• Title/Summary/Keyword: unity 3D

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Design of A Current-mode Bandpass Filter in Receiver for High speed PLC Modem (고속 전력선통신 모뎀용 수신단측 전류모드 대역통과 필터 설계)

  • Bang, Jun-Ho;Lee, Woo-Choun
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.13 no.10
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    • pp.4745-4750
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    • 2012
  • In this paper a $6^{th}$ 1MHz~30MHz bandpass filter for Power line communication(PLC) modem receiver is designed using current mode synthesis method which is good to design the low-voltage and low-power filter. The designed bandpass filter is composed of cascade connecting between $3^{rd}$ Butterworth highpass filter and $3^{rd}$ Chebychev lowpass filter. As a core circuit in the current-mode filter, a current-mode integrator is designed with new architecture which can improve gain and unity gain frequency of the integrator. The gain and the unity gain frequency of the designed integrator is each 32.2dB and 247MHz. And the cutoff frequency of the designed $6^{th}$ bandpass filter can be controlled to 50MHz from 200KHz according to controlling voltage and the power consumption is 2.85mW with supply voltage, 1.8V. The designed bandpass filter was verified using a $0.18{\mu}m$ CMOS parameter.

Augmented Reality-based Surgical Nursing Practice Application Development and Evaluation (증강현실 기반의 수술간호 실습교육 애플리케이션 개발 및 평가)

  • Ko, Jung-Yon;Jung, Ae-Ri
    • Journal of Convergence for Information Technology
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    • v.11 no.2
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    • pp.47-56
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    • 2021
  • The purpose of this research was to develop an augmented reality-based surgical nursing practice education application. The research proceeded in ADDIE order of analysis, design, development, implementation, and evaluation stages. In the analysis phase, we analyzed the surgical nursing learning needs of the expert group and nursing student group. As a result of the analysis, the demand for surgical instruments was generally high. We selected 51 surgical instruments of the 7 categories most frequently used in the operating room based on the needs, and produced them as AR Book. The augmented reality application was created based on the Unity 3D engine, and the application was built with Android OS so that the target person could use it. Expert assessment of application for augmented reality-based surgical nursing practice education application showed 73.4±4.3 out of 80. This study is significant in the part that first developed a new method of learning tools for surgical instruments. We determined that an augmented reality-based application has reality, portability, accessibility and simplicity.

A Study on the Three-Dimensional Stability Analysis of the Slope (사면의 3차원 안정해석에 관한 연구)

  • Kim, Yeong-Su;Baek, Yeong-Sik;Seo, In-Seok
    • Geotechnical Engineering
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    • v.7 no.4
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    • pp.89-98
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    • 1991
  • This paper presents the three-dimensional stability analysis of the homogeneous, isotropic soil Slopes. Rotational slides are assumed with a cylindroid central part terminated with log-spiral curved ends. The ratio of threeiimensional minimum factor of safety to two 4imensional case is examined and factor of safety changes are showed for the ratio of cylinder length to slope height. On touch babes the following conclusions may be made 1. Factors of safety computed for 3-D geometry differ considerablely from ordir,arty 2-D factor of. safety. Sinoe Fn 1 Fa2 exceeds unity, threeiimensional effects tend to increase the factor of safety. 2. A,B LIU increase, the value of Fb3/ Fs2 decreases. 3. The ratio of Fr/Fs2 appears to be very sensitive to c and values.

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가상 현실(VR) 및 증강 현실(AR)의 기술 동향 및 게임 엔진에서의 구현 사례

  • Kim, Hui-Su;Park, Tae-Jeong
    • Information and Communications Magazine
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    • v.33 no.12
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    • pp.56-62
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    • 2016
  • 최근 ICT 산업에서는 가상현실과 증강현실에 대한 이슈가 화두로 떠오르고 있다. 본 논문에서는 가상현실과 증강현실의 기술적 성숙도와 적용사례, 최신 기술동향에 대해 소개하고, Oculus Rift를 이용한 게임엔진(Unity3D)에서의 가상현실 구현방법과 Qualcomm사에서 제공하는 증강현실 기술인 Vuforia를 이용하여 증강현실을 구현하는 방법을 소개하고자 한다.

UAV Flight simulator based on Layered Airspace (계층화된 비행 공역기반 소형 무인 항공체 비행 시뮬레이터 개발)

  • Choi, Hyo Hyun;Cho, Soohan
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.01a
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    • pp.251-252
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    • 2019
  • 본 논문에서는 소형 무인항공체 (UAV, Unmanded Aerial Vehicle)가 제한된 공역 (airspace)에서 발생할 수 있는 상황을 예측할 수 있는 시뮬레이터를 개발하여 테스트를 수행한 결과를 보인다. 많은 소형 UAV가 밀집해서 비행하는 상황을 가정하여 충돌의 발생 가능성을 줄이기 위해 공역을 고도에 따라 계층으로 나누었으며 시뮬레이터에 이를 반영하였다.

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Game engine using for production of Web comic crowd scene (웹툰 군중씬 제작을 위한 게임엔진 응용)

  • Jung, Jong-Pil
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2020.01a
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    • pp.206-207
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    • 2020
  • 본 논문에서는 웹툰에서 사용되는 대규모 군중 격투씬을 표현하기 위하여 Unity3D 엔진을 사용하는 방법에 대해 연구하였다. 웹툰에서는 대규모 군중을 표현할 때 그 작업량을 줄이고 속도를 올리기 위해 여러 가지 자동화 방법을 고려하고 있고, 빠른 피드백과 실시간 렌더링, 쉬운 조작이 가능한 게임 엔진은 이 경우에 매우 유용한 도구가 될 수 있다.

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Development of Smart Port Electrical/Electronic Equipment Maintenance Solution Using VR HMD and Artificial Intelligence (VR HMD와 인공지능을 이용한 스마트항만 전기/전자장비 유지보수 솔루션 개발)

  • Hwang, Kyo-sun;Park, Hae-mi;Kang, Seo-hyun;Park, Young-sup
    • Proceedings of the Korea Information Processing Society Conference
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    • 2021.11a
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    • pp.1380-1382
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    • 2021
  • 기존의 항만 유지보수 교육 및 훈련 시스템의 단점을 극복하기 위해 최근 주목받고 있는 unity3D 엔진 및 챗봇, 가상현실 기술, 실시간 서버, 사용자 분석 웹사이트, 멀티플레이 기능을 활용하여 작업자들이 시간과 장소의 제약 없이 더욱 현실감 있는 환경에서 효율적으로 교육받을 수 있는 환경을 제공하고자 한다.

Study on System Support for Offshore Plant Piping Process Using 3D Simulator

  • Kim, Hyun-Cheol;Lee, Gyu-Hong
    • Journal of Ocean Engineering and Technology
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    • v.34 no.3
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    • pp.217-226
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    • 2020
  • An offshore plant is an offshore platform that can process oil and gas resources in rough seas with a poor working environment. Moreover, it is a complex structure with different types of offshore facilities and a large amount of outfitting that connects different offshore installations. In particular, an enormous amount of various piping materials is installed in a relatively narrow space, and thus, the difficulty of working is relatively high compared to working in ships or ground plants. Generally, when the 3D detailed design is completed, an offshore plant piping process is carried out at the shipyard with ISO 2D fabrication drawings and ISO 2D installation drawings. If a worker wants to understand the three-dimensional piping composition in the working area, he can only use three-dimensional viewers that provide limited functionality. As offshore plant construction progresses, correlating work with predecessors becomes more complicated and rework occurs because of frequent design changes. This viewer function makes it difficult to identify the 3D piping structure of the urgently needed part. This study deals with the process support method based on a system using a 3D simulator to improve the efficiency of the piping process. The 3D simulator is based on the Unity3D engine and can be simulated by considering the classification and priority of 3D models by the piping process in the system. Further, it makes it possible to visualize progress information of the process. In addition, the punch content can be displayed on the 3D model after the pipe inspection. Finally, in supporting the data in relation to the piping process, it is considered that 3D-simulator-supported piping installing could improve the work efficiency by more than 99% compared to the existing method.

Development of Functional Fishing Field Game for the Elderly Based on Virtual Reality (가상현실 기반 고령자를 위한 기능성 낚시터 게임 개발)

  • Kim, Min-jeong;Kim, Young-june;Oh, Ha-hyun;Lee, Chung-ho
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.05a
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    • pp.308-311
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    • 2021
  • This paper describes the development of a functional game for preventing dementia for the elderly based on virtual reality. The game was developed using the Unity 3D engine to create a fishing spot, a virtual reality space. In consideration of the fact that the object of the game is an elderly person relatively unfamiliar with the virtual reality, the number of operation buttons is minimized and the sense of resistance and fatigue are reduced by an intuitive game configuration. In addition, the game was designed to give people a sense of accomplishment with a score system after the game, and to encourage them to participate in the game Overall, the developed game consists of main, interface, stage, score, TTS, tutorials, and ending credit. Each category stage is divided into three stages and realized in one integrated environment, and VRHMD can be used to games that enhance memory, attention, and judgment.

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Development of 3 Phase PWM Converter using Analog Hysteresis Current Controller (아날로그 히스테리시스 전류 제어기를 적용한 3상 PWM 컨버터 개발)

  • Lee Young-kook;Noh Chul-won
    • Proceedings of the KIPE Conference
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    • 2001.07a
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    • pp.372-376
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    • 2001
  • Due to several advantages of Pulse Width Modulation(PWM) Converter, such as unity power factor operation, elimination of low-order harmonics and regeneration of motor braking energy to source, the application range of PWM Converter has been rapidly extended in industrial application. Nowadays, vector control algorithm and space vector PWM(SVPWM) method are applied to improve the performances of PWM Converter, but vector control algorithm and SVPWM require to use Microprocessor and other digital devices in hardware, causing costly and somewhat large dimension system. In every practical application of energy conversion equipments, the design and implementation should be carried out considering cost and performance. High performance and low cost is the best choice for energy conversion equipments. So, this paper presents the practical design method and implementation results of 3-phase PWM Converter with analog hysteresis current controller, and verifies the performances of unit power factor operation and energy regeneration operation via experimental results.

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