• Title/Summary/Keyword: the latest information technologies

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Visible Light Identification System for Smart Door Lock Application with Small Area Outdoor Interface

  • Song, Seok-Jeong;Nam, Hyoungsik
    • Current Optics and Photonics
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    • v.1 no.2
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    • pp.90-94
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    • 2017
  • Visible light identification (VLID) is a user identification system for a door lock application using smartphone that adopts visible light communication (VLC) technology with the objective of high security, small form factor, and cost effectiveness. The user is verified by the identification application program of a smartphone via fingerprint recognition or password entry. If the authentication succeeds, the corresponding encoded visible light signals are transmitted by a light emitting diode (LED) camera flash. Then, only a small size and low cost photodiode as an outdoor interface converts the light signal to the digital data along with a comparator, and runs the authentication process, and releases the lock. VLID can utilize powerful state-of-the-art hardware and software of smartphones. Furthermore, the door lock system is allowed to be easily upgraded with advanced technologies without its modification and replacement. It can be upgraded by just update the software of smartphone application or replacing the smartphone with the latest one. Additionally, wireless connection between a smartphone and a smart home hub is established automatically via Bluetooth for updating the password and controlling the home devices. In this paper, we demonstrate a prototype VLID door lock system that is built up with LEGO blocks, a photodiode, a comparator circuit, Bluetooth module, and FPGA board.

Implementation of Enhanced Vision for an Autonomous Map-based Robot Navigation

  • Roland, Cubahiro;Choi, Donggyu;Kim, Minyoung;Jang, Jongwook
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.10a
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    • pp.41-43
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    • 2021
  • Robot Operating System (ROS) has been a prominent and successful framework used in robotics business and academia.. However, the framework has long been focused and limited to navigation of robots and manipulation of objects in the environment. This focus leaves out other important field such as speech recognition, vision abilities, etc. Our goal is to take advantage of ROS capacity to integrate additional libraries of programming functions aimed at real-time computer vision with a depth-image camera. In this paper we will focus on the implementation of an upgraded vision with the help of a depth camera which provides a high quality data for a much enhanced and accurate understanding of the environment. The varied data from the cameras are then incorporated in ROS communication structure for any potential use. For this particular case, the system will use OpenCV libraries to manipulate the data from the camera and provide a face-detection capabilities to the robot, while navigating an indoor environment. The whole system has been implemented and tested on the latest technologies of Turtlebot3 and Raspberry Pi4.

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Evaluation of Mobile Application in User's Perspective: Case of P2P Lending Apps in FinTech Industry

  • Lee, Sangmin
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.11 no.2
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    • pp.1105-1117
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    • 2017
  • Financial technology, also known as FinTech, is one of the fast growing global businesses in since its inception in 2008. Fintech is a new economic industry, comprised of companies that adopted the latest technologies to provide more efficient financial services than the traditional financial services. Fintech companies are generally small to medium sized startups trying to disintermediate existing financial systems. FinTech companies can be differentiated in several areas, based on its business solutions and target customers. In Korea, the Peer-to-Peer (P2P) lending companies are the most prominent in the FinTech sector. P2P lending is a method of borrowing or lending money to individuals through online services without the use of an official financial institution as an intermediary. The P2P lending companies operate their services entirely online or mobile environment. Consequently, mobile P2P lending application users are dramatically increasing. Thus, it is worth evaluating the acceptance of the mobile apps of the P2P lending companies from a user's perspective. This paper discusses user acceptance of the mobile P2P lending apps, guided by the Technology Acceptance Model. We conclude that the users' acceptance of mobile P2P lending apps are significantly influenced by perceived ease of use, perceived usefulness, and user satisfaction. These in turn influenced their attitude towards using mobile P2P lending apps and intention to use.

An Effects of Experience Economy for Accepting Knowledge Based Mobile Augmented Reality : Hedonic Information System Perspective (체험경제요인이 지식기반 모바일 증강현실의 수용에 미치는 영향 : 쾌락적 정보시스템 관점)

  • Chung, Namho;Lee, Hyunae;Koo, Chulmo
    • Knowledge Management Research
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    • v.14 no.5
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    • pp.121-136
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    • 2013
  • Augmented reality, which has recently drawn great attention, has along history in technical terms. However, the latest emergence of mobile augmented reality using smartphones is allowing people to access augmented reality more easily and faster than ever. However, a review of existing studies shows that most of them have focused on the technical realization of augmented reality, whereas few studies have dealt with how users perceive augmented reality. For users, augmented reality is a means of knowledge transfer, which enables the experience of more abundant reality by providing additional informatio nsources to objects or landscapes. There fore, the element of experience must be considered for the perception of users. In addition, the current augmented reality technology certainly provides users with more fun than any other existing technologies. In this regard, this study intended to divided experiences not only into sensory experiences, but also into entertainment, educational, escapist, and esthetic experiences based on the experience economy theory suggested by Pine and Gilmore(1998). Moreover, this study intended to examine whether mobile augmented reality applications, which are highly popular as a means of the experience economy, influence the usefulness, convenience, and enjoyment perceived by users, and to identify which of these cognitive elements influence usage intentions.

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Study of medium long-range identification and tracking victims in offshore using GPS and RF technology (GPS와 RF 기술을 이용한 연안 해상에서의 중장거리 조난자 식별 및 추적에 관한 연구)

  • Song, Young-seob;Chung, Kh;Kim, Yk
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.10a
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    • pp.310-313
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    • 2016
  • Recently we have been facing a number of safety accidents under various environments. Currently, if the people encountered a risk during maritime activities in offshore, rescue efforts have been made only rely on the human perspective and experience. As a result, there are a lot of deaths and disappearances accidents caused by accidents at offshore. These accidents are mainly seen to occur because of the delay in the rescue. In order to reduce the accident according to this rescue delay, we carried out a study on the designing a wireless transmitter and receiver devices that can be used easily with latest IoT technologies including GPS, RF, LoRa wireless communication technology for a rapid rescue.

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Recent Trends in Multi-Agent Technology and Communication Optimization Research for Swarm Flight of Drones (드론 군집 비행을 위한 다중 에이전트 최신 기술 분석 및 통신 최적화 기술 연구)

  • Kim Eunsu;Jang Yeonju;Bang Jongho
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.20 no.3
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    • pp.71-84
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    • 2024
  • Artificial intelligence can be cited as a key linkage technology for expanding drones' application fields, and drones combined with artificial intelligence are expected to improve drones' operational capabilities based on algorithms that can solve complex tasks through learning. The purpose of this study is to analyze various latest research cases that apply deep reinforcement learning to drones to solve limitations for performing swarm flight and to propose a new research direction that applies them to multi-agent communication optimization technology. The process of the research is to investigate and analyze the methods for efficient operation of control and communication technologies required for swarm flight to be successful, and to apply algorithms that have the advantage of exchanging richer feedback between agents and having less learning than conventional methods when learning deep reinforcement learning algorithms. It is expected that the efficiency and performance of learning communication protocols optimized for swarm flight will be improved, which will increase the efficiency of mission performance when exploring or scouting large areas through swarm flight in the future.

A Study on an Integrative Model for Big Data System Adoption : Based on TOE, DOI and UTAUT (빅데이터 시스템 도입을 위한 통합모형의 연구 : TOE, DOI, UTAUT를 기반으로)

  • Lee, Sunwoo;Lee, Heesang
    • Journal of Information Technology Applications and Management
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    • v.21 no.4_spc
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    • pp.463-483
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    • 2014
  • Data are dramatically increased and big data technology is spotlighted innovative technology among the latest information technologies. Organizations are interested in adoption of big data system to analyze various data format and to identify new business opportunity. The purpose of this study is to build a unified model for a system adoption through analysis of impact that affects behavioral intention and usage behavior of using big data. This study in addition to Technology-Organization-Environment (TOE), that is used the introduction of organizational studies, and Diffusion of Innovation (DOI) have implemented an extended unified model including the unified theory of acceptance and use of technology (UTAUT) that is usually used in personal level adoption study. The hypothesis was set up after implementing research model, and then got 411 effective survey data to target the member of organizations. As a result, all models (UTAUT, TOE, DOI) are affect to behavioral intention and usage behavior. It is verified that the suggested unified model was appropriate.

The ICT convergence agriculture automated machines designed for smart agriculture (스마트 농업을 위한 ICT 융합형 농업 자동화 기계 설계)

  • Kim, Byung-Chul
    • Journal of Digital Convergence
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    • v.14 no.2
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    • pp.141-148
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    • 2016
  • Agricultural machines can be viewed as a very important factor to reduce the workforce and reduce production costs as well as keep up with now days trend caused Labor shortages and the workforce reduction by aging in rural. The latest agricultural machinery has developed into a major agricultural industry to apply and integrate the telecommunication, next-generation batteries, semiconductors, wireless communications, content and high-tech display industry technology with a wide range of applications. In this study, to apply the information and communication technologies on agricultural planters relied on a mechanical method, we designed a quick and sophisticated ICT convergence planters that enable to monitor.

A Study on Code Vulnerability Repair via Large Language Models (대규모 언어모델을 활용한 코드 취약점 리페어)

  • Woorim Han;Miseon Yu;Yunheung Paek
    • Annual Conference of KIPS
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    • 2024.05a
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    • pp.757-759
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    • 2024
  • Software vulnerabilities represent security weaknesses in software systems that attackers exploit for malicious purposes, resulting in potential system compromise and data breaches. Despite the increasing prevalence of these vulnerabilities, manual repair efforts by security analysts remain time-consuming. The emergence of deep learning technologies has provided promising opportunities for automating software vulnerability repairs, but existing AIbased approaches still face challenges in effectively handling complex vulnerabilities. This paper explores the potential of large language models (LLMs) in addressing these limitations, examining their performance in code vulnerability repair tasks. It introduces the latest research on utilizing LLMs to enhance the efficiency and accuracy of fixing security bugs.

The Influential Factor Analysis in the Technology Valuation of The Agri-Food Industry and the Simulation-Based Valuation Analysis (농식품 산업의 기술평가 영향요인 분석과 시뮬레이션 기반 기술평가 비교)

  • Kim, Sang-gook;Jun, Seung-pyo;Park, Hyun-woo
    • Journal of Technology Innovation
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    • v.24 no.4
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    • pp.277-307
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    • 2016
  • Since 2011, DCF(Discounted Cash Flow) method has been used initiatively for valuating R&D technology assets in the agricultural food industry and recently technology valuation based on royalties comparison among technology transfer transactions has been also carried out in parallel when evaluating the technology assets such as new seed development technologies. Since the DCF method which has been known until now has many input variables to be estimated, sophisticated estimation has been demanded at the time of technology valuation. In addition, considering more similar trading cases when applying sales transaction comparison or industry norm method based on information of technology transfer royalty, it is an important issue that should be taken into account in the same way in the Agri-Food industry. The main input variables used for technology valuation in the Agri-Food industry are life cycle of technology asset, the financial information related to the Agri-Food industry, discount rate, and technology contribution rate. The latest infrastructure building and data updating related to technology valuation has been carried out on a regular basis in the evaluation organization of the Agri-Food segment. This study verifies the key variables that give the most important impact on the results for the existing technology valuation in the Agri-Food industry and clarifies the difference between the existing valuation result and the outcome by referring the support information that is derived through the latest input information applied in DCF method. In addition, while presenting the scheme to complement fragment information which the latest input data just influence result of technology valuation, we tried to perform comparative analysis between the existing valuation results and the evaluated outcome after the latest of reference data for making a decision the input values to be estimated in DCF. To perform these analyzes, it was first selected the representative cases evaluated past in the Agri-Food industry, applied a sensitivity analysis for input variables based on these selected cases, and then executed a simulation analysis utilizing the key input variables derived from sensitivity analysis. The results of this study is to provide the information which there are the need for modernization of the data related to the input variables that are utilized during valuating technology assets in the Agri-Food sector and for building the infrastructure of the key input variables in DCF. Therefore it is expected to provide more fruitful information about the results of valuation.