• 제목/요약/키워드: user activity

검색결과 708건 처리시간 0.03초

국민의 창의성과 사용자/현장 중심 혁신: 창조경제 패러다임 정립을 위한 문헌 연구 (People's Creativity and User/Field-driven Innovation: Literature Review for the Paradigm of Creative Economy)

  • 임홍탁
    • 기술혁신연구
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    • 제22권3호
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    • pp.135-166
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    • 2014
  • 박근혜정부의 창조경제는 국민을 창조활동의 주인공으로 자리매김함으로써 기존의 전문가 중심, 과학기술공급중심의 경제사회발전전략과는 다른 특성을 보여주고 있으나 그 해석과 정책 실행에 있어 그 특징을 찾아보기 어렵다. 본 연구는 창조경제가 주목한 국민의 창의성이 과학기술자의 창의성과 무엇이 다르며, 그것이 정책 패러다임으로서 어떤 의미를 갖는지 광범위한 문헌 연구를 통해 밝힘으로써 창조경제가 담아내야 할 도전과 과제를 제시하는 것을 목적으로 한다. 국민은 사용자로서의 창의성에 더불어 인문학적, 철학적, 윤리적, 경험적 능력을 바탕으로 한 생활인/삶의 주체로서의 창의성을 갖고 있으며 이것은 과학기술자의 창의성과는 구분되는 고유의 창의성이라 할 수 있다. 사용자로서의 창의성, 생활인/삶의 주체로서의 창의성의 발현은 삶의 가치에 대한 선택을 내포하며 이는 소비행태의 변화, 삶의 방식의 변화를 통해 기술 고착, 사용자 고착을 타파함으로써 시스템 혁신을 이루거나 새로운 사회 기술시스템의 구성 혹은 전환을 촉진할 수 있다. 이런 맥락에서 국민의 창의성은 기존의 전문가/과학기술 공급중심 혁신 패러다임이 아닌 사용자/현장중심 혁신 패러다임'의 토대로서 역할 할 수 있다. 따라서 국민의 창의성에 주목하고 있는 창조경제는 사용자/현장 중심 혁신 패러다임의 실현이라는 새로운 경제사회발전정책과제를 안고 있다고 할 수 있다.

주민의식에 기초한 도시 대공원의 이용후 평가 -울산 대공원의 공원효율성 및 이용 만족도를 중심으로- (A Study on the Post Occupancy Evaluation of Urban Grand Park with Reference to the Perception of Residents -Focused on Ulsan Grand Park's Efficiency and User's Satisfaction-)

  • 성백진;최종희;이재근;권오복
    • 한국조경학회지
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    • 제32권2호
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    • pp.11-24
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    • 2004
  • The purpose of this study is to present data on the human activities responding to the physical environment of ‘Ulsan’s Grand Parks by evaluating user behavior and activity, visiting motivations, and user satisfaction. This study was conducted using multi-methods such as interviews and questionnaires surveys. The main findings of this study can be summarized in six parts as follows: \circled1 Behavior patterns showed that the users visited the park left within 30 minutes and the frequency of visits was 1 or 2 times per week. They spent their time mostly on ‘walking’ and ‘picnicking’. The users visited regardless of the seasons or the day of the week. \circled2 The priorities for improvements were analyzed as follows: the users expressed their demands for ‘shadowing facilities’ like shelters and pergolas because they used these facilities frequently. Also, the users would like an ‘event program’, ‘sign system’ and ‘guide program’. \circled3 Analysis of the the user’s perception of the park showed that they perceive the park as ‘representative source of the landscape and open space in Ulsan and place for making contact with nature. \circled4 In examining the visiting motivations of the users of Ulsan Grand Park, it was revealed that people use the park for ‘time with family and friends’, ‘to escape from city life’, ‘to relieve fatigue. As a result of factor analysis, 4 factors were identified such as ‘physical motive(MF1)’, ‘exploratory motive(MF2)’, ‘social motive(MF3)’ and ‘emotional motive(MF4). \circled5 Park users’ evaluation for park facilities showed that people are satisfied with most of the facilities and especially, they have high level of satisfaction for ‘footpaths’, ‘squares’ and ‘picnicspace’. The evaluation of the park user’s of activity reveals that they are content with nearly all the variables. Especially, they have high level of satisfaction for the variables of ‘convenience for dynamic activities’, ‘making of a beautiful atmosphere, ‘accessibility from the outside’ and, ‘convenience in group activitie. Factor analysis of the park user’s of activity revealed 5 factors such as ‘convenience and interest factor (AF1)’, ‘park maintenance, management and use program(AF2)’, ‘visual beauty(AF3)’, ‘safety and accessibility(AF4)’ and ‘crowding(AF5)’. \circled6 Regression analysis was employed to get the predictor factors of overall satisfaction with a result of 60.0%($R^2$). The variance was explained as ‘quality of the picnic space’, ‘convenience and interest factor while using the park’, ‘park program for maintain and management in the park’, ‘visually beauty while using the park’, ‘safety and accessibility of the parks’, ‘quality of the pond’, ‘crowding’, ‘quality of the square’.

지식경영시스템의 사용자 성과에 영향을 미치는 요인: 실행공동체 특성요인을 중심으로 (The Factors Affecting the Performance of Knowledge Management Systems: Focused on the Quality of Community-of-Practice)

  • 유일;고준;김재전;박성종
    • 지식경영연구
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    • 제7권1호
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    • pp.31-47
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    • 2006
  • In order to manage organizational knowledge efficiently, Knowledge Management System(KMS) is considered as mandatory. This study aims at developing a KMS performance model to predict user satisfaction as well as KMS usage, considering the unique features of KMS. By analyzing 261 surveys with LISREL, we found that community of practice(CoP) characteristics - participation and interactivity among users - significantly affects KMS user satisfaction. This implies that the development of KMS should focus on facilitating users' interactivity and participations such as CoP activity, which differs from the general information system context. We also found that KMS usage is influenced by CoP interactivity, not by CoP participation, and that KMS usage as well as user satisfaction leads to user performance. Interpretations and implications of the findings are discussed.

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Users Involvement in New Product Development Process: A Designers' Perspectives

  • Taha, Zahari;Alli, Hassan;Rashid, Salwa Hanim Abdul
    • Industrial Engineering and Management Systems
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    • 제10권3호
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    • pp.191-196
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    • 2011
  • The purpose of this paper is to study user's involvement in new product development (NPD). It seeks to identify the factors involving user and design practices in the design process of new product development. A survey was conducted on 20 respondents consisting of designers involved in product development from various industries. The study focused on the early activities of the product design process which is called product specification. The analysis performed considers the importance of involving users in design decision. The outcome of this research is the significance of involving users and its effect on product development activities. The research also provides a model for an integrated user, designer and product knowledge activity in the product development process.

주거 공간 계획을 위한 시각장애인의 행위에 따른 동작특성에 관한 연구 (A Study on Residential Facility Based on the Characteristics of Behavior and Motion for People with visual Impairments)

  • 김민경;금요찬;박용환
    • 한국실내디자인학회논문집
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    • 제15권2호
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    • pp.99-107
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    • 2006
  • People with visual impairments are difficult to go to education facility by themselves, because of their limited visual ability, orientation, and usability field, so they prefer dormitories. Those dormitories playa role in living space, education, communication and culture function. Therefore those facilities planned more user centered design, since they are influenced by user actability and their values. User centered designs that match between the user and space are understood as well as their characteristics and behavior. Especially for understanding their activity, observation is conducted about their behavior in dormitories. Thus the purpose of this study is suggested to be a basic source that planning about residential facility for people with visual impairments through interview and observation investigation by analysis that they resident in space motion and performance.

RawPEACH: Multiband CSMA/CA-Based Cognitive Radio Networks

  • Chong, Jo-Woon;Sung, Young-Chul;Sung, Dan-Keun
    • Journal of Communications and Networks
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    • 제11권2호
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    • pp.175-186
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    • 2009
  • A new medium access control (MAC) scheme embedding physical channels into multiband carrier sense multiple access/collision avoidance (CSMA/CA) networks is proposed to provide strict quality of service (QoS) guarantee to high priority users. In the proposed scheme, two priority classes of users, primary and secondary users, are supported. For primary users physical channels are provided to ensure strict QoS, whereas secondary users are provided with best-effort service using CSMA/CA modified for multiband operation. The performance of the proposed MAC scheme is investigated using a new multiband CSMA/CA Markov chain model capturing the primary user activity and the operation of secondary users in multiple bands. The throughput of secondary users is obtained as a function of the primary user activity and other CSMA/CA parameters. It is shown that the new MAC scheme yields larger throughput than the conventional single-band CSMA/CA when both schemes use the same bandwidth.

Detecting user status from smartphone sensor data

  • Nguyen, Thu-Trang;Nguyen, Thi-Hau;Nguyen, Ha-Nam;Nguyen, Duc-Nhan;Choi, GyooSeok
    • International Journal of Advanced Culture Technology
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    • 제4권1호
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    • pp.28-30
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    • 2016
  • Due to the high increment in usage and built-in advanced technology of smartphones, human activity recognition relying on smartphone sensor data has become a focused research area. In order to reduce noise of collected data, most of previous studies assume that smartphones are fixed at certain positions. This strategy is impractical for real life applications. To overcome this issue, we here investigate a framework that allows detecting the status of a traveller as idle or moving regardless the position and the direction of smartphones. The application of our work is to estimate the total energy consumption of a traveller during a trip. A number of experiments have been carried out to show the effectiveness of our framework when travellers are not only walking but also using primitive vehicles like motorbikes.

사용자 활동정보 기반의 착용형 심전도 모니터링 시스템 구현 (Implementation of Wearable ECG Monitoring System based on User Activity Information)

  • 황우진;노윤홍;정도운
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2017년도 춘계학술대회
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    • pp.631-632
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    • 2017
  • 본 논문에서는 최근 스마트 헬스케어 기술의 부각에 따른 일상생활 중 건강 모니터링의 수요에 대응하는 사용자 활동정보 기반의 착용형 심전도 모니터링 시스템을 구현하고자 하였다. 이를 위하여 활동정보의 모니터링을 위한 가속도 센서와 신체에 부착이 가능한 착용형의 심전도 계측 시스템을 구현하였다. 구현된 시스템은 가속도 센서와 은-염화은 전극을 사용하는 심전도 계측 모듈을 포함하며, 블루투스 통신을 통해 스마트폰에서 모니터링이 가능한 어플리케이션을 포함한다. 또한 어플리케이션에서는 측정된 가속도와 심전도 신호를 분석하여 모니터링과 부정맥 검출기능을 수행한다. 구현된 시스템의 평가를 위해 피실험자 3명을 대상으로 다양한 활동 상태에 따른 심전도를 측정하였으며, 활동정보 기반의 부정맥 검출 알고리즘 성능평가를 수행하였다.

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모바일 헬스 서비스 사용자 특성 분석 및 이탈 예측 모델 개발 (Mobile health service user characteristics analysis and churn prediction model development)

  • 한정현;이주연
    • 시스템엔지니어링학술지
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    • 제17권2호
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    • pp.98-105
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    • 2021
  • As the average life expectancy is rising, the population is aging and the number of chronic diseases is increasing. This has increased the importance of healthy life and health management, and interest in mobile health services is on the rise thanks to the development of ICT(Information and communication technologies) and the smartphone use expansion. In order to meet these interests, many mobile services related to daily health are being launched in the market. Therefore, in this study, the characteristics of users who actually use mobile health services were analyzed and a predictive model applied with machine learning modeling was developed. As a result of the study, we developed a prediction model to which the decision tree and ensemble methods were applied. And it was found that the mobile health service users' continued use can be induced by providing features that require frequent visit, suggesting achievable activity missions, and guiding the sensor connection for user's activity measurement.

홈 네트워크 환경에서 사용자 중심 시나리오를 활용한 IPTV 인터페이스 분석 (IPTV and User Scenario-Based Interface in Home Network Service)

  • 이지희;김소현;김현석
    • 한국콘텐츠학회논문지
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    • 제10권3호
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    • pp.92-100
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    • 2010
  • 현재 홈 네트워크 환경은 디지털 가전기기의 발전으로 홈 네트워크 환경에서 TV는 IPTV의 양방향성 특성으로 시청환경과 거주환경에도 변화를 주고 있다. TV는 거주자의 동선이 가장 많이 확보되는 거실에 배치되어 있다는 점과 가족구성원이 손쉽게 사용하고 사용도 또한 높다는 점에서 홈 미디어의 통합적 제어 역할에 적합한 조건을 갖추고 있다. 그래서 홈 네트워크 환경에서 TV의 현재 역할과 사용자 시나리오 분석을 통해 앞으로의 사용자 니즈를 유추하기 위해 1차적으로 국내외 기업들이 제시하고 있는 기술과 개발시나리오를 수집하고 2차로는 에스노그라피 관찰을 통해 IPTV를 중심으로 한 사용자 행태를 관찰하여 앞서 1차적으로 조사하였던 기업이 제시하는 시나리오와 비교분석하였다. 사례조사와 실험을 통한 사용자 시나리오를 분석한 결과 기업별 연구에는 시큐리티, 엔터테인먼트와 가정 내에서 이루어 질 수 있는 통합형 디바이스 연구가 주를 이루고 있다면, 에스노그라피에 의한 사용자행동패턴은 오토테인먼트, 시큐리티가 주를 이루었고, 아직 TV와 홈 미디어 주변기기와의 상호작용은 미흡한 것으로 나타났다. 이 논문을 통해서 가정에서의 사용자의 컨텍스트를 분석하고 이를 기반으로 서비스 개발에 효과적으로 활용할 수 있게 제시할 수 있었고, 사용자의 행태를 분석결과 가정 내 활동과 가정 외 활동의 비율 또한 고려되어야 한다는 점을 알 수 있었다.