co.kr/news/news_view/?idx=181196, 2020.
  7. Sung, Jaeyoung , "Even in Covid-19, the market for casual clothes, bags, and shoes is growing even more., Retrieved November 5, 2020, from http://biz.newdaily.co.kr/site/data/html/2020/12/11/2020121100145.html
  8. Kim, Siwon, Chung, Jaehee, Proposal of Home Multimedia Device Reflecting the behavior of Video Content Consumption Trend for Binge-watchers of Generation Z, Journal of Industrial Design Studies, 14(1), 15., 2020
  9. Lee, Sunghon, A Study on the Cultural and Creative Industry in the COVID-19 Era, The Journal of the Convergence on Culture Technology (JCCT), 6:4, 567-573, 2020 DOI: htp:/dx.doi.org/10.1703/JCCT.2020.6.4.567
  10. Kwak, Younsin, A study on simulation of women's Jacket using 3D CAD system, The Journal of the Convergence on Culture Technology (JCCT), 4(3), 191-196., 2018 DOI:https://doi.org/10.17703/JCCT.2018.4.3.191
  11. Lee, Nayeon ,Sung, Okjin, Kim, Sookjin, The Design Development of Family Formal Clothes Using 3D Virtual Clothing Software, Journal of fashion business. Vol. 23, No. 3:, 35-50, July. 2019 DOI:https://doi.org/10.12940/jfb.2019.23.3.35
  12. Shin, Haekyung, A Study on Pants Suits Design Using 3D Virtual Clothing Simulation, Journal of Cultural Product & Design, 36(1), 117-126, 2014
  13. Park, Sehwan, Park, Jongkyu , Industrial Trends of 3D Printing Technology, 1(1), The International ournal of Advanced Culture Technology,.1(1). 19-22, 2013.
  14. Lee, Youngcheon , Development of story-based growth type content using 3D printing, The Journal of the Convergence on Culture Technology (JCCT), 4(1), 27-32, 2018 DOI:http:/dx.doi.org/10.1703/JCCT.2018.4.1.27
  15. Sung, Kwangsook , Social media big data analysis of Z-generation fashion, Journal of the Korea Fashion & Costume Design Association 22( 3), 49-61, 2020 DOI:https://doi.org/10.30751/kfcda.2020.22.3.49
  16. Han, Seunghee, "2.6 billion Z Generation Crossing Borders and Races", Retrived November 20, 2020, from https://www.chosun.com/site/data/html_dir/2019/03/25/2019032501902.html, 2019
  17. Kang, Sanga, "Place youth culture store on 1st and 2nd floor", Retrieved November 24, 2020. from https://www.chosun.com/special/future100/fu_general/2020/09/23/ONZBAIZSNJH4HBVRCDOH2UFNEM/, 2020
  18. Kim, Eunyoung, "Hyundai Department Store Opens Fashion Editing Shop for Generation Z ",Retrieved November 8, 2020 , from https://biz.chosun.com/site/data/html_dir/2019/07/11/2019071100624.html, 2020
  19. Park, Misun, "Big company's fashion is slowing down.'Ably, Zigzag, Musinsa' Grows Much", Retrieved November 26, 2020, from https://www.etoday.co.kr/news/view/1922442, 2020
  20. Lee, Myungkyu, "Fashion App Market Led by Women's Fashion", Retrieved October 26, 2020 , from https://bbs.ruliweb.com/news/read/142163, 2020
  21. Lee, Dongchun, "Untact changed 3D samples and video fitting, and the landscape of clothing manufacturing industry", Retrieved November 6, 2020, from http://tnnews.co.kr/archives/58180, 2020
  22. Kim, Seongji, "Fashion week in Pandemic : Virtual world", Retrieved November 18, 2020, from https://www.smlounge.co.kr/arena/article/4590, 2020
  23. Yoo, Jeeyeon, "Put a fashion show in a box..hold a fashion show in the corner of the room", Retrieved December 2, 2020, from https://news.joins.com/article/23833435, 2020
  24. Kim, Bokyung, "Covid-19 New Trend...Comfortable and fancy casual wear", Retrieved November 10, 2020, from https://www.yna.co.kr/view/AKR20200417073100030, 2020