• Title/Summary/Keyword: teaching tools

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Teaching-Learning Model of Convergence Project Based on Team Teaching in Engineering Education (공학교육에서의 팀티칭기반 융합프로젝트중심 교수학습모형의 개발)

  • Park, Kyungsun
    • Journal of Engineering Education Research
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    • v.17 no.2
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    • pp.11-24
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    • 2014
  • The purpose of this study is to develop a teaching-learning model of convergence project based on team teaching. Based on development research methodology which explored a university case, the teaching-learning model was developed including three phases such as preparation, planning, and implementation & evaluation. The preparation phase has three steps as follows: to organize team teaching faculty; to develop convergence projects cooperated by industry and university; and to design instructions based on supporting convergence projects. The last step of preparation phase consists of five design activities of: (1) instructions and teaching contents; (2) communication channel among faculty members; (3) feedback system on students' performance; (4) tools to support learners' activity; and (5) evaluation system. The planning phase has two steps to analyze learners and to introduce and modify instruction and themes of convergence projects. The implementation & evaluation phase includes five steps as bellow: (1) to organize project teams and match teams with faculty members; (2) to do team building and assign duties to students of a team; (3) to provide instruction and consulting to teams; (4) to help teams to conduct projects through creative problem solving; and (5) to design mid-term/final presentation and evaluation. Lastly, the research implications and limitations were discussed for future studies.

Differences of Teachers and Students' Perceptions on Teaching Skills (교사의 수업전문성에 관한 교사와 학생의 인식 차이)

  • Lee, Okhwa
    • Korean Educational Research Journal
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    • v.43 no.1
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    • pp.125-152
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    • 2022
  • The purpose of this study is to examine the differences of perceptions of teachers and students regarding teaching skills. For the analysis, data was collected by ICALT(International Comparative Analysis of Learning and Teaching) class observation tool and students survey called My Teacher Questionnaire. a student survey. The data of teachers and students can be compared because as the two tools have seven common domains(Safe and stimulating learning climate, Efficient organization, Clear and structured instructions, Intensive and activating teaching, Adjusting instructions and learner processing to inter-learner differences, Teaching learning strategies, Learner engagement). In 2016, in Daejeon, Chungbuk and Chungnam. trained teachers collected data from 106 classes, and 2,866 students responded the survey. The reliability and validity of the two tools, class observation and MTQ(My Teacher Questionnaire) are proven to be satisfactory for use in Korean schools. Students perception on teaching was high, particularly when students are in lower grades and learning major subjects like English, Korean, and math. The domain of higher teaching skills, male students show higher perceptions while female students reported higher perceptions on lower-level teaching skill domains. To compare the perceptions of teachers and students, the predictive reliability of students engagement against teaching skill domains was used. Teachers showed higher predictive reliability on lower teaching skill domains while students showed higher predictive reliability on higher teaching skill domains. It is recommended for further study to develop a professional development model using a teacher class observation tool and the My Teacher Questionnaire for pre-service teachers and school teachers.

A Study on the Modernization of the Teaching Platform: - With Special Reference to the Designing of the Teacher's Multimedial Desk Equipped with a PC - (교단 선진화에 관한 연구 - PC 내장형 멀티미디어 교탁 디자을 중심으로 -)

  • 윤여항
    • Journal of the Korea Furniture Society
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    • v.10 no.1
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    • pp.103-111
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    • 1999
  • In the age of knowledge and information when every aspect of economy, education and culture in society is changing rapidly, the teacher is not just a provider of knowledge in classroom. Ultra-modern educational tools and materials have come into being with the latest developments in science and technology and we see classroom teaching in general tending towards more 'open' classroom and study. What the students need most for the coming century is the cultivation of higher faculties such as creative thinking, the power to solve problems, and the spirit of inquiry. The present-day teacher is required to make use of various teaching medial in order to provide the students with better educational environment for developing these faculties, not the teaching method of the past with the teacher at the center. One way to enhance classroom environment is in reintroducing the modernized teacher's desk to the center of teaching apparatus. This paper is about the better way of designing the teacher's multimedia desk equipped with a PC that will make it possible for the teacher to utilize the internet-based educational resources.

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Teaching-Learning Method for Plane Transformation Geometry with Mathematica (평면변환기하에 있어서 Mathematica를 이용한 교수-학습방법)

  • 김향숙
    • The Mathematical Education
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    • v.40 no.1
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    • pp.93-102
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    • 2001
  • The world we live in is called the age of information. Thus communication and computers are doing the central role in it. When one studies the mathematical problem, the use of tools such as computers, calculators and technology is available for all students, and then students are actively engaged in reasoning, communicating, problem solving, and making connections with mathematics, between mathematics and other disciplines. The use of technology extends to include computer algebra systems, spreadsheets, dynamic geometry software and the Internet and help active learning of students by analyzing data and realizing mathematical models visually. In this paper, we explain concepts of transformation, linear transformation, congruence transformation and homothety, and introduce interesting, meaningful and visual models for teaching of a plane transformation geomeoy which are obtained by using Mathematica. Moreover, this study will show how to visualize linear transformation for student's better understanding in teaching a plane transformation geometry in classroom. New development of these kinds of teaching-learning methods can simulate student's curiosity about mathematics and their interest. Therefore these models will give teachers the active teaching and also give students the successful loaming for obtaining the concept of linear transformation.

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Citation Practices in Academic Corpora: Implications for EAP Writing

  • Min, Su-Jung
    • English Language & Literature Teaching
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    • v.10 no.3
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    • pp.113-126
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    • 2004
  • Explicit reference to the work of other authors is an essential feature of most academic research writings. Corpus analysis of academic text can reveal much about what writers actually do and why they do so. Application of corpus tools in language education has been well documented by many scholars (Pedersen, 1995, Swales, 1990, Thompson, 2000). They demonstrate how computer technology can assist in the effective analysis of corpus based data. For teaching purposes, tills recent research provides insights in the areas of English for Academe Purposes (EAP). The need for such support is evident when students have to use appropriate citations in their writings. Using Swales' (1990) division of citation forms into integral and non-integral and Thompson and Tnbble's (2001) classification scheme, this paper codifies academic texts in a corpus. The texts are academic research articles from different disciplines. The results lead into a comparison of the citation practices m different disciplines. Finally, it is argued that the information obtained in this study is useful for EAP writing courses in EFL countries.

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Visual Thinking Tools in Enhancing ESL Students' Writing Ability

  • Rafik-Galea, Shameem
    • English Language & Literature Teaching
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    • v.11 no.2
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    • pp.67-89
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    • 2005
  • Writing is a difficult skill for many people, both for children and adult alike and generally most people find it difficult to write down their thoughts effectively. Numerous studies have revealed that teachers find it frustrating to teach writing and many failed to help ESL students develop their writing ability. The theoretical emphasis on process oriented writing instruction has, in general brought about positive changes in the way writing is taught and has become widely accepted in the teaching of English as a second or foreign language (ESL/EFL). Although the interpretation and implementation of the process approach varies considerably from instructor to instructor, nevertheless, the emphasis on process writing has brought about significant and beneficial changes in teachers' orientations to writing. Despite the theoretical recognition of writing as a recursive process, many ESL/EFL classrooms continue to teach writing as a linear sequence of planning, pre-writing, writing, revising and editing and has not enhanced ESL/EFL students writing ability to the desired level. There appears to be a missing link in helping students to crystallize their thoughts before writing. Studies have shown that incorporating visual thinking tools into the process approach of ESL writing can enhance students' ability to write. This paper reports the findings of an exploratory study on the effects of using visual thinking tools in enhancing ESL students writing.

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Augmented Reality-based Programming Tool Analysis for Elementary (초등학생을 위한 증강현실 기반 프로그래밍 도구 분석)

  • Kim, JeongA;Shim, Jaekwoun
    • 한국정보교육학회:학술대회논문집
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    • 2021.08a
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    • pp.93-99
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    • 2021
  • The purpose of this study is to analyze recently developed tools and relevant literature in order to discuss development scheme of augmented reality-based programming tools targeting elementary school students. Literature review draws conclusion that touch mode in the mobile augmented reality is effective, especially in the environment where manipulates commands and it is required to design contents taking class environment and teaching-learning strategy into account. Such research findings indicate that augmented reality-based programming tools targeting elementary school students should be designed to increase their interest in programming in a way that when physical teaching materials or specific space are recognized, the programmed problems will be augmented to allow students to combine the commands in the augmented environment.

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A Study on Cultivating Creativity through Various and Divergent Thinking Activities - Focused on Mathematics Education in Elementary School - (다양한 확산적 사고활동을 통한 창조성 육성에 관한 연구 - 초등학교 수학교육을 중심으로 -)

  • Lim Mun-Kyu
    • Journal of Elementary Mathematics Education in Korea
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    • v.10 no.1
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    • pp.1-19
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    • 2006
  • It is generally accepted that fostering creative thinking is a core in mathematics education and accumulating research products on that topic is really needed. In this study, I hoped to investigate and verify that in mathematics education it was possible to cultivate creative thinking through various and divergent activities, For this purpose, I delat with some illustrations, in which students learned mathematics through the operational activities using teaching tools, problem solving and problem posing activities, and finally they seemed to foster creative mathematical thinking. In conclusion of this paper, I have suggested that in math education those activities should be used to cultivate students' creative thinking in kindergarten or early elementary school. Also I asserted that it is urgently need to store up research products about various materials and methods for those mathematics teaching and learning.

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A Study on Information Science Curriculum of Productivity Tools to Increase Ability for Problem Solving in Elementary and Middle School (문제해결력 향상을 위한 초.중학교 정보교과의 생산성 도구에 대한 교육과정 구성 연구)

  • Ahn, Seonghun
    • Journal of The Korean Association of Information Education
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    • v.18 no.2
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    • pp.235-242
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    • 2014
  • Many famous institutes or associations select ICT ability by major ability to need in 21C's information-oriented society. Korea Association of Information Education have studied a new curriculum and suggest a new plan that content of information education classify by 'computer system', 'SW production' and 'fusion activity'. Therefore we study on productivity tools of elementary and middle school. In this paper we firstly suggest object to achieve on productivity tools of elementary and middle school. Next we suggest teaching learning method and evaluation method on productivity tools. we expect that the object to achieve on productivity tools we suggest will contribute to develop the curriculum of ICT subject.

The Importance of Multimedia for Professional Training of Future Specialists

  • Plakhotnik, Oleh;Strazhnikova, Inna;Yehorova, Inha;Semchuk, Svitlana;Tymchenko, Alla;Logvinova, Yaroslava;Kuchai, Oleksandr
    • International Journal of Computer Science & Network Security
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    • v.22 no.9
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    • pp.43-50
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    • 2022
  • For high-quality education of the modern generation of students, forms of organizing the educational process and the latest methods of obtaining knowledge that differ from traditional ones are necessary. The importance of multimedia teaching tools is shown, which are promising and highly effective tools that allow the teacher not only to present an array of information in a larger volume than traditional sources of information, but also to include text, graphs, diagrams, sound, animation, video, etc. in a visually integrated form. Approaches to the classification of multimedia learning tools are revealed. Special features, advantages of multimedia, expediency of use and their disadvantages are highlighted. A comprehensive analysis of the capabilities of multimedia teaching tools gave grounds for identifying the didactic functions that they perform. Several areas of multimedia application are described. Multimedia technologies make it possible to implement several basic methods of pedagogical activity, which are traditionally divided into active and passive principles of student interaction with the computer, which are revealed in the article. Important conditions for the implementation of multimedia technologies in the educational process are indicated. The feasibility of using multimedia in education is illustrated by examples. Of particular importance in education are game forms of learning, in the implementation of which educational elements based on media material play an important role. The influence of the game on the development of attention by means of works of media culture, which are very diverse in form and character, is shown. The importance of the role of multimedia in student education is indicated. In the educational process of multimedia students, a number of educational functions are implemented, which are presented in the article. Recommendations for using multimedia are given.