• Title/Summary/Keyword: web-based simulation

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Development of an Interactive Real-time Education System for Distributed Environments (분산환경을 위한 상호작용적 실시간 교육시스템의 개발)

  • 김원영;김치수;김진수
    • Journal of Korea Multimedia Society
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    • v.3 no.5
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    • pp.506-515
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    • 2000
  • In this paper a web-based real-time education system, which is able to support education through multimedia, is suggested for the expansion of learner's creative ability in the school. This system is designed so that it can support three things: 1) a real time interaction between interaction between instructors and learners, 2) individual learning through such an interaction, and 3) a coercive distribution of display by instructions for preventing the deviation of learners from learning. Also, the system, which UML is applied to, makers efficient interaction possible through the module for the real-time exchange and management of messages even in the multi-user environment. Through this system, not only the simulation by learners can be made for experiments and practices, but also questions and respondence can be supported on the procedure of experiments and the analysis of their results. This system is bulit on constructivism, and aimed at helping the learning progress and knowledge formation of learners.

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SNS-based Site connected with shopping Using Avatar (아바타를 활용한 SNS 기반 쇼핑 연계 사이트)

  • Ha, Yan
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.10
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    • pp.205-210
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    • 2011
  • This paper is implemented new styled site to combine community of blog style for SNS and shopping mall. Especially, this site is included simulation of coordination in fashion with avatar model. It makes indirect experience of clothing and user-friendly user interface that is different to other Web sites or shopping malls. So this avatar is designed and implemented by using flash animation technique that makes confirm possible coordination styles with eyes of client instantly and review goods very easily. Additionally, it makes pay attention to connect shopping malls and service convenience by SNS.

REMOTE NUMERICAL SIMULATIONS OF THE INTERACTION OF HIGH VELOCITY CLOUDS WITH RANDOM MAGNETIC FIELDS

  • Santikkan, Alfredo;Hernandez-Cervantes, Liliana;Gonzalez-Ponce, Alejandro;Kim, Jong-Soo
    • Journal of The Korean Astronomical Society
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    • v.40 no.4
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    • pp.165-169
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    • 2007
  • The numerical simulations associated with the interaction of High Velocity Clouds (HVC) with the Magnetized Galactic Interstellar Medium (ISM) are a powerful tool to describe the evolution of the interaction of these objects in our Galaxy. In this work we present a new project referred to as Theoretical Virtual i Observatories. It is oriented toward to perform numerical simulations in real time through a Web page. This is a powerful astrophysical computational tool that consists of an intuitive graphical user interface (GUI) and a database produced by numerical calculations. In this Website the user can make use of the existing numerical simulations from the database or run a new simulation introducing initial conditions such as temperatures, densities, velocities, and magnetic field intensities for both the ISM and HVC. The prototype is programmed using Linux, Apache, MySQL, and PHP (LAMP), based on the open source philosophy. All simulations were performed with the MHD code ZEUS-3D, which solves the ideal MHD equations by finite differences on a fixed Eulerian mesh. Finally, we present typical results that can be obtained with this tool.

Web-based 3D Interior Simulation using Unity (Unity를 이용한 웹기반 3D 인테리어 시뮬레이션)

  • Jung, Kwanguk;Kim, Donghyeon;Kim, Jangmin;Yoon, Jeongseok;Lee, Soowon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2016.10a
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    • pp.341-342
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    • 2016
  • 최근 1인가구가 늘어나면서 자신의 집을 직접 꾸밀 수 있는 인테리어 시장에 관심이 쏠리고 있다. 이에 따라, 온라인상에서 인테리어 및 리모델링을 해 불 수 있는 프로그램들이 각광을 받고 있으나, 종래의 인테리어 프로그램들은 고용량의 프로그램이거나 처움 접하는 사용자가 사용하기 어려운 인터페이스를 가진 프로그램들이 대부분이다. 본 연구에서는 Unity를 이용하여 웹상에서 손쉽게 인테리어를 해 보고 가상현실 체험까지 해 볼 수 있는 가상현실 기술을 활용한 프로그램을 구현하였다. 구현된 프로그램은 초보자도 전문가의 도움 없이 가구의 재배치, 방의 확장 및 구조 변경 등 자기취향에 맞는 인테리어를 웹상에서 가상으로 시도해 보고, 그 결과를 가상현실 체험기기로 체험해 볼 수 있어, 셀프 인테리어와 리모델링을 원하는 사용자에게 시간과 비용을 절감시켜주고 만족감을 더욱 높여 주는 효과가 있다.

Baseflow and Streamflow Simulation Applying Baseflow Recession Constants in Individual Sub-watersheds (소유역 별 기저유출 감수상수를 적용한 유량 및 기저유출 모의)

  • Han, Jeong Ho;Lim, Kyoung Jae;Jung, Younghun
    • Journal of The Korean Society of Agricultural Engineers
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    • v.59 no.6
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    • pp.101-108
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    • 2017
  • This study attempted to improve the accuracy of streamflow and baseflow prediction of Soil and Water Assessment Tool (SWAT) by applying baselfow recession constants for each sub-watershed. This study set two different scenarios (S1 and S2) to evaluate the impact of application of baseflow recession constants for each sub-watershed on streamflow prediction. In S1, Only the baseflow recession constant obtained from the streamflow station located in the final outlet of study area was applied for whole sub-watersheds. In S2, baseflow recession constants obtained from six different streamflow stations were applied for each sub-watershed. Then, baseflow was separated form the measured streamflow data and the predicted streamflow of S1 and S2 using Web-based Hydrograph Analysis Tool (WHAT). The results showed Nash-Sutcliff efficiency (NSE) and $R^2$ of S2 were a little higher than these of S1 in both streamflow and baseflow prediction results. However, it is important that S2 reflected physical meaning of baseflow recess. Also, recession part of hydrograph in S2 was calibrated better than that of S1 compared to the measured hydrograph.

Prediction on Web-based simulation result through Machine learning (머신러닝을 통한 웹 기반 시뮬레이션 결과 예측)

  • Kim, JiSu;Kang, MinKyu;Kwon, Hoon;Lee, JeongCheol
    • Proceedings of the Korea Information Processing Society Conference
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    • 2019.10a
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    • pp.789-792
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    • 2019
  • 최근 IT 기술의 발전으로 웹 기반 시뮬레이션이 많은 연구에 도움을 주고 있다. EDISON은 그러한 시뮬레이션 환경을 제공해주는 플랫폼으로 전산열유체, 나노물리, 계산화학, 등 다양한 전문분야의 앱(이하 솔버)을 제공해준다. 이러한 솔버는 사용자가 그 솔버에 맞는 간단한 파라미터들만 입력하면 다양한 결과를 알아서 계산해 주는 편의를 제공해 주지만 입력 데이터에 따라 작업 시간이 상당히 혹은 무한히 걸릴 수 있기 때문에 언제 끝날지 모르는 작업의 완료 여부를 수시로 확인해야만 하는 불편함이 있다. 때문에 그 시간을 예측할 수 있다면 수시로 확인하는 불편함을 줄일 수 있다. 또한 오랜 시간이 걸리는 작업의 결과를 미리 알 수 있으면 사용자들에게 큰 도움이 될 것이다. 이런 점에서 본 논문에서는 시뮬레이션의 작업 결과와 수행 시간의 예측 모델을 적용해 보았다. 본 논문에서는 계산화학분야의 uChem 솔버의 결과 예측을 진행하였는데 uChem 솔버는 1주기 및 2주기 원자들로 이루어진 화합물의 최적화된 상태의 에너지 값과 구조를 보여주는 프로그램이다. 예측을 진행한 결과 에너지는 99%이상의 상당히 높은 정확도를 얻을 수 있었고 수행 시간의 경우 약 90%의 정확도를 얻었다. 이를 통해서 사용자로 하여금 더욱 편리한 서비스를 제공할 수 있을 것이다.

Parametric study on the structural behaviour of composite slim floors with hollow-core slabs

  • Spavier, Patricia T.S.;Kataoka, Marcela N.;El Debs, Ana Lucia H.C.
    • Computers and Concrete
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    • v.28 no.5
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    • pp.497-506
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    • 2021
  • Steel-concrete composite structures and precast concrete elements have a common prefabrication process and allow fast construction. The use of hollow-core slabs associated with composite floors can be advantageous. However, there are few studies on the subject, impeding the application of such systems. In this paper, a numerical model representing the considered system using the FE (finite element)-based software DIANA is developed. The results of an experimental test were also presented in Souza (2016) and were used to validate the model. Comparisons between the numerical and test results were performed in terms of the load versus displacement, load versus slip, and load versus strain curves, showing satisfactory agreement. In addition, a wide parametric study was performed, evaluating the influence of several parameters on the behaviour of the composite system: The strength of the steel beam, thickness of the web, thickness and width of the bottom flange of the steel beam and concrete cover thickness on top of the beam. The results indicated a great influence of the steel strength and the thickness of the bottom flange of the steel beam on the capacity of the composite floor. The remaining parameters had limited influences on the results.

Use of Software Agent Technology in Management Information System: A Literature Review and Classification

  • Hamirahanim Abdul Rahman;Jinsoo Park;Jihae Suh
    • Asia pacific journal of information systems
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    • v.29 no.1
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    • pp.65-82
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    • 2019
  • Technological innovations over the years have accentuated the workings in corporate- connected organizations and different application platforms. Hence, a unified management information system (MIS) that can utilize the Web and propel programming developments is required. Software agents, the latest developments in computer software technology, can be utilized to rapidly and effortlessly build integrated information systems. Consequently, 59 research papers on the use of software agents in MIS were identified from top 40 MIS journals published between 2007 and 2017. Then, we reviewed and classified all the research papers according to two categories: application fields and application categories. The application fields consisted of eight sub-groups: manufacturing, telecommunication systems, traffic and transportation management, information filtering and gathering, electronic commerce, business process management, entertainment, and medical care; whereas the application categories consisted of three sub-groups: multi-agent systems, personal assistants, and multi-agent simulation. The research papers were further divided into journal and year of publication, and journal and application field. The objective of our research was to understand the trend of the use software agent technology in MIS by examining the published research paper beside to add knowledge and content to the information system academic discipline.

EDISON Platform to Supporting Education and Integration Research in Computational Science (계산과학 분야의 교육 및 융합연구 지원을 위한 EDISON 플랫폼)

  • Jin, Du-Seok;Jung, Young-Jin;Jung, Hoe-Kyung
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.16 no.1
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    • pp.176-182
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    • 2012
  • Recently, a new theoretical and methodological approach for computational science is becoming more and more popular for analyzing and solving scientific problems in various scientific disciplines and applied research. Computational science is a field of study concerned with constructing mathematical models and quantitative analysis techniques and using large computing resources to solve the problems which are difficult to approach in a physical experimentally. In this paper, we present R&D of EDISON open integration platform that allows anyone like professors, researchers, industrial workers, students etc to upload their advanced research result such as simulation SW to use and share based on the cyber infrastructure of supercomputer and network. EDISON platform, which consists of 3 tiers (EDISON application framework, EDISON middleware, and EDISON infra resources) provides Web portal for education and research in 5 areas (CFD, Chemistry, Physics, Structural Dynamics, Computational Design) and user service.

Research of Application the Virtual Reality Technology in Chemistry Education (화학 교육에서 가상현실 기법의 활용에 대한 연구)

  • Park, Jong Seok;Sim, Gyu Cheol;Kim, Jae Hyeon;Kim, Hyeon Seop;Ryu, Hae Il;Park, Yeong Cheol
    • Journal of the Korean Chemical Society
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    • v.46 no.5
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    • pp.450-468
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    • 2002
  • As the computer is popularized in individual and society, it is using in a many of area. In particular, there are many materials to learn a science knowledge using multimedia through computer. Many of them are web-based learning materials, which are developed by Java or Flash. Since the technology of the representation, storage, com-putation and communication in computer make progress, the environment of education is also developed. Especially, the internet and VR technology will cause the education to change. A key feature of VR is real-time interactivity, in that the computer is able to detect student input and instantaneously modify the virtual world. It is reported that using the VR simulation in chemistry education can increase student engagement in class, promote understanding of basic chem-ical principles, and augment laboratory experience. In this study, application way of the virtual reality technology in chemistry education is examined.