• Title/Summary/Keyword: wearable computers

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Development of an EMG-based Wireless and Wearable Computer Interlace (근전도기반의 무선 착용형 컴퓨터 인터페이스 개발)

  • Han, Hyo-Nyoung;Choi, Chang-Mok;Lee, Yun-Joo;Ha, Sung-Do;Kim, Jung
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.240-244
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    • 2008
  • This paper presents an EMG-based wireless and wearable computer interface. The wearable device contains 4 channel EMG sensors and is able to acquire EMG signals using signal processing. Obtained signals are transmitted to a host computer through wireless communication. EMG signals induced by the volitional movements are acquired from four sites in the lower limb to extract a user's intention and six classes of wrist movements are discriminated by employing an artificial neural network (ANN). This interface could provide an aid to the limb disabled to directly access to computers and network environments without conventional computer interface such as a keyboard and a mouse.

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Wearable User Interface based on EOG and Marker Recognition (EOG와 마커인식을 이용한 착용형 사용자 인터페이스)

  • Kang, Sun-Kyoung;Jung, Sung-Tae;Lee, Sang-Seol
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.6 s.44
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    • pp.133-141
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    • 2006
  • Recently many wearable computers have been developed. But they still have many user interface problems from both an input and output perspective. This paper presents a wearable user interface based on EOG(electrooculogram) sensing circuit and marker recognition. In the proposed user interface, the EOG sensor circuit which tracks the movement of eyes by sensing the potential difference across the eye is used as a pointing device. Objects to manipulate are represented human readable markers. And the marker recognition system detects and recognize markers from the camera input image. When a marker is recognized, the corresponding property window and method window are displayed to the head mounted display. Users manipulate the object by selecting a property or a method item from the window. By using the EOG sensor circuit and the marker recognition system, we can manipulate an object with only eye movement in the wearable computing environment.

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A Research for Interface Based on EMG Pattern Combinations of Commercial Gesture Controller (상용 제스처 컨트롤러의 근전도 패턴 조합에 따른 인터페이스 연구)

  • Kim, Ki-Chang;Kang, Min-Sung;Ji, Chang-Uk;Ha, Ji-Woo;Sun, Dong-Ik;Xue, Gang;Shin, Kyoo-Sik
    • Journal of Engineering Education Research
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    • v.19 no.1
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    • pp.31-36
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    • 2016
  • These days, ICT-related products are pouring out due to development of mobile technology and increase of smart phones. Among the ICT-related products, wearable devices are being spotlighted with the advent of hyper-connected society. In this paper, a body-attached type wearable device using EMG(electromyography) sensors is studied. The research field of EMG sensors is divided into two parts. One is medical area and another is control device area. This study corresponds to the latter that is a method of transmitting user's manipulation intention to robots, games or computers through the measurement of EMG. We used commercial device MYO developed by Thalmic Labs in Canada and matched up EMG of arm muscles with gesture controller. In the experiment part, first of all, various arm motions for controlling devices are defined. Finally, we drew several distinguishing kinds of motions through analysis of the EMG signals and substituted a joystick with the motions.

Diffusion or confusion of innovation - Smart clothing potential adopters' perspectives - (혁신의 확산 혹은 혼란 - 스마트 의류 잠재적 채택자 관점 -)

  • Lee, Kyu-Hye;Ju, Naan
    • The Research Journal of the Costume Culture
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    • v.26 no.2
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    • pp.157-171
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    • 2018
  • As the next generation of smartphone and tablet computers, wearable devices are currently being developed and available in market in various forms. Smart clothing is a wearable device that holds the greatest potential for future development but low in market penetration. This study was designed to identify factors that influence adoption and diffusion of smart clothing. In-depth interviews with potential consumers who were knowledgeable about and interested in smart clothing were conducted. A semantic network analysis method was used. The results showed that consumers perceived smart clothing as a garment rather than as a type of wearable device and had a positive perception of smart apparel as more convenient and advanced than functional apparel. At the same time, however, consumers had a negative perception of smart clothing as unnecessary, ugly, and injurious to health. Consumers also worried that wearing smart apparel over long periods of time would negatively impact their health. Factors affecting resistance to smart apparel included low utility, perceived risk, and lack of aesthetic completeness. Usefulness and convenience were factors that affected the acceptance of smart clothing. The innovativeness of the product was more influential than consumer innovativeness in the process of adoption and diffusion of smart clothing.

Security Threats and Attacks in Internet of Things (IOTs)

  • Almtrafi, Sara Mutlaq;Alkhudadi, Bdour Abduallatif;Sami, Gofran;Alhakami, Wajdi
    • International Journal of Computer Science & Network Security
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    • v.21 no.1
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    • pp.107-118
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    • 2021
  • The term Internet of Things (IoTs) refers to the future where things are known daily through the Internet, whether in one way or another, as it is done by the method of collecting various information from various sensors to form a huge network through which people, things and machines are helped to make a link between them at all time and anywhere. The IoTs is everywhere around us such as connected appliances, smart homes security systems and wearable health monitors. However, the question is what if there is a malfunction or outside interference that affects the work of these IoTs based devises? This is the reason of the spread of security causes great concern with the widespread availability of the Internet and Internet devices that are subject to many attacks. Since there aren't many studies that combines requirements, mechanisms, and the attacks of the IoTs, this paper which explores recent published studies between 2017 and 2020 considering different security approaches of protection related to the authentication, integrity, availability and confidentiality Additionally, the paper addresses the different types of attacks in IoTs. We have also addressed the different approaches aim to prevention mechanisms according to several researchers' conclusions and recommendations.

Differentiated QoS Provisioning of WBAN Traffic in WUSB Services based on IEEE 802.15.6 (IEEE 802.15.6 표준 기반 무선 USB 서비스의 차등화된 WBAN 트래픽 QoS 제공 방안)

  • Hur, Kyeong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.5
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    • pp.1087-1095
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    • 2014
  • A recent major development in computer technology is the advent of the wearable computer system that is based on human-centric interface technology trends and ubiquitous computing environments. Wearable computer systems can use the wireless universal serial bus (WUSB) that refers to USB technology that is merged with WiMedia PHY/MAC technical specifications. In this paper, we focus on an integrated system of the wireless USB over the IEEE 802.15.6 wireless body area networks (WBAN) for wireless wearable computer systems supporting U-health services. And a communication structure that can differentiate QoS of U-health WBAN and WUSB traffic with different priorities is proposed for WUSB over IEEE 802.15.6 hierarchical protocol. In our proposal and performance evaluation, throughputs of U-health WBAN and WUSB traffic are analyzed under single and multiple QoS classes to evaluate the effectiveness of proposed QoS differentiating structure in WUSB over IEEE 802.15.6.

Design of Time Synchronization Mechanism of Wireless USB over IEEE 802.15.6 (WUSB over IEEE 802.15.6 WBAN 프로토콜의 시각 동기 구조 설계)

  • Hur, Kyeong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.7
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    • pp.1619-1627
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    • 2014
  • Wearable computer systems can use the wireless universal serial bus (WUSB) that refers to USB technology that is merged with WiMedia PHY/MAC technical specifications. In this paper, we focus on an integrated system of the wireless USB over the IEEE 802.15.6 wireless body area networks (WBAN) for wireless wearable computer systems supporting U-health services. And a communication structure that performs the time-synchronization is proposed for WUSB over IEEE 802.15.6 hierarchical protocol. Proposed time-synchronization mechanisms adopt the WBAN Polling Access and combine it with a time-synchronization middleware using time stamps. In our performance evaluations, time-synchronization performances with only WBAN Polling Access scheme are analyzed first. After that, performances combined with the time-synchronization middleware are analyzed to evaluate the effectiveness of proposed time-synchronization structure in WUSB over IEEE 802.15.6.

Hibernation Structure Design of Wireless USB over IEEE 802.15.6 Hierarchical MAC Protocol (WUSB over IEEE 802.15.6 통합 MAC 프로토콜의 Hibernation 구조 설계)

  • Hur, Kyeong
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.18 no.7
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    • pp.1610-1618
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    • 2014
  • Wearable computer systems can use the wireless universal serial bus (WUSB) that refers to USB technology that is merged with WiMedia PHY/MAC technical specifications. In this paper, we focus on an integrated system of the wireless USB over the IEEE 802.15.6 wireless body area networks (WBAN) for wireless wearable computer systems supporting U-health services. And a communication structure that performs the hibernation for low power consumption is proposed for WUSB over IEEE 802.15.6 hierarchical protocol. In the proposed hibernation mechanisms, WUSB communications are permitted at each m-periodic inactive periods of WBAN superframes by using the WBAN information of Wakeup Period and Wakeup Phase message fields. In our performance evaluations, performances according to amount of WUSB traffic and Wakeup Periods are analyzed respectively to evaluate the effectiveness of proposed hibernation structure in WUSB over IEEE 802.15.6.

An Application of AdaBoost Learning Algorithm and Kalman Filter to Hand Detection and Tracking (AdaBoost 학습 알고리즘과 칼만 필터를 이용한 손 영역 탐지 및 추적)

  • Kim, Byeong-Man;Kim, Jun-Woo;Lee, Kwang-Ho
    • Journal of the Korea Society of Computer and Information
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    • v.10 no.4 s.36
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    • pp.47-56
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    • 2005
  • With the development of wearable(ubiquitous) computers, those traditional interfaces between human and computers gradually become uncomfortable to use, which directly leads to a requirement for new one. In this paper, we study on a new interface in which computers try to recognize the gesture of human through a digital camera. Because the method of recognizing hand gesture through camera is affected by the surrounding environment such as lighting and so on, the detector should be a little sensitive. Recently, Viola's detector shows a favorable result in face detection. where Adaboost learning algorithm is used with the Haar features from the integral image. We apply this method to hand area detection and carry out comparative experiments with the classic method using skin color. Experimental results show Viola's detector is more robust than the detection method using skin color in the environment that degradation may occur by surroundings like effect of lighting.

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Performance Evaluation of Power Management Middleware for Wearable Computers (웨어러블 컴퓨터를 위한 전력관리 미들웨어 성능 측정)

  • Hwang, Sun-Yeop;Won, Young-Am;You, Yong-Duck;Choi, Hoon
    • Proceedings of the Korean Information Science Society Conference
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    • 2007.06a
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    • pp.254-255
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    • 2007
  • 유비쿼터스 컴퓨팅의 핵심 구성요소인 웨어러블 컴퓨터는 배터리를 기반으로 운영되므로 웨어러블 컴퓨터의 사용 시간을 늘리려면 효과적인 전력관리가 필요하다. 본 논문에서는 웨어러블 컴퓨터의 전력관리를 위한 컴포넌트 형태 미들웨어에 대한 구현 상황과 그 성능에 대해 기술한다. 구현된 전력관리 미들웨어는 전력인지 인터페이스, 전력관리 모듈과 전력관리 미들웨어 인터페이스로 구성된다. 구현된 전력인지 인터페이스로 전력관리 미들웨어 인터페이스는 다른 미들웨어 컴포넌트 개발자나 응용프로그램 개발자에게 시스템에 투명한 전력관리 기법을 제공할 수 있다. 성능 측정 결과, 구현된 전력관리 미들웨어를 이용하여 LCD 화면 밝기와 블루투스 장치 검색 메시지 주기를 조절할 경우, 웨어러블 컴퓨터의 이용시간이 약 2배 이상 증가하였다.

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