The purpose of Environmental subject in the Korean school is pretty much similar to that of international organization. Because it doesn't apply the characteristics of School Education to environmental education, this school environmental education purpose needs to be discussed. The purpose of this study is to establish the reasonable purpose of school environmental education by analyzing the educational views. This study have been done through review of research literature, which usually includes references and papers on environmental education, school environmental education, educational point of view, educational purpose. It analyzed three kinds of views on education: technological view on education, initiation view on education, socialization view on education. The results are as follows: The purpose of school environmental education from technological view on education is environmental education activity itself that educates students to put the environmental preservation value into action. Initiation view on education aims at school environmental education as activities that instruct students on intellectual ability in order to develop a comprehensive view of intelligence. The purpose of environmental education in school on the basis of socialization view on education focuses on activities that authoritative teachers transmit the social value of environmental preservation to students in school.
This study was conducted to explore the nurse's perception of technological development and professional self-concept. The research subjects were 560 clinical nurses in Korea, who worked the general hospitals in Seoul, Kyeonggi, and the Kangwon province. Data sampling was done for the month, of December. 1997. The research tool consisted of 82 items questionnaires which were demographic data, TIQ, PSCNI. The research findings were as follows: 1. Nurses perceived the technological development as slightly positive (Mean =48.8). Also, nurses saw that the fastest developing technological nursing unit was the cardiac care unit, while the lowest technological developing nursing unit was the psychiatric unit. 2. The view of technological development was found to be significantly different according to religion (P=.0109), marital status (P=.0431), and the practical setting (P=.0048). Professional self concept was significantly different according to age (P=.0001), religion (P=.0001), education (P=.0007), marital status (P=.0000), career (P=.0001), and position (P=.0000). 3. The relationship between a nurse's perception of technological development and professional self-concept was highly correlated(r=.26, P=.0001). In the results of the multiple regression, the factors influencing professional self-concept were career, the nurse's perception of technological development, the level of technological development in nursing unit, and education. All these parameters showed the explaining power of 15.4% of the professional self-concept. In conclusion, nurses recognized the technological development was related to the professional self-concept. This study shed light on the meaning of technological development and vision of the nursing profession. Inservice education program should be developed to help the adaptability to technological development and conduct the qualitative research to explore the world of technological development which the nurses are experiencing in nursing.
Kim, Kyung-Sun;Shin, Suk-Jin;Lim, Hee-Jun;Noh, Tae-Hee
Journal of The Korean Association For Science Education
/
v.28
no.8
/
pp.890-900
/
2008
The purpose of this study was to investigate students' awareness on the scientific and/or technological workplaces and relevant professions in terms of accuracy, diversity and complexity. Participants were 185 7th-, 192 9th-, and 198 10th-graders in Seoul, Daegu, and Gwangju. The results revealed that students' ideas about scientific and/or technological workplaces were general in nature and were stereotyped as certain workplaces such as a laboratory, factory and garage. Their ideas did not differ significantly by grade in view of complexity. Many students also answered that the main factors affecting their ideas about scientific and/or technological workplaces were mass media and/or school education. The students' examples of scientific and/or technological professions were stereotyped as some professions, and the number of examples were very small. Students perceive the scientific professions accurately, but they have a vague perception of the technological professions. Educational implications of these findings are discussed.
International journal of advanced smart convergence
/
v.8
no.3
/
pp.145-150
/
2019
Due to the development of science and technology and the emergence of new industries, the environmental change of the digital contents industry is rapidly progressing. The scope of technological development in the digital contents industry is affecting not only the entertainment industry but also various industries. Recently, with the development of digital convergence using realistic content, games, video, and VR have provided new opportunities for the growth of the content industry. The researcher determined that a new education system would need to be changed as the digital contents industry developed. For this purpose, an AHP questionnaire was conducted for experts with a high basic understanding of the education platform based on previous studies. We proposed a platform model for human resource development as an education system that meets the demand of digital contents industry. The education system for nurturing talents needed by future society should include elements that can interest the learning of users. The platform should not be approached from a system point of view, but should be developed from the content and user's point of view, considering the platform's original purpose.
The purpose of this study is to illuminate depersonalization in the flow of technological revolution and to present a Christian SARAMDAUM education that aims for a new human image. It represents the Christian SARAMDAUM education that adapts to, mediates, and offers alternatives to the technological and human evolutionary flow of the machine age. The purpose of education for this purpose is to aim for 'Homo Creators', creative human beings presented as a new human image in the age of technological revolution. The educational goal is to nurture creative human beings through creative interpretation, creative integration between disciplines, and personal dialogue in the post-mechanical/ post-conventional paradigm. The content of the education is a conversation with the SARAMDAUM that consiliences the characteristics of post-machine and post-convention. The educational method utilizes Edu-Tech and AIED(Artificial Intelligence in Education) to realize systemic thinking and SARAMDAUM dialogue of technology. In addition, the composition of teachers and learners, educational environment and educational evaluation is presented. The significance of this study is that from the point of view of Christian education, the identity of human beings in the era of the technological revolution has been identified, and research on the creative image of the human being is newly attempted, and the direction of Christian SARAMDAUM education aimed at this is presented. This can be said to be a Christian education that emphasizes the essential characteristics of human beings while accommodating the era of technological revolution.
Journal of Information Technology Applications and Management
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v.30
no.1
/
pp.115-126
/
2023
In various fields such as art, design, music, film, sports, games, and fashion, NFTs (Non-Fungible Tokens) are creating new economic value through trading platforms dedicated to NFT art and content. In this article, I analyze the current state of blockchain technology and NFT art content in the context of an expanding market for blockchain-based NFT art content in the metaverse. I also propose several tasks based on the economic and industrial logic of technological innovation. The first task proposed is to integrate cultural arts on blockchain, metaverse, and NFT platforms through digital innovation, instead of separating or distinguishing between creative production and consumption. Before the COVID-19 pandemic, there was a clear separation between creators and consumers. However, with the rise of Web 3.0 platforms, any user can now create and own their own content. Therefore, it is important to promote a collaborative and integrated approach to cultural arts production and consumption in the blockchain and metaverse ecosystem. The second task proposed is to align the legal framework with blockchain-based technological innovation. The enactment and revision of relevant laws should focus on promoting the development of the NFT trading platform ecosystem, rather than merely regulating it for user protection. As blockchain-based technology continues to evolve, it is important that legal systems adapt to support and promote innovation in the space. This shift in focus can help create a more conducive environment for the growth of blockchain-based NFT platforms. The third task proposed is to integrate education on digital arts, including metaverse and NFT art contents, into the current curriculum. This education should focus on convergence and consilience, rather than merely mixing together humanities, technology, and arts. By integrating digital arts education into the curriculum, students can gain a more comprehensive understanding of the potential of blockchain-based technologies and NFT art. This article examines the digital technological innovation such as blockchain, metaverse, and NFT from an economic and industrial point of view. As a limitation of this research, the critical mind such as philosophical thinking or social criticism on technological innovation is left as a future task.
The core issue of ethical problem solving in engineering is to understand what exactly happened and to define its nature. Problems often arise mostly in morally complex situations. Traditional philosophical theories usually focus on extreme conflicts of interest and suggest moral theory-centered problem solving methods. However, these methods are not only difficult to specifically apply to real situations, but also are likely to fail to deal with actual moral issues in engineering fields. This study aims to develop more desirable ethical problem solving methods, based on STS (Science and Technology Studies) and engineering ethics combined. First, we have examined the engineering ethics with implications of an STS perspective, then have analyzed traditional ethical problem solving methods in a critical point of view. This study will suggest a new ethical problem solving method named Matrix Guide, based upon those analyses. Specifically, this study classifies four stages of problem definition, analysis, solving, and feedback. Here, we focus on how to combine technological and non-technological factors in each stage, when we are facing morally complex situations in engineering sectors.
Kim, Mi-Mi;Kim, Dae-Yeong;Im, Jung-Yeon;Yun, Hwa-Yeong
Proceedings of the Technology Innovation Conference
/
2005.02a
/
pp.109-123
/
2005
There has been great effect on development and usage of resources as well as technological development including everyday life pattern to maintain environmental sustainability, Also, It is tend to become negative for people's concern of nature ecosystem toward new technological developments because it is neither environmentally, nor naturally friendly. Therefore, our study is to implement expert education and research system which includes the trends and requests of our society with objectives as follows; First, Training industrial technology and policy maker who can understand and practice ecological ethics. Second, Educating people with expertise which can evaluate and complement the environmental friendliness about new industrial technologies. Third, Educating people who can develop technology which is environmentally friendly. Our new program requires various knowledges and balanced point of view. To this end, students are required to understand field of art and sciences including emerging eco-buddhism subject as well as field of state-of-the art environmental technologies such as recycling technology and clean production technology.
Proceedings of the Korea Society for Industrial Systems Conference
/
2002.06a
/
pp.21-31
/
2002
The quality of education cannot be defined easily. Similarly, the quality problem of remote-education is defined, and suggests various success factors, from each different angle, according to definer's view and interest. As the Internet is being expanded gradually, the remote-education systems are being focused on as an important strategic factor. Also, many studies are being conducted concerning the remote-education system in this county. However, most studies focus on the technological side, and the actual condition is that the quality and the quantity of the studies on success factors for successful remote-education system are insufficient yet. This study tried to examine major success factors in order to realize more efficient web-based remote education system, and to maximize users'acquirement obtained from the remote education system.
We confront incessant choices in life. A person or a group stands at a crossroad continuously and make decisions under limited conditions in each time in order to achieve a goal. These series of processions are referred to as decision making and dominates our actions. Based on this view, the decision making is crucial and it secures its own position in school education as well as in real life. The purpose of this study is to develop decision making skills instructional model that can be applied to improve decision making skills in technological subjects. The components of decision making skills in technological education was problem recognition, problem identification, alternative production, alternative assessment, optimum selection, optimum evaluate. An instructional models for improvement of decision making skills in technology education and examination was designed according to the components of decision making skills in technological education. Depending on the components of decision making skills developed a teaching material to experience each step. And in the teaching material was to verify the improved decision-making skill. Accordingly, a decision making instruction model in technology is expected to contribute to enhance students' decision making skills.
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