• Title/Summary/Keyword: user's performance

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The Relationship of a Social Workers's Professionalism and User Advocacy - Focusing on the Mediating Effects of a Social Worker's Right Perception and Performance at Service Processes- (사회복지사의 전문성과 이용자 옹호의 관계 -서비스과정에서의 이용자 권리에 대한 사회복지사의 인식 및 실행의 이중매개효과-)

  • Kim, Miok;Jeong, Hana
    • Korean Journal of Social Welfare
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    • v.65 no.4
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    • pp.115-136
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    • 2013
  • This research purports to examine the mediating effects of right perception and performance at service processes in relationship to the social worker's professionalism and user advocacy. As the research method, 198 social workers were surveyed, and structural equation was used for analysis. The research findings showed that the professionalism of social workers had a direct influence on right perception, right performances at service processes and user-advocacy. However, right perception at service processes do not have a direct influence on user advocacy. In addition to this right perception and performances at service processes was proven to be an important mediator between a social worker's professionalism and user advocacy. As a result, this research has implied the necessity for social work practice to promote user-advocacy.

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A Study on User Performance Level according to Presence or Frequency of Providing Leaderboard in the Game (게임 중 Leaderboard 제공 유무 및 빈도에 따른 사용자 수행수준에 대한 연구)

  • Seo, Su-Jong;Jeong, Ji-Yeon;Kim, Eun-Kyoung;Han, Ye-Jin;Choi, Jong In;Kim, Jong-Hyun;Lee, Jung;Kim, Sun-Jeong
    • Journal of Korea Game Society
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    • v.18 no.5
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    • pp.67-76
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    • 2018
  • The interaction between users and games is an important factor in game development. In this paper, we consider Leaderboard UI in shooting game and study user's performance level according to presence or frequency of providing Leaderboard UI. For this research, we developed a third person shooting game and conducted experiments for 80 college students. The results of the experiments were analyzed using statistical significance using the T-test method. Finally, in order to improve user's performance level, we conclude that the user's gaming experience is a bigger factor than the presence or frequency of providing Leaderboard, causing a significant difference.

Analysis of Initial Synchronization Performance in OFDMA/TDD Systems (OFDMA/TDD 시스템의 초기 동기 성능 분석)

  • Seung Young-Min;Kim Ki-Nam;Cho Sung-Joon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2006.05a
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    • pp.410-414
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    • 2006
  • In the present, Orthogonal Frequency Division Multiple Access (OFDMA) that wireless access scheme for high speed data transmission is noticed in mobile communication market and OFDMA/TDD scheme will be used combining Time Division Duplex (TDD) scheme based on OFDMA. The Base Station's receiver synchronizes the symbol timing to anyone user's symbol and the other user's symbols have some Symbol Timing Offset (STO). Linear phase shift is occurred by each user's STO in an OFDMA symbol and the Multiple Access Interference (MAI) caused by the summation of each user's linear phase shift degrades the performance of ranging code detection. In this paper, we analyze the ranging code detection performance for each users STO in OFDMA/TDD system. Simulation results show that the more users access and mobile speed increase, the more ranging code detection performance degrades.

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CLASSIFICATION FUNCTIONS FOR EVALUATING THE PREDICTION PERFORMANCE IN COLLABORATIVE FILTERING RECOMMENDER SYSTEM

  • Lee, Seok-Jun;Lee, Hee-Choon;Chung, Young-Jun
    • Journal of applied mathematics & informatics
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    • v.28 no.1_2
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    • pp.439-450
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    • 2010
  • In this paper, we propose a new idea to evaluate the prediction accuracy of user's preference generated by memory-based collaborative filtering algorithm before prediction process in the recommender system. Our analysis results show the possibility of a pre-evaluation before the prediction process of users' preference of item's transaction on the web. Classification functions proposed in this study generate a user's rating pattern under certain conditions. In this research, we test whether classification functions select users who have lower prediction or higher prediction performance under collaborative filtering recommendation approach. The statistical test results will be based on the differences of the prediction accuracy of each user group which are classified by classification functions using the generative probability of specific rating. The characteristics of rating patterns of classified users will also be presented.

A Study on the Design and the Performance Improvement of TCP User Authentication ECC Algorithm Protocol for Mobile terminal (이동단말을 위한 TCP 사용자 인증 타원곡선 알고리즘 프로토콜의 설계 및 성능 개선에 관한 연구)

  • 임승린;박대우
    • Journal of the Korea Society of Computer and Information
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    • v.9 no.2
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    • pp.7-17
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    • 2004
  • It requires that user have to verify and conform with user authentication Protocol on non-meet face to face internet services offered by mobile terminal which user make known user's own intention, and user be using the normal. It is more operation time authentication protocol than Access control Protocol. That is what need to be user authentication protocol have verified security. non-reputation, and improved high-performance in operation time for mobile terminal. In order to solve the above demand, in this paper, we would design for mobile terminal of TCP User Authentication ECC Algorithm Protocol with a performance test. Algorithm has 160 bit key and designed IPv4 & IPv6 frame architecture. We should conclude that the proposed protocol have more verified security, non-reputation, confidentiality, and improved high-performance in operation time of mobile terminal from 1 to 17 times than before.

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A Basic Study on the Development of a BIM-based Realtime Performance Evaluation Technology for the User Life Safety in the Buildings (건물 내의 사용자 생활안전설계를 위한 BIM기반 실시간 성능검토 기술개발에 관한 기초연구)

  • Lee, Yun Gil
    • Journal of Korea Multimedia Society
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    • v.18 no.9
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    • pp.1058-1067
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    • 2015
  • Dweller's safety is one of the most important factors for the evaluation of building performance. The process of conventional safety design which is normally performed by the codes and designer's experiences is not enough to check the whole possibilities of unexpected accidents in the built environment. It means that the dwellers might be always exposed by the dangerous situation which should have been removed in the architectural design process. In order to solve this problem, this study intends to introduce a rule-based performance evaluation technology based on BIM(Building Information Modeling). The proposed technology focuses on the real time evaluation of dweller's safety in the ordinary life in the designed building alternatives and uses a commercial BIM tool as a design and evaluation platform.

A Study on the Priority Analysis of Information Systems by Stakeholders (이해당사자별 정보시스템 사용의 우선순위 분석에 대한 연구)

  • Kyung, Tae-Won;Kim, Sang-Kuk;Lee, Jie-Young
    • The Journal of Information Technology
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    • v.12 no.2
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    • pp.13-29
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    • 2009
  • ERP in the past, primarily centering on large enterprises and the introduction of competition in the global e-business, but along with the proliferation of small and medium-sized enterprises are now in earnest, or to take advantage of the introduction of the ERP plan. However, the introduction of the ERP cost and the effort required to develop, because many never previously introduced ERP expect that the introduction of cost and performance comparisons with the measurement is necessary. Until now, however, the introduction of a framework of analysis followed the introduction of ERP primarily to measure performance of a major improvement. This research, in addition to improving the performance of these tasks have been overlooked until now for the system's user satisfaction BSC (Balanced Scorecard) models and techniques using AHP-specific understanding of the Company (Group executives, middle managers groups, and user groups) Importance of priorities you want to analyze. In summary, the key findings of this study follows. First, ERP user satisfaction measurement for the balanced scorecard indicators in terms of the redevelopment. Second, the information system user satisfaction to the user layer (Layer 3), grouped by the measure. Thirdly, the user satisfaction of the important topics for attention as quantified by measuring the hierarchy. This model is for satisfaction levels as quantitative of future users of the new system, information systems and the introduction of a new model of development based on the evaluation data will be able to take advantage of.

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User Identification Using Real Environmental Human Computer Interaction Behavior

  • Wu, Tong;Zheng, Kangfeng;Wu, Chunhua;Wang, Xiujuan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.6
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    • pp.3055-3073
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    • 2019
  • In this paper, a new user identification method is presented using real environmental human-computer-interaction (HCI) behavior data to improve method usability. User behavior data in this paper are collected continuously without setting experimental scenes such as text length, action number, etc. To illustrate the characteristics of real environmental HCI data, probability density distribution and performance of keyboard and mouse data are analyzed through the random sampling method and Support Vector Machine(SVM) algorithm. Based on the analysis of HCI behavior data in a real environment, the Multiple Kernel Learning (MKL) method is first used for user HCI behavior identification due to the heterogeneity of keyboard and mouse data. All possible kernel methods are compared to determine the MKL algorithm's parameters to ensure the robustness of the algorithm. Data analysis results show that keyboard data have a narrower range of probability density distribution than mouse data. Keyboard data have better performance with a 1-min time window, while that of mouse data is achieved with a 10-min time window. Finally, experiments using the MKL algorithm with three global polynomial kernels and ten local Gaussian kernels achieve a user identification accuracy of 83.03% in a real environmental HCI dataset, which demonstrates that the proposed method achieves an encouraging performance.

User-interface Considerations for the Main Button Layout of the Tactical Computer for Korea Army (한국군 전술컴퓨터의 인간공학적 메인버튼 설계)

  • Baek, Seung-Chang;Jung, Eui-S.;Park, Sung-Joon
    • Journal of the Ergonomics Society of Korea
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    • v.28 no.4
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    • pp.147-154
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    • 2009
  • The tactical computer is currently being developed and installed in armored vehicles and tanks for reinforcement. With the tactical computer, Korea Army will be able to grasp the deployment status of our forces, enemy, and obstacles under varying situations. Furthermore, it makes the exchange of command and tactical intelligence possible. Recent studies showed that the task performance is greatly affected by the user interface. The U.S. Army is now conducting user-centered evaluation tests based on C2 (Command & Control) to develop tactical intelligence machinery and tools. This study aims to classify and regroup subordinate menu functions according to the user-centered task performance for the Korea Army's tactical computer. Also, the research suggests an ergonomically sound layout and size of main touch buttons by considering human factors guidelines for button design. To achieve this goal, eight hierarchical subordinate menu functions are initially drawn through clustering analysis and then each group of menu functions was renamed. Based on the suggested menu structure, new location and size of the buttons were tested in terms of response time, number of error, and subjective preference by comparing them to existing ones. The result showed that the best performance was obtained when the number of buttons or functions was eight to conduct tactical missions. Also, the improved button size and location were suggested through the experiment. It was found in addition that the location and size of the buttons had interactions regarding the user's preference.

User-Participated Design Method for Perforated Metal Facades using Virtual Reality (가상현실 기반 사용자 참여형 타공패널 파사드 설계 방법론)

  • Jang, Do-Jin;Kim, Seongjun;Kim, Sung-Ah
    • Journal of the Architectural Institute of Korea Planning & Design
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    • v.36 no.4
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    • pp.103-111
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    • 2020
  • Perforated metal sheets are used as panels of facades for controlling environmental factors while ensuring user's visibility. Despite their functional potentials, only a specific direction of facades or an orientation of a building was considered in the relevant studies. This study proposed a design methodology for the perforated panel facades that reflects the location on the facades and the user's requirements. The optimization of quantitative and qualitative performance is achieved through communication between designers and users in a VR system. In optimizing quantitative performances, designers use machine learning techniques such as clustering and genetic algorithm to allocate optimal panels on the facades. In optimizing qualitative performances, through the VR system, users intervene in evaluating performances whose preferences are depending on them. The experiment using the office project showed that designers were able to make decisions based on clustering using GMM to optimize multiple quantitative performances. The gap between the target and final performance could be narrowed by limiting the types of perforated panels considering mass customization. In assessing visibility as a qualitative performance, users were able to participate in the design process using the VR system.