• Title/Summary/Keyword: time warp

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Space-Time Warp Curve for Synthesizing Multi-character Motions

  • Sung, Mankyu;Choi, Gyu Sang
    • ETRI Journal
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    • v.39 no.4
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    • pp.493-501
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    • 2017
  • This paper introduces a new motion-synthesis technique for animating multiple characters. At a high level, we introduce a hub-sub-control-point scheme that automatically generates many different spline curves from a user scribble. Then, each spline curve becomes a trajectory along which a 3D character moves. Based on the given curves, our algorithm synthesizes motions using a cyclic motion. In this process, space-time warp curves, which are time-warp curves, are embedded in the 3D environment to control the speed of the motions. Since the space-time warp curve represents a trajectory over the time domain, it enables us to verify whether the trajectory causes any collisions between characters by simply checking whether two space-time warp curves intersect. In addition, it is possible to edit space-time warp curves at run time to change the speed of the characters. We use several experiments to demonstrate that the proposed algorithm can efficiently synthesize a group of character motions. Our method creates collision-avoiding trajectories ten times faster than those created manually.

Events Ordering in Optimistic Distributed Simulation of DEVS Models (DEVS 모델의 낙관적 분산 시뮬레이션을 위한 사건 정렬 방법)

  • 김기형
    • Journal of the Korea Society for Simulation
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    • v.5 no.1
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    • pp.81-90
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    • 1996
  • In this paper, we propose a new events ordering mechanism for the optimistic distributed simulation of DEVS models. To simulate DEVS models in a distributed environment, a synchronization protocol is required for correct simulation. Time Warp is the most well-known optimistic synchronization protocol for distributed simulation. However, employing the Time Warp protocol in distributed simulation of DEVS models incurs events ordering problem due to the semantic difference between Time Warp and DEVS, Thus, to resolve such semantic difference, we devise the time-and-priority-stamp and $\varepsilon$ -delay schemes. The proposed schemes can order simultaneous events correctly in Time Warp-based distributed simulation of DEVS models.Time Warp and DEVS, Thus, to resolve such semantic difference, we devise the time-and-priority-stamp and $\varepsilon$ -delay schemes. The proposed schemes can order simultaneous events correctly in Time Warp-based distributed simulation of DEVS models.

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Latency Hiding based Warp Scheduling Policy for High Performance GPUs

  • Kim, Gwang Bok;Kim, Jong Myon;Kim, Cheol Hong
    • Journal of the Korea Society of Computer and Information
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    • v.24 no.4
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    • pp.1-9
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    • 2019
  • LRR(Loose Round Robin) warp scheduling policy for GPU architecture results in high warp-level parallelism and balanced loads across multiple warps. However, traditional LRR policy makes multiple warps execute long latency operations at the same time. In cases that no more warps to be issued under long latency, the throughput of GPUs may be degraded significantly. In this paper, we propose a new warp scheduling policy which utilizes latency hiding, leading to more utilized memory resources in high performance GPUs. The proposed warp scheduler prioritizes memory instruction based on GTO(Greedy Then Oldest) policy in order to provide reduced memory stalls. When no warps can execute memory instruction any more, the warp scheduler selects a warp for computation instruction by round robin manner. Furthermore, our proposed technique achieves high performance by using additional information about recently committed warps. According to our experimental results, our proposed technique improves GPU performance by 12.7% and 5.6% over LRR and GTO on average, respectively.

THE INFLUENCE OF CATCH VOLUME ON TRAWLER WARP TENSION (어류가 대량으로 입강했을 때의 선미 trawl의 warp 장력)

  • Kim Cha Dol
    • Korean Journal of Fisheries and Aquatic Sciences
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    • v.2 no.2
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    • pp.173-178
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    • 1969
  • Few reports have been written regarding the measurement of stern trawler warp tension under conditions of a full catch. This report compares the tension imposed on the warps at the time the boat begins to tow the net and the tension at the time the cod end is filled with a large quantity of fish. The structure of the otter boards and trawl net used for the experiment was the same types as used by Koyama, Sakurai, and Sumikawa (1968). The warp tension was measured with a load cell tension meter. 3) This meter continuously records the tension on a pen oscillograph. The net towing speed was measured with the CM-lA type current meter, Toho Dentan Co. Ltd., Japan. The data collected in the experiment are shown in Table 1. This table indicates that shooting No. 2 and No. 11 show a large catch volume, and the types of fish caught are shown in Table 2. The tension meter recordings when the boat began to tow the net and when the cod end was filled with a large quantity are shown in Fig. 1 and Fig. 2. It is indicated that the barracouta Thyrsites atun (EUPHRASEN) causes little tension difference between the time before they enter the net and the time after they enter the net before hauling. Other types of fish influence tension similarly. According to these results, the warp tension measurements as recorded on a big stern trawler are more influenced by rough sea wave action than by the volume of fish caught.

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Design of Dynamic Time Warp Element for Speech Recognition (음성인식을 위한 Dynamic Time Warp 소자의 설계)

  • 최규훈;김종민
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.19 no.3
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    • pp.543-552
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    • 1994
  • Dynamic Time Warp(DTW) needs for iterative calculations and the design of PE cell suitable for the operations is very important. Accordingly, this paper aims at real time recognition design enables large dictionary hardware realization using DTW algorithm. The DTW PE cell separated into three large blocks. "MIN" is the one block for counting accumulated minimum distance. "ADD" block calculates these minimum distances, and "ABS" seeks for the absolute values to the total sum of local distances. Circuit design and verification about the three block have been accomplished, and performed layout '||'&'||' DRC(design rule check) using 1.2 m CMOS N-Well rule base.CMOS N-Well rule base.

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A Study on Weave Design of Supplementary Warp using Computer-Aided Weaving System (CAW(Computer-Aided Weaving) 시스템을 활용한 Supplementary Warp의 직조디자인 연구)

  • Song, Ha-Young
    • Journal of the Korea Fashion and Costume Design Association
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    • v.12 no.3
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    • pp.43-55
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    • 2010
  • The major advantages to use CAD System are that it reduce time and effort to manufacture products, and also can demonstrate the condition of the final product prior to the actual manufacturing process of the selected design using the simulation programs in CAD system. Specially in weave design, for use as Computer-Aided Weaving system, the complicated Dobby weave can figured out easily through calculating the complex weave plans of multi shafts. As to one of dobby weave structures, Supplementary warp is the warp threads which are in addition to the regular warps of the woven fabrics, and used for decorating the band or expressing some patterns. The purpose of this study is to research the weave design of Supplementary warp using Computer-Aided Weaving system, which is dobby weave design program of Weave Point. For performing this design study, it was researched the classified woven fabrics depending upon weaving processing, Computer-Aided Weaving system, and the characteristic of Supplementary warp fabrics. On the basis of the theoretical research, Supplementary warp was worked for the 24-shafts AVL computer dobby loom that applied to the various patterned images. The design work was done by Weave Point program of dobby weave, and simulated to fabrics before woven into the computer dobby loom. To see the visual images of fashion items, these simulated bobby fabrics were processed by three-dimension modeling through YoungWoo CNI CAD system. All the patterns of the Supplementary warp in this study could be applied for decorating the fashion clothing and accessories.

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Handling Charactristics of FMT Net for the Larval Fish and Plankton (소형 어류 플랑크톤 채집용 FMT Net 의 운용 특성)

  • Jeong, Sun-Beom
    • Journal of the Korean Society of Fisheries and Ocean Technology
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    • v.41 no.2
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    • pp.122-128
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    • 2005
  • The experiments were conducted to fine out the handling characteristics of the FMT(Frame Mideater Trawl) in the southern waters of Korea using a trawler "DONGBAEK" belongs to Yosu National University. The realtionship between the net depth D(m) and the warp length L(m) at the towing speeds of 2.5k't and 3.5k't werw as follows ; D(m) = 0.30L - 1.3(2.5k't), D(m) = 0.16L - 1.5(3.5k't). Therefore, the net depth was 3.0m deeper when the warp length was 10m longer at the towing speed of 2.5k't and was 1.6m deeper for 10m longer at the speed of 3.5k't, respectively. The sinking speed of FMT was 6.5m/min when the warp releasing speed was 24m/min at the towing speed of 2.5k't and was 3.8m/min for 25m/min at the towing speed of 3.5k't, respectively. The rising speed of FMT was 6.9m/min when the warp rewinding speed was 28m/min at the towing speed of 2.5k't and was 5.3m/min for 25m/min at the towing speed of 3.5k't, respectively. The mean elapsed time getting to the stable towing condition was 104sec at the towing speed of 2.5k't and was 105sec at the towing speed of 3.5k't, respectively, and there was no time difference for the towing speed variation. During the towing, the net depth was comparatively stable on the condition of no change for the warp length and the towing speed.

A Study of Design Method impacting on Pattern Expression of Jacquard Fabric -On Based Using CAD- (자카드직물의 문양표현에 영향을 미치는 의장(design)방법 연구 -CAD활용을 중심으로-)

  • Song Gyeong-Ja;Chin Young-Gil
    • Journal of the Korean Society of Costume
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    • v.55 no.4 s.94
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    • pp.95-106
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    • 2005
  • The purpose of this study was to research the design methods to express jacquard design using CAD. For this study, two design patterns were divided; in addition, each design pattern is applied to two different weaving types, single woven fabric and double well cloths. As a result, 16 samples were produced by applying 4 design methods (warp shrunk as half size design/weft shrunk as half size design - A, warp shrunk as half size design/weft original size design - B, warp original size design/weft shrunk as half size design - C, warp original size design/weft original size design - D) to the two design patterns with the two weaving types. The result of this study can be summarized as follows. 1. The most delicate design method was Method D. However, Method B which took half the time less than Method D was almost as delicate as the Method D on the surface. 2. Method B was judged as a considerably efficient method for time and cost. 3. Method D was considered as most suitable for elaborate parts and delicate lines. However, it was considered uneconomical since it took the longest time. 4. Mettled A took 2.5 times less time than Method D. Therefore, Method A was more applicable to producing high density design. 5. Method C is not considered as a useful method as it showed rough surface and took long time by applying high design zoom except intentional design.

Weaving and Bleaching of Ramie/Silk Mixture Fabrics (모시/실크 교직물의 제작과 표백)

  • 김영대;권해용;이용우;우순옥
    • Journal of Sericultural and Entomological Science
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    • v.41 no.3
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    • pp.222-227
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    • 1999
  • The weavability and bleaching of ramie/silk mixture fabrics were examined. When silk fiber was used as warp or weft in the mixture fabrics, the weaving properties became higher than that of ramile fabrics. Especially, the highest weavabiliy of mixture fabrics was obtained when used as warp silk fiber. The whiteness of ramie and tussah fiber treated with hydrogen peroxide, bleaching agent. was increased up to about 80% without significant changes of tenacity and elongation. As the increase of bleaching agent and treatment time, the whiteness of mixture fabrics was increased and the yellowness was decreased. Also, as the whiteness of mixture fabrics increased, the drape stiffness in warp direction was decreased but crease recovery was increased.

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Effect of Burn out Print Finishing on Cellulose Fiber Damage (섬유소계 직물의 탄화날염가공이 섬유손성에 미치는 영향)

  • 신정숙;송석규
    • Journal of the Korean Society of Clothing and Textiles
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    • v.25 no.1
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    • pp.124-131
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    • 2001
  • To find out the effect of burn out print finishing for better quality of fabric, examined processing which could make less damages on the fiber because the biggest problem is remained fibers damage after burn out print finishing. Fiber damage examined to the condition of finishing material NaHSO$_4$and H$_2$SO$_4$, 3~10min., 100~13$0^{\circ}C$, glycerin. The fiber damages evaluated the break strength and the surface condition by SEM. Among satin, pile fabric which remained fiber is silk, warp knitted fabric which remained fiber is polyester, the fibers damage level were warp knitted fabric$0^{\circ}C$, glycerin and for 6 minutes by NaHSO$_4$. When carbonized by 20%. 50% and 70% to express textile design, carbonizing rate was not effect on the fiber damage very much. There was almost no damages with glycerine, and almost no damages during 3~6minutes fixation time, 10$0^{\circ}C$ steaming heat fixation by NaHSO$_4$and H$_2$SO$_4$. Without glycerine, there were damage by hydrolysis on polyesters surface and the fiver was broken by fixation time.

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