• Title/Summary/Keyword: ubiquitous industry

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The Development Direction of the Game Production Pipeline Management System-based on the Example of Game Production - Focus on the texture (게임제작사례를 통한 제작파이프 라인 관리체계의 발전방향 - 텍스쳐 매핑 제작 파이프라인 중심으로 -)

  • Kim Hyun-Jo
    • The Journal of the Korea Contents Association
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    • v.5 no.2
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    • pp.165-175
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    • 2005
  • The Worldwide Game Industry is getting recognized in the center of the culture contents industry, the total amount of the worldwide game industry is going to be over a hundred billion dollars in 2008 and the worldwide game industry will play a role of leading the growth of culture contents industry. To survive under the current circumstance, it is time to consider the research of the development direction and inspection of factors which Korea game industry has the superiority in the current worldwide game industry. As the result of the rapid growth of IT technology, home networking and ubiquitous environments are getting made up and the competition power of the worldwide game market is also getting hotter, The purpose of this thesis is to show the research and development direction of the organization system that has a effective texture mapping production pipeline among the whole game graphic production pipelines in order to have a international competition power and the future of Korea game industry.

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Implementation of Henhouse Monitoring System Based on Ubiquitous Sensor Network (USN 기반의 계사 모니터링 시스템 구축)

  • Park, DongGook;Yoe, Hyun;Rhyu, KyeongTaek;Shin, ChangSun
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.5 no.3
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    • pp.9-18
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    • 2009
  • This paper proposes a Ubiquitous Henhouse Monitoring System (UHMS) that can not only monitor henhouse's conditions and raising environments, but also control the henhouse remotely by using sensor network technology. The system consists of three layers. The physical layer connects sensors with facilities. The middleware layer processes and manages data collected from the physical layer. And the application layer provides the user with the user requested services. The system provides a real-time monitoring service, a facility controlling service, an expert service, a consumer safety service, and a mobile message service via interacting with components of each layer. Finally, a henhouse model is defined and the relevant system components and the application GUIs are implemented.

Mobile College Synthesis System Implementation for Ubiquitous (유비쿼터스를 위한 모바일 학사종합시스템 구현)

  • Han, Sang Hwan;Lee, Hye Rim;Kim, Yu Doo;Moon, Il Young
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.4 no.4
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    • pp.63-69
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    • 2008
  • Recently, every student would take lessons without knowing no lecture in campus life. And, If you are a university student, you tired a course to register in a crowded. For solving this problem, we choose the cellular phone. Nowadays peoples have one cellular phone to one person in korea. Using cellular phone, you can use cellular phone anywhere any time. In this paper, we studied mobile synthesis system using mobile cellular phone. According to use mobile campus system, the university and students can use easy an one to one service in ubiquitous.

Levelized Data Processing Method for Social Search in Ubiquitous Environment (유비쿼터스 환경에서 소셜 검색을 위한 레벨화된 데이터 처리 기법)

  • Kim, Sung Rim;Kwon, Joon Hee
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.10 no.1
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    • pp.61-71
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    • 2014
  • Social networking services have changed the way people communicate. Rapid growth of information generated by social networking services requires effective search methods to give useful results. Over the last decade, social search methods have rapidly evolved. Traditional techniques become unqualified because they ignore social relation data. Existing social recommendation approaches consider social network structure, but social context has not been fully considered. Especially, the friend recommendation is an important feature of SNSs. People tend to trust the opinions of friends they know rather than the opinions of strangers. In this paper, we propose a levelized data processing method for social search in ubiquitous environment. We study previous researches about social search methods in ubiquitous environment. Our method is a new paradigm of levelelized data processing method which can utilize information in social networks, using location and friendship weight. Several experiments are performed and the results verify that the proposed method's performance is better than other existing method.

Some Problems of e-Learning Market in Korea (최근 우리나라 e-Learning 시장의 주요 동향 및 향후 전망)

  • Yoon, Young-Han
    • International Commerce and Information Review
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    • v.9 no.2
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    • pp.103-120
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    • 2007
  • The knowledge based economy requires more and more people to learn new knowledge and skills in a timely and effective manner. These needs and new technology such as computer and Internet are fueling a transition in e-learning. According to specialist's opinion, imagination experience studying is generalized, and learning environment that language barrier by studying, multi-language studying Machine that experience past things that disappear through simulation, and travel area, and experience future changed state disappears is forecasting to come. This is previewing finally that it may become future education that education and IT, element of entertainment is combined. Already, became story that argument for party satellite of e-Learning existence passes one season already. e-Learning is utilized already in all educations that we touch by effectiveness by corporation's competitive power improvement and implement of lifelong education in educational institutions through present e-Learning. It is obvious that when see from our viewpoint which is defining e-Learning by one industry and rear by application to education as well as one new growth power about these, e-Learning industry becomes very important means that can solve dilemma of growth real form. Only, special quality of digital industry that e-Learning is being same with other digital industry and repeat putting out a fire rapidly, and is repeating sudden change that these evolution is not gradual growth of accumulation and improvement of technology that is appearing consider need to. In the meantime, we need to observe about evolution of Information Technology. Because there is some scholars who e-Learning's concept foresees to evolve by u-Learning.(although, a person who see that these concept is not more in marketing terminology by some scholars' opinion is). This u-Learning's concept means e-Learning that take advantage of ubiquitous technology as Ubiquitous-Learning's curtailment speech. Ubiquitous, user means Information-Communication surrounding that can connect to network freely regardless of place without feeling network or computer. There is controversy about introduction time regarding these direction, but e-Learning is judged to evolve by u-Learning necessarily. Because keep in step and age that study all contents that learner wants under environment of 3A (any time, any whrer, any device) by individual order thoroughly is foreseen to come in ubiquitous learning environment that approach more festinately.

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Strategies for the Promotion of Geographic Information System Industries in the Ubiquitous Computing Age (유비쿼터스 시대의 GIS산업 발전전략)

  • Kim, Jung-Hoon
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.26 no.1
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    • pp.9-16
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    • 2008
  • Korea's GIS market has been proliferating since the 1990s, but still its scale and the structure require overall rearrangements. Recently as the needs and initiatives from central and local governments go stronger to drive 'u-City(ubiquitous City)' developments, there are much more demand of spatial information from sectors like city management, construction, environment and so on. Through the merge between GIS and the advanced Information and Telecommunication Technology, the introduction of new Ubiquitous IT is swiftly changing GIS market environments, so the GIS industry is to be prepared for this trend. The pioneering developments of Ubiquitous-related GIS technologies are expected to highly boost spatial data and related industries, and the pre-occupancy of those technologies in the world would enable the expansion of overseas export market. In the context of these epoch-making chances, by looking into the actual status of GIS industry, this study is to investigate the actual accomplishments to foster the GIS industry through Korea's National GIS Master Plan. Thereby, impending issues will be discussed to provide useful problem-solving suggestions.

A Research on the Proposal of U-Pavilion Adopted in Korean Residential Development

  • Yun, YongGib
    • Architectural research
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    • v.15 no.1
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    • pp.1-8
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    • 2013
  • Over the past two decades following the 1990s, South Korea's IT industry has developed rapidly. In keeping with this trend, the architectural and urban planning sectors have also converged with IT and achieved advancement in new directions. This evolution includes a variety of conceptual terminologies such as 'home automation', ''home network', 'smart home, and 'ubiquitous-city'. However, smart homes and U-cities simply represent a conceptual extension of home networks, and there is little real difference in the technologies involved. In particular, U-cities remain focused on infrastructure rather than on the development of specific content; consequently, they have failed to demonstrate distinctive features to clearly differentiate themselves from conventional cities. In such a context, this research aims at the proposal of a 'ubiquitous pavilion' as a component of the efforts to develop a range of architectural contents that utilize ubiquitous technologies. By grafting the pavilion, one of the most basic forms in architecture, with cutting-edge ubiquitous technologies, this paper intends to suggest a multi-purpose architectural space readily and simply available not only in newly emerging U-cities, but to conventional cities as well.

Ubiquitous Computing Strategy and Policy (유비쿼터스 컴퓨팅 전략 및 정책)

  • Kim, Wan-Seok;Kim, Jeng-Kuk;Park, Bum-Soo
    • Journal of Digital Convergence
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    • v.1 no.1
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    • pp.93-112
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    • 2003
  • This thesis reviewed following issues that are required in the policies and reaction strategies in the ubiquitous computing environment that continuously create domino effect of changes on the technology, services and business models. - Search for solutions in relation to timing difference of customer needs and emerging technology. - Deployment of management structure that is capable to adapt and react to environmental changes - Re-establishment or re-structuring of policies with the changes to portfolios. Thus, for the IT industry and ubiquitous computing strategies and policies which is based on intangble services and businesses that are accompanied with domino effect changes, must firstly consider above factors then establish the systematic architecture.

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Implementation of the Baby Care System Using Smart Sensor (스마트 센서를 이용한 Baby Care 시스템 구현)

  • Chung, Jae-Pil;Lee, Tae-Bong
    • Journal of Advanced Navigation Technology
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    • v.18 no.6
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    • pp.648-652
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    • 2014
  • The core of existing IT industry has been multimedia contents based on internet network. But nowadays, ubiquitous technology which combines sensors and network technology is emerging and is called USN (ubiquitous sensor network). Health care industry is one of suitable areas for USN application. In this paper, sensor network for baby care is proposed. The proposed baby care system consists of bluetooth network to transfer information which comes from various sensors like falling detecting, crying and fever detecting sensor to keep infant's status safe from external-potential threats. The effectiveness of the implemented system is showed through demonstration.

Design and Implementation of RFID-based U-SCM System for Automobile Part Industry (자동차부품산업의 RFID기반 U-SCM시스템 설계 및 구현)

  • Moon, Tae-Soo;Choi, Sang-Min;Kang, Sung-Bae
    • The Journal of Society for e-Business Studies
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    • v.14 no.4
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    • pp.267-286
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    • 2009
  • Most companies in automobile part industry need a SCM (Supply Chain Management) system under the cooperation with suppliers for assembling a automobile. Automobile part industry has a industry feature of hierarchical structure like 1st, 2nd, 3rd vendors. Recently, new cases to implement RFID (Radio Frequency Identification) technology appear in various areas required for integrated information system. Especially, supply chain environment in automobile part industry turns toward ubiquitous computing environment. Most companies in automobile part industry are interested in implementing RFID-based supply chain management system, which makes them shorten the business process, share the transaction information, and enhance the collaborative relationship between trading partners. This paper intends to implement RFID technology in the physical distribution area of automobile part industry such as warehousing, delivering, inventory management. The purpose of this paper is to improve the collaborative relationship of supply chain network using RFID applied to u-SCM system in ubiquitous computing environment. The contribution of this paper is to suggest a new system approach to transform existing business process into new business process through designing and implementing a RFID based SCM system using UML techniques.

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