• Title/Summary/Keyword: ubiquitous computing interface

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Implementation of Touch Screen GUI for Multipoint Conference in UFC (UFC에서 다자간 회의 서비스를 위한 터치스크린 GUI의 구현)

  • Kim, Pyeong-Soo;Park, Eun-Sung;Lee, Keon-Bae;Seong, Dong-Su
    • Proceedings of the IEEK Conference
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    • 2008.06a
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    • pp.695-696
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    • 2008
  • UFC(Ubiquitous Fashionable Computer) is a human oriented fashionable computer with which we exploit the ubiquitous computing environment by our intuitive interface[1]. The multipoint conference in the UFC is expected to be one of the leading applications in the ubiquitous environments. In this paper, we introduce GUI for multipoint conference system in UFC.

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A Development of Distance Measurement Scheme for Localization System in Wireless Personal Area Network

  • Lee, Dong-Myung
    • Journal of Engineering Education Research
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    • v.13 no.2
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    • pp.7-11
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    • 2010
  • As the development of the computer and communication technologies, the ubiquitous society can be realized to the world early in the future. Thus, the localization system in Wireless Personal Area Network (WPAN) is required for many users of ubiquitous society to provide the ubiquitous computing based applications in respective of anytime and anywhere. In this paper, we propose the distance measurement scheme that is based on the distance measurement using RSSI (Received Signal Strength Indicator) of sensor module considering of two distance conditions for the localization system using Zigbee in WPAN. Also, the localization errors of the proposed scheme are analyzed in the three scenarios that the mobile module tracks in the in $6m{\times}6m$ scaled experimentation area. In addition to this, the monitoring subsystem is developed using GUI (Graphical User Interface) in order to monitor the location of the moving objects accurately and user-friendly.

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An Automatic Generation and Reconfiguration Scheme for UPnP Device User Interface in a Ubiquitous Computing Environment (유비쿼터스 환경에서의 UPnP 장치 사용자 인터페이스의 자동 생성 및 재구성 기법)

  • Kim, Byoung-Oh;Kim, Sung-Il;Lee, Kyung-Min;Lee, Dong-Man
    • 한국HCI학회:학술대회논문집
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    • 2006.02a
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    • pp.747-752
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    • 2006
  • 유비쿼터스 환경에서 사용자는 언제 어디서나 주변에 편재하는 컴퓨팅 장치나 서비스를 활용하여 자신이 필요로 하는 작업을 수행할 수 있다. 이러한 컴퓨팅 장치와 서비스를 제어하기 위한 표준으로서 UPnP(Universal Plug and Play)가 각광을 받고 있다. 하지만, 기존에 개발된 UPnP 장치의 원격 제어 프로그램은 사용자의 상황 정보, 선호도 및 접근 권한에 관계없이 동일한 사용자 인터페이스를 제공하기 때문에 사용자에게 편의를 제공하는데 있어 한계가 있다. 본 논문에서는 이러한 단점을 극복하기 위하여 개발된 개인화 및 상황 인지를 지원하는UPnP 장치 원격 제어 프로그램의 설계 및 구현에 대해 기술한다. 제안된 원격 제어 프로그램은 사용자의 상황, 선호도 및 접근 권한에 따라 사용자 인터페이스(User Interface, UI)가 동적으로 생성되고 재구성된다. 또한 이러한 UI 개발의 편의성을 위하여 UPnP 장치 기술(description)에 따라 UI를 자동으로 생성하는 방법에 대해서도 기술한다.

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Applying Polite level Estimation and Case-Based Reasoning to Context-Aware Mobile Interface System (존대등분 계산법과 사례기반추론을 활용한 상황 인식형 모바일 인터페이스 시스템)

  • Kwon, Oh-Byung;Choi, Suk-Jae;Park, Tae-Hwan
    • Journal of Intelligence and Information Systems
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    • v.13 no.3
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    • pp.141-160
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    • 2007
  • User interface has been regarded as a crucial issue to increase the acceptance of mobile services. In special, even though to what extent the machine as speaker communicates with human as listener in a timely and polite manner is important, fundamental studies to come up with these issues have been very rare. Hence, the purpose of this paper is to propose a methodology of estimating politeness level in a certain context-aware setting and then to design a context-aware system for polite mobile interface. We will focus on Korean language for the polite level estimation simply because the polite interface would highly depend on cultural and linguistic characteristics. Nested Minkowski aggregation model, which amends Minkowski aggregation model, is adopted as a privacy-preserving similarity evaluation for case retrieval under distributed computing environment such as ubiquitous computing environment. To show the feasibility of the methodology proposed in this paper, simulation-based experiment with drama cases has performed to show the performance of the methodology proposed in this paper.

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Developing Protégé Plug-in: OWL Ontology Visualization using Social Network

  • Kim, Min-Soo;Kim, Min-Koo
    • Journal of Information Processing Systems
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    • v.4 no.2
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    • pp.61-66
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    • 2008
  • In recent years, numerous studies have been attempted to exploit ontology in the area of ubiquitous computing. Especially, some kinds of ontologies written in OWL are proposed for major issues in ubiquitous computing such like context-awareness. OWL is recommended by W3C as a descriptive language for representing ontology with rich vocabularies. However, developers struggle to design ontology using OWL, because of the complex syntax of OWL. The research for OWL visualization aims to overcome this problem, but most of the existing approaches unfortunately do not provide efficient interface to visualize OWL ontology. Moreover, as the size of ontology grows bigger, each class and relation are difficult to represent on the editing window due to the small size limitation of screen. In this paper, we present OWL visualization scheme that supports class information in detail. This scheme is based on concept of social network, and we implement OWL visualization plug-in on $Prot{\acute{e}}g{\acute{e}}$ that is the most famous ontology editor.

Embedded File System for Ubiquitous Computing (유비쿼터스 컴퓨팅을 위한 임베디드 파일시스템)

  • Lee, Byung-Kwon;Ju, Young-Kwan;Kim, Suk-Il;Jeon, Joong-Nam
    • Journal of the Korean Institute of Intelligent Systems
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    • v.14 no.4
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    • pp.424-430
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    • 2004
  • This paper explains the construction of the filesystems which could be utilized in embedded systems as an implementation of ubiquitous computing. It includes the formal architecture of filesystem hierarchy for the DOC (Disk-On-Chip) filesystem and the flash filesystem based on the MTD (Memory Technology Devices). For DOC, the root filesystem and the user filesystem are constructed by the TrueFFS supported by the M-Systems. For MTD filesystem, the root filesystem is implemented in the fast RAM disk, and the user filesystem is implemented in the JFFS2 that supports large capacity. In order to support the GUI filesystem, the porting process of Qt/E is also included in this paper.

Middleware for Context-Aware Ubiquitous Computing

  • Hung Q.;Sungyoung
    • Korea Information Processing Society Review
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    • v.11 no.6
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    • pp.56-75
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    • 2004
  • In this article we address some system characteristics and challenging issues in developing Context-aware Middleware for Ubiquitous Computing. The functionalities of a Context-aware Middleware includes gathering context data from hardware/software sensors, reasoning and inferring high-level context data, and disseminating/delivering appropriate context data to interested applications/services. The Middleware should facilitate the query, aggregation, and discovery for the contexts, as well as facilities to specify their privacy policy. Following a formal context model using ontology would enable syntactic and semantic interoperability, and knowledge sharing between different domains. Moddleware should also provide different kinds of context classification mechanical as pluggable modules, including rules written in different types of logic (first order logic, description logic, temporal/spatial logic, fuzzy logic, etc.) as well as machine-learning mechanical (supervised and unsupervised classifiers). Different mechanisms have different power, expressiveness and decidability properties, and system developers can choose the appropriate mechanism that best meets the reasoning requirements of each context. And finally, to promote the context-trigger actions in application level, it is important to provide a uniform and platform-independent interface for applications to express their need for different context data without knowing how that data is acquired. The action could involve adapting to the new environment, notifying the user, communicating with another device to exchange information, or performing any other task.

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Design of Dynamic Service Management Model for Context-Aware Service Applications (상황인식 서비스 응용을 위한 동적 서비스 관리 모델 설계)

  • Jung Heon-Man;Lee Jung-Hyun
    • Journal of the Korea Society of Computer and Information
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    • v.11 no.4 s.42
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    • pp.165-174
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    • 2006
  • As context aware service supports a process of context acquisition and reasoning, there are many studies to facilitate the implementation of context aware service. However, these studies have not supported efficiently a user or service mobility that should be supported necessarily in ubiquitous computing environment. Therefore, this study proposes a dynamic context aware service model which supports a dynamic management of context information, service retrieval and composition for interactions between services, and service mobility. Then we design a middleware based on this model and implement the middleware. As the middleware is implemented on the OSGi framework. it can have an interoperability between the devices such as computers, PDA, home appliances, and sensors, because of using the standard interface technologies like UPnP. Jini and so on.

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Construction of Mobile Collaboration Environment for Ubiquitous Computing and its Application (유비쿼터스 컴퓨팅을 위한 모바일 협업 환경 구축 및 응용)

  • Jeong, Chang-Won;Shin, Chang-Sun;Joo, Su-Chong
    • Journal of Internet Computing and Services
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    • v.9 no.3
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    • pp.25-41
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    • 2008
  • In this paper, we describes a Compact Distributed Object Group Framework(CDOGF) for mobile collaboration service in ubiquitous computing. CDOGF support network connections of sensors and devices, management of mobile computing devices, and grouping of objects for mobile collaboration service according to the logical area. For this, we defined methods for detail functions and interface. And, we classified into four interactions of that sensors and a application, the CDOGF and a application, between the components of the CDOGF, the CDOGF on a mobile device and the DOGF on a server. We also defined mobile collaboration environment by analyzing existing technologies. In this environment we used the TMO scheme for interaction and the TMOSM for distributed middleware. Finally, we implemented u-hospital application that applied this environment. This application collects environment and health information by PDAs in wards. Also, It provides the information service for patient management task.

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Design of Serendipity Service Based on Near Field Communication Technology (NFC 기반 세렌디피티 시스템 설계)

  • Lee, Kyoung-Jun;Hong, Sung-Woo
    • Journal of Intelligence and Information Systems
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    • v.17 no.4
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    • pp.293-304
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    • 2011
  • The world of ubiquitous computing is one in which we will be surrounded by an ever-richer set of networked devices and services. Especially, mobile phone now becomes one of the key issues in ubiquitous computing environments. Mobile phones have been infecting our normal lives more thoroughly, and are the fastest technology in human history that has been adapted to people. In Korea, the number of mobile phones registered to the telecom company, is more than the population of the country. Last year, the numbers of mobile phone sold are many times more than the number of personal computer sold. The new advanced technology of mobile phone is now becoming the most concern on every field of technologies. The mix of wireless communication technology (wifi) and mobile phone (smart phone) has made a new world of ubiquitous computing and people can always access to the network anywhere, in high speed, and easily. In such a world, people cannot expect to have available to us specific applications that allow them to accomplish every conceivable combination of information that they might wish. They are willing to have information they want at easy way, and fast way, compared to the world we had before, where we had to have a desktop, cable connection, limited application, and limited speed to achieve what they want. Instead, now people can believe that many of their interactions will be through highly generic tools that allow end-user discovery, configuration, interconnection, and control of the devices around them. Serendipity is an application of the architecture that will help people to solve a concern of achieving their information. The word 'serendipity', introduced to scientific fields in eighteenth century, is the meaning of making new discoveries by accidents and sagacity. By combining to the field of ubiquitous computing and smart phone, it will change the way of achieving the information. Serendipity may enable professional practitioners to function more effectively in the unpredictable, dynamic environment that informs the reality of information seeking. This paper designs the Serendipity Service based on NFC (Near Field Communication) technology. When users of NFC smart phone get information and services by touching the NFC tags, serendipity service will be core services which will give an unexpected but valuable finding. This paper proposes the architecture, scenario and the interface of serendipity service using tag touch data, serendipity cases, serendipity rule base and user profile.