DOI QR코드

DOI QR Code

글로벌 브랜드 타임랩스 광고에 나타난 영상 연구

Media Research in Global Brand Timelapse Advertisement

  • 유정선 (동국대학교 영상대학원 멀티미디어학과) ;
  • 정진헌 (동국대학교 영상대학원 멀티미디어학과)
  • Yu, Jung-Sun (Dept. of Multimedia, Graduate School of Digital Image and Contents, Dongguk University) ;
  • Chung, Jean-Hun (Dept. of Multimedia, Graduate School of Digital Image and Contents, Dongguk University)
  • 투고 : 2017.06.08
  • 심사 : 2017.08.20
  • 발행 : 2017.08.28

초록

타임랩스는 일정하게 정해진 간격으로 움직임을 촬영한 후 정상 속도로 영사하는 영상 기법이다. 글로벌 브랜드의 타임랩스 광고 영상을 살펴보고, 새로운 영상기법인 타임랩스의 구성요소와 표현방식을 분석하는 모델을 제시하고자 하였다. 선행연구로 문헌연구와 인터넷 자료조사, 유투브 영상자료 등을 조사하였다. 연속촬영이 영상기법으로 발전하면서 국내외 다큐멘터리, 국내외 드라마, 영화, 광고 등에 적용된 제작 현황을 살펴보았다. 2015-2016년 최근 광고에 타임랩스 기법이 사용된 아이폰광고(2016년), 랄프로렌 폴로광고(2015년), 캐논EOS(2013년) 영상의 기법을 분석한다. 타임랩스 구성요소는 정적요소로 정적모티브는 주로 인위적인 구조물이었고, 장소는 야외이며, 컬러는 장소의 특성을 잘 보여주는 시간에 촬영되었으며, 레이아웃은 모두 중앙에 배치 하였다. 동적요소로 동적 모티브는 움직이는 대상이며, 동선은 대상에 따른 스토리로 구성되었고, 시간은 짧게는 11-15초, 길게는 1분 30초 정도이며, 편집은 주로 브랜드 로고가 강조된 제품 중심이었다. 결론적으로 광고에 주목하게 하고 눈길을 사로잡는 것이 영상의 역할이다. 구매자의 마음을 움직이게 하는 데는 마음속에 내재된 감정을 유도하여 비언어적 기호인 영상으로 자극하는 타임랩스와 같은 연출과 편집이 필요하다. 향후 연구는 영상의 시간적 편집에 관한 다양한 시도가 나타날 것으로 보인다.

Timelapse is an imaging technique that captures motion at regular intervals and then projects it at normal speed. We looked at Timelapse advertising images of global brands and presented a model for analyzing components and expression methods of Timelapse, a new image technique. In previous research, literature research, Internet data survey, and YouTube data were investigated. Continuous photography has been developed as an imaging technique, and we have examined the current production status applied to domestic and foreign documentary, domestic and foreign drama, film, and advertisement. In 2015-2016, I will analyze the techniques of iPhones (2016), Ralph Lauren Polo Ads (2015), and Canon EOS (2013) videos that use Timelapse techniques in their recent advertisements. The results show that the Timelapse component is a static element, the static motif is mainly an artificial structure, the place is outdoor, the color is taken at a time showing the characteristics of the place, and the layout is all centered. The dynamic motif is a moving object. The dynamic line consists of a story based on the object. The time is about 11-15 seconds, the longest is about 1 minute and 30 seconds, and the editing is mainly focused on the product with the brand logo emphasized. In conclusion, it is the role of the image to pay attention to the advertisement and catch the eye. In order to motivate the buyer's mind, it is necessary to direct and edit such as Timelapse, which stimulates the emotions inherent in the mind and stimulates the non-verbal symbols. Future research is likely to reveal various attempts at temporal editing of images.

키워드

참고문헌

  1. Kim, Ji - Hong, "A Study on the Types of Various Time of Animation and Image Linguistic Expression", Journal of Design Research Vol.15 No.4, p.257, 2002.
  2. Lee Ik-Hee, "Visual effects and utilization of 3D images using Time Labs (Timelapse)", Korea Science & Arts Forum (KOREA), Vol. 18, pp.509-518, 2014. https://doi.org/10.17548/ksaf.2014.12.18.509
  3. Wang, Sung-Hyun, "A Study on Image Production using Time-Lapse Technique, My Master's Thesis", Graduate School of Design, Myongji University, p.14, 2014.
  4. Jung, Ye-Ji, "A Study on the Use of Time Slice Technique for TV Drama Contents, Master 's Thesis", Graduate School of Image Information, Dong - A University, p.28, 2016.
  5. Jeong, Ha-Young, "A study on the change of special shooting system according to the development of digital technology", Yonsei University Graduate School of Media and Promotion, p.25, 2009.
  6. Jeong, JongHan "A study on the production about documentary 'Ssanggyesa temple of heaven' :Mainly discussing the Timelapse", Hallyu Culture Industry Graduate School PaiChai University, Korea, p.6, 2013.
  7. Jung, Woo-Keun, "A Study on the Method of Television Image Analysis, Dept. of Photographic Imaging", Graduate School of Industry, Kyungil University, p.55, 2001.
  8. Choi, Hyun-Jin, "A Study on the Use of Time Laps in Documentary, Department of Visual Visual Design", Graduate School of Yeungnam University, Master's Thesis, Visual Image Design Major, pp.35-38, 2015.
  9. Cheng, Xin, "Time-lapse imaging of fault properties at seismogenic depth using repeating earthquakes", active sources and seismic ambient noise, Rice University, pp.25-121, 22009.
  10. Joshua Pablo, "Telematic timelapse : surveillance suite", Proceedings of the seventh ACM conference, pp.471-472, 2009.
  11. Dae-Hyuk Moon, "Implementation of Panoramic Realistic Images with the Use of Ultra High Definition(UHD) TV", Journal of Digital Convergence, Vol.14 No.7, pp.411-418. 2016. https://doi.org/10.14400/JDC.2016.14.7.411
  12. Jung-Hee Lim, Jean-Hun Chung, "A Study on the Expressional Characteristics and Elements of Contents Using Hologram", Journal of Digital Convergence, Vol.15 No.4, pp.405-411. 2017. https://doi.org/10.14400/JDC.2017.15.4.405
  13. Jung-Sun Yu, Jean-Hun Chung, "A Study on the Selective Visual Vision and Cinemagraph Expression", Journal of Digital Convergence, Vol.15 No.5, pp.325-331. 2017. https://doi.org/10.14400/JDC.2017.15.5.325
  14. In-Kyu Jeon, Jean-Hun Chung, "Study of GUI design convergence guideline for the users of aged generation", Journal of Digital Convergence, Vol.13 No.7, pp.323-331. 2015. https://doi.org/10.14400/JDC.2015.13.7.323
  15. Ki-Deok Park, Jean-Hun Chung, "A study on the Image Augmented Reality Card using Augmented Reality", Journal of Digital Convergence, Vol.12 No.8, pp.467-474. 2014. https://doi.org/10.14400/JDC.2014.12.8.467
  16. Ga-Yeon Lee, Seok-hyun Lee, "Virtual Reality Based Cultural Tourist Attractions converging with Souvenir," Journal of Convergence for Information Technology, Vol. 7, No. 3, pp. 111-116, 2017. https://doi.org/10.22156/CS4SMB.2017.7.3.111
  17. Seung-Soo Shin, Miyea Shin, Yoon-Su Jeong, Jihea Lee, "An Investigation of Social Commerce Service Quality on Consumer's Satisfaction," Journal of IT Convergence Society for SMB, Vol. 5, No. 2, pp. 27-32, 2015
  18. Jae-Shin Kang, "Application method of cultural heritage contents exhibition combining augmented reality technology", Journal of the Korea Convergence Society, Vol. 8. No. 5, pp. 137-143, 2017. https://doi.org/10.15207/JKCS.2017.8.2.137
  19. YOUNGJAE YOO, "Case Analysis of the performance contents using virtual reality technology", Journal of the Korea Convergence Society, Vol. 8. No. 5, pp. 145-153, 2017. https://doi.org/10.15207/JKCS.2017.8.5.145
  20. DOI:https://www.youtube.com/watch?v=dBqYf7yv-O8
  21. DOI:https://www.youtube.com/watch?v=84lAxh2AfE8
  22. DOI:https://www.youtube.com/watch?v=gQESLlujvVE
  23. DOI:https://www.youtube.com/watch?v=7B52Pbikw8c
  24. DOI:https://www.youtube.com/watch?v=dBqYf7yv-O8 (Night of Seoul)
  25. DOI:http://techneedle.com/archives/20772