• Title/Summary/Keyword: technology-based education

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Optimal sensor placement for structural health monitoring based on deep reinforcement learning

  • Xianghao Meng;Haoyu Zhang;Kailiang Jia;Hui Li;Yong Huang
    • Smart Structures and Systems
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    • v.31 no.3
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    • pp.247-257
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    • 2023
  • In structural health monitoring of large-scale structures, optimal sensor placement plays an important role because of the high cost of sensors and their supporting instruments, as well as the burden of data transmission and storage. In this study, a vibration sensor placement algorithm based on deep reinforcement learning (DRL) is proposed, which can effectively solve non-convex, high-dimensional, and discrete combinatorial sensor placement optimization problems. An objective function is constructed to estimate the quality of a specific vibration sensor placement scheme according to the modal assurance criterion (MAC). Using this objective function, a DRL-based algorithm is presented to determine the optimal vibration sensor placement scheme. Subsequently, we transform the sensor optimal placement process into a Markov decision process and employ a DRL-based optimization algorithm to maximize the objective function for optimal sensor placement. To illustrate the applicability of the proposed method, two examples are presented: a 10-story braced frame and a sea-crossing bridge model. A comparison study is also performed with a genetic algorithm and particle swarm algorithm. The proposed DRL-based algorithm can effectively solve the discrete combinatorial optimization problem for vibration sensor placements and can produce superior performance compared with the other two existing methods.

Learning process mining techniques based on open education platforms (개방형 e-Learning 플랫폼 기반 학습 프로세스 마이닝 기술)

  • Kim, Hyun-ah
    • The Journal of the Convergence on Culture Technology
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    • v.5 no.2
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    • pp.375-380
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    • 2019
  • In this paper, we study learning process mining and analytic technology based on open education platform. A study on mining through personal learning history log data based on an open education platform such as MOOC which is growing in interest recently. This technology is to design and implement a learning process mining framework for discovering and analyzing meaningful learning processes and knowledge from learning history log data. Learning process mining framework technology is a technique for expressing, extracting, analyzing and visualizing the learning process to provide learners with improved learning processes and educational services.

A Study Model of Content Convergence Education for Social Problem Solving through the Analysis of Fishbone (피쉬본분석을 통한 사회문제 해결형 콘텐츠 융합 교육 연구모델 도출)

  • Lee, Jung Mann;Park, Sung Won
    • Journal of Information Technology Applications and Management
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    • v.27 no.4
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    • pp.49-62
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    • 2020
  • In this study, the research model of VR·AR contents convergence education for solving social problems was presented after benchmarking the domestic and foreign realistic educational contents industry and policy trends and Fishbone diagram analysis. The goal was to create VR·AR content convergence talent for co-prosperity in the era of the fourth industrial revolution, and the target of education was students, researchers, and business personnel who are interested in VR AR technology education and contents business such as game animation, etc. The education model is based on understanding about storytelling of the socially disadvantaged, such as children and the elderly, and is technology education for content production including the application of virtual and augmented reality SW, and is a convergence education for content planning and business model strategy development.

Integrating Digital Technology into Elementary Mathematics: Three Theoretical Perspectives

  • Yeo, Sheunghyun
    • Research in Mathematical Education
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    • v.23 no.3
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    • pp.165-179
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    • 2020
  • In this article, the author's intent is to begin a conversation centered on the question: How was the integration of digital technology into elementary mathematics classrooms framed? In the first part of the discussion, the author provides a historical perspective of the development of theoretical perspectives of the integration of digital technology in learning mathematics. Then, the author describes three theoretical perspectives of the role of digital technology in mathematics education: microworlds, instrumental genesis, and semiotic mediation. Last, based on three different theoretical perspectives, the author concludes the article by asking the reader to think differently.

A Study on the Informatization and Intelligent Strategy of Education and Training based on 4th Industrial Revolution Technology (4 산업혁명 기술 기반 교육훈련 정보화 및 지능화 전략)

  • Lee, Hee Nam
    • Journal of Information Technology Services
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    • v.20 no.1
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    • pp.67-79
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    • 2021
  • The advent of the 4th Industrial Revolution is also causing many changes in defense operations. Defense reform and the fourth industrial revolution promoted smart defense innovation, and attempts are being made to incorporate cutting-edge science and technology into various fields such as weapons systems and defense operations. Education and training is one of the areas in which information and intelligence are urgently needed in the spirit of defense operations. Due to the nature of defense education and training, which aims to fight against the enemy, there is no emphasis on psychological training in the field rather than informatization, but in developed countries with various experiences of modern warfare, investment and vitalization of education and training are vital. Through this, efforts are being made to foster soldiers with problem-solving skills in uncertain battlefields. The informatization and intelligence of defense education and training is no longer a matter that can be delayed, and the innovation of education and training using cutting-edge science and technology can be said to be an age-old task to improve the results of education and training in the fourth industrial revolution. The purpose of this is because the application of related technologies is not the goal itself as the 4th Industrial Revolution arrives, but it has been made possible through the rapid advancement of science and technology that has made it difficult to realize education and training, even though it has long been desired. Ultimately, education and training data will be integrated and artificial intelligence-based intelligent learning systems will maximize the performance of education and training, thereby improving the combat readiness.

Development of PBL based Elementary Robot Programming Curriculum (PBL 기반 초등 로봇 프로그래밍 교육과정 개발)

  • Hur, Kyeong
    • Journal of The Korean Association of Information Education
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    • v.15 no.4
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    • pp.543-550
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    • 2011
  • STEAM education is a topic-based curriculum to integrate the concepts into other subjects such as science, technology, engineering, art and mathematics in order to improve the students' interesting, understanding, integrated thinking and problem solving ability. In this paper, we designed STEAM curriculum in the form of Project-based Learning and developed the material for elementary students. We also developed the android-based application through searching for a utilization of IT simulation for enhancement the students' Project-based Learning effect.

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K-TIHM: Korean Technology Integration Hierarchy Model for Teaching and Learning in STEAM Education

  • Park, Chan Jung;Hyun, Jung Suk
    • Journal of Advanced Information Technology and Convergence
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    • v.10 no.2
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    • pp.111-123
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    • 2020
  • The core competencies for the 21st century are creativity, critical thinking, collaboration, and communication. In recent classes where ICT (information, communication, and technology) is grafted, a lot of efforts are also being made to increase such competencies. According to a research work, ICT is most often used as a communication channel between teachers and students or as an online collaboration tool among students. However, ICT has only played a role as a guideline for instruction, but not included in the curriculum until now. The research on methods how to integrate technology into teaching and learning is in full swing due to the development of technology and the advent of Covid-19. In this paper, we propose a technology integration hierarchy model, namely K-TIHM that can be combined with STEAM education. Since only learning environments have been proposed in the existing research for technology-based STEAM education, our model proposes a series of technology integration hierarchy that can be applied by school age along with STEAM. Also, we analyze the differences in among the Korea's ICT education operation guidelines, the Korea's Software education guidelines, and ours. The proposed model can help developing the primary and secondary school curriculum integrated with technology.

Exploring Digital-Based Educational Innovation Method (디지털 기반 교육혁신 방안 탐색)

  • Yoon, Ok Han
    • The Journal of the Convergence on Culture Technology
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    • v.10 no.6
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    • pp.321-328
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    • 2024
  • Due to the recent development of artificial intelligence technology, the field of education also needs fundamental changes, such as digital competency and digital media literacy education. However, it is still a situation where one teacher has no choice but to teach diverse students in one classroom. To solve these problems, the Ministry of Education announced a 'digital-based education innovation plan' focusing on the introduction of 'AI digital textbooks'. The purpose of this study is to examine the current status of the government's digital-based education innovation and suggest specific measures for digital-based education innovation. First, one of the key points of the 2022 revised curriculum is the establishment of a teaching, learning, and evaluation system suitable for the digital and AI educational environment. Second, the contents of the 2023 Ministry of Education's digital-based education innovation plan are as follows. The direction of implementation is the realization of the vision of customized education for all, gradual voluntary expansion through digital leading schools and leading teachers, and establishment of cooperative partnerships with various entities within the government and the private sector. The detailed implementation plan for digital-based education innovation is as follows. First, improving digital infrastructure. Second, digital conversion teacher education and capacity building. Third, providing a digital, personalized learning experience. Fourth, developing digital content and platforms. Fifth, ensuring digital safety and personal information protection. Sixth, overcoming digital social inequality.

Development of AI education program based on Design Thinking (디자인 씽킹 기반 인공지능 교육 프로그램 개발)

  • Lee, Jaeho;Lee, Seunghoon
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.31-36
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    • 2021
  • In the era of the 4th industrial revolution represented by AI technology, various AI education is being conducted in the education field. However, AI education in the educational field is mostly one-off project education or teacher-centered education. In order to practice student-centered, field-oriented education, an artificial intelligence education program was developed based on design thinking. The AI education program based on design thinking will improve understanding and ability to use AI through the process of solving everyday problems with AI, and will develop the ability to create new values beyond understanding AI. It is expected that various AI education will take place in the educational field through design thinking-based artificial intelligence education programs.

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