• Title/Summary/Keyword: virtual landscape

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Comparison of Virtual 3D Tree Modelling Using Photogrammetry Software and Laser Scanning Technology (레이저스캐닝과 포토그래메트리 소프트웨어 기술을 이용한 조경 수목 3D모델링 재현 특성 비교)

  • Park, Jae-Min
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.2
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    • pp.304-310
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    • 2020
  • The technology in 3D modelling have advanced not only maps, heritages, constructions but also trees modelling. By laser scanning(Faro s350) and photogrammetry software(Pix4d) for 3D modelling, this study compared with real coniferous tree and both technology's results about characteristics of shape, texture, and dimensions. As a result, both technologies all showed high reproducibility. The scanning technique showed very good results in the reproduction about bark and leaves. Comparing the detailed dimensions on it, the error between the actual tree and modelling with scanning was 1.7~2.2%, and the scanning result was larger than the actual tree. The error between the actual tree and photogrammetry was only 0.2~0.5%, which was larger than the actual tree. On the other hand, the dark areas's modelling was not fully processed. This study is meaningful as a basic research that can be used for tree DB on BIM for the landscape architecture, landscape design and analysis with AR technology, historical tree and heritage also.

AUTOMATIC TEXTURE EXTRACTION FROM AERIAL PHOTOGRAPHS USING THE ZI-BUFFER

  • Han, Dong-Yeob;Kim, Yong-Il;Yu, Ki-Yun;Lee, Hyo-Seong;Park, Byoung-Uk
    • Proceedings of the KSRS Conference
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    • 2007.10a
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    • pp.584-586
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    • 2007
  • 3D virtual modeling such as creation of a cyber city or landscape, or making a 3D GIS requires realistic textures. Automatic texture extraction using close range images is not yet efficient or easy in terms of data acquisition and processing. In this paper, common problems associated with automatic texture extraction from aerial photographs are explored. The ZI-buffer, which has depth and facet ID fields, is proposed to remove hidden pixels. The ZI-buffer algorithm reduces memory burden and identifies visible facets. The correct spatial resolution for facet gridding is tested. Error pixels in the visibility map were removed by filtering.

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Extraction and 3D Visualization of Trees in Urban Environment

  • Yamagishi, Yosuke;Guo, Tao;Yasuoka, Yoshifumi
    • Proceedings of the KSRS Conference
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    • 2003.11a
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    • pp.1174-1176
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    • 2003
  • Recently 3D city models are required for many applications such as urban microclimate, transportation navigation, landscape planning and visualization to name a few. The existing 3D city models mostly target on modeling buildings, but vegetation also plays an important role in the urban environment. To represent a more realistic urban environment through the 3D city model, in this research, an investigation is conducted to extract the position of trees from high resolution IKONOS imagery along with Airborne Laser Scanner data. Later, a tree growth model is introduced to simulate the growth of trees in the identified tree-positions.

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A Study on the Impact of Modern Technological Development on the Form of Music Concerts

  • Yifan Cui;Xinyi Shan;Jeanhun Chung
    • International Journal of Internet, Broadcasting and Communication
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    • v.15 no.3
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    • pp.88-93
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    • 2023
  • In the era of continuous progress, concerts have emerged as a significant medium for music performance, providing audiences with both musical enjoyment and a means of relaxation. The study examines pivotal moments and milestones in concert history, highlighting the emergence of novel elements such as visual presentations, integration of multimedia, virtual reality experiences, and metaverse concerts. By scrutinizing the repercussions of these changes on the concert experience, the study sheds light on the transformative influence of technology on concert formats, audience engagement, and artistic expression. Moreover, it delves into the challenges and opportunities arising from technological advancements in the contemporary concert landscape. The insights gained from this research contribute to a comprehensive comprehension of the dynamic interplay between technology and concert forms, thereby laying the foundation for future scholarly discourse and advancements within the field.

A Study of the Establishment of Small and Medium Sized Architectural Design Firm BIM Environment based on Virtual Desktop Infrastructure (가상 데스크톱 인프라(VDI) 기술을 활용한 중소규모 설계사의 BIM 사용자 별 데스크탑 자원 할당 전략에 관한 연구)

  • Lee, Kyuhyup;Shin, Joonghwan;Kwon, Soonwook;Park, Jaewoo
    • Korean Journal of Construction Engineering and Management
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    • v.17 no.5
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    • pp.78-88
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    • 2016
  • Recently BIM technology has been expanded for using in construction project. However its spread has been delayed than the initial expectations, due to the high-cost of BIM infrastructure development, the lack of regulations, the lack of process and so forth. In design phase, especially, collaboration based on BIM system has being a key factor for successful next generation building project. Through the analysis of current research trend about IT technologies, virtualization and BIM service, data exchange such as drawing, 3D model, object data, properties using cloud computing and virtual server system is defined as a most successful solution. In various industrial fields, cloud computing technology is utilized as a promising solution which can reduce time and cost of hardware infrastructure. Among the cloud computing technology, VDI is receiving a great deal of attention from it market as an essential part cloud computing. VDI enables to host multiple individual virtual machines by using hypervisor. It has an advantage to easy main device management. Therefore, this study implements a step-by-step user's DaaS by analyzing the desktop resource data of the workers from Pre-design phase to Schematic design, Design develop and Construction design phase. It also develops BIM environment based on test of BIM modeler and designers in architectural design firm. The goal of the study is to enable the cloud computing BIM server. It provides cost saving, high-performance quality of working environment and cooperation's convenience and high security when doing BIM work in small and medium sized architectural design firm.

The Effects of Watching a Virtual Reality (VR) Forest Video on Stress Reduction in Adults

  • Hong, Sungjun;Joung, Dawou;Lee, Jeongdo;Kim, Da-Young;Kim, Soojin;Park, Bum-Jin
    • Journal of People, Plants, and Environment
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    • v.22 no.3
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    • pp.309-319
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    • 2019
  • This study was conducted to investigate the effects of watching a virtual reality (VR) forest video on stress reduction in adults. Experiments were performed in an artificial climate chamber where temperature, humidity and illumination were controlled. To cause stress in subjects, the subjects were asked to multiply two digit numbers by one digit numbers for two minutes. The subjects then watched a VR forest video for five minutes. During the experiment, the heart rate variability (HRV) and heart rate (HR) of subjects were continuously measured for evaluating their physiological state. After measuring the baseline and watching a VR forest video, their psychological state was evaluated using the profile of mood state (POMS), semantic differential (SD) method, and positive affect and negative affect schedule (PANAS). The results of physiological evaluation after watching a VR forest video showed a decrease in the stress index and HR, an increase in the activity of the parasympathetic nervous system, and the standard deviation of normal to normal RR intervals (SDNN). The results of psychological assessment confirmed that watching a VR forest video induced "comfort", "natural", and "soothed" feelings in subjects. In addition, watching a VR forest video decreased "tension-anxiety (T-A)", "depression-dejection (D)", "anger-hostility (A-H)", "fatigue (F)", "total mood disturbance (TMD)", and increased "vigor (V)" compared to the base line, and decreased "negative affect" and increased "positive affect." These results indicate that watching a VR forest video decreases adults' stress index, stabilizes physiological state, and has a positive impact on psychological state. The findings of this study can serve as a basis for providing forest welfare services to people in the blind spots of forest welfare, and can lay a foundation for the adoption of VR, one of the technologies of the fourth industrial revolution in forestry.

The Future Past of Humanities Research: Musing Methodology in the Digital Convergence Era

  • Kim, Jiyun
    • International journal of advanced smart convergence
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    • v.9 no.3
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    • pp.161-168
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    • 2020
  • Over the last half-century, computer science has revolutionarily changed the landscape of humanities research. This digital shift in research methodology has reached from the brainstorming process to preserving, constructing, collecting, visualizing, and even analyzing materials. Such transformation has brought about the birth of the new field of study: Digital Humanities (DH). DH undeniably has saved much of the physical chores and provided a new angle to interpret the text, thereby making its meteoric rise as a promising future of the humanities. Based on such innovation, electronic circuitry can seem to replace the imagination that detects relationships and significances of research data with ever-improving interfaces. However, despite hitherto technological development, the thousands-year-old essence of traditional liberal arts-human creativity-remains the heart of humanities research and always will. This paper starts by proving this proposition in the way of comparing the old and new liberal arts research methods, focusing on literary studies. Meanwhile, it thoroughly investigates how digitalized bibliographies, search engines, databases, and digital projects provide the most useful data preservation and virtual experience of browsing in the library, along with their limitations due to the intrinsic quality of humanities research data. Also, it probes the differences between traditional and digital data analysis in current methods of literary studies, ultimately presenting the ideal direction for humanities development in the era of digital convergence.

A Study on the Internet-based Collaborative Exterior Design Process to Support Users′Participation in Apartment Exterior Remodeling (공동주택 외관 리모델링 과정에서 거주자 참여 설계를 지원하는 인터넷 기반 외관디자인 협업설계 프로세스에 관한 연구)

  • 심재란;최진원
    • Journal of the Korean housing association
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    • v.14 no.4
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    • pp.77-85
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    • 2003
  • The facade design of apartment is getting more important, since residents'needs on raising the quality of housing have increased, and also public interests on urban landscape are higher than before. As a way of improving facade design the necessity of remodeling consequently has been risen. The government also relieves the regulations related to remodeling. A apartment facade design should address how to express both identities and aesthetic tastes of residents, so they want to reflect their own ideas and opinions on the apartment facade design during the remodeling process. It is not always easy, unfortunately, to reflect residents'ideas and opinions due to the public characteristics of apartment facades and absence of tools that support effective design participation. This paper proposes an internet-based collaborative design process that supports residents'active participation in the exterior remodeling process of apartment. We outline three main issues involved in developing the design system: 1) a semantic facade database built upon classification of building facades; 2) an Internet-based facade modeler based on a real-time, rule-based procedural modeling method; and finally 3) the virtual reality(VR) simulation that allows a group of designers and residents to design in a collaborative fashion.

The Economic Evaluation of the Public Values of Agriculture and Rural Area in Korea (농업·농촌의 공익적 가치에 대한 경제적 평가)

  • Kim, Yong-Lyoul;Jeong, Hak-Kyun;Heo, Joo-Nyung
    • Journal of Korean Society of Rural Planning
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    • v.20 no.4
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    • pp.101-112
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    • 2014
  • The public value of agriculture and rural areas is closely associated with the concept of multifunctionality of agriculture and rural areas, which in turn signifies economic values other than the production function of agriculture and rural areas. Based on the survey results, virtual scenarios were set up and the contingent valuation method (CVM) was used to estimate the amount consumers are willing to pay (WTP) for the public functions of agriculture and rural areas. This study selected five domains of the public value (environment conservation, maintenance of landscape and cultural tradition, enhancement of national prestige, local community maintenance and socio-economic functions, and food security) and 21 value items as components of the public value. An economic assessment of the public value of agriculture and rural areas was conducted using a binomial logistic regression model. The estimation results showed that the public value consumers are willing to pay ranges from a minimum of 6,346.8 billion won to a maximum of 9,327.2 billion won.

Technology Trends and Development Strategies for Intelligent Geographic Information (지능형 지리정보 기술 동향과 개발 전락)

  • Kim, Eun-Hyung
    • Korean Journal of Remote Sensing
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    • v.25 no.2
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    • pp.127-132
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    • 2009
  • Geographic information with convergence ubiquitous IT technologies becomes much more intelligent. In ubiquitous space, users can make information access easier and the use of geographic information more efficient through the 'Geospatial Web,' as a platform between the real world and the virtual world. Many global IT venders make an effort to develop innovated technologies, such as Geospatial web platforms and engines. This study examines the concept of 'Geospatial Web,' technology trends for intelligent geographic information and standardization activities for ubiquitous geographic information. Finally, to obtain international market competitiveness, the technology development strategies for intelligent geographic information are suggested.