• 제목/요약/키워드: the way of people

검색결과 2,703건 처리시간 0.028초

SI작업의 일환으로 판매환경 집기디자인에 관한 연구 - A 브랜드를 중심으로 - (A Study on the Store Hold Design for Fashion Sales Environment as Store Identity - With a focus of the brand "A" named -)

  • 이미란;권석준;박우장
    • 한국가구학회지
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    • 제10권1호
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    • pp.33-42
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    • 1999
  • This study aims to organize the research ways of interior design for clothing stores as a management strategy in the market changing rapidly. The public met their needs in a mass production system. However, the brand-name companies began to create the conditions of consumption for people, there appeared people with new lifestyles and new way of thoughts so that their propensity to consume resulted in consumption activities, and it become varied, individual, and highly qualified. Therefore, in view of consumers' priority, based on SI sales environment this paper aims to create a new image by re-designing the interior and furniture of shops which will help to enhance the image of brand name. Therefore, the brand-name companies will expect a large sale for the new product and it will apply to sales environments of other products and influence them. The purpose of this paper is to find a desirable way to increase sales efficiency for the companies. In order to get a concept and propriety of sales environment design, examined mutual relation to each study of interior design, marketing, and fashion design. Through referring to the documents research of these fields I could get a conception and basic structure for them. Based on the theoretical knowledge, this study was made to show to examine and generalize the existing sales environments and situations and set up a new concept for this. It will apply to interior design and store holds and present a new design alternative for improvement.

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클라우드 서비스를 이용한 모바일 폰의 동기화 기법 (Synchronization Technique of Mobile Phone using Cloud Service)

  • 박흥복;서정희
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2016년도 추계학술대회
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    • pp.927-928
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    • 2016
  • 과거의 다양한 기기에 대한 데이터의 공유 방법은 USB와 같은 물리적인 방법을 이용하여 디지털 데이터를 공유하였다. 그러나 통신 기술의 급속한 발전과 사용자의 다양한 멀티미디어 기기들의 사용으로 자신이 보유한 디지털 데이터를 여러 기기에 공유할 필요성이 요구되고 있고, 클라우드 컴퓨팅을 이용한 다양한 디지털 자원의 서비스를 제공함으로서 PC 환경에서의 자원 공유의 한계를 극복할 수 있다. 따라서 모바일 기기가 클라우드 컴퓨팅으로 인해 많은 효과를 얻을 수 있으므로, 본 논문은 사용자 환경 중심의 클라이드 서비스를 이용한 모바일 폰의 동기화 기법을 제안한다. 따라서 클라우드 서비스를 모바일 기기와 접목한 동기화 기법을 적용함으로써 지정된 디렉토리의 자동 파일 동기화를 구현하고 두 기종간의 동기화시 소모되는 대역폭을 최소한으로 낮출 수 있었다.

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전시공간의 하이퍼텍스트적 표현 경향 분석에 관한 연구 (A Study on the Trend Analysis on the Hypertext Representation of the Museum Space)

  • 김지인;윤갑근
    • 한국실내디자인학회논문집
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    • 제18권1호
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    • pp.64-71
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    • 2009
  • The modern society is rapidly changing through the development of computer network technology. By generation a collapse of boundaries between may important social institutions, computer networking has affected culture, economy and the physical environment. Because of this, people face a switchover from a simple society, to a compound society. It will also increase the diversity if society's demand, though, and experience. This change is not an exception in the exhibition space. People are more interested in civilized pastimes and also demand diverse thinking. So as a necessary consequence, the function of museum space Is offended and that there are various attempt to increase information and demand of that space. The purpose of this study is try to find a solution a countermeasure of modern society's mobile situation. Researchers analyzed structural qualities of Hyper-text; non-boundary, interaction and nonlinear and deduce nine kinds of methods to apply in space. Also, Researchers looked at the examples in museum space and derived like this expression way; dynamics, mobility, a non-materiality, continuity, complexity from analysis of expression way.

Effects of Busy Mindset and Self-Worth on Impulsive Buying: In the Category of Hedonic Products

  • LINH, Le Thu Khanh;RHEE, Hyongjae
    • 유통과학연구
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    • 제18권9호
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    • pp.55-65
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    • 2020
  • Purpose: The research aims to examine whether perception about busyness can affect the way people view themselves and then make an impact on purchase decision-making. Based on a proposed theoretical framework, the current research examines whether or not perception about busyness affects perceived self-worth and has an impact on impulsive buying. Research design, data, and methodology: The paper conducted a survey in which two scenarios are used for manipulating degree of busy mindset. For analyzing data, analysis of variance and regression analysis are applied, in conjunction with analysis of moderating effects. Results: Busy mindset has a positive effect on perceived self-worth. The effect of busy mindset on perceived self-worth is greater in the group of high perceived social mobility. In the category of hedonic products, perceived self-worth has a positive effect on impulsive buying intention. Conclusions: These results imply that a sense of self-worth can affect impulsive buying behavior on the basis that people sometimes buy things on impulse as a way of self-indulgence or self-reward for their efforts. Managerial implications of the results suggest a busy appeal to consumers would be more effective for hedonic products.

A Study on Kitschy Characteristics and its Consumer s of Webtoon

  • Lee, Eunkoung;Choi, Myoungsik;Kim, Cheeyong
    • 한국멀티미디어학회논문지
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    • 제18권8호
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    • pp.980-987
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    • 2015
  • Most of cultural area which people enjoy and consume is kitsch culture, though the culture is barely acknowledged. In this multimedia era, people create, publish and enjoy contents of 'webtoon(web+cartoon)', which is relatively faster and more convenient to enjoy comparing to published cartoon. Contrarily to its physical growth, the webtoon shows difficulty in advancing with other genres, is full of irritative factors and contents, and has tough time to become more sophisticated one. This study derived characteristics of kitsch in webtoon, suggested the way of webtoon as an art by analyzing conditions and usage motivation of webtoon. The conditions of kitsch are uniformity of mass consumption, popular vein, catharsis, vicarious satisfaction, immediate feedback-requiring image flood, and reproduction of techniques. The usage motivations of webtoon are studied as pursuit of information, entertainment, relaxation, socialization, convenience, and effectiveness. Usage motivation factors in webtoon and kitsch culture are almost identical. Contrary to its past of being underestimated and vulgarly considered, kitsch is acknowledged as an 'kitsch art'. By studying the process of becoming an art, the study has its purpose to suggest the experimental and developing way to make webtoon be acknowledged as 'webtoon art'.

야영장 화재 안전대책에 관한 연구 (A Study on the Safety Measures of Camping Ground Fire)

  • 최지훈;최돈묵
    • 대한안전경영과학회지
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    • 제18권1호
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    • pp.57-64
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    • 2016
  • The leisure life pattern of people is changing to a familial and enthusiastic way that eventually develops the camping culture. Thus, the number of campers and the size of camping market have been dramatically increased due to significant expansion of camping people. However, many camp grounds and facilities are operating without a proper registration by government rules and regulations. In addition, many of electronic and gas equipment and tools are not used in a safe way and in a safety regulatory boundary. Therefore, campers at the camping ground is situated in a fire and safety hazard. In addition, there is limitation in rules and regulations associated with camping ground safety and fire. This study analyzed the fire and hazard guidelines and rules regulations of developed countries of campground and compared them to the current situation in South Korea. Therefore, this study is to develop a safety and fire hazard guidelines and rules and regulations related to camp ground operation, gas and electronic equipment operation and management. The study will eventually reduce the future fire and safety incidents in a campground in South Korea.

도서관을 통한 장애인 독서문화 확산 및 활성화 방안 (Improving Strategy of Reading Culture for Printed Disabled People in the Library)

  • 안인자
    • 정보관리연구
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    • 제43권1호
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    • pp.187-212
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    • 2012
  • 장애인 독서문화 활동의 진흥은 정보소외계층의 정보격차해소, 독서문화 활동을 통한 국민의 삶의 질 향상이라는 도서관 핵심 사명을 수행하는 주요한 업무이다. 활성화 방안을 도출을 위해 독서문화 진흥정책과제에서 사용하는 4개 과제 영역을 틀로 사용하였으며, 국내외 도서관 장애인서비스 분석을 통하여 시사점을 도출하였다. 연구결과 현재 도서관 장애인서비스는 장애인 독서환경조성, 균등한 독서 기회 제공 서비스가 대부분이고, 장애인 독서생활화 및 독서운동 활성화과제는 매우 부족하였다. 독서 생활화를 위한 독서교육, 독서체험, 이용자중심의 프로그램 개발이 필요하며, 장애인 독서운동 확산을 위하여 도서관 홍보 전략을 활용하는 것이 필요하다.

서비스 경험과 브랜드 명성이 구전의도에 미치는 영향: 미용실서비스를 중심으로 (Effects of Service Experience and Brand Reputation on Intention by Word of Mouth : Focused on Beauty Salon Service)

  • 고성현;여준상
    • 패션비즈니스
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    • 제13권4호
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    • pp.51-59
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    • 2009
  • The purpose of this research is to investigate the influences of service experience and brand reputation on intention by word of mouth(WOM) when consumers get experiences at beauty salon. We made 2(valence of service experience: positive/negative) ${\times}$ 2(brand reputation level: high/low) subjects experimental design in order to find reason that there is a significant difference of intention by word of the mouth between positive experience condition and negative experience condition. Also we tried to find the interaction of two factors. To test our hypothesis, an experiment was performed on 68 university students in seoul area. Specifically, we used 2-way ANOVA and planned contrast method through SPSS 12.0 procedure. As a result, a two-way ANOVA demonstrated a significant main effect of service experience, which means that people more intend to make WOM when they experience a negative service than a positive service. Also the ANOVA showed a significant interaction effect between service experience and brand reputation, which represents that people more intend to make WOM for high-reputed(low-reputed) brand than low-reputed(high-reputed) brand when they encounter negative(positive) services.

자연형 사운드스케이프 요소인 분수의 인지범위에 관한 실험적 연구 (An Experimental Study on the Recognition Region of Passive Soundscape Facilities Especially in Fountains)

  • 송민정;장길수
    • 한국소음진동공학회논문집
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    • 제16권5호
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    • pp.544-550
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    • 2006
  • The interaction between people and sound and the way how people consciously perceive their environment are central approach to soundscape research. In this respect, this paper aims to clarify the relationship between water-sound level and recognition region in urban area. As a passive soundscape facility, fountain is a useful way to give place such as public square, park identity and vitality. In this study, to know the optimistic distance and sound level range from fountain, sound levels due to distance were measured and subject responses were checked by questionnaire. As a result, levels from 63 dB to 67 dB were recommended by subjects and moving forward to fountain less satisfactory than backward. Moving forward 5 m and backward 5 m(total range 10 m): there was a difference in satisfaction ratio by 2,5 out of 10. The results of this study could be used for street furniture location design and P.A. system output level.

도시이미지 향상을 위한 공사 가림막 표현특성에 관한 연구 - 서울시 공사 가림막을 중심으로 - (A Study on the Nature of the Expression of Construction Fence Screens to enhance the Images of Cities - Focus on the fence screens of Seoul -)

  • 오상민;한영호
    • 한국실내디자인학회논문집
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    • 제20권3호
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    • pp.259-266
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    • 2011
  • Today, construction fence screens which were understood simply as structures of separating people from the dangers of construction sites have evolved into landmarks to enhance the images of Cities. Now, construction fence screens should have the function as landmarks stimulating people's sensibility through providing aesthetic values as well as the function of protecting people from the dangers of fields of construction. For this reason, this study tried 1) to show the relationships among these 4 classifications. is 4 realms of Human Beings - Cultural - Ecological - Digital in the expression methods of the construction fence screens of Seoul and 2) to simplify the characteristic elements of construction fence screens by way of extracting with Ecology, Installation Art, Symbolic, Commercial Expression. This study examined whether or not the construction fence screens of Seoul were playing the role as landmarks stimulating people's sensibility with sustainable improvement to the environment of Seoul as public design structures, by investigating some of the construction fence screens of Seoul. Also through analyzing the diversity of expression methods of the construction fence screens of other local governments as well as those of Seoul, we hope that they will be the public structures for enhancing the images of Cities.