• Title/Summary/Keyword: use for learning

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Study on the examination of the first graders' mathematics learning abilities in elementary school (초등학교 입문기 학생들의 수학 학습 능력 실태 조사)

  • Kwon, Jeom Rae
    • The Mathematical Education
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    • v.52 no.4
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    • pp.443-464
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    • 2013
  • The purpose of this study is to identify the first graders' mathematics learning abilities in elementary school. To do this, I examined the first graders on their mathematics learning abilities, and analyzed the test results. Although all of the evaluation factors are composed the mathematical contents which are taught in elementary school, the correct answer rate of them were very high. The results of this study will be used as the basis. for developing the mathematics curriculum and textbook in elementary school. Also first grade teachers can use the results of this study as a basis when they plan a instruction for the first graders.

A Study on Development and Utilization of the Elementary Mathematical Games (초등학교 수학 학습용 게임 개발 및 활용에 관한 연구)

  • 강문봉
    • Journal of Educational Research in Mathematics
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    • v.10 no.2
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    • pp.199-214
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    • 2000
  • The constructivism is an important stream of the recent trends of mathematics education. In order for students to construct their knowledge for themselves, above all, it should be a prerequisite that they participate in actively, Using games helps students to participate in learning mathematics actively. I think, up to now, mathematics teachers use games mainly for motivation and it does not connect to true learning mathematics through using games. So, the purposes of this study are developing the mathematical games connecting to mathematical contents closely, designing the teaching models to connect game activities to learning mathematics, and developing several teaching plans using games to mathematics class. In this study, I propose what conditions 'good' game should have, classify games as practice game, concept learning game, and strategy game, and develop 43 games from 1 to 6 grade. And I design the teaching models depending on the game types and develop the teaching plans.

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A Study on Student & Learning Support Spaces of Departmentalized Class System at Middle & High Schools in Chungbuk (충북지역 교과교실제 중·고등학교의 학생 및 학습지원공간 연구)

  • Jung, Jin-Ju;Lee, Ji-Young;Lee, Jae-Hyung
    • Journal of the Korean Institute of Rural Architecture
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    • v.13 no.2
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    • pp.47-54
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    • 2011
  • According to the master plan of the Ministry of Education, Science and Technology, departmentalized class system will be extended to all general middle & high schools by 2014 with the exception only of those having less than 6 classes located in small cities in rural areas. Under departmentalized class system, according to class timetable, students need to move from classroom to another classroom and areas where homebases, lounges, media spaces, rest places, and etc. This study has been undertaken to provide architectural data required in planning for student & learning support space for schools operating departmentalized class system, by investigating and analyzing cases in use at schools operating the system in Chungbuk area. As departmentalized class system is increasingly introduced, student & learning support space should be understood newly as spaces indispensable for students.

Indirect Decentralized Repetitive Control for the Multiple Dynamic Subsystems

  • Lee, Soo-Cheol
    • Journal of Korean Institute of Industrial Engineers
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    • v.23 no.1
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    • pp.1-22
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    • 1997
  • Learning control refers to controllers that learn to improve their performance at executing a given task, based on experience performing this specific task. In a previous work, the authors presented a theory of indirect decentralized learning control based on use of indirect adaptive control concepts employing simultaneous identification and control. This paper extends these results to apply to the indirect repetitive control problem in which a periodic (i.e., repetitive) command is given to a control system. Decentralized indirect repetitive control algorithms are presented that have guaranteed convergence to zero tracking error under very general conditions. The original motivation of the repetitive control and learning control fields was learning in robots doing repetitive tasks such as on an assembly line. This paper starts with decentralized discrete time systems, and progresses to the robot application, modeling the robot as a time varying linear system in the neighborhood of the desired trajectory. Decentralized repetitive control is natural for this application because the feedback control for link rotations is normally implemented in a decentralized manner, treating each link as if it is independent of the other links.

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Design of TLBO-based Optimal Fuzzy PID Controller for Magnetic Levitation System (자기부상시스템을 위한 교수-학습 최적화 알고리즘 기반의 퍼지 PID 제어기 설계)

  • Cho, Jae-Hoon;Kim, Yong Tae
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.66 no.4
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    • pp.701-708
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    • 2017
  • This paper proposes an optimum design method using Teaching-Learning-based optimization for the fuzzy PID controller of Magnetic levitation rail-guided vehicle. Since an attraction-type levitation system is intrinsically unstable, it is difficult to completely satisfy the desired performance through the conventional control methods. In the paper, a fuzzy PID controller with fixed parameters is applied and then the optimum parameters of fuzzy PID controller are selected by Teaching-Learning optimization. For the fitness function of Teaching-Learning optimization, the performance index of PID controller is used. To verify the performances of the proposed method, we use a Maglev model and compare the proposed method with the performance of PID controller. The simulation results show that the proposed method is more effective than conventional PID controller.

Computer Science Education and Use of Learning Materials (비전공자 컴퓨터교육과 학습보조 자료의 활용)

  • Nah, Jeong Eun
    • Journal of Engineering Education Research
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    • v.22 no.6
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    • pp.21-27
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    • 2019
  • In the last few years, interest in computer science education has increased significantly. The curriculum is being revised to introduce computer science. Although interest has focused on coding as the main subject, in fact the computer science includes much more than coding. It engages people in being creative with technology as well as understanding the fundamental principles of computer science. Therefore, it is important to consider the curriculum to provide a foundation by teaching and learning computer science. The curriculum is required the development of courses to teach computer science for non-majors in general education. To think like a computer scientist on the knowledge of computer science is computational thinking. In order to maximize the effectiveness of teaching and learning for computational thinking, various teaching methods and supplementary learning materials, and activities should be developed and provided.

Real-Time Face Recognition and learning system for intelligent Store Management Service Robot (상점 관리 서비스 로봇에서의 실시간 얼굴 인식 및 학습 시스템)

  • Ahn, Ho-Seok;Kang, Woo-Sung;Na, Jin-Hee;Choi, Jin-Young
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.935-936
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    • 2006
  • In this paper, we have applied a real-time face processor includes detection, recognition, and learning to a intelligent store management service robot. We use the Haar classifier and adaboost learning algorithm for face detection. For face recognition and learning, a PCA algorithm and a SVDD algorithm is used. We have developed a store management service robot and applied these algorithms to verify the performance.

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Analysis of Instructors' Evaluations and Experiences in Non-Face-to-Face Online Classes at the College of Engineering (공과대학 비대면 온라인 수업의 교수자 평가와 경험 분석)

  • Lee, HyunKyung
    • Journal of Engineering Education Research
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    • v.24 no.5
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    • pp.53-64
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    • 2021
  • The purpose of this study is to provide implications for designing and implementing non-face-to-face online classes at the College of Engineering in the post-corona era by analyzing the instructors' evaluations and experiences of non-face-to-face online classes operated in the COVID-19 pandemic. According to the overall evaluation results of non-face-to-face online classes from instructors at the College of Engineering, 'instructional design' was the highest among the five areas including instructional design, learning management, learning support, learning evaluation, and instructional outcomes. In addition, the effectiveness of non-face-to-face online experimental or practical classes was found to be relatively low. The results of this study imply that the instructors need to consider several instructional strategies such as active interaction with learners, clear explanation, and the use of technology in non-face-to-face online engineering classes.

Why Did They Choose ICT Materials?

  • Heo, Shin-hye
    • International Journal of Internet, Broadcasting and Communication
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    • v.14 no.4
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    • pp.47-51
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    • 2022
  • The purpose of this study is to investigate the views on utilizing ICT material, especially the reasons for ICT material choice. Numerous recent studies have demonstrated increased use of electronic devices including smartphones in educational settings. But the reasons for using it as a learning tool have not been relatively researched from the point of view of pre-service teachers. Therefore, this study analyzed the pre-service teachers' thinking about utilizing ICT material and their learning experience. In that regard, data was collected in various ways such as surveys, interviews, and brief writings of participants. According to the study result, pre-service teachers were motivated in utilizing ICT material rather than text material. That is the reason why, as adult learners, especially pre-service teachers could be more motivated in self-directed learning environments. This study will be useful in considering ideas for the instructional design of pre-service teachers.

Dynamic Computation Offloading Based on Q-Learning for UAV-Based Mobile Edge Computing

  • Shreya Khisa;Sangman Moh
    • Smart Media Journal
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    • v.12 no.3
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    • pp.68-76
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    • 2023
  • Emerging mobile edge computing (MEC) can be used in battery-constrained Internet of things (IoT). The execution latency of IoT applications can be improved by offloading computation-intensive tasks to an MEC server. Recently, the popularity of unmanned aerial vehicles (UAVs) has increased rapidly, and UAV-based MEC systems are receiving considerable attention. In this paper, we propose a dynamic computation offloading paradigm for UAV-based MEC systems, in which a UAV flies over an urban environment and provides edge services to IoT devices on the ground. Since most IoT devices are energy-constrained, we formulate our problem as a Markov decision process considering the energy level of the battery of each IoT device. We also use model-free Q-learning for time-critical tasks to maximize the system utility. According to our performance study, the proposed scheme can achieve desirable convergence properties and make intelligent offloading decisions.