• Title/Summary/Keyword: ubiquitous technology

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A Study on Ubiquitous Convention using RFID (RFID를 활용한 유비쿼터스 컨벤션에 관한 연구)

  • Noh, Young;Byun, Jeung Woo
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.5 no.3
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    • pp.175-184
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    • 2009
  • We are entering into a era of enterprise computing that is characterized by an emphasis on broadband convergence, knowledge s haring, and calm services. Some people refer to this as the "ubiquitous" computing because its focus is on a high degree of connectivity between a company and its customers, suppliers, and channel partners. Ubiquitous computing technology, "RF" stands for "radio frequency"; the "ID" means "identifer". The tag itself of a computer chip and an antenna. The shortest metaphor is that RFID is like a bar-code but is read with an electromagnetic field rather than by a laser beam. Much has already been written about the use of RFID. But there is no has written about the use of RFID in the convention industry. Therefore this study have specific objectives as follows. 1. To give details on the use of RFID in convention. 2. To introduces the key concepts behind RFID technology. 3. To identify advantage & disadvantage of RFID technology using a BEXCO CASE study. 4. To study on ubiquitous convention using RFID and effective operation methods such as entrance identification system, session management, machine management, CRM management, visitor management, and contents management. This results provide into the current status of ubiquitous computing technology in convention industries. Specific advantages by using ubiquitous computing technology(RFID) are one-stop differentiate service, wireless internet service, use of visitor management system, entrance by tag, and U-logistics. On other side, disadvantages are security, stabilization of RFID system, higher price of RFID tag, and commercial scale. Convention by using of RFID technology is currently at an early stage. Convention company as BEXCO need to have the capabilities to adapt, to customize, to commercialize, and to modify technology to suit our circumstances.

A Case Study of Feasibility Analysis Based On Black-Sholes Model for Ubiquitous Computing Technology Development (블랙-숄즈 모형을 활용한 유비쿼터스 기술 개발 타당성 분석 사례 연구)

  • Kwon, Oh-Byung;Kim, Ji-Hoon
    • The Journal of Society for e-Business Studies
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    • v.13 no.4
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    • pp.49-69
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    • 2008
  • Recently, ubiquitous computing technology becomes available to develop advanced electronic commerce:u-commerce. Hence, it is the very time to perform feasibility analysis in applying ubiquitous computing technology, especially estimating economical value of the on-going technology. Hence, the purpose of this paper is to propose a financial value estimating methodology in performing feasibility test on ubiquitous computing technology. To do so, Black and Scholes model is basically adopted. To show the feasibility if the idea proposed in this paper, actual case study through focused group interview with those who are actually performing on-going ubiquitous computing projects. As the result, we validated the possibility of applying Black-Sholes model to assessing feasibility analysis for ubiquitous technology development with the price of call option, volatility, and the comparison with other similar technologies.

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A Methodology of Identifying Ubiquitous Space Services for U-City Requirement Analysis (U-City 요구분석을 위한 유비쿼터스 공간 서비스 인식 방법론 개발)

  • Kwon, Oh-Byung;Kim, Ji-Hoon;Choi, Keun-Ho
    • Information Systems Review
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    • v.8 no.1
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    • pp.141-158
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    • 2006
  • Recently, developing U-City as an integrated set of ubiquitous space services has been regarded as a promising field in realizing ubiquitous computing technology. However, well organized requirement analyses of U-City to declare what kinds of ubiquitous space services are needed and which ubiquitous computing technology should be incorporated to come up with the needs are still insufficient. Hence, the aims of this paper are to propose a set of unique U-City construction philosophies and to analyze which services should be offered in the ubiquitous space services in U-Cities. A field survey to the citizens who are potential end users of the ubiquitous space services was conducted to analyze the success factors of U-City using CSF methodology. Focused group interview with professionals in the field of ubiquitous computing technology in Korea was then performed to identify the relationship of the ubiquitous space services and the critical success factors.

Designing Processes for Ubiquitous-based Sport Business Model (유비쿼터스 기반 스포츠비즈니스모델 설계과정)

  • In, Sang-Woo
    • Journal of Information Technology Services
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    • v.10 no.4
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    • pp.47-65
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    • 2011
  • Business organizations are asked to create new business models utilizing current technological innovations such as ubiquitous computing technology for developing new domains of business to obtain a competitive advantage and achieve a sustainable development. This study was focused on the processes for developing new and practical business models. The purpose of this study was to propose ubiquitous sport business modeling processes from the modeling framework. In particular, this study focused on developing new, pragmatic, and effective sport business models, and this new type of business is defined as 'u-sport.' For design the business model, extensive literature reviews and case studies were conducted for benchmarking the cases and expert group review was conducted for developing u-sport business model framework. The suggested business modeling processes in this study were consisted of four phases; 1) organization strategy level setting phase, 2) business strategy level setting phase, 3) business structure level setting phase, and 4) service level setting phase. The modeling processes were verified to adapt ubiquitous sport business. This designing and modeling process is expected to play a significant role on enhancing the technology-based business environments as the process mainly focuses on the service and consumer oriented approach rather than technology and suppliers oriented approach. In conclusion, establishing sport business models by adapting the service modeling process will deliver an exponential growth and development of future ubiquitous based industry.

The Development of Exhibition Grounds Management System Using the Ubiquitous Computing (Ubiquitous Computing을 이용한 전시회장 관리 시스템 개발)

  • Sim, Gab-Sig;Jang, Jae-Hyuk
    • Journal of the Korea Society of Computer and Information
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    • v.13 no.7
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    • pp.149-156
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    • 2008
  • In this paper, we develope the Exhibition Grounds Management System utilizing the ubiquitous computing which integrates the RFID ubiquitous main technology, existing use technology Bar-code, the Mobile communication technology for IT main technology field. The developed system consists of the program for exhibition information. the visitor registration program, manager program and mobile program for the visitor's current location inquiry and the exhibition management. This system is realized and designed based on database, web program, mobile program, wireless telecommunication technology. The automation technology utilizing the developed RFID system and the Exhibition Grounds Management System integrated with the wireless packet telecommunication using the mobile telecommunication technology could have a ripple effect on whole information industrial application fields.

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A Study on the Direction of Smart Furniture by Changes in Ubiquitous Technology-Based Residential Environment

  • Han, Jung-Yeob
    • Journal of the Korea Furniture Society
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    • v.19 no.4
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    • pp.283-293
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    • 2008
  • This study is intended to forecast changes in Ubiquitous technology-based residential environment since the digital revolution so as to suggest the direction of furniture design in the near future. Among Ubiquitous technologies, the intelligent digital technology applied to a residential environment is defined as "Smart Digital Technology." Ministry of Commerce, Industry and Energy named the residential environment where such technology is applied "Smart Home." Smart Home is strategically creating intelligent residential environment where interactivity is made between human, furniture and residential environment, based on home automation, home network and intelligent sensor technology. Smart furniture is based on strategic characteristics of smart home. Its convergence with IT equipments is being made. Largely, smart furniture has three characteristics as below: First, smart furniture provides users with information on home management, health management, education and fashion. not just functioning as storage space. Second, smart furniture that is a new lifestyle pattern will suggest a new aesthetic standard based on unsettled shapes and innovative structure. Finally, it gives convenience to users intelligently. Namely, smart furniture, "intelligent informative furniture", will be suggested as a new paradigm.

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Analysis on Ubiquitous Home Services in Domestic Future Housing - Comparison with Research Results on Demand of Ubiquitous Home Services - (국내 미래주택관에서 구현하는 유비쿼터스 홈 서비스 현황 분석 - 유비쿼터스 홈 서비스 요구도 관련 연구와 비교를 중심으로 -)

  • Lee, Yong-Min;Kwon, Oh-Jung
    • Proceeding of Spring/Autumn Annual Conference of KHA
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    • 2009.11a
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    • pp.162-167
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    • 2009
  • With the introduction of the ubiquitous technology, the housing culture centers of construction companies have demonstrated future housing image and technology. However, ubiquitous home services are technology oriented items. The purpose of this study was to identify u- services which were realized in domestic future housing and to compare those with services the residents needed greatly refer to researches related to demand for u-service. For this study, field studies were conducted with 3 domestic future housings and precedent studies on demand for u-service were analyzed according to the standard of residents' demand. The results of the study showed that residents prefer u-services for security and control of indoor environment for housework and leisure life. As a result, u-services which residents needed mainly did not correspond with those that were displayed in future housing.

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CRS and DOS based Context-Aware System architecture for Ubiquitous Computing (Ubiquitous Computing을 위한 CRS와 DOS 기반의 Context-Aware System Architecture)

  • Doo, Kyoung-Min;Kim, Sun-Guk;Lee, Kang-Whan
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.10a
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    • pp.501-505
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    • 2007
  • 현재 기술 동향에 따라, 언제 어디서나 통신 및 컴퓨팅이 가능한 유비쿼터스 컴퓨팅 시스템(Ubiquitous Computing System)을 위해 사용자 및 주변 환경의 상황을 인식하는 기술(Context-Aware Computing System)이 필수적인 요소로 부각되고 있다. 하지만, Context-Aware Computing System을 구현하기 위해서 사용자 및 주변 환경으로부터 입력되는 불확실하거나 모호한 상황정보에 대한 표현과 추론에 대한 연구는 부족한 실정이다. 이를 해결하기 위해 Rule-based System을 기반으로 CRS와 DOS의 개념을 도입하여 상황인식 기술을 SoC로 구현할 수 있도록 새로운 Architecture를 제안한다. 마지막으로는 CRS와 DOS가 Network Topolgy에 적용된 RODMRP(Resilient Ontology-based Dynamic Multicast Routing Protocol)의 예를 통해 그 효용성을 입증하고, Ubiquitous Computing System에서 활용 가능한 방법 등을 제시한다.

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Study of e-learning and ICT Education in the Knowledge Society (지식정보화 사회에서의 e-learning과 ICT 활용 학습연구)

  • Park Young Chul;Baek Jong Sil
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.6 no.1
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    • pp.64-71
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    • 2005
  • In this paper we are investigating how ubiquitous revolution in knowledge society changes the education system. By the help of ubiquitous computing and networking techniques we estimates the configuration of e-teaming in the age of knowledge -based society, and we examines Education Model with e-teaming and ICT (Information and Communication Technology) at e-School. We also suggest the feasible design of the e-School and a Blended-learning scheme based on cooperative education as a way of teaching Education.

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A Taxonomy of Agent Technologies for Ubiquitous Computing Environments

  • Zhang, Daqiang;Wan, Jiafu;Liu, Qiang;Guan, Xin;Liang, Xuedong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.2
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    • pp.547-565
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    • 2012
  • The design, development and deployment of Mobile Agent (MA) systems for high-level inference and surveillance in wireless sensor networks and RFID systems have drawn increasing attention in the past decade. To answer how the state-of-the-art of MA in a wide range of ubiquitous and sensor environments is, this paper investigates the current progress of MA. It proposes a taxonomy, by which MA systems in ubiquitous computing environments are decomposed and discussed. Then, this paper provides insights into the strengths and weaknesses of existing efforts. Finally, it presents a series of solutions from the viewpoint of various roles of MA in ubiquitous environments and situations.