• Title/Summary/Keyword: time-synchronization

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Spatio-temporal Query Processing Systems for Ubiquitous Environments (유비쿼터스 환경을 위한 시공간 질의 처리 시스템)

  • Lee, Ki-Young;Lim, Myung-Jae;Kim, Kyu-Ho;Kim, Joung-Joon
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.10 no.3
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    • pp.145-152
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    • 2010
  • With the recent development of the ubiquitous computing technology, there are increasing interest and research in technologies such as sensors and RFID related to information recognition and location positioning in various ubiquitous fields. Especially, RTLS(Real-Time Locating Services) dealing with spatio-temporal data is emerging as a promising technology. For these reasons, the ISO/IEC published the RTLS standard specification for compatibility and interoperability in RTLS. Therefore, in this paper, we designed and implemented Spatio-temporal Query Processing Systems for efficiently managing and searching the incoming Spatio-temporal data stream of moving objects. Spatio-temporal Query Processing Systems's spatio-temporal middleware maintains interoperability among heterogeneous devices and guarantees data integrity in query processing through real time processing of unceasing spatio-temporal data streams and two way synchronization of spatio-temporal DBMSs. Web Server uses the SOAP(Simple Object Access Protocol) message between client and server for interoperability and translates client's SOAP message into CQL(Continuous Query Language) of the spatio-temporal middleware. Finally, this thesis proved the utility of the system by applying the spatio-temporal Query Processing Systems to a real-time Locating Services.

Lightweighted CTS Preconstruction Techniques for Checking Clock Tree Synthesizable Paths in RTL Design Time (레지스터 전달 수준 설계단계에서 사전 클럭트리합성 가능여부 판단을 위한 경량화된 클럭트리 재구성 방법)

  • Kwon, Nayoung;Park, Daejin
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.10
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    • pp.1537-1544
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    • 2022
  • When designing chip, it considers design specification, timing problem, and clock synchronization on place & route (P&R) process. P&R process is complicated because of considering various factors. Chip uses clock tree synthesis (CTS) to reduce clock path delay. The purpose of this study is to examine shallow-CTS algorithm for checking clock tree synthesizable. Using open source Parser-Verilog, register transfer level (RTL) synthesizable Verilog file is parsed and it uses Pre-CTS and Post-CTS process that is included shallow-CTS. Based on longest clock path in the Pre-CTS and Post-CTS stages, the standard deviation before and after buffer insertion is compared and analyzed for the accuracy of CTS. In this paper, It is expected that the cost and time problem could be reduced by providing a pre-clock tree synthesis verification method at the RTL level without confirming the CTS result using the time-consuming licensed EDA tool.

Design and Implementation of IoT Platform-based Digital Twin Prototype (IoT 플랫폼 기반 디지털 트윈 프로토타입 설계 및 구현)

  • Kim, Jeehyeong;Choi, Wongi;Song, Minhwan;Lee, Sangshin
    • Journal of Broadcast Engineering
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    • v.26 no.4
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    • pp.356-367
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    • 2021
  • With the recent development of IoT and artificial intelligence technology, research and applications for optimization of real-world problems by collecting and analyzing data in real-time have increased in various fields such as manufacturing and smart city. Representatively, the digital twin platform that supports real-time synchronization in both directions with the virtual world digitized from the real world has been drawing attention. In this paper, we define a digital twin concept and propose a digital twin platform prototype that links real objects and predicted results from the virtual world in real-time by utilizing the oneM2M-based IoT platform. In addition, we implement an application that can predict accidents from object collisions in advance with the prototype. By performing predefined test cases, we present that the proposed digital twin platform could predict the crane's motion in advance, detect the collision risk, perform optimal controls, and that it can be applied in the real environment.

Development of the hybrid-type ultrasound speaker (하이브리드형 초음파 스피커 개발)

  • Lee, Hyoung-Sang;Kim, Bok-Kyu
    • The Journal of the Acoustical Society of Korea
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    • v.40 no.3
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    • pp.247-253
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    • 2021
  • Directional ultrasonic speakers that are used to hear sound only in a specific area have been continuously researched on various improvements in terms of sound quality and cost compared to general speakers. In this paper, we propose a DSP based hybrid-type ultrasonic speaker that can be heard at the same time as a general speaker in order to compensate for the sound in the low-band range, considering that it is difficult to hear the low-band sound below 500 Hz due to the sensor characteristics of the ultrasonic speaker. In the case of the system that is implemented by simply connecting a general speaker and an ultrasonic speaker, there are issues of high cost and difficulties of control as two amplifiers are used to playback ultrasonic and general sound sources. In addition, sound quality deteriorates due to the difference in playback time between ultrasonic and general sound sources. In order to improve issues of cost, control and sound quality, we developed hybrid-type ultrasonic speaker with a DSP based amplifier that can simultaneously playback by synchronizing the general sound source with the regenerated ultrasonic sound source, in addition to implement the existing CODEC functions such as Dynamic Range Control (DRC) and Equalizer (EQ).

Application of Virtual Studio Technology and Digital Human Monocular Motion Capture Technology -Based on <Beast Town> as an Example-

  • YuanZi Sang;KiHong Kim;JuneSok Lee;JiChu Tang;GaoHe Zhang;ZhengRan Liu;QianRu Liu;ShiJie Sun;YuTing Wang;KaiXing Wang
    • International Journal of Internet, Broadcasting and Communication
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    • v.16 no.1
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    • pp.106-123
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    • 2024
  • This article takes the talk show "Beast Town" as an example to introduce the overall technical solution, technical difficulties and countermeasures for the combination of cartoon virtual characters and virtual studio technology, providing reference and experience for the multi-scenario application of digital humans. Compared with the live broadcast that combines reality and reality, we have further upgraded our virtual production technology and digital human-driven technology, adopted industry-leading real-time virtual production technology and monocular camera driving technology, and launched a virtual cartoon character talk show - "Beast Town" to achieve real Perfectly combined with virtuality, it further enhances program immersion and audio-visual experience, and expands infinite boundaries for virtual manufacturing. In the talk show, motion capture shooting technology is used for final picture synthesis. The virtual scene needs to present dynamic effects, and at the same time realize the driving of the digital human and the movement with the push, pull and pan of the overall picture. This puts forward very high requirements for multi-party data synchronization, real-time driving of digital people, and synthetic picture rendering. We focus on issues such as virtual and real data docking and monocular camera motion capture effects. We combine camera outward tracking, multi-scene picture perspective, multi-machine rendering and other solutions to effectively solve picture linkage and rendering quality problems in a deeply immersive space environment. , presenting users with visual effects of linkage between digital people and live guests.

A study on developing a real-time collaborative mold design platform based on Multi-XR(eXtended Reality) (다중 확장현실 기반 실시간 금형 협업설계 플랫폼 개발에 관한 연구)

  • Yong-Dae Kim;Young-Gyun Jung;Byung-Gi Pyo;Jeong-Won Lee;Sung-Hee Lee
    • Design & Manufacturing
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    • v.18 no.3
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    • pp.44-53
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    • 2024
  • A injection mold usually requires 30 to 50 revisions, and as the number of revisions increases, the burden of increased costs, schedule delays, and decreased reliability increases, reducing the competitiveness of companies. In addition, these costs become a more serious problem when the customer is far away, which is an obstacle to the export of domestic mold companies with excellent technology. The objective of this study is to develop an augmented reality platform that will facilitate the sharing of realistic 3D virtual objects in real time and enable mold designers to collaborate using a range of tools in remote locations and virtual environments. The platform collaboration solution enables simultaneous participation and synchronization of design collaboration with four types of devices (PC, mobile, VR, and MR). The efficiency and precision of the high-speed injection molding analysis module were validated through rigorous testing, demonstrating a processing speed that ranges from 500 to 3,000 times faster than that of the conventional numerical analysis method, with a relative error of less than 15% and a service performance of more than 80 fps. The user-friendly and intuitive UI/UX was configured and the usability was verified through scenario verification.

A Scheme of Concurrent Two-Way Synchronizations for Spatio-Temporal Data on a Mobile Environments (모바일 환경에서 시공간 데이터의 동시 양방향 동기화 기법)

  • Kim, Hong-Ki;Kim, Dong-Hyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2008.05a
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    • pp.171-174
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    • 2008
  • As the mobile devices and the wireless networks have high-performance capabilities, it is possible to synchronize the spatio-temporal data of a server with the spatio-temporal data of a mobile device which are collected at a field. However, since the server process the synchronization which the model device requests the whole synchronizations of mass mobile devices take long time. In this paper, we propose the scheme to Process concurrently the synchronizations of mobile devices which does not conflict with others using the scheme of a multi-queue.

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The Implementation of Mobile Facility Management System Supporting Version Management Facility (버전 관리 기능을 지원하는 모바일 시설물 관리 시스템의 구현)

  • Lee, Young-Geol;Bae, Sang-Ho
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.25 no.2
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    • pp.149-155
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    • 2007
  • Mobile facility management system is a on-site management tool to collect and update various facility data. But there is a chance to make a data inconsistency between lot of concurrent workers. And facility management system requires to keep records about work log within a certain period of time. This paper describes the design and implementation of mobile facility management system, which provide efficient data synchronization mechanism using version managent technique on large facility data in concurrent work environment. And proposed system is able to keep workers update log persistently.

A Two-Way Ranging WPAN Location System with Clock Offset Estimation (클락 오프셋 추정 방식을 이용한 TWR WPAN 측위 시스템)

  • Park, Jiwon;Lim, Jeongmin;Lee, Kyujin;Sung, Tae-Kyung
    • Journal of Institute of Control, Robotics and Systems
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    • v.19 no.2
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    • pp.125-130
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    • 2013
  • Compared to OWR (One-Way Ranging) method that requires precise network time synchronization, TWR (Two-Way Ranging) method has advantages in building an indoor WPAN (Wireless Personal Area Network) location system with lower cost. However, clock offsets of nodes in WPAN system should be eliminated or compensated to improve location accuracy of the TWR method. Because conventional clock offset elimination methods requires multiple TWR transactions to reduce clock offset, they produce network traffic burden instead. This paper presents a clock offset estimation method that can reduce clock offset error with a single TWR transaction. After relative clock offsets of sensor nodes are estimated, clock offsets of mobile tags are estimated using a single TWR communication. Simulation results show that location accuracy of the proposed method is almost similar to the conventional clock offset elimination method, while its network traffic is about a half of the conventional method.

Modeling and simulation of foxboro control system for YGN#3,4 power plant (영광 3,4호기 Foxboro 제어시스템 모델링 및 시뮬레이션)

  • 김동욱;이용관;유한성
    • 제어로봇시스템학회:학술대회논문집
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    • 1997.10a
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    • pp.179-182
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    • 1997
  • In a training simulator for power plant, operator's action in the MCR(Main Control Room) are given to plant process and computer system model as an inputs, and the same response as in real power plant is provided in real time. Inter-process communication and synchronization are especially important among various inputs. In the plant simulator, to simulate the digital control system such as FOXBORO SPEC-200 Micro control system, modification and adaptation of control card(CCC) and its continuous display station(CDS) is necessary. This paper describes the modeling and simulation of FOXBORO SPEC-200 Micro control system applied to Younggwang nuclear power plant unit #3 & 4, and its integration process to the full-scope replica type training simulator. In a simulator, display station like CDS of FOXBORO SPEC-200 Micro control system is classified as ITI(Intelligent Type Instrument), which has a micro processor inside to process information and the corresponding alphanumeric display, and the stimulation of ITI limits the important functions in a training simulator such as backtrack, replay, freeze and IC reset. Therefore, to achieve the better performance of the simulator, modification of CDS and special firmware is developed to simulate the FOXBORO SPEC-200 Micro control system. Each control function inside control card is modeled and simulated in generic approach to accept the plant data and control parameter conveniently, and debugging algorithms are applied for massive coding developed in short period.

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