• Title/Summary/Keyword: use for learning

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A Design for Web-based Distance Learning and Management System of Children's English Education (웹 환경에서 아동을 위한 원격영어교육관리시스템 설계)

  • Choi, Li-Ra;Yoon, Yong-Ik
    • The Journal of Korean Association of Computer Education
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    • v.5 no.1
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    • pp.45-55
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    • 2002
  • So far, there were a few web-based distance English learning systems for children. The existing systems for children have not appropriately reflected their learning characteristics and interests, since most of those systems regards mainly adults as targets. This thesis is aimed at proposing more effective educational service modules of web-based real-time system in order to encourage children's interests as much as possible in learning English. The web-based real-time distance learning system is a model based on the survey over the current use and satisfaction status of elementary school students who have actually used those kinds of systems. With the great expectation of more effective way of learning English, it also focuses on attracting parents to participate the learning process by providing a service to look over, in real-time, what their children do through the internet-based English learning system.

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A Query Processing Method for Hierarchical Structured e-Learning System (계층적으로 구조화된 이러닝 시스템을 위한 질의 처리 기법)

  • Kim, Youn-Hee;Kim, Jee-Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.16 no.3
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    • pp.189-201
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    • 2011
  • In this paper, we design an ontology which provides interoperability by integrating typical metadata specifications and defines concepts and semantic relations between concepts that are used to describe metadata for learning objects in university courses. And we organize a hierarchical structured e-Learning system for efficient retrieval of learning objects on many local storages that use different specifications to describe metadata and propose a query processing method based on inferences. The proposed e-Learning system can provide more accurate and satisfactory retrieval service by using the designed ontology because both learning objects that be directly connected to user queries and deduced learning objects that be semantically connected to them are retrieved.

The Analysis of Relationships among Self-Handicapping Tendency, Goal Orientation, Self-Efficacy and Learning Strategies in Chemistry Education (화학교과에서 자아핸디캡경향, 목표지향성, 자기효능감 및 학습전략 사이의 관계분석)

  • Ko, Young-Chun
    • Journal of the Korean Chemical Society
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    • v.51 no.5
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    • pp.459-470
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    • 2007
  • The structural equation modeling techniques were used to assess a model of chemistry learning strategy based on self-handicapping tendency and goal orientation. Data were collected during chemistry lessons in two high schools. In the optimal model II-2 of this research, the self-handicapping tendency was negatively related to the use of self-efficacy. The learning goal was positively related to the use of self-efficacy and to learning strategy. The performance- approach goal was positively related to self-efficacy but presented an negative relationship to learning strategy. The performance-avoidance goal was negatively related to self-efficacy but presented an positive relationship to learning strategy. Besides affecting the learning strategy through self-efficacy indirectly, the learning goal, performance-approach goal, and performance-avoidance goal affected learning strategy directly. The self-handicapping tendency and performance- avoidance goal were a negative predictors of self-efficacy, but the learning goal and performance-approach goal were a positive predictors. And the self-efficacy affected learning strategy positively. The implications of these findings for learning strategy in chemistry are discussed. Although the paths model of relationships of the motivations to learn and learning strategies in chemistry education as mentioned above is established, the more systematic search for the higher self-efficacy and learning strategy in different courses and curriculums may be needed.

Effect of Learning Korean Vocabulary with the Use of Mobile Applications -focused on Korean beginner learners- (애플리케이션을 활용한 한국어 어휘 학습의 효과 -초급 한국어 학습자들을 중심으로-)

  • Lee, Ba-Reun
    • The Journal of the Korea Contents Association
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    • v.22 no.5
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    • pp.37-47
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    • 2022
  • The purpose of this study was to research the effects of Korean beginner learners' perception of vocabulary learning and comparison of vocabulary learning methods between the use of vocabulary application Classcard and rote learning with writing. This experiment was conducted by 24 beginner Korean learners who were at the 1st and 2nd level in Institute of Korean Language of D University. These students were dividing into 2 groups for the test - 12 in the control group and 12 in the experimental group. They took the vocabulary tests which were designed for examining the differences between before and after learning. Study results showed that vocabulary learning using the application Classcard significantly improved learners' vocabulary scores which were statistically significant. These results demonstrated that the method using Classcard has a greater learning effect than the method of rote learning with writing. Furthermore, the survey showed that learners did not feel uncomfortable in learning vocabulary using the application Classcard, and they thought it was one of the ways to learn vocabulary easily, which means that vocabulary learning using this application has a positive effect on learners' learning achievement. This study is significant in that it suggested a vocabulary learning method that can increase learners' interest and vocabulary by proving the effect of vocabulary learning using applications.

Effects of Learning Motivation on the Stress Coping Style and Stress of Test (학습동기가 시험 스트레스와 스트레스 대처 양식에 미치는 영향)

  • Jang, Chel;Lee, Eunhye;Cheon, Jisu
    • Journal of The Korean Society of Integrative Medicine
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    • v.2 no.2
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    • pp.89-96
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    • 2014
  • Purpose : In this study, we selected three research subjects to attempt to clear learning motivation of college students is what impact the stress coping style and stress test. First, age, gender, the future career after graduation, the presence or absence of part-time job is, its impact on learning motivation. Second, learning motivation is what effect the stress of the test. Third, based on the motivation of learning, how deal pursuing efforts form the social support, the center of the problem-solving approach, seeking to avoid the reaction to stress how different form. Methods : K University occupational therapy and one, two, three grade 100 students (male 22 people, female 78) to target age, sex, and after graduation, part-time status, motivation, stress, stress coping style questionnaire for distribution and was written. Results : First of all, women's social support form graduation course, more robust than pursue blank after the synchronization uncertainty and stress, and graduated from the trading center and avoid the use of career, more form. Second, motivation and stress test, a difference between the notice could not see. Third, the higher the motivation of learning, problem-solving, Action form to the center to use as many as you, but avoid using too much in the center form is addressed. Conclusion : As a result of the study that came out of the course after graduating from ensure that learning motivation is high, the more the uncertainty, the more to cope with stress in the center of the form to avoid form address was used. Because of this, the student careers after graduation, to make sure that can help you to compare efforts over is believed to be necessary.

Effective Image Retrieval for the M-Learning System (모바일 교육 시스템을 위한 효율적인 영상 검색 구축)

  • Han Eun-Jung;Park An-Jin;Jung Kee-Chul
    • Journal of Korea Multimedia Society
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    • v.9 no.5
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    • pp.658-670
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    • 2006
  • As the educational media tends to be more digitalized and individualized, the learning paradigm is dramatically changing into e-learning. Existing on-line courseware gives a learner more chances to learn when they are home with their own PCs. However, it is of little use when they are away from their digital media. Also, it is very labor-intensive to convert the original off-line contents to on-line contents. This paper proposes education mobile contents(EMC) that can supply the learners with dynamic interactions using various multimedia information by recognizing real images of off-line contents using mobile devices. Content-based image retrieval based on object shapes is used to recognize the real image, and shapes are represented by differential chain code with estimated new starting points to obtain rotation-invariant representation, which is fitted to computational resources of mobile devices with low resolution camera. Moreover we use a dynamic time warping method to recognize the object shape, which compensates scale variations of an object. The EMC can provide learners with quick and accurate on-line contents on off-line ones using mobile devices without limitations of space.

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Art Science Convergence Curriculum Design in the 4th Industrial Revolution Era : Focusing on STEAM with Contents (4차 산업혁명 시대 예술·과학 융합 교육프로그램 설계 : 콘텐츠를 활용한 STEAM을 중심으로)

  • Park, Sung-won;Lee, Hye-won
    • Journal of Information Technology Applications and Management
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    • v.28 no.1
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    • pp.53-61
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    • 2021
  • The year 2020 was a time when the coronavirus infections-19 (COVID-19) caused various changes in society. In particular, the fields that have been conducted face-to-face have been greatly confused by the transition to an online non-face-to-face method, and this is the case with the field of education. There are two main advantages of offline education. The first is that we can improve our understanding through communication with teachers, and the second is that we can develop social skills through interaction with friends. But as online classes progressed due to corona 19, interaction could not be achieved. As a result, the motivation for learning has been reduced due to difficulties in real-time feedback, and the participation rate has been significantly lowered, especially in lower grades, raising concerns about the learning gap that will occur after corona 19. However, there are some cases in which online classes were conducted as effectively as offline classes by utilizing various contents. What they have in common is the use of content. Teachers generally improved the quality of education by linking interesting sights and videos that enhance learning comprehension. The provided video conveys learning-related content into stories, enabling intuitive observation. Many students were already enjoying these videos through VOD (Video on Demand) such as TV and YouTube, they were able to connect their easy access to content and interest in learning. Appropriate use of video content has rather increased the learning effect and should continue after corona 19. Therefore, it is necessary to study methodologies that apply video content efficiently to education. This study looked at the steps that needed content application through the development of education programs, and observed its meaning. Students were curious about the content, motivated to learn and participated in learning on their own. Intuitive learning, conducted through appreciation, play and content production, provided an opportunity to learn on their own in everyday life.

An analysis of the use of technology tools in high school mathematics textbooks based (고등학교 수학 교과서의 공학 도구 활용 현황 분석)

  • Oh, Se Jun
    • Communications of Mathematical Education
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    • v.38 no.2
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    • pp.263-286
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    • 2024
  • With the introduction of AI digital textbooks, interest in the use of technology tools in mathematics education is increasing. Technology tools have the advantage of visualizing mathematical concepts and discovering mathematical principles through experimentation and inquiry. The 2015 revised mathematics curriculum in Korea already mentions the use of technology tools, and accordingly, various teaching and learning activities using technology tools are presented in mathematics textbooks. However, there is still a lack of systematic analysis on the types and utilization methods of technology tools presented in textbooks. Therefore, this study analyzed the current status of the use of technology tools presented in high school mathematics textbooks based on the 2015 revised curriculum. To this end, the types of technology tools presented in mathematics textbooks were categorized, and the utilization ratio of each category was investigated. In addition, the utilization patterns of technology tools were analyzed by subject and content area, and the utilization ratio of technology tools according to the type of teaching and learning activities was examined. The results showed that technology tools were used in various types and ratios according to the subject and content area. In particular, technology tools in the symbol-manipulation graphing software category accounted for 58% of the total usage cases, showing the highest proportion. By subject, the use of symbol-manipulation graphing software was prominent in subjects dealing with the analysis area, while the use of dynamic geometry software was relatively high in the geometry area. In terms of teaching and learning activity types, the utilization ratio of auxiliary tool type (49%) and intended inquiry induction type (37%) was high. The results of this study show that technology tools play various roles in mathematics textbooks and provide useful implications for improving mathematics teaching and learning methods using technology tools in the future. Furthermore, it can contribute to the establishment of educational policies related to AI digital textbooks and the development of teacher training programs.

A Study on structures of Archival Contents for Teaching-Learning Materials-Focusing on the TNA of UK and the NARA of USA (교수·학습자료용 기록정보콘텐츠의 구조에 관한 연구 -영국 TNA와 미국 NARA를 중심으로)

  • Lee, Eun-Yeong
    • The Korean Journal of Archival Studies
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    • no.28
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    • pp.83-121
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    • 2011
  • Archival contents service for education is now a major service program in a foreign National Archives. Therefore We need to study their archival contents services in more depth-analysis methods for the development of our contents. My study is based on the summary of the Homepage Sites for Education of the TNA of UK and the NARA of USA. And also a depth-case study on structures of the samples, 'Coldwar' contents of the TNA and the 'McCarthy' contents of the NARA. As a results, first, the formats of archival contents for teaching-learning materials should be in consistent contents structures like a standard textbooks. Second, archival contents service for teaching-learning materials certainly have to support original images of primary resources and educational kits in order to read easily primary sources. Third, given the costs of development, it's desirable for archive to develop archival contents for teaching-learning materials in the way of cross-use by age and curriculum. Forth, when selecting primary sources for teaching-learning materials, priorities have to be given to the text-sources in the light of learning purposes for history education. Fifth, National archives must develop archival contents for teaching-learning materials in connection with standard curriculums in order to promote a nation-wide use.

Fuzzy Q-learning using Distributed Eligibility (분포 기여도를 이용한 퍼지 Q-learning)

  • 정석일;이연정
    • Journal of the Korean Institute of Intelligent Systems
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    • v.11 no.5
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    • pp.388-394
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    • 2001
  • Reinforcement learning is a kind of unsupervised learning methods that an agent control rules from experiences acquired by interactions with environment. The eligibility is used to resolve the credit-assignment problem which is one of important problems in reinforcement learning, Conventional eligibilities such as the accumulating eligibility and the replacing eligibility are ineffective in use of rewards acquired in learning process, since on1y one executed action for a visited state is learned. In this paper, we propose a new eligibility, called the distributed eligibility, with which not only an executed action but also neighboring actions in a visited state are to be learned. The fuzzy Q-learning algorithm using the proposed eligibility is applied to a cart-pole balancing problem, which shows the superiority of the proposed method to conventional methods in terms of learning speed.

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