• Title/Summary/Keyword: texture matching

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A Hybrid Texture Coding Method for Fast Texture Mapping

  • Cui, Li;Kim, Hyungyu;Jang, Euee S.
    • Journal of Computing Science and Engineering
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    • v.10 no.2
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    • pp.68-73
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    • 2016
  • An efficient texture compression method is proposed based on a block matching process between the current block and the previously encoded blocks. Texture mapping is widely used to improve the quality of rendering results in real-time applications. For fast texture mapping, it is important to find an optimal trade-off between compression efficiency and computational complexity. Low-complexity methods (e.g., ETC1 and DXT1) have often been adopted in real-time rendering applications because conventional compression methods (e.g., JPEG) achieve a high compression ratio at the cost of high complexity. We propose a block matching-based compression method that can achieve a higher compression ratio than ETC1 and DXT1 while maintaining computational complexity lower than that of JPEG. Through a comparison between the proposed method and existing compression methods, we confirm our expectations on the performance of the proposed method.

A Technique for Improving the Quality of Stereo DEM Using Texture Filters

  • Kim, Kwang-Eun
    • Korean Journal of Remote Sensing
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    • v.18 no.3
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    • pp.181-186
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    • 2002
  • One of the most important procedure in stereo DEM generation is the stereo matching process which finds the conjugate pixels in a pair of stereo imagery. In order to be found as conjugate pixels, the pixels should have distinct spatial feature to be distinguished from other pixels. However, in the homogeneous areas such as water covered or forest canopied areas, it is very difficult to find the conjugate pixels due to the lack of distinct spatial feature. Most of erroneous elevation values in the stereo DEM are produced in those homogeneous areas. This paper presents a simple method for improving the quality of stereo DEM utilizing the texture filters. An entropy filter was applied to one of the input stereo imagery to extract very homogeneous areas before stereo matching process. Those extracted homogeneous areas were excluded from being candidates for stereo matching process. Also a statistical texture filter was applied to the generated elevation values before the interpolation process was applied in odor to remove the remaining anomalous elevation values. Stereo pair of SPOT level 1B panchromatic imagery were used for the experiments. The results showed that by utilizing the texture filters as a pre and a post processor of stereo matching process, the quality of the stereo DEM could be dramatically improved.

Texture Comparison with an Orientation Matching Scheme

  • Nguyen, Cao Truong Hai;Kim, Do-Yeon;Park, Hyuk-Ro
    • Journal of Information Processing Systems
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    • v.8 no.3
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    • pp.389-398
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    • 2012
  • Texture is an important visual feature for image analysis. Many approaches have been proposed to model and analyze texture features. Although these approaches significantly contribute to various image-based applications, most of these methods are sensitive to the changes in the scale and orientation of the texture pattern. Because textures vary in scale and orientations frequently, this easily leads to pattern mismatching if the features are compared to each other without considering the scale and/or orientation of textures. This paper suggests an Orientation Matching Scheme (OMS) to ease the problem of mismatching rotated patterns. In OMS, a pair of texture features will be compared to each other at various orientations to identify the best matched direction for comparison. A database including rotated texture images was generated for experiments. A synthetic retrieving experiment was conducted on the generated database to examine the performance of the proposed scheme. We also applied OMS to the similarity computation in a K-means clustering algorithm. The purpose of using K-means is to examine the scheme exhaustively in unpromising conditions, where initialized seeds are randomly selected and algorithms work heuristically. Results from both types of experiments show that the proposed OMS can help improve the performance when dealing with rotated patterns.

A 3D TEXTURE SYNTHESIS APPROACH

  • Su, Ya-Lin;Chang, Chin-Chen;Shih, Zen-Chung
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2009.01a
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    • pp.28-31
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    • 2009
  • In this paper, a new approach for solid texture synthesis from input volume data is presented. In the pre-process, feature vectors and a similarity set were constructed for input volume data. The feature vectors were used to construct neighboring vectors for more accurate neighborhood matching. The similarity set which recorded 3 candidates for each voxel helped more effective neighborhood matching. In the synthesis process, the pyramid synthesis method was used to synthesize solid textures from coarse to fine level. The results of the proposed approach were satisfactory.

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Intra-picture Block-matching Method for Codebook-based Texture Compression

  • Cui, Li;Jang, Euee S.
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.10
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    • pp.5063-5073
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    • 2016
  • In this paper, an efficient texture compression method is proposed for fast rendering, which exploits the spatial correlation among blocks through intra-picture block matching. Texture mapping is widely used to enhance the visual quality of results in real-time rendering applications. For fast texture mapping, it is necessary to identify an effective trade-off between compression efficiency and computational complexity. The conventional compression methods utilized for image processing (e.g., JPEG) provide high compression efficiency while resulting in high complexity. Thus, low complexity methods, such as ETC1, are often used in real-time rendering applications. Although these methods can achieve low complexity, the compression efficiency is still lower than that of JPEG. To solve this problem, we propose a texture compression method by reducing the spatial redundancy between blocks in order to achieve the better compression performance than ETC1 while maintaining complexity that is lower than that of JPEG. Experimental results show that the proposed method achieves better compression efficiency than ETC1, and the decoding time is significantly reduced compared to JPEG while similar to ETC1.

Study of Feature Based Algorithm Performance Comparison for Image Matching between Virtual Texture Image and Real Image (가상 텍스쳐 영상과 실촬영 영상간 매칭을 위한 특징점 기반 알고리즘 성능 비교 연구)

  • Lee, Yoo Jin;Rhee, Sooahm
    • Korean Journal of Remote Sensing
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    • v.38 no.6_1
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    • pp.1057-1068
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    • 2022
  • This paper compares the combination performance of feature point-based matching algorithms as a study to confirm the matching possibility between image taken by a user and a virtual texture image with the goal of developing mobile-based real-time image positioning technology. The feature based matching algorithm includes process of extracting features, calculating descriptors, matching features from both images, and finally eliminating mismatched features. At this time, for matching algorithm combination, we combined the process of extracting features and the process of calculating descriptors in the same or different matching algorithm respectively. V-World 3D desktop was used for the virtual indoor texture image. Currently, V-World 3D desktop is reinforced with details such as vertical and horizontal protrusions and dents. In addition, levels with real image textures. Using this, we constructed dataset with virtual indoor texture data as a reference image, and real image shooting at the same location as a target image. After constructing dataset, matching success rate and matching processing time were measured, and based on this, matching algorithm combination was determined for matching real image with virtual image. In this study, based on the characteristics of each matching technique, the matching algorithm was combined and applied to the constructed dataset to confirm the applicability, and performance comparison was also performed when the rotation was additionally considered. As a result of study, it was confirmed that the combination of Scale Invariant Feature Transform (SIFT)'s feature and descriptor detection had the highest matching success rate, but matching processing time was longest. And in the case of Features from Accelerated Segment Test (FAST)'s feature detector and Oriented FAST and Rotated BRIEF (ORB)'s descriptor calculation, the matching success rate was similar to that of SIFT-SIFT combination, while matching processing time was short. Furthermore, in case of FAST-ORB, it was confirmed that the matching performance was superior even when 10° rotation was applied to the dataset. Therefore, it was confirmed that the matching algorithm of FAST-ORB combination could be suitable for matching between virtual texture image and real image.

MPEG-7 Homogeneous Texture Descriptor

  • Ro, Yong-Man;Kim, Mun-Churl;Kang, Ho-Kyung;Manjunath, B.S.;Kim, Jin-Woong
    • ETRI Journal
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    • v.23 no.2
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    • pp.41-51
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    • 2001
  • MPEG-7 standardization work has started with the aims of providing fundamental tools for describing multimedia contents. MPEG-7 defines the syntax and semantics of descriptors and description schemes so that they may be used as fundamental tools for multimedia content description. In this paper, we introduce a texture based image description and retrieval method, which is adopted as the homogeneous texture descriptor in the visual part of the MPEG-7 final committee draft. The current MPEG-7 homogeneous texture descriptor consists of the mean, the standard deviation value of an image, energy, and energy deviation values of Fourier transform of the image. These are extracted from partitioned frequency channels based on the human visual system (HVS). For reliable extraction of the texture descriptor, Radon transformation is employed. This is suitable for HVS behavior. We also introduce various matching methods; for example, intensity-invariant, rotation-invariant and/or scale-invariant matching. This technique retrieves relevant texture images when the user gives a querying texture image. In order to show the promising performance of the texture descriptor, we take the experimental results with the MPEG-7 test sets. Experimental results show that the MPEG-7 texture descriptor gives an efficient and effective retrieval rate. Furthermore, it gives fast feature extraction time for constructing the texture descriptor.

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Disparity Refinement near the Object Boundaries for Virtual-View Quality Enhancement

  • Lee, Gyu-cheol;Yoo, Jisang
    • Journal of Electrical Engineering and Technology
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    • v.10 no.5
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    • pp.2189-2196
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    • 2015
  • Stereo matching algorithm is usually used to obtain a disparity map from a pair of images. However, the disparity map obtained by using stereo matching contains lots of noise and error regions. In this paper, we propose a virtual-view synthesis algorithm using disparity refinement in order to improve the quality of the synthesized image. First, the error region is detected by examining the consistency of the disparity maps. Then, motion information is acquired by applying optical flow to texture component of the image in order to improve the performance. Then, the occlusion region is found using optical flow on the texture component of the image in order to improve the performance of the optical flow. The refined disparity map is finally used for the synthesis of the virtual view image. The experimental results show that the proposed algorithm improves the quality of the generated virtual-view.

Texture Feature Extractor Based on 2D Local Fourier Transform (2D 지역푸리에변환 기반 텍스쳐 특징 서술자에 관한 연구)

  • Saipullah, Khairul Muzzammil;Peng, Shao-Hu;Kim, Hyun-Soo;Kim, Deok-Hwan
    • Proceedings of the Korea Information Processing Society Conference
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    • 2009.04a
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    • pp.106-109
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    • 2009
  • Recently, image matching becomes important in Computer Aided Diagnosis (CAD) due to the huge amount of medical images. Specially, texture feature is useful in medical image matching. However, texture features such as co-occurrence matrices can't describe well the spatial distribution of gray levels of the neighborhood pixels. In this paper we propose a frequency domain-based texture feature extractor that describes the local spatial distribution for medical image retrieval. This method is based on 2D Local Discrete Fourier transform of local images. The features are extracted from local Fourier histograms that generated by four Fourier images. Experimental results using 40 classes Brodatz textures and 1 class of Emphysema CT images show that the average accuracy of retrieval is about 93%.

Retrieval of Regular Texture Images based on Curvature (곡률에 기반한 규칙적인 질감 영상의 추출)

  • 지유상;정동석
    • Proceedings of the IEEK Conference
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    • 2000.11d
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    • pp.211-214
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    • 2000
  • In this paper, we propose a regular-texture image retrieval approach relating In curvature. Maximum curvature and minimum curvature are computed from the query and each regular-texture image in the database. Seven features are computed from curvature characterizing statistical properties of the corresponding image. Each regular-texture image in the database is then represented as the seven CM (curvature measurement)-features. Query comparison and matching can be done using the corresponding CM-features. Experimental results on Brodatz texture show that the proposed approach is effective.

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