• Title/Summary/Keyword: variable feature

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A study of methodology for identification models of cardiovascular diseases based on data mining (데이터마이닝을 이용한 심혈관질환 판별 모델 방법론 연구)

  • Lee, Bum Ju
    • The Journal of the Convergence on Culture Technology
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    • v.8 no.4
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    • pp.339-345
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    • 2022
  • Cardiovascular diseases is one of the leading causes of death in the world. The objectives of this study were to build various models using sociodemographic variables based on three variable selection methods and seven machine learning algorithms for the identification of hypertension and dyslipidemia and to evaluate predictive powers of the models. In experiments based on full variables and correlation-based feature subset selection methods, our results showed that performance of models using naive Bayes was better than those of models using other machine learning algorithms in both two diseases. In wrapper-based feature subset selection method, performance of models using logistic regression was higher than those of models using other algorithms. Our finding may provide basic data for public health and machine learning fields.

A Study on the Standard Architecture of IFF Interface SW in the Naval Combat Management System

  • Yeon-Hee Noh;Dong-Han Jung;Young-San Kim;Hyo-Jo Lee
    • Journal of the Korea Society of Computer and Information
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    • v.29 no.1
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    • pp.139-149
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    • 2024
  • In this paper, we propose the standard architecture for the IFF interface SW in naval combat management system(CMS). The proposed standard interface architecture is a method designed to reduce modification efforts and man-month of reliability test for the existing the IFF interface SW of 11 types. We identified highly dependent CMS and GFE information, leading to the redefinition of standard requirements and functions, and proceeded with the initial design applying the Naval Shield Component Platform(NSCP). Subsequently, using the Feature Model, we derived additional common and variable elements for the interface of multiple CMS and GFE. Considering the S.O.L.I.D principles, we designed the final architecture. The proposed IFF Interface SW, based on the standard architecture, is expected to enhance management efficiency through a common architecture, increase code reusability and scalability, and reduce development costs by shortening reliability testing times.

Disparity Estimation Algorithm using Variable Blocks and Search Ranges (가변블록 및 가변 탐색구간을 이용한 시차추정 알고리즘)

  • Koh Je hyun;Song Hyok;Yoo Ji sang
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.30 no.4C
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    • pp.253-261
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    • 2005
  • In this paper, we propose an efficient block-based disparity estimation algorithm fur multiple view image coding in EE2 and EE3 in 3DAV. The proposed method emphasizes on visual quality improvement to satisfy the requirements for multiple view generation. Therefore, we perform an adaptive disparity estimation that constructs variable blocks by considering given image features. Examining neighboring features around desired block search range is set up to decrease complexity and additional information than only using quad-tree coding through applying binary-tree and quad-tree coding by taking into account stereo image feature having big disparity. The experimental results show that the proposed method improves PSNR about 1 to 2dB compared to existing other methods and decreases computational complexity up to maximum 68 percentages than FBMA.

A Study of the Landscape Preference for 'Oreu'm by Analyses of Features & Visual Elements ("오름"의 형태와 시각량 분석을 통한 경관선호성 평가)

  • Kim, Sang-Beom;Sim, Woo-Kyung;Rho, Jae-Hyun
    • Journal of the Korean Institute of Landscape Architecture
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    • v.35 no.1 s.120
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    • pp.48-58
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    • 2007
  • The purpose of this study was not only to clearly examine the features of the scenery and visual elements of Oreum (parasitic cones) but also to investigate primary factors in landscape preferences for these cones. This study further attempted to gain basic information for examining the preservation of Oreum in regards to the influence of scenery on the general public. A Multiple Regression Analysis was used for this study for which the independent variable was the area ratio of the fore-, mid-, and background of the view under the feature element and the structure of the scenery at the Oreum. The dependent variables were the preference value, the number of summits, and the highest altitude of the Oreum. All but the highest inclination were positive variables. The area ratio of the Oreum was found to be the most important variable. The area of sky and the area of the distant scenery were shown to be positive explanation variables, while the area to the fore of the view and the area to the middle of the view were shown as negative explanation variable. In the preference for Oreum scenery, which has a high visibility and is clearly outlined against the skyline, it was found that as the hindrance element of visibility near to a visual point or the area ratio increased, the preference for the Oreum scenery decreased.

Design and Implementation of Walking Motions Applied with Player's Emotion Factors According to Variable Statistics of RPG Game Character (RPG게임캐릭터의 능력치변화량에 따라 감정요소가 적용된 걷기동작 구현)

  • Kang, Hyun-Ah;Kim, Mi-Jin
    • The Journal of the Korea Contents Association
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    • v.7 no.5
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    • pp.63-71
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    • 2007
  • From several commercialized games the technique of changing facial expressions is imported, and a design method of a game character for the player's empathy is expected to be diversified in the future. In this paper, as a design method of a game character for the player's empathy, this makes walking motion for the game character applied with 'human-emotion' factors as statistics variation of a game character in RPG genre. After this paper implements analyzed emotions of human facial expression and walking motions applied with emotion in examples of character animation theory, this paper divides walking motion applied with human-emotion factors into 8 types through relationship to statistics factors in RPG genre. And then these are applied to a knight character, which has the most similarity with human's physical feature of the game characters in RPG genre, and makes walking motion as variable statistics. As a game player controls the game character applied with 'human-emotion' factors, the effect of the player's empathy about the game character becomes higher, and the level of immersion in game play is also expected to increase.

Voice Command Web Browser Using Variable Vocabulary Word Recognizer (가변어휘 단어 인식기를 사용한 음성 명령 웹 브라우저)

  • 이항섭
    • The Journal of the Acoustical Society of Korea
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    • v.18 no.2
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    • pp.48-52
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    • 1999
  • In this paper, we describe a Voice Command Web Browser using a variable vocabulary word recognizer that can do Internet surfing with Korean speech recognition on the Web. The feature of this browser is that it can handle the links and menus of the web browser by speech. Therefore, we can use speech interface together with mouse for web browsing. To recognize the recognition candidates dynamically changing according to Web pages, we use the variable vocabulary word recognizer. The recognizer was trained using POW (Phonetically Optimized Words) 3,848 words. So that it can recognize new words which did not exist in training data. The preliminary test results showed that the performance of speaker-independent and vocabulary-independent recognition is 93.8% for 32 Korean words. The Voice Command Web Browser was developed on windows 95/NT using Netscape Navigator and reflected usability test results in order to offer easy interface to users unfamiliar with speech interface. In on-line experiment of speaker-independent and environment-independent situation, Voice Command Web Browser showed recognition accuracy of 90%.

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An Analysis for the Adjustment Process of Market Variations by the Formulation of Time tag Structure (시차구조의 설정에 따른 시장변동의 조정과정 분석)

  • 김태호;이청림
    • The Korean Journal of Applied Statistics
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    • v.16 no.1
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    • pp.87-100
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    • 2003
  • Most of statistical data are generated by a set of dynamic, stochastic, and simultaneous relations. An important question is how to specify statistical models so that they are consistent with the dynamic feature of those data. A general hypothesis is that the lagged effect of a change in an explanatory variable is not felt all at once at a single point in time, but The impact is distributed over a number of future points in time. In other words, current control variables are determined by a function that can be reduced to a distributed lag function of past observations. It is possible to explain the relationship between variables in different points of time and to estimate the long-run impacts of a change in a variable on another if time lag series of explanatory variables are incorporated in the model specification. In this study, distributed lag structure is applied to the domestic stock market model to capture the dynamic response of the market by exogenous shocks. The Domestic market is found more responsive to the changes in foreign market factors both in the short and the long run.

Design of Variable Average Operation without the Divider for Various Image Sizes (다양한 영상크기에 적합한 나눗셈기를 사용하지 않은 가변적 평균기의 설계)

  • Yang, Jeong-Ju;Jeong, Hyo-Won;Lee, Sung-Mok;Choi, Won-Tae;Kang, Bong-Soon
    • Journal of the Institute of Convergence Signal Processing
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    • v.10 no.4
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    • pp.267-273
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    • 2009
  • In this paper, we proposed a variable average operation for a WDR(Wide Dynamic Range). The previously proposed average operation [5] improves hardware efficiency and complexity by replacing divider with multiplier. However, the previously proposed method has some weak-points. For example, there are counting horizontal and vertical length, and then the multiplier selects a Mode set by the user when the lengths exactly correspond with the image's size in the Mode. To compensate some weak-points, we change a Mode selection methods as a using the image's total size. Also, we propose another feature that it can be applied to various image sizes. To get a more accurate average, we add an external compensation value. We design the variable average operation using a Verilog-HDL and confirm that the Serial Multiplier's structure is better efficiency than Split Multiplier's structure.

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Soft Error Detection for VLIW Architectures with a Variable Length Execution Set (Variable Length Execution Set을 지원하는 VLIW 아키텍처를 위한 소프트 에러 검출 기법)

  • Lee, Jongwon;Cho, Doosan;Paek, Yunheung
    • KIPS Transactions on Computer and Communication Systems
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    • v.2 no.3
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    • pp.111-116
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    • 2013
  • With technology scaling, soft error rate has greatly increased in embedded systems. Due to high performance and low power consumption, VLIW (Very Long Instruction Word) architectures have been widely used in embedded systems and thus many researches have been studied to improve the reliability of a system by duplicating instructions in VLIW architectures. However, existing studies have ignored the feature, called VLES (Variable Length Execution Set), which is adopted in most modern VLIW architectures to reduce code size. In this paper, we propose how to support instruction duplication in VLIW architecture with VLES. Our experimental results demonstrate that a VLIW architecture with VLES shows 64% code size decrement on average at the cost of about 4% additional cell area as compared to the case of a VLIW architecture without VLES when instruction duplication is applied to both architectures. Also, it is shown that the case with VLES does not cause extra execution time compared to the case without VLES.

Design of Variable Timeslot for Hybrid MAC (하이브리드 MAC을 위한 가변 타임슬롯 설계)

  • Ryu, Jeong-Kyu;Lee, Seong-Real
    • Journal of Advanced Navigation Technology
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    • v.24 no.6
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    • pp.613-619
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    • 2020
  • Hybrid media access control (MAC) is used in internet of things (IoT) network, because of communication feature concern with data capacity and communication interval between gateway and sensor nodes and the cost efficiency. Hybrid MAC consists of TDMA and CSMA generally. The distance between gateway and sensor node is openly changed in marine IoT network. Therefore, it is needed to control the period of timeslot of hybrid MAC used in marine IoT network. In this paper, the design rule of TDMA timeslot with the variable period depending on communication distance was proposed. It was confirmed from the analysis that 72 times communication between gateway and sensor nodes is possible in LoRa network by using the proposed TDMA variable timeslot scheme.