• Title/Summary/Keyword: user activity

Search Result 711, Processing Time 0.033 seconds

The Relationship between Energy Consumption and Factors Affecting Heating and Cooling

  • Park, Kwon Sook;Kim, Seiyong
    • Architectural research
    • /
    • v.19 no.1
    • /
    • pp.7-11
    • /
    • 2017
  • Energy consumption in university building has steadily increased over the last decade, and a strong upward trend in recent years. This study was undertaken to analyze the relationship between energy consumption and their affecting factors, six academic buildings were considered. The factors limited to heating and cooling, which is the main end use (nearly 60 per cent of total energy consumption in university buildings), encompassing system and operating schedules (user activity) and area use. To understand how to building is used, operated and managed, walk-through assessment was conducted as well as interview with university staff. The results show that the energy consumption of the humanities building was somewhat smaller than the consumption of the science and engineering building, and its range was from $31.26kgoe/m^2$ to $23.52kgoe/m^2$, depending on heating and cooling system and area use. And the energy consumption of the science and engineering building was related to operating schedules (user activity) as well as laboratory equipment characteristics. More analysis on a larger number of buildings is required in the future, including building form and material performance level to generalize the significant factors influencing building energy consumption.

The Impacts of Technological Development upon the Locational Change in Manufacturing Industries: A Conceptual Framework. (기술변화가 산업입지에 미치는 영향연구 : '개념적 틀'을 중심으로)

  • 소수진
    • Journal of the Korean Regional Science Association
    • /
    • v.10 no.1
    • /
    • pp.19-37
    • /
    • 1994
  • The past studies on the change of industrial location can be reinterpreted as spatial determinism, decision making process determinism and industrial sturcure determinism according to the view of the mutual operation between the economic activity and spatial structure. From the point of the industrial structure determinism which focuses on the fact that the locational type of production activity can be differenciated by the structural change of industry itself, it is proper to explain the change of industrial location not only by spatial condition but also by containing the fundamental changing causes for the reorganization of the spatial condition. One of the most important changing causes for reorganizing economic space is industrial technology. This study aims to explain the spatialization process of industrial technology and consists of the process of suggesting the hypothesis that the spatialization process is differentiated according to the production organization as the user of industrial technology and the user of industrial technology and the production system as using method. In other words, this study attempts to internalize the technology variable, which has been treated as external in the past studies on the industrial location, as an independent one and consider the production organization and production system as a paramenter, so that it can represent 'conceptual framework' for explaining the change of industrial location.

  • PDF

How Do Children Interact with Phishing Attacks?

  • Alwanain, Mohammed I
    • International Journal of Computer Science & Network Security
    • /
    • v.21 no.3
    • /
    • pp.127-133
    • /
    • 2021
  • Today, phishing attacks represent one of the biggest security threats targeting users of the digital world. They consist of an attempt to steal sensitive information, such as a user's identity or credit and debit card details, using various methods that include fake emails, fake websites, and fake social media messages. Protecting the user's security and privacy therefore becomes complex, especially when those users are children. Currently, children are participating in Internet activity more frequently than ever before. This activity includes, for example, online gaming, communication, and schoolwork. However, children tend to have a less well-developed knowledge of privacy and security concepts, compared to adults. Consequently, they often become victims of cybercrime. In this paper, the effects of security awareness on users who are children are investigated, looking at their ability to detect phishing attacks in social media. In this approach, two Experiments were conducted to evaluate the effects of security awareness on WhatsApp application users in their daily communication. The results of the Experiments revealed that phishing awareness training has a significant positive effect on the ability of children using WhatsApp to identify phishing messages and thereby avoid attacks.

A Maximum A Posterior Probability based Multiuser Detection Method in Space based Constellation Network

  • Kenan, Zhang;Xingqian, Li;Kai, Ding;Li, Li
    • International Journal of Computer Science & Network Security
    • /
    • v.22 no.12
    • /
    • pp.51-56
    • /
    • 2022
  • In space based constellation network, users are allowed to enter or leave the network arbitrarily. Hence, the number, identities and transmitted data of active users vary with time and have considerable impacts on the receiver's performance. The so-called problem of multiuser detection means identifying the identity of each active user and detecting the data transmitted by each active user. Traditional methods assume that the number of active users is equal to the maximum number of users that the network can hold. The model of traditional methods are simple and the performance are suboptimal. In this paper a Maximum A Posteriori Probability (MAP) based multiuser detection method is proposed. The proposed method models the activity state of users as Markov chain and transforms multiuser detection into searching optimal path in grid map with BCJR algorithm. Simulation results indicate that the proposed method obtains 2.6dB and 1dB Eb/N0 gains respectively when activity detection error rate and symbol error rate reach 10-3, comparing with reference methods.

A Study on the User Empowerment and User Innovation in Game Industry -Focusing on Online and PC Game- (게임 이용자 권한부여에 기초한 이용자 혁신 연구 - 온라인.PC Game을 중심으로 -)

  • Ham, Jung-Ho;Kim, Won-Joon;Ryu, Seoung-Ho
    • Journal of Korea Game Society
    • /
    • v.10 no.6
    • /
    • pp.67-78
    • /
    • 2010
  • Game is the cultural product, which gives users high authority in usage process with its high interactivity. This study is about the user innovation based on customer empowerment, and the possibilities to change the game itself applying high activity of the game. Especially, game modification, which users transform the original game, is an example that the interactivity and changeability of game are maximized. However, these elements were not considered when constructing frameworks to investigate the competition and strategy in game industry. Therefore, this study is based on the customer empowerments of the game modification. Moreover, this study proposes the newly reorganized strategic group map in game industry, which is based on game user innovation and user evaluation.

Visualization method of User Hierarchy of among SNS users (소셜 네트워크 서비스 사용자의 계층 시각화 방법)

  • Park, Sun;Jeong, Jong-Geun;Yeu, Moo-Song;Lee, Seong-Ro
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.16 no.8
    • /
    • pp.1717-1724
    • /
    • 2012
  • Information of social relationship of users on online is useful information for other services such as recommend information of commercial activity. So, there is a lot of studies analysis with connection to visualization of social network. Most of the previous works of visualization focus on representing user's relationship on social network by a complex multi dimension graph. However, this method is difficult to identify the important of relationship to focus on personal user intuitively. In order to resolve above problem, this paper proposes a new visualization method using the user's correlation and user relationship of network node. The proposed method visualizes the hierarchy relationship of users using the internal relation of network reflecting user's message and external relation of network nodes.

Efficient Object Selection Algorithm by Detection of Human Activity (행동 탐지 기반의 효율적인 객체 선택 알고리듬)

  • Park, Wang-Bae;Seo, Yung-Ho;Doo, Kyoung-Soo;Choi, Jong-Soo
    • Journal of the Institute of Electronics Engineers of Korea SP
    • /
    • v.47 no.3
    • /
    • pp.61-69
    • /
    • 2010
  • This paper presents an efficient object selection algorithm by analyzing and detecting of human activity. Generally, when people point any something, they will put a face on the target direction. Therefore, the direction of the face and fingers and was ordered to be connected to a straight line. At first, in order to detect the moving objects from the input frames, we extract the interesting objects in real time using background subtraction. And the judgment of movement is determined by Principal Component Analysis and a designated time period. When user is motionless, we estimate the user's indication by estimation in relation to vector from the head to the hand. Through experiments using the multiple views, we confirm that the proposed algorithm can estimate the movement and indication of user more efficiently.

Constraints of Visit to Community Park - Focused on the TaeJon City's Community Park (도시 근린공원의 방문제약 요인 - 대전광역시를 대상으로 -)

  • 이시영
    • Journal of the Korean Institute of Landscape Architecture
    • /
    • v.32 no.1
    • /
    • pp.23-32
    • /
    • 2004
  • This study aims to examine constraints on visits to urban community parks and to find ways to elevate the efficient use of parks. To achieve this, the study relied on empirical study method and the descriptive method; additionally, present condition survey was performed with a user interview, on the assumption that a park visit is a form of leisure. As a result, the item of 'insufficient lighting facilities' shows the highest mean and the item of 'low quality of park' follows Previous research also revealed that the item of 'the lack of lighting facilities' is a major factor on user dissatisfaction, so a design and management program for night time users are fully researched and elaborately accomplished. Also, the high response of 'low quality of park' shows that the park supply policy in Korea focusses mainly on quantity so far, and it shows that user's dissatisfaction for park facilities becomes one of the major constraints of park visit. The factor analysis, on the object of 35 items except 2 items, appeared 5 factors: accessibility, inner discord, companion, family matters, park-itself-matters. Oneway Anova test showed that 4 factors except 'park-itself-matters' have reliable difference in constraint cognition by age and education. The visit constraint of 'park-itself-matters' did not appear different by any personal characteristics. Without regard to personal characteristics, it is regarded that this factor has the greatest effect upon park visits. In general, people who are disadvantaged strongly cognize constraints even in leisure such as a park visit, which is a simple and inexpensive leisure activity. Therefore, a park like a pocket park, which is small but located in a neighborhood, is more needed than a central park like a symbolic and huge park in every new city. Careful concern for night activity should be accomplished in the planning process.

A Study on Recommender Technique Applying User Activity and Time Information (사용자 활동과 시간 정보를 적용한 추천 기법에 관한 연구)

  • Yun, So-Young;Youn, Sung-Dae
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.19 no.3
    • /
    • pp.543-551
    • /
    • 2015
  • As the use of internet and mobile devices became generalized, users utilizing search and recommendation in order to find the information they want in the midst of various websites have become common. In order to recommend more appropriate item for users, this paper proposes a recommendation technique that reflects the users' preference change following the flow of time by applying users' activity and time information. The proposed technique, after classifying the data in categories including the tag information that is considered at the time of choosing the items, only uses the data that users' preference change following the flow of time is reflected. For the users who prefer the corresponding category, the item that is extracted by applying tag information to collaboration filtering technique is recommended and for general users, items are recommended based on the ranking calculated by using the tag information. The proposed technique was experimented by using hetrec2011-movielens-2k data set. The experiment result indicated that the proposed technique has been more enhanced the accuracy, appropriacy, compared to item-based, user-based method.

A Study on Perceived Discomforts of the Aged, the Disabled and the Pregnant and Universal Design Factors in Daily Activities (사회적 배려계층의 일상생활활동 불편도 분석 및 유니버설 디자인 설계요소 도출)

  • Lee, Dong-Hun;Kim, Hee-Jin;Kim, Chung-Sik;Chung, Min-K.
    • Journal of the Ergonomics Society of Korea
    • /
    • v.28 no.4
    • /
    • pp.35-49
    • /
    • 2009
  • This study investigated perceived discomforts and those reasons of the young and middle-aged, the aged, the disabled and the pregnant in various daily activities, and elicited universal design factors based on human capacities (physical, sensory, cognitive and affective). A total of eighty people (twenty subjects for each user group) participated in one-to-one interviews about thirty six items of daily activities. A degree of discomfort of the daily activities was measured using Borg's CR10 scale. As a result, the disabled and the pregnant complained about almost all of the daily activities, and their degrees of discomforts were significantly higher than those of the youth and middle-aged and the aged. However, the youth and middle-aged and the aged only complained about some specific items. The major reasons of discomforts were related to physical and affective capabilities in general, where the detailed reasons of each user group were comparatively different. Finally, the universal design factors were elicited for each daily activity item based on the results of each user group. This study can be used to understand the discomforts and characteristics of the aged, the disabled and the pregnant in the various daily activities. The universal design factors elicited can also be applied to design related products and facilities universally.