• Title/Summary/Keyword: visual decision

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The Construction of Internet Virtual Reality System For Highway Estimation (도로평가를 위한 인터넷 VR 시스템 구축)

  • 강인준;최현;한병철;이병걸
    • Proceedings of the Korean Society of Surveying, Geodesy, Photogrammetry, and Cartography Conference
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    • 2004.11a
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    • pp.367-372
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    • 2004
  • Highway have to be constructed under thorough investigation about function, economy, safety of the traffic and environment, because they are needing huge budget for construction and management as important facilities of the social overhead capital in the national economics. Initially the construction of roads becomes effective the plan, the design, construction phase. The design is foundation of accomplishment of the roads operation, the results of the design operation come to much effect a nation when using roads. Especially ancient design methods were not expected for visual effects as attaching weight to 2-dimensional drawing from flat. Therefore, it is difficult to recognize troubles happened during the work operation besides, many troubles are solved by modification of drawings as situations. For solving of those of the problems, it is emphasize on visual effect through introduction of 3-dimensional design from the initial phase. In case of national conditions, limited national land has caused increasing weight for construction of the roads through cities as the urban centered development. thereupon, citizens are increasing concern about the right of the light and the environmental effect, road designs and construction of the structures under agreement with local residents cause to make troubles. The analysis of 3-dimensional design is necessary as intermediation for decision making. In this study, Virtual reality techniques in 3-dimensional roads design are expected to visual effect on the publishing Internet Web, find problems in first phase and make decision between users and people having civil appeal.

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EFFICIENT IMAGE SEGMENTATION FOR MANIFESTING VISUAL OBJECTS

  • Park, Hyun-Sang;Lim, Jung-Eun;Ra, Jong-Beom
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1999.06a
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    • pp.159-164
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    • 1999
  • Homogeneous but distinct visual objects having low-contrast boundaries are usually merged in most of the segmentation algorithms. To alleviate this problem, an efficient image segmentation algorithm based on a bottom-up approach is proposed by using spatial domain information only. For initial image segmentation, we adopt an efficient marker extraction algorithm conforming to the human visual system. Then, two region-merging algorithms are successively applied so that homogeneous visual objects can be represented as simple as possible without destroying low-contrast real boundaries among them. The resultant segmentation describes homogeneous visual objects with few regions while preserving semantic object shapes well. Finally, a size-based region decision procedure may be applied to represent complex visual objects simpler, if their precise semantic contents are not necessary. Experimental results show that the proposed image segmentation algorithm represents homogeneous visual objects with a few regions and describes complex visual objects with a marginal number of regions with well-preserved semantic object shapes.

Effects of Smartphone Usage on Walking Speed using Machine Learning Method (기계학습을 이용한 스마트폰 이용이 보행속도에 미치는 영향 분석)

  • Jin, Hye ryun;Do, Myung sik
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.18 no.2
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    • pp.93-103
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    • 2019
  • This study analyzed the impact of smartphone usage on walking speed during walking on two pedestrian walkways in Daejeon Metropolitan City. For the analysis, the video data about the actual use of smartphone was acquired and the walking speed was calculated based on the walking density of the pedestrian Level Of Service(LOS) presented in the Road Capacity Manual. Multiple regression analysis and decision tree using machine learning were used to analyze the impact of smartphone usage on walking speed, and as the explanatory variables, gender, disable smartphone, use of smartphone using auditory function, use of smartphone using visual function, LOS A, LOS B, LOS C were adopted. The result showed that LOS C had the highest impact on walking speed change and the women's group using their visual function was founded to have the slowest walking speed in LOS C. In particular, the author found that walking speed significantly decreased in the case of use of visual function rather than listening to music or the hearing on the phone.

An Basic Study on the Curriculum Evaluation of Gifted Education in Visual Art (미술영재 교육과정 평가를 위한 이론적 기초)

  • Lee, Kyung-Jin;Kim, Sun-Ah
    • Journal of Gifted/Talented Education
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    • v.22 no.3
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    • pp.639-662
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    • 2012
  • The purpose of this study is to develop the evaluation model of gifted curriculum in visual art. For this purpose, first, it discusses about what kinds of issues raised about gifted education in visual art. Second, it critically reviews the evaluation models of gifted curriculum, and investigates the suitable model for developing curriculum evaluation model of gifted in visual art. Third, it suggests the appropriate perspective and evaluation model of gifted curriculum in visual art. Along with the change in the concept of creativity, recent studies on gifted education in visual art concentrate that gifted learners who have the potential find their own way of creating art. Also they emphasize the contextual implementation which recognizes the significance of interaction among field, domain and individual. Based of these inquiry, existing evaluation models of gifted curriculum have limitations in suitability as a evaluation model of gifted curriculum in visual art. This study suggests that the curriculum evaluation of visual art gifted programs should be approached from the decision-making perspective. Also it develops the conceptual framework and the evaluation model of gifted curriculum in visual art based on the CIPP model, which is the representative model of decision-making approach. It concludes with its implications and the discussion about the role of evaluators.

The Phonological and Orthographic activation in Korean Word Recognition(II) (한국어 단어 재인에서의 음운정보와 철자정보의 활성화(II))

  • Choi Wonil;Nam Kichun
    • Proceedings of the KSPS conference
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    • 2003.10a
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    • pp.33-36
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    • 2003
  • Two experiments were conducted to support the suggestion that the same information processing was used in both input modalities, visual and auditory modality in Wonil Choi & Kichun Nam(2003)'s paper. The primed lexical decision task was performed and pseudoword prime stimuli were used. The result was that priming effect did not occur in any experimental condition. This result might be interpreted visual facilitative information and phonological inhibitory information cancelled each other.

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Visual Query and Analysis Tool of the Moving Object Database System

  • Lee, J.H.;Lee, S.H.;Nam, K.W.;Park, J.H.
    • Proceedings of the KSRS Conference
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    • 2003.11a
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    • pp.455-457
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    • 2003
  • Diverse researches are working moving objects. The most important activities in a moving object database system are query and analysis of spatio -temporal data providing decision-making and problem solving support. Traditional spatial database query language and tools are inappropriate of the real world entities. This paper presents a spatio-temporal query and analysis tool with visual environment. It provides effective, interactive and user-friendly as well as statistic analysis. The moving objects database system stores plentiful moving objects data and performs spatio-temporal and nonspatio-temporal queries.

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The Study on the Exterior Design Decision Process of the Maneuver Weapon System Development (기동무기체계 개발에서 외형 디자인 결정 프로세스에 관한 연구)

  • Youn, Byungjo;Lee, Ho
    • Journal of the Korean Society of Systems Engineering
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    • v.13 no.2
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    • pp.1-8
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    • 2017
  • The Core in Weapon system R&D is to realize the user required capabilities in limited schedule and cost. Therefore, the design of weapon system focuses to functional design for realization of requirement capabilities. However, the weapon system should not only basically bring the confidence to friendly forces bring fear to enemy forces to maximize the operational effectiveness of weapon systems and we consider the exterior design as the important factor to compete with foreign systems in international defense market besides capabilities and cost. For that reason, we made study case about the visual design decision process applied to the LVT(light tactical vehicle) project which was recent successful deployment among the many R&D projects of auto industry. Based on this case, this study suggests the necessity of the exterior design decision process the maneuver weapon system is developed.

Creating the Optimal Product Business Management System for Social and Enterprise Development

  • Liao, Shih-chung
    • Journal of Distribution Science
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    • v.11 no.6
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    • pp.21-30
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    • 2013
  • Purpose - This paper examines product design management, the current design focus of which has shifted to the need to produce innovation applications that can effectively respond to the market's consumption changes in a timely manner. Research design, data, methodology - This study discusses several methodologies that are widely used in experimental processes, such as fuzzy theory, multi-criteria decision-making theory, and managing decision making. The designers will better understand their customers by applying these methodologies. This study examines how the current trend in product innovation design observes customer needs, controls innovation, and stimulates design ability. Results - This paper takes innovative telephone design as an experimental case to investigate how to create a product using market-oriented and customized management concepts and creative design abilities. Conclusions - If accompanied by an innovative product value chain, a product can further the development of enterprise management, now the main element of every developed country's social and economic development.

A Decision Support System for Delivery Policies at an Internet Shopping Mall (인터넷 종합 쇼핑몰에서의 배송정책 의사결정지원시스템)

  • 이주영;박양병
    • Korean Management Science Review
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    • v.18 no.2
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    • pp.61-72
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    • 2001
  • This paper presents a decision support system (DSS) for selecting the best delivery policy at an internet general shopping mall with its own distribution center and many outside enterprises linked up with the mall. The DSS provides the decision maker with the performance information of three delivery policies (individual delivery, collective delivery, mixed delivery) for the given service level, customer order pattern, direct/indirect delivery ratio, unit costs of various delivery modes, upper level of goods characteristic index for collective delivery poller, etc. Furthermore, the DSS allows the decision maker to perform the sensitivity analyses of three delivery policies for their major parameters and unit costs of delivery modes. The DSS is developed with AweSim simulation 1anguage and Visual Basic programming 1anguage.

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Development of a Decision Support System for Reservoir Sizing

  • Kim, Seong-Joon;Noh, Jae-Kyoung
    • Magazine of the Korean Society of Agricultural Engineers
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    • v.42
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    • pp.17-23
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    • 2000
  • A decision support system for determining reservoir capacity, named as KORESIDSS (KOwaco's REservoir SIzing Decision Support System), was developed. The system is composed of three subsystems; a database/information subsystem, a model subsystem, and an output subsystem. This system is operated using MS-Windows with a GUI (Graphic User Interface) system developed using Visual Basic 5.0. As a continuous runoff model, the DAWAST model (DAily WAtershed STreamflow model) developed by Noh(1991) was and its analysis module was developed. This system was applied to a newly-planned dam, the Cheongyan Dam, Which will be located in Cheongyang-Gun, Chungcheongnam-Do and it was proved to be applicable in determining reservoir storage.

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