• Title/Summary/Keyword: visual communications

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A Heuristic Approach for Simulation of time-course Visual Adaptation for High Dynamic Image Streams

  • Kelvin, Bwalya;Yang, Seung-Ji;Choi, Jong-Soo;Park, Soo-Jun;Ro, Yong-Man
    • Proceedings of the Korea Information Processing Society Conference
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    • 2007.05a
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    • pp.285-288
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    • 2007
  • There is substantial evidence from earlier researches that older adults have difficult seeing under low illumination and at night, even in the absence of ocular diseases. During human aging, there is a rampant decrease in rod/cone-meditated adaptation which is caused by delayed rhodopsin regeneration and pigment depletion. This calls for a need to develop appropriate visual gadgets to effectively aid the aging generation. Our research culminates its approach from Pattanaik's model by making extensions to temporal visual filtering, thereby simulating a reduction of visual response which comes with age. Our filtering model paves way and lays a foundation for future research to develop a more effective adaptation model that may be further used in developing visual content adaptation aids and guidelines in MPEG 21 environment. We demonstrate our visual model using a High Dynamic Range image and the experiment results are in conversant with the psychophysical data from previous vision researches.

A Study on the Visual Application of Humor Effects and its possibilities (유머효과의 시각적 적용과 그 가능성)

  • Park Young-Won
    • Journal of Science of Art and Design
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    • v.1
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    • pp.267-303
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    • 1999
  • The visual humor can be regarded as an original source for creative ideation. There are several types of humor. for example,'wit, satire, irony and so on. These can be motivations of developing an up-to-date idea. Wit differs from most humor in being purely intellectual, rather than relying on incongruities that come up naturally in many situations. The humor of words contains pun, hyperbole, repetition, and comparison or contrast. Especially in case of pun, it can be most important type of humor for making analytical and humorous effects visually. Pun, meaning the humor of double meaning, furnish us with much of our humor. The concept of pun is the most valuable for creating the visual humor by substituting, combining and manipulating symbols. There are essentially three distinct categories of puns : the literal pun, the suggestive pun, and the comparative pun. All types of puns belong to one of these three groups. The definitions are simple to understand and easy to apply for creating the visual humor, In order to develop a better conceptual model, (this researcher) reexamine the concept of humor, the relationship of humor to various types of message processing, and the relationship of humor to various aspects of message. This thesis. is primarily concerned with basic theories of humor such as concepts of humor, types of humor and analysis of humor. And this contains the research of humor's communications effects and theory of humor response with literature reviews. Modem theories of humor response generally fall into three major schools : Incongruity theories, Superiority theories and Arousal (Relief theories. Together these three approaches address the cognitive-perceptual, affective-evaluative and psycho-dynamic dimensions of a subject's humor response. The literature research of humor and humor response theory in communications and visual communications can help the visual application of humor concepts and usefulness of visual humor appeals. This research agreed that the humor and visual humor must be very effective at being as a means for the advertising expression, not for the purpose itself. In addition, this research is aimed at studying significations and usefulness of visual humor through semiotic approaches in the near future. Then it can be essencial research for the appropriate situational uses of humor related to media, product, and audience factors, such as nationality, age, standard of living, sexuality, and so on.

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Effect of Project Communication caused by Visual Language under Project Environments (Visual Language를 통한 의사소통이 프로젝트에 미치는 영향에 관한 연구)

  • Kim, MinSeon;Lee, SeoukJoo;Oh, TaeWon
    • Proceedings of the Korea Information Processing Society Conference
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    • 2012.04a
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    • pp.1151-1154
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    • 2012
  • Visual Language란 텍스트로 이루어진 문장이나 스프레드시트와 같은 도표형식의 정보전달과는 달리 전달하고자하는 사항을 가시화하여 그래프나 이미지 등으로 한 눈에 알아볼 수 있도록 하는 시각언어를 말한다. 본 논문에서는 전달방법에 따른 의사소통의 효과를 측정하는 연구모형을 제시하여 Visual Language와 Non-Visual Language를 통한 의사소통의 차이점을 비교 분석하였다. 연구결과 Visual Language를 통한 의사소통은 Non-Visual Language를 사용하는 것 보다 신속성 과 정확성 면에서 의사전달에 효과적이라는 사실을 알아낼 수 있었으며 Visual Language를 통한 의사소통은 프로젝트에 긍정적인 영향을 미친다는 사실을 밝혀내었다. 본 연구의 성과로는 프로젝트 관리 시 발생하는 각종 상황을 이해관계자에게 전달하는 수단으로 가시화된 언어를 사용하여 전달하고자 하는 바를 빠르고 정확하게 숙지시켜 원활한 소통을 지양하고 이로 인하여 프로젝트 성공률을 높이는 방안에 기여하는데 있다.

Improving Visual Accessibility for Color Vision Deficiency Based on MPEG-21

  • Yang, Seung-Ji;Ro, Yong-Man;Nam, Je-Ho;Hong, Jin-Woo;Choi, Sang-Yul;Lee, Jin-Hak
    • ETRI Journal
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    • v.26 no.3
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    • pp.195-202
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    • 2004
  • In this paper, we propose a visual accessibility technique in an MPEG-21 framework. In particular, MPEG-21 visual accessibility for the colored-visual resource of a digital item is proposed to give better accessibility of color information to people with color vision deficiency (CVD). We propose an adaptation system for CVD as well as a description of CVD in MPEG-21. To verify the usefulness of the proposed method, computer simulations with CVD and color adaptation were performed. Furthermore, a statistical experiment was performed using volunteers with CVD in order to verify the effectiveness of the proposed visual accessibility technique in MPEG-21. Both the experimental and simulation results show that the proposed adaptations technique can provide better color information, particularly to people with CVD.

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A Selective Protection Scheme for Scalable Video Coding Based on Dependency Graph Model

  • Hendry, Hendry;Kim, Munchurl
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2010.11a
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    • pp.78-81
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    • 2010
  • In this paper, we propose an efficient and effective selective protection scheme to SVC that exploit the propagation of protection effect by protecting significant frames that can give the maximum visual quality degradation. We model SVC dependency coding structure as a directed acyclic graph which is characterized with an estimated visual quality value as the attribute at each node. The estimated visual quality is calculated by using our model based on the proportions of intra- and inter-predicted MBs, amounts of residual, and estimated visual quality of reference frames. The proposed selective protection scheme traverses the graph to find optimal protection paths that can give maximum visual quality degradation. Experimental results show that the proposed selective protection scheme reduces the required number of frames to be protected by 46.02% compared to the whole protection scheme and 27.56% compared to the layered protection scheme.

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CLASSIFIED ELGEN BLOCK: LOCAL FEATURE EXTRACTION AND IMAGE MATCHING ALGORITHM

  • Hochul Shin;Kim, Seong-Dae
    • Proceedings of the IEEK Conference
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    • 2003.07e
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    • pp.2108-2111
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    • 2003
  • This paper introduces a new local feature extraction method and image matching method for the localization and classification of targets. Proposed method is based on the block-by-block projection associated with directional pattern of blocks. Each pattern has its own eigen-vertors called as CEBs(Classified Eigen-Blocks). Also proposed block-based image matching method is robust to translation and occlusion. Performance of proposed feature extraction and matching method is verified by the face localization and FLIR-vehicle-image classification test.

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Efficient Color Image Enhancement Technique using Saturation Components of Color Images (컬러 영상의 Saturation 성분을 이용한 효율적인 화질 개선 기법)

  • Kim, Jin Ho;Gil, Min Kyun;Lee, Chang Woo
    • Journal of Broadcast Engineering
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    • v.20 no.5
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    • pp.770-773
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    • 2015
  • The contrast of the intensity components of color images usually needs to be improved in order to enhance the visual quality of color images. However, pure color regions can be saturated due to the excessive enhancement of that color. In this paper, a new method for enhancing the visual quality of color images using saturation components in the HSI color space is proposed, and the same enhancement technique in the YCbCr color space is proposed. Computer simulations show that the proposed method provides improved visual quality compared to the conventional methods.

Analysis of the Utility of Emoticons as a Communication Tool (커뮤니케이션 수단으로써 이모티콘이 가지는 효용성 분석)

  • Park, Chanik
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.13 no.2
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    • pp.71-76
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    • 2017
  • In this study, we learned about the emergence of on-line communications originating from peoseuteol Computer Communications, the limitations of online communication, and the definition, traits and development of emoticons that serve as complementary roles, such as emotion and status. After analyzing various literacture and references, it was found that the emoticons functioned as a function of communicating the visual language of the digital era and communicating more sensitively to emotional factors. In a multimedia environment, emoticons are developed at a more advanced stage as the users' own icons due to a stronger tendency to pursue particularity and uniqueness. It is expected that eomotions added with multimedia functions will be more popular and vary in type. However, although the diversification of emotions as a commercial tool is already actively progressing, there appears a reverse effect in which an excessive use of emoticons is considered insincere in online communications. In such a background, research should be conducted that can support a systematic and effective development of emoticons through visual research rather than producing multimedia emoticons indiscreetly.

Consumption of Visual Cues in Computer-Mediated Environments

  • CHOI, Hwanho
    • Journal of Distribution Science
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    • v.18 no.8
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    • pp.23-33
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    • 2020
  • Purpose: In the digital age, visual cues in computer-mediated environments are becoming a very popular means of communication. Therefore, it is a very critical market for marketers to utilize for marketing communication and platform providers and manufacturers of mobile devices which create and distribute the visual cues While the prevalent research on visual cue consumption focuses on the positive side, the dark side of consuming visual cues has not been investigated. Therefore, in this research, the dark side of using visual cues, such as difficulties and problems in their application, will be investigated. Research design, data, and methodology: Due to the nature of this study, a netnography approach was adopted. Twitter which the users regularly utilise visual cues in their communications was a prime source for data of this research. Results: This research suggests that visual cue users experience anxiety about the subordination of expression and suffer from the myth of an ideal practice of expression. Conclusions: As the previous research emphasised the complementary role of visual cues, has failed to recognise the problems associated with the extensive and growing dependence on visual cues. This awareness demonstrates that we need to take a careful approach to visual cue usage.

Query-based Visual Attention Algorithm for Object Recognition of A Mobile Robot (이동로봇의 물체인식을 위한 질의 기반 시각 집중 알고리즘)

  • Ryu, Gwang-Geun;Lee, Sang-Hoon;Suh, Il-Hong
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.44 no.1
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    • pp.50-58
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    • 2007
  • In this paper, we propose a query-based visual attention algorithm for effective object finding of a vision-based mobile robot. This algorithm is developed by extending conventional bottom-up visual attention algorithms. In our proposed algorithm various conspicuity maps are merged to make a saliency map, where weighting values are determined by query-dependent object properties. The saliency map is then used to find possible attentive location of queried object. To show the validities of our proposed algorithm, several objects are employed to compare performances of our proposed algorithm with those of conventional bottom-up approaches. Here, as one of exemplar query-dependent object property, color property is used.