• Title/Summary/Keyword: ubiquitous devices

Search Result 587, Processing Time 0.025 seconds

A Study on the Factors of Using Intention of U-City Services for the Disabled to Reduce Ubiquitous Divide (유비쿼터스격차 해소를 위한 장애인의 U-City 서비스 사용의도에 영향을 미치는 요인에 관한 연구)

  • Lee, Mi-Gyeong;Kang, Ju-Young;Lee, Sang-Gun
    • The Journal of Information Systems
    • /
    • v.17 no.2
    • /
    • pp.95-112
    • /
    • 2008
  • The development of the Information Technology(IT) has brought enormous change to the human life, not even only to the politics, economy, society, and cultures, but all the way through the people's consciousness and cultural patterns. However, the information society resulted information inequality issues and especially to those disabled people, who have more difficulties on the technology adaptation, the "digital divide" symptom is significantly found. At present the rapid development of IT has gone beyond the level of the information society and it is accelerating the ubiquitous society that will combine people, computers, and all objects into one. And during the time of ubiquitous the "digital divide" will still exist. This research is focused on the digital divide of disabled people that were insufficiently covered in the research of digital divide and ubiquitous. From the empirical study of the effect that the disabled contributes on the service usability in U-City, the factors of background of the digital divide, and the difference of such factors in types of sex, ages, disabled types, and disabled class, and finally how the ubiquitous divide of the disabled affects have been researched. Based on the proposed study model and by analyzing the model by structural equation, following resulted was gained. (1) With the TAM (TAM : Technology Acceptance Model), which is commonly used in the studies of IT devices and services, the digital divide of the disabled cases cannot be identified sufficiently since it is not eligible for Using Intention of U-City Services. (2) In case of the disabled, the mental factors like willingness to overcome the impediment and accessibility like environment to meet the information services and ability to access the services are more effective on Using Intention of U-City Services rather than TAM.

Ubiquitous Context-aware Modeling and Multi-Modal Interaction Design Framework (유비쿼터스 환경의 상황인지 모델과 이를 활용한 멀티모달 인터랙션 디자인 프레임웍 개발에 관한 연구)

  • Kim, Hyun-Jeong;Lee, Hyun-Jin
    • Archives of design research
    • /
    • v.18 no.2 s.60
    • /
    • pp.273-282
    • /
    • 2005
  • In this study, we proposed Context Cube as a conceptual model of user context, and a Multi-modal Interaction Design framework to develop ubiquitous service through understanding user context and analyzing correlation between context awareness and multi-modality, which are to help infer the meaning of context and offer services to meet user needs. And we developed a case study to verify Context Cube's validity and proposed interaction design framework to derive personalized ubiquitous service. We could understand context awareness as information properties which consists of basic activity, location of a user and devices(environment), time, and daily schedule of a user. And it enables us to construct three-dimensional conceptual model, Context Cube. Also, we developed ubiquitous interaction design process which encloses multi-modal interaction design by studying the features of user interaction presented on Context Cube.

  • PDF

A Study on Secure and Efficient Wireless Network Management Scheme based Multi users for Ubiquitous Environment (유비쿼터스 환경을 위한 다중 사용자 기반의 안전하고 효율적인 무선 네트워크 관리 기법 제안)

  • Seo Dae-Hee;Lee Im-Yeong
    • The KIPS Transactions:PartC
    • /
    • v.13C no.1 s.104
    • /
    • pp.1-10
    • /
    • 2006
  • Ubiquitous computing, a new type of network environment has been generating much interest recently and has been actively studied. In ubiquitous computing, the sensor network which consists of low electric power ad-hoc network-based sensors and sensor nodes, is particularly the most important factor The sensor network serves as the mediator between ubiquitous computing and the actual environment. Related studies are focused on network . management through lightweight hardware using RFID. However, to apply these to actual environment, more practical scenarios as well as more secured studies equipped with secures and efficiency features are needed. Therefore, this study aims to build a wireless network based on PTD for multi users, which provides the largest utility in individual networks, and propose an appropriate management method. The proposed method is designed to enhance security and efficiency related to various services required in wireless networks, based on the reliable peripheral devices for users or pm. using pm, which has been applied to electronic commerce transactions in existing papers, this study also proposed an appropriate management method that is suitable for a dynamic environment and setting a temporary group to provide various services.

Implementation of the CMQ Middleware Framework for Ubiquitous Multimedia Applications (유비쿼터스 멀티미디어 응용을 위한 CMQ 미들웨에 프레임웍의 구현)

  • Choi Tae Uk;Chung Ki Dong
    • The KIPS Transactions:PartA
    • /
    • v.11A no.6
    • /
    • pp.425-432
    • /
    • 2004
  • Traditional applications are executed using the restricted resources of a single computer, do not consider contextual information, and can not support mobile users. However, ubiquitous applications provide optimal services for mobile users using the various resources of computers and the contextual information around users and devices. Thus, ubiquitous applications need to have the functionality of context awareness, user mobility and QoS adaptability. This paper design the CMQ(Context-aware, Mobility-aware, QoS-aware) middleware framework for ubiquitous applications and implement the middleware framework using Jini and Java. The implemented middleware system can process various contexts, provide the session handoff for a mobile user, and allow applications to adjust its QoS dynamically.

U-Learning Scheme : A New Web-based Educational Technology (U-Learning 스킴 : 새로운 웹 기반 교육 기술)

  • Kim, Hye-Jin
    • Journal of the Korea Academia-Industrial cooperation Society
    • /
    • v.12 no.12
    • /
    • pp.5486-5492
    • /
    • 2011
  • This paper presents a model of ubiquitous learning environment system based on the concepts of ubiquitous computing technology that enables learning to take place anywhere at anytime. This ubiquitous learning environment is described as an environment-friendly learning scheme that supports students' learning using digital media in geographically distributed environments. The u-learning model is a web-based e-learning system that could enable learners to acquire knowledge and skills through interaction between them and the ubiquitous learning environment. Education is happening all around the student but the student may not even be conscious of the learning process. Source data is present in the embedded objects and students do not have to do anything in order to learn. The communication between devices and the embedded computers in the environment allows learners to learn in an environment of their interest while they are moving, hence, attaching them to their learning environment.

Implementation of the Matching System between User-Centered Ubiquitous Virtual Reality and Real-World for Smart Home Control (스마트 홈 제어를 위한 사용자 중심의 유비쿼터스 가상현실과 실세계 정합시스템 구현)

  • Choi, Jae-Myeong;Lee, Hyun-Jik;Park, Ki-Hong;Kim, Yoon-Ho
    • Journal of Advanced Navigation Technology
    • /
    • v.17 no.3
    • /
    • pp.306-313
    • /
    • 2013
  • In this paper, we implemented the matching system between user-centered ubiquitous virtual reality and the real world for smart home control. Implemented system consists of the smart devices that are equipped with the ubiquitous virtual reality, the hardware for a real-world representation, and the matching software. To communication and data control, we designed the TCP/IP communication protocol, and used the WPAN-based 802.15.4 ZigBee module. The main point of proposed the authoring tool-based ubiquitous virtual reality is the user-centered environment that users can place the objects such as smart TV, home appliances similar to embellish their home structure. Some experiments are conducted so as to verify the proposed model, and as a results, the proposed matching system is well performed.

A Design-phase Quality Model for Ubiquitous Service Ontology (유비쿼터스 서비스 온톨로지를 위한 설계 품질 모델)

  • Lee, Mee-Yeon;Park, Seung-Soo;Lee, Jung-Won
    • Journal of KIISE:Software and Applications
    • /
    • v.37 no.6
    • /
    • pp.430-445
    • /
    • 2010
  • Effective service description and modeling methodologies are essential for dynamic service composition to provide autonomous services for users in ubiquitous computing environments. In our previous research, we proposed a 'u-Service' as an abstract and structured concept for operations of devices in ubiquitous environments. In addition, we established the mechanism to structure u-Services as an ontology and the description specification to represent attributes of u-Services. However, it did not provide enough methods or standards to analyze and evaluate the effectiveness of the u-Service ontology in the design time. Since existing quality models for software products or computing systems cannot consider characteristics of ubiquitous services, they are not suitable for ubiquitous service ontology. Therefore, in this paper, we propose a quality evaluation model to design and modeling a good ubiquitous service ontology, based on our u-Service ontology building process. We extract modeling goals and evaluation indicators according to characteristics of ubiquitous service ontology, and establish quality metrics to quantify each quality sub-characteristics. The experiment result of the proposed quality evaluation model for u-Service ontologies which are constructed for our previous works shows that we can analyze the design of ubiquitous service ontology from various angles, and indicate recommendations for improvement.

Software Platform for Stability Assure of Sensor Network in u-Health Environment (유헬스 환경에서 센서네트워크의 안정성 보장을 위한 소프트웨어 플랫폼)

  • Jung, Min Woo;Cho, Jeonghun
    • IEMEK Journal of Embedded Systems and Applications
    • /
    • v.7 no.5
    • /
    • pp.219-226
    • /
    • 2012
  • The rises of the life index quality together with the medical technology improvement lead to a longer life expectancy. Then a better health care program, especially for elderly, is needed. The common health problems facing those senior citizens are changed from acute diseases to chronic diseases, such as diabetes, hypertension. Then u-Health takes center stage in medical industry. Although u- Health medical device manufacturers have been improving their instruments, these instruments still rely on proprietary technologies without fixed platform. Even if the interface has been provided by the manufacturer, there is no widely-accepted uniform data model to access data of various u-Health devices. IEEE 11073 is a standard attempting to unify the interfaces of all medical devices. In this paper we have proposed a conversion software platform that assures interoperability among medical devices for ubiquitous sensor network. This module uses in order to develop a standard platform of medical system.

Cognitive Lattice for Service Adaptation on Ubiquitous Computing

  • Kim, Svetlana;Yoon, Yong-Ik
    • 한국HCI학회:학술대회논문집
    • /
    • 2007.02a
    • /
    • pp.828-834
    • /
    • 2007
  • Lately the usage of multimedia equipment with small LCD displays is rapidly increasing. Although many people use devices like cell phone and PDA, videos intended for TV or HDTV are sent to these mobile devices. Therefore, situation where it is hard for the user to view the desired scenes are growing more frequent. Currently, most services simply reduce the size of the content to fit the screen when they offer it for mobile devices. However, especially with sports broadcasts, there are many areas that cannot be seen very well because it was simply reduced in size. We are suggesting new motion how to let the user choose an area of interest based on Cognitive lattice. And present then sending it to the user in a way based on Focus Of Choice that fits the device.

  • PDF

Design and Implementation of Key Frame Sharing Application in Android Using Chord Protocol

  • Kim, Kang Wook
    • Journal of Korea Multimedia Society
    • /
    • v.17 no.4
    • /
    • pp.405-412
    • /
    • 2014
  • Due to the popularity of mobile phones, Peer-to-Peer (P2P) content sharing in mobile phones is highly desirable, especially in a mobile data connection. In addition, there has been an increasing demand for content sharing applications for P2P communication in Android-based smartphones as ubiquitous mobile devices. However, due to wireless network limits, unstable characteristic and restricted storage space, mobile users confront challenges in establishing connections and sharing video frames with other users. To solve this issue, we propose an architectural design and implementation of key frame sharing application that uses Chord, a distributed lookup protocol to establish a content sharing platform for mobile devices, combined with the Chord SDK based on Android. Our proposed system enables users easily to share key information on video data in real-time over a wireless network without manual processing of devices which join or leave the group and cost associated with the 3G/4G network.