• 제목/요약/키워드: technology easy to use

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사용에 편리한 ROBOT 언어 (SAITEL)의 개발 (SAITEL : an easy robot language to use for SCARA type robots)

  • 이영우;이관형
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1990년도 한국자동제어학술회의논문집(국내학술편); KOEX, Seoul; 26-27 Oct. 1990
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    • pp.502-507
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    • 1990
  • The robot operation by teach playback is easy and was widely used for simple jobs performed by a simple robot manipulator. However, as robots and their control systems and tasks become more and more sophisticated, such a simple robot operation is no longer adequate and programming languages capable for the complicated systems and tasks are greatly needed. In this paper, a high-level robot-specific programming language, SAITEL, is presented. It is an interpreter, based on Assembly, and has form similar to BASIC. SAITEL is easy to use for people who are not skilled programmers, and provides the capability to define robot task very conveniently. SAITEL was implemented on a direct drive SCARA robot developed in the Samsung Advanced Institute of Technology, and proved to be very useful for the operation of SCARA-type robots. It can be used also for other types of robots by slight modification.

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스마트폰 기반 모바일뱅킹 채택에 영향을 미치는 요인 : 기술준비도와 전문지식을 중심으로 (Factors for the Adoption of Smartphone-based Mobile Banking : On User's Technology Readiness and Expertise)

  • 이지은;신민수
    • 한국전자거래학회지
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    • 제16권4호
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    • pp.155-172
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    • 2011
  • 본 연구는 스마트폰 기반 셀프 서비스의 대표적인 예인 모바일뱅킹의 소비자 수용 요인을 다루고 있다. 연구자는 선행연구를 통해 모바일뱅킹 이용의도에 영향을 미치는 선행변수를 이용자 특성(긍정적 부정적 기술준비도, 전문지식)에서 도출하였으며, 정보기술수용모형 (Technology Acceptance Model)과 기술준비도(Technology Readiness Index)의 혼합 모형인 기술준비도와 수용모형(Technology Readiness and Acceptance Model)을 이용하여 이용자의 전문지식과 긍정적 부정적 기술준비도가 모바일뱅킹의 이용 의도에 미치는 영향을 실증적으로 분석하였다. 그 결과, 이용자의 전문지식과 긍정적 기술준비도는 모바일뱅킹의 인지된 유용성과 이용 용이성에 유의미한 영향을 미치는 것으로 나타났지만, 이용자의 부정적 기술 준비도는 인지된 이용용이성에만 영향을 미칠 뿐, 인지된 유용성에는 영향을 미치지 않는 것으로 나타났다. 본 연구는 기술적 제약조건이 상당부분 해소된 VM 기반의 모바일뱅킹 서비스를 대상으로 하고 있으며, 신기술 도입에 관한 이용자 특성을 다룬 연구로써 의의를 가진다고 하겠다.

Digital Image Enhancement Algorithm

  • Yoo, Suk Won
    • International Journal of Advanced Culture Technology
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    • 제4권3호
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    • pp.48-55
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    • 2016
  • Conventional techniques for solving the noise problem have problems to generate different results, depending on the image size and weight values of the used masks, and they require many operations by using a complex formula. In this paper, we propose an image enhancement algorithm to solve the noise problem in a simple, yet easy-to-use way. For this purpose, we determined the difference between the noise of the two adjacent pixels for the horizontal and vertical, and for the two diagonal directions that each of the noise problem occurred, and then we got the average value of these pixel values. Then, we solve the noise problem by using the optimal average value in accordance with occurrence of the noise in the horizontal and vertical, and two adjacent pixels in a diagonal direction. As a result, we got the result that the noise solution in a simple, yet easy-to-use method to obtain a resultant image.

Analysis on Trends of No-Code Machine Learning Tools

  • Yo-Seob, Lee;Phil-Joo, Moon
    • International Journal of Advanced Culture Technology
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    • 제10권4호
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    • pp.412-419
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    • 2022
  • The amount of digital text data is growing exponentially, and many machine learning solutions are being used to monitor and manage this data. Artificial intelligence and machine learning are used in many areas of our daily lives, but the underlying processes and concepts are not easy for most people to understand. At a time when many experts are needed to run a machine learning solution, no-code machine learning tools are a good solution. No-code machine learning tools is a platform that enables machine learning functions to be performed without engineers or developers. The latest No-Code machine learning tools run in your browser, so you don't need to install any additional software, and the simple GUI interface makes them easy to use. Using these platforms can save you a lot of money and time because there is less skill and less code to write. No-Code machine learning tools make it easy to understand artificial intelligence and machine learning. In this paper, we examine No-Code machine learning tools and compare their features.

PSPICE를 이용한 발광다이오드 모델링 및 분석 (Modeling and Analysis of LED using PSPICE)

  • 조문택;송호빈;김영춘;백동현;황락훈;백종무;조건식
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 2009년도 제40회 하계학술대회
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    • pp.959_960
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    • 2009
  • Worldwide problem, due to the depletion of energy to power more efficient use of the same capacity to improvise for the use of LED brightness is growing. Recent advances in LED technology have lead to LEDs' widespread use in outdoor-signal applications, such as in traffic and railroad signals. Likewise, for large system design and production of issues leading to the simulation should be performed with less effort than to create a system that is reliable. In this paper a wide field of use to more accurately simulate a LED, and easy to use PSPICE can be used as general-purpose use of the LED device modeling. According to a particular LED, the device easy to use basic input variables to the values of library. In order to determine the behavior of the library to provide basic diode device, compared with PSPICE simulations confirm the accuracy of the simulation was performed.

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Development of easy-to-use interface for nuclear transmutation computing, VCINDER code

  • Kum, Oyeon
    • Nuclear Engineering and Technology
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    • 제50권1호
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    • pp.25-34
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    • 2018
  • The CINDER code has about 60 years of development history, and is thus one of the world's best transmutation computing codes to date. Unfortunately, it is complex and cumbersome to use. Preparing auxiliary input files for activation computation from MCNPX output and executing them using Perl script (activation script) is the first difficulty, and separation of gamma source computing script (gamma script), which analyzes the spectra files produced by CINDER code and creates source definition format for MCNPX code, is the second difficulty. In addition, for highly nonlinear problems, multiple human interventions may increase the possibility of errors. Postprocessing such as making plots with large text outputs is also time consuming. One way to improve these limitations is to make a graphical user interface wrapper that includes all codes, such as MCNPX and CINDER, and all scripts with a visual C#.NET tool. The graphical user interface merges all the codes and provides easy postprocessing of graphics data and Microsoft office tools, such as Excel sheets, which make the CINDER code easy to use. This study describes the VCINDER code (with visual C#.NET) and gives a typical application example.

라이프스타일 유형에 따른 모바일 간편결제 서비스의 이용행태 연구 (A Study on Behavior in Using Fin-Tech Based on Life Style Types)

  • 진정숙;김현모;박주석
    • 한국IT서비스학회지
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    • 제16권1호
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    • pp.119-138
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    • 2017
  • Mobile easy payment is a term for using mobile devices to facilitate financial transactions. Mobile easy payment is a quickly emerging practice, supported by the dramatic increase of mobile phone or device users around the world. The purpose of this study is to classify user's group of the mobile easy payment service by their lifestyle based on I-VALS type and to investigate differences in usage behavior among the user groups. For empirical study, a questionnaire survey was carried out with users of mobile easy payment services using the Internet from June 7 to 10 in 2016. We conducted factor analysis for I-VALS, usage factors, satisfaction factors. We also performed cluster analysis for group classification, and analysis of variance, cross analysis to compare the different usage behavior among the user groups. In analysis results, first three cluster appeared including "ICT task-oriented group", ICT positive and socialities oriented group", "ICT leader-oriented group". Second, it was found significant differences among the clusters about factor of "easy of use", "securities", "universality", "satisfaction". Third, we showed that there were significant differences in time first used the service. Based on these findings, we provide practical implications. Results of our study can be expected to provide the basis of differentiated marketing strategy of mobile easy payment services.

개인 사용자의 On-demand Software 수용에 영향을 미치는 요인에 관한 연구 (A Study on the Factors Affecting Personal User's Acceptance of On-demand Software)

  • 전병호;이주형;강병구
    • 한국IT서비스학회지
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    • 제7권2호
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    • pp.41-57
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    • 2008
  • The development of service-based software and web-based application aims for providing user-demand service. On-demand software is emerging for same reason. Software delivery models like on-demand software is expected to change the software industry as an important technical revolution with the firm's strategy. Few research, however, has been done on the on-demand software. While much research on ASP and SaaS focused on firm' use, this study intends to examine the intention of using on-demand software targeting personal user. The intention to use of on-demand software was empirically examined in terms of quality, user characteristics, usefulness, easy of use, and security. Results shows that usefulness and easy of use are most significantly related to the intention of using on-demand software. Other factors are also found to affect the intention to use of on-demand software. This study contributes to improve the understanding and interest in on-demand software and it is expected to spread widely for individual user.

정보기술 비사용의 결정요인과 동태적 성격의 규명: 근거이론방법론에 의한 질적 연구 (Identifying the Determinants and the Dynamic Characteristics of ICT Non-Use: A Qualitative Study by Grounded Theory Methodolgy)

  • 이웅규
    • 한국정보시스템학회지:정보시스템연구
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    • 제27권1호
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    • pp.1-20
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    • 2018
  • Purpose The purpose of this study is to identify the determinants of non-use and the dynamic nature of non-use by the qualitative research methodology, grounded theory methodology, as part of identifying the nature of non-use. Design/methodology/approach We applied the grounded theory methodology to a total of 23 college students, including non-users who are not currently using them, users with low intention to use them, and users with high intention to use. We extracted the codes related to the use and proposed the non-use dynamics conversion process based on the coding results. Findings First, the use of information technology can also promote the frequency of use, but can also lead to the use of negative attitudes which would fall in the state of non-use. Second, the user may have both positive and negative attitudes toward the current information technology. Third, if usage is dominated by habits, it is not so easy to change persistent use into an unused state. Fourth, factors that determine the use of specific information technology can be a factor in determining nonuse. This study has contributed to understand the essence of non - use as well as the nature of use, overcoming limitations of quantitative research approach and confirming possibility of grounded theory method in information system research.

기술기반 셀프서비스 사용자 수용 요인에 관한 연구 (Determinants of Users Acceptance of Technology-Based Self-Service)

  • 민병권;박정용
    • 기술혁신학회지
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    • 제13권1호
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    • pp.204-230
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    • 2010
  • 오늘날 기술기반 셀프서비스의 빠른 성장은 서비스 전달방식에 대한 새로운 지평을 열어가고 있다. 따라서 본 연구는 기술기반 셀프서비스에 대한 사용자의 수용을 결정하는 요인들이 무엇인지를 확인함으로써 이론 및 실무적 차원의 시사점을 제공하고자 한다. TBSS 수용여부와 관련하여 기술수용모델(TAM) 및 기술기반 셀프서비스 품질평가 모델을 토대로 지각된 유용성, 지각된 사용의 용이성, 즐거움 및 개인특성 변수로 제시된 자기감시성은 기술기반 셀프서비스의 사용에 대한 태도에 긍정적인 영향을 미치는 것으로 나타났으며, 이러한 기술기반 셀프서비스 사용에 대한 태도 역시 사용의도에 긍정적인 영향을 미치는 것으로 나타났다.

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