• Title/Summary/Keyword: view selection

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Deep learning-based Multi-view Depth Estimation Methodology of Contents' Characteristics (다 시점 영상 콘텐츠 특성에 따른 딥러닝 기반 깊이 추정 방법론)

  • Son, Hosung;Shin, Minjung;Kim, Joonsoo;Yun, Kug-jin;Cheong, Won-sik;Lee, Hyun-woo;Kang, Suk-ju
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2022.06a
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    • pp.4-7
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    • 2022
  • Recently, multi-view depth estimation methods using deep learning network for the 3D scene reconstruction have gained lots of attention. Multi-view video contents have various characteristics according to their camera composition, environment, and setting. It is important to understand these characteristics and apply the proper depth estimation methods for high-quality 3D reconstruction tasks. The camera setting represents the physical distance which is called baseline, between each camera viewpoint. Our proposed methods focus on deciding the appropriate depth estimation methodologies according to the characteristics of multi-view video contents. Some limitations were found from the empirical results when the existing multi-view depth estimation methods were applied to a divergent or large baseline dataset. Therefore, we verified the necessity of obtaining the proper number of source views and the application of the source view selection algorithm suitable for each dataset's capturing environment. In conclusion, when implementing a deep learning-based depth estimation network for 3D scene reconstruction, the results of this study can be used as a guideline for finding adaptive depth estimation methods.

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A Study on the Improvement of SW Gifted Education through Analysis on the Current Situation of the SW Gifted Class (SW영재학급 현황 분석을 통한 SW영재교육의 개선 방안 탐색)

  • Shim, Jaekwoun;Kim, Yongcheon;Kwon, Daiyoung
    • Journal of The Korean Association of Information Education
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    • v.21 no.6
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    • pp.711-721
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    • 2017
  • As the importance of SW education increases, the necessity of SW gifted education is being required that early discovery of talented children in SW fields. In 2016, thirty SW gifted classes were set up for elementary and secondary school students and SW gifted education began. However, SW gifted education could not be carried out with consistency in detail because each class had different conditions such as selection methods of gifted students, curriculum and environment. Therefore, it is necessary to analyze the situation of SW gifted classes in order to decrease the gap of the SW gifted class. In this research, all the SW gifted classes were investigated in the view of the curriculum, environment, student selection and contents through reviewing the installation-performance reports and on-site visits of all classes. Also, limitations and problems of the SW gifted classes were described and improvement methods were discussed.

Cone Surface Classification and Threshold Value Selection for Description of Complex Objects (복잡한 물체의 기술을 위한 원뿔 표면의 분류 및 임계치 선정)

  • Cho, Dong-Uk;Kim, Ji-Yeong;Bae, Young-Lae;Ko, Il-Seok
    • The KIPS Transactions:PartB
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    • v.11B no.3
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    • pp.297-302
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    • 2004
  • In this paper, the 3-D shape description for the objects with the cone ridge and valley surfaces, and the corresponding threshold value selection for surface classification are considered. The existing method based on the mean and Gaussian curvatures(H and K) of differential geometries cannot properly describe cone primitives, which are some of the most common objects in the real world. Also the existing method for surface classification based on the sign values of H and K has Problems in practical applications. For this, cone surface shapes are classified cone ridges and cone valleys are derived from surfaces using the fact that H values are constant case of cylinder surfaces and variable for cone surfaces, respectively. Also threshold value selection for surface classification from a statistical point of view is proposed. The effectiveness of the proposed methods are verified through experiments.

Input Signal Selection Circuits Development of Electronic Cards for Thermal Degradation in Nuclear Power Plant (원전 열화 전자카드의 입력신호 선택회로 개발)

  • Kim, Jong-ho;Che, Gyu-shik
    • Journal of Advanced Navigation Technology
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    • v.23 no.6
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    • pp.554-560
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    • 2019
  • Excore Nuclear Flux Monitoring System in Nuclear Power Plant monitors continuous reactor power up to maximum 200%. The monitoring method, however, has to be different depending on the reactor power level. Because the logarithmic pulse signals must be counted and processed exactly due to large uncertainty if their levels are low, on the other hand, they must be processed through statistical methodolgies if theirs are high to get exact monitoring values, in point of thermal degradation view. Therefore, we developed thermal degradation input signal selection circuit to transfer low level reactor power monitoring circuit to high level reactor power circuit at rated value in this paper. We proved their validities through testing them using real data used in nuclear power plant and analyzed their results. And, These methods will be used to measure the neutron level of excore nuclear flux monitoring system in nuclear power plant.

A QoS-aware Service Selection Method for Configuring Web Service Composition (웹 서비스 합성 구성을 위한 QoS고려 서비스 선택 기법)

  • Yoon, Kyoung-A;Kim, Yoon-Hee
    • The KIPS Transactions:PartD
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    • v.19D no.4
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    • pp.299-306
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    • 2012
  • To fulfill the complex user requirement, composition web service comprised of existing services is considered from the efficient and reusable point of view instead of making entirely new web service. However, with the growing the number of web services which provide the same functionality but differ in quality value, the service composition becomes a decision problem on which component services should be selected such that end-to-end QoS constraints by the client and overall QoS of the composition service are satisfied. QoS of service aspects is a determinant factor for selecting the services, since the performance of the composed service is determined by the performance of the involved component web service. In this paper, hybrid genetic algorithm is presented to select component services to take part in the QoS-aware composition. The local search method is used to be combined with the genetic algorithm to improve the individuals (component service) in population as well as composed service. The paper also presents a set of experiments conducted to evaluate the efficiency of selection algorithm using the real web service data.

A Fast MB Mode Selection Algorithm in the H.264 Standard (H.264에서의 고속 매크로블록 모드 선택 알고리듬)

  • Kim Donghyung;Jeong Jechang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.1C
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    • pp.61-72
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    • 2005
  • For the improvement of coding efficiency, the H.264 standard uses new coding tools such as VBS, 1/4-pel accurate ME, multiple references, intra prediction, loop filter, etc. Using these coding tools, H.264 has achieved significant improvements from rate-distortion point of view compared to existing standards. However, the encoder complexity is greatly increased due to these coding tools. We focus on the complexity reduction method of MB mode selection. Among all modes which can be selected, $8{\times}8$ and intra $4{\times}4$ mode have higher complexity than the others. So we propose the methods for reduction of the $8{\times}8$ and intra $4{\times}4$ mode complexity by using information of other modes with relatively low complexity. Simulation results show that the proposed methods save up to $54.6{\%}$ of total encoding time while keeping the average decrease about 0.012dB in PSNR.

Qualitative Research in Healthcare: Necessity and Characteristics

  • Jeehee Pyo;Won Lee;Eun Young Choi;Seung Gyeong Jang;Minsu Ock
    • Journal of Preventive Medicine and Public Health
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    • v.56 no.1
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    • pp.12-20
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    • 2023
  • Quantitative and qualitative research explore various social phenomena using different methods. However, there has been a tendency to treat quantitative studies using complicated statistical techniques as more scientific and superior, whereas relatively few qualitative studies have been conducted in the medical and healthcare fields. This review aimed to provide a proper understanding of qualitative research. This review examined the characteristics of quantitative and qualitative research to help researchers select the appropriate qualitative research methodology. Qualitative research is applicable in following cases: (1) when an exploratory approach is required on a topic that is not well known, (2) when something cannot be explained fully with quantitative research, (3) when it is necessary to newly present a specific view on a research topic that is difficult to explain with existing views, (4) when it is inappropriate to present the rationale or theoretical proposition for designing hypotheses, as in quantitative research, and (5) when conducting research that requires detailed descriptive writing with literary expressions. Qualitative research is conducted in the following order: (1) selection of a research topic and question, (2) selection of a theoretical framework and methods, (3) literature analysis, (4) selection of the research participants and data collection methods, (5) data analysis and description of findings, and (6) research validation. This review can contribute to the more active use of qualitative research in healthcare, and the findings are expected to instill a proper understanding of qualitative research in researchers who review qualitative research reports and papers.

Identification with the Point of Views and the Characters in Game (게임에서의 시점과 캐릭터 동일시)

  • Lee, Sul-Hi;Sung, Yong-Hee
    • The Journal of the Korea Contents Association
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    • v.8 no.3
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    • pp.117-126
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    • 2008
  • Lacan's Identification theory has been applied to various cultural genres such as literature, film, media so on. Especially, Identification theory in Film Theory gives game researchers who try to apply identification theory to the game, a concrete base. This paper aims to explain the gamer's action through identification theory. Thus, we divide identification into the level of the gamer's point of view and that of the character in game text. While point-on-view of identification, the primary identification, in film has been explained that the audience identifies with camera's point-of view, in game one identifies with various point-of-views. There are two aspects of Identification of characters in game. First, gamers identify themselves with moving images on screen. Second, They identify with the roles given to themselves. The factors which allow them identification are suppression of false statement system, interpolation and process of selection, arrangement, a cursor, colours on screen.

A Study of Selecting Target Species for Rooftop Greening Construction from Urban Ecological Network Point of View (도시생태네트워크 측면에서의 옥상녹화입지를 위한 목표종 선정에 관한 연구)

  • 최희선;김귀곤;홍수영
    • Journal of the Korean Institute of Landscape Architecture
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    • v.32 no.3
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    • pp.18-31
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    • 2004
  • Ecological network can solve the ecological problems such as habitat cutting and fragmentation that are resulted from urbanization. Recently, rooftop biotope construction has been appeared as a usefull method for ecological networking in urban area. The objective of this study is to seek the possibility of rooftop greening introduction as well as to select target species for rooftop greening construction from the urban ecological network point of view. In order to select target species, we monitored two adjacent rooftop greening sites, where we found 22 species of birds and insects and 33 species of plants. We set criteria to select target species through documents research, and gave marks species according to the criteria with the help of specialists. We divided the target species into 5 groups on the basis of the 12 selecting criteria. In those two monitored rooftop greening sites, we did not find any species belong to group A, which is the best target species, but we found species belong to the other groups. Orthetrum albistylum, Sympetrum dawinianum belong to group B, which is the priority target species, 7 species besides Passer montanus, Coccinella axyridis, Agrionidae to group C, which is the possible target species, 6 species besides Atractomorpha lata to group D, which is the potential target species, and the others were found to be inadequate to the target species. We found Orthetrum albistylum, Sympetrum dawi-nianum to be the best appropriate target species in the two sites. According to the result of this study, the method of ecological network construction from the dra-gonfly habitat network point of view through the construction of rooftop habitat is ideal for Orthetrum albistylum, and Sympetrum dawinianum. For successful urban ecological network construction, selection criteria and construction techniqes & methods for rooftop habitat should be developed through future research.

Visualizing Motion Data as Sequential Images in Comic Book Layout (만화책 형식 동작 데이터 시각화)

  • Lee, Kang-Hoon
    • Journal of the Korea Computer Graphics Society
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    • v.15 no.4
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    • pp.31-40
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    • 2009
  • Captured motion data is widely used today in a variety of areas including film production, game development, sports analysis, and medical rehabilitation. The ability of analyzing and processing motion data has increased rapidly for last decades. However, it is still difficult for users to quickly understand the contents of motion data consisting of a series of time-varying poses. One typical approach is to visualize consecutive poses in sequence while adjusting three-dimensional view, which is often time-consuming and laborious especially when users need to repeatedly control time and view in order to search for desired motions. We present a method of visualizing motion data as a sequence of images in comic book layout so that users can rapidly understand the overall flows of motion data, and easily identify their desired motions. The usefulness of our approach is demonstrated by visualizing various kinds of motion data including locomotion, boxing, and interaction with environments.

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