• Title/Summary/Keyword: use for learning

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The Study on Evaluation of Team Grouping Method using Cooperative Education Program (협동 교육 프로그램을 활용한 팀 구성에 따른 교육효과에 관한 연구)

  • Kim, Hyun-Jin;Kim, Seul-Kee;Kim, Myung-Gwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.10 no.6
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    • pp.125-130
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    • 2010
  • Cooperative learning is a successful teaching strategy in which small teams, each with students of different levels of ability, use a variety of learning activities to improve their understanding of a subject. Each member of a team is responsible not only for learning what is taught but also for helping teammates learn, thus creating an atmosphere of achievement. In this study, we have propose an english, math education program to the children of elementary school and cooperative learning program technique was applied to implement the program. By cooperative learning program, learners will be performed at the same time learning cooperatively. Finally, we have implement a prototype of cooperative learning program and take a usability test with elementary school children. A complementary team to score and mixed was found to be most effective.

Convergence Analysis of Recognition and Influence on Bigdata in the e-Learning Field (이러닝 분야의 빅데이터에 관한 인식과 영향에 관한 융합적 분석)

  • Noh, Kyoo-Sung
    • Journal of Digital Convergence
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    • v.13 no.10
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    • pp.51-58
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    • 2015
  • The utilization of Big data in the field of education has spread around the developed countries. However, in Korea, there are only experimental approaches related to Bigdata, yet for the related researches and services to appear. Therefore, it is the situation that needs to understand the reason for poor use of big data in the e-Learning industry, study and seek out alternatives to solve these problems. The result of this study shows that it was investigated that the high level of understanding of Bigdata has recognized large impact on e-Learning of Big Data and the more large-scale sales companies have recognized large impact on e-Learning of Big Data in the e-Learning industry. In conclusion, this study makes a proposal to expand the training and utilization policies of Bigdata relating to different sales scales.

Design of Classroom Framework for u-Learning on Ubiquitous Environment (유비쿼터스 환경에서 u-러닝을 위한 교실 프레임워크 설계)

  • Um Nam-Kyoung;Oh Byung-Jin;Lee Sang-Ho
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.4 s.42
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    • pp.27-33
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    • 2006
  • In the near future, we can access information which we want, whenever we want, wherever we use. Because almost devices in ubiquitous environment are connected by either wired or wireless network. Especially, u-Learning emphasizing on pedagogical property is enable to improve learning abilities. As researches of the previous u-Learning. there have been learning by mobile devices such like PDAs as well as the smart classroom, which makes the remote students participate in the existing class. However, these researches have not satisfied pedagogical, cooperative and ubiquitous properties yet. Thus we suggest the framework for both local and mobile classroom, which can make the properties easy to satisfy.

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Distribution of Knowledge through Online Learning and its Impact on the Intellectual Potential of PhD Students

  • Dana KANGALAKOVA;Aisulu DZHANEGIZOVA;Zaira T. SATPAYEVA;Kuralay NURGALIYEVA;Anel A. KIREYEVA
    • Journal of Distribution Science
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    • v.21 no.4
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    • pp.47-56
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    • 2023
  • Purpose: the research aims to analyze the impact of the distribution of knowledge through online learning on the intellectual potential of PhD students and produce recommendations for policy to improve intellectual capacity. During the literature review, it was determined that a large number of studies examined the impact of online learning on the quality of education at different levels. Research design, data and methodology: the research methodology is based on subjective assessment and studying the students' opinions. The basis of the study was a comprehensive analysis of primary data obtained through a sociological survey of PhD students. 324 respondents from humanitarian, medical and natural faculties participated in the survey. Results: the study revealed that online learning helps increase students' intellectual potential. PhD students had a positive attitude towards the transition from traditional education to online learning. It should be noted that, according to the results, the most popular gadgets were laptops and smartphones, which were characterized by high mobility and ease of use. Based on the obtained results, recommendations were developed for the formation of online learning with a focus on increasing students' intellectual potential. Conclusions: based on the results of the assessment of educational and innovative potential, policy recommendations and further research in this area were proposed.

Development of deep learning-based rock classifier for elementary, middle and high school education (초중고 교육을 위한 딥러닝 기반 암석 분류기 개발)

  • Park, Jina;Yong, Hwan-Seung
    • Journal of Software Assessment and Valuation
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    • v.15 no.1
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    • pp.63-70
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    • 2019
  • These days, as Interest in Image recognition with deep learning is increasing, there has been a lot of research in image recognition using deep learning. In this study, we propose a system for classifying rocks through rock images of 18 types of rock(6 types of igneous, 6 types of metamorphic, 6 types of sedimentary rock) which are addressed in the high school curriculum, using CNN model based on Tensorflow, deep learning open source framework. As a result, we developed a classifier to distinguish rocks by learning the images of rocks and confirmed the classification performance of rock classifier. Finally, through the mobile application implemented, students can use the application as a learning tool in classroom or on-site experience.

Utilization of VR Immersive Content for Self-Directed Learning (VR 실감형 콘텐츠를 활용한 학생주도학습 활용사례)

  • Young-bok Cho
    • Journal of Practical Engineering Education
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    • v.15 no.2
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    • pp.373-379
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    • 2023
  • With the 4th Industrial Revolution, VR/AR technology is developing, and since COVID-19, the use of VR/AR technology is increasing and is being used in various environments. In particular, AR technology can be used in various educational fields and the perception of VR in the educational field and learning satisfaction, problem-solving ability, and self-directed learning ability when using VR were analyzed. It was analyzed that perception of VR and learning satisfaction had a significant correlation at the significance level of 0.001, and problem-solving competency had a significant correlation between learning satisfaction and self-directed learning ability at the significance level of 0.05.

Changes in the Recognition Rate of Kodály Learning Devices using Machine Learning (머신러닝을 활용한 코다이 학습장치의 인식률 변화)

  • YunJeong LEE;Min-Soo KANG;Dong Kun CHUNG
    • Journal of Korea Artificial Intelligence Association
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    • v.2 no.1
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    • pp.25-30
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    • 2024
  • Kodály hand signs are symbols that intuitively represent pitch and note names based on the shape and height of the hand. They are an excellent tool that can be easily expressed using the human body, making them highly engaging for children who are new to music. Traditional hand signs help beginners easily understand pitch and significantly aid in music learning and performance. However, Kodály hand signs have distinctive features, such as the ability to indicate key changes or chords using both hands and to clearly represent accidentals. These features enable the effective use of Kodály hand signs. In this paper, we aim to investigate the changes in recognition rates according to the complexity of scales by creating a device for learning Kodály hand signs, teaching simple Do-Re-Mi scales, and then gradually increasing the complexity of the scales and teaching complex scales and children's songs (such as "May Had A Little Lamb"). The learning device utilizes accelerometer and bending sensors. The accelerometer detects the tilt of the hand, while the bending sensor detects the degree of bending in the fingers. The utilized accelerometer is a 6-axis accelerometer that can also measure angular velocity, ensuring accurate data collection. The learning and performance evaluation of the Kodály learning device were conducted using Python.

Study on the Pad Wear Profile Based on the Conditioner Swing Using Deep Learning for CMP Pad Conditioning (CMP 패드 컨디셔닝에서 딥러닝을 활용한 컨디셔너 스윙에 따른 패드 마모 프로파일에 관한 연구)

  • Byeonghun Park;Haeseong Hwang;Hyunseop Lee
    • Tribology and Lubricants
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    • v.40 no.2
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    • pp.67-70
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    • 2024
  • Chemical mechanical planarization (CMP) is an essential process for ensuring high integration when manufacturing semiconductor devices. CMP mainly requires the use of polyurethane-based polishing pads as an ultraprecise process to achieve mechanical material removal and the required chemical reactions. A diamond disk performs pad conditioning to remove processing residues on the pad surface and maintain sufficient surface roughness during CMP. However, the diamond grits attached to the disk cause uneven wear of the pad, leading to the poor uniformity of material removal during CMP. This study investigates the pad wear rate profile according to the swing motion of the conditioner during swing-arm-type CMP conditioning using deep learning. During conditioning, the motion of the swing arm is independently controlled in eight zones of the same pad radius. The experiment includes six swingmotion conditions to obtain actual data on the pad wear rate profile, and deep learning learns the pad wear rate profile obtained in the experiment. The absolute average error rate between the experimental values and learning results is 0.01%. This finding confirms that the experimental results can be well represented by learning. Pad wear rate profile prediction using the learning results reveals good agreement between the predicted and experimental values.

Text Classification with Heterogeneous Data Using Multiple Self-Training Classifiers

  • William Xiu Shun Wong;Donghoon Lee;Namgyu Kim
    • Asia pacific journal of information systems
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    • v.29 no.4
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    • pp.789-816
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    • 2019
  • Text classification is a challenging task, especially when dealing with a huge amount of text data. The performance of a classification model can be varied depending on what type of words contained in the document corpus and what type of features generated for classification. Aside from proposing a new modified version of the existing algorithm or creating a new algorithm, we attempt to modify the use of data. The classifier performance is usually affected by the quality of learning data as the classifier is built based on these training data. We assume that the data from different domains might have different characteristics of noise, which can be utilized in the process of learning the classifier. Therefore, we attempt to enhance the robustness of the classifier by injecting the heterogeneous data artificially into the learning process in order to improve the classification accuracy. Semi-supervised approach was applied for utilizing the heterogeneous data in the process of learning the document classifier. However, the performance of document classifier might be degraded by the unlabeled data. Therefore, we further proposed an algorithm to extract only the documents that contribute to the accuracy improvement of the classifier.

Feedback Error Learning and $H^{\infty}$-Control for Motor Control

  • Wongsura, Sirisak;Kongprawechnon, Waree;Phoojaruenchanachai, Suthee
    • 제어로봇시스템학회:학술대회논문집
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    • 2004.08a
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    • pp.1981-1986
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    • 2004
  • In this study, the basic motor control system had been investigated. The controller for this study consists of two main parts, a feedforward controller part and a feedback controller part. Each part will deals with different control problems. The feedback controller deals with robustness and stability, while the feedforward controller deals with response speed. The feedforward controller, used to solve the tracking control problem, is adaptable. To make such a tracking perfect, an adaptive law based on Feedback Error Learning (FEL) is designed so that the feedforward controller becomes an inverse system of the controlled plant. The novelty of FEL method lies in its use of feedback error as a teaching signal for learning the inverse model. The theory in $H^{\infty}$-Control is selected to be applied in the feedback part to guarantee the stability and solve the robust stabilization problems. The simulation of each individual part and the integrated one are taken to clarify the study.

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