Journal of The Korean Association For Science Education
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v.37
no.6
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pp.1051-1061
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2017
An image is a comprehensive result that you have experienced about an object and means the image that you have on the surface of your consciousness. The image of the subject has an important influence on learning the subject. The image analysis of the subjects that the learners have will be good data to decide the direction of teaching and learning. The purpose of this study is to develop and apply measurement tools for physics image and discuss its educational implications. The research method is to develop the measurement tools for the physics image by semantic analysis method and apply it to the secondary pre-service physics teacher. The subjects of the study were 39 first graders, 31 second graders, 37 third graders, and 38 fourth graders at the University of Education, a total of 145 students, 82 of whom were male and 63 were female. The study results show that the image measurement tools for physics consisted of 25 items from five elements: 'interest,' 'feeling,' 'scope,' 'evaluation,' and 'viewpoint.' There were statistically significant differences between the male and female students in applying the measurement tools developed for the physics image of secondary pre-service physics teachers. Male students showed significantly higher statistical significance than female students in the 'interest' and 'feeling' elements of measurement tools for the physics image. In the 'scope' element of measurement tools for the physics image the second grade was statistically higher than the fourth grade. Finally, we discussed educational implications for image analysis of physics and the usefulness of using measurement tools in physics image.
Journal of Korean Home Economics Education Association
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v.4
no.1
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pp.87-95
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1992
The purpose of this study is to suggest how we can get over the difficulties of practical drill under experimentation concerning the units of making clothes in the curriculum of home economics. The import of this study was based on the results of the preceding studies the field of the making Korean clothes, from the standpoint of the teaching tools and teaching materials by the use of VTR, is one of the most insufficient. On the one hand, the teaching procedure here a VTR, running 34 minutes or so, was made up with the process of making Korean men’s slacks, and was led by the researcher’s own. The contents of the lesson are as follows: the shape of Korean clothes, the name of each part, the process of drawing, cutting and sewing, and the items of evaluation and arrangement. On the other hand, the two comparative groups were made to compare one with the other: One group was taught by help of VTR media, and the other by the model performance and explanation of the instructor’s own. All of the statistical data were analyzed in terms of SPSS/PC, and t-verification was made, to make difference between the two, after standard deviation was calculated according to the classified domains. The consequences of the test research are shown as below: 1. The difference of understanding was obviously made in considering that the group made a better score than the comparative one in understanding to process of making Korean clothes. 2. The difference of skill was highly made in considering that the group made a better score than the comparative one in the practical drill of making Korean clothes. 3. The difference of interests was evidentally made in considering that the group made a better score than the comparative one in the stage of making Koran clothes. Such means that the motivation and attitude of the learners was made stimulate by the Audio-Visual material than by the traditional cramming method. 4. The difference of frequency was fairly made in considering that the experimeatal group made a better score than the comparative one in the frequency of individual teaching. 5. The difference of the efficiency of time-consumption was clearly made in considering that the experimental group made a better score than the comparative one. As the results of the research above, the medium of VTR proved to more effective to the achievement of schoolwork and the strategies of teaching. Therefore, more use of VTR media will help the instructors with the difficulties of practical drill in the whole process of making Korean clothes; Widely use of VTR media in teaching will be surely more fruitfull to the unit of making Korean clothes than teaching by explanation.
International Journal of Internet, Broadcasting and Communication
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v.12
no.4
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pp.232-237
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2020
Given the recent pace of development and expansion of Artificial Intelligence (AI) technology, the influence and ripple effects of AI technology on the whole of our lives will be very large and spread rapidly. The National Artificial Intelligence R&D Strategy, published in 2019, emphasizes the importance of artificial intelligence education for K-12 students. It also mentions STEM education, AI convergence curriculum, and budget for supporting the development of teaching materials and tools. However, it is necessary to create a new type of curriculum at a time when artificial intelligence curriculum has never existed before. With many attempts and discussions going very fast in all countries on almost the same starting line. Also, there is no suitable professor for K-12 students, and it is difficult to make K-12 students understand the concept of AI. In particular, it is difficult to teach elementary school students through professional programming in AI education. It is also difficult to learn tools that can teach AI concepts. In this paper, we propose an educational model for elementary school students to improve their understanding of AI through play or experience. This an experiential education model that combineds exploratory learning and discovery learning using multi-intelligence and the PLAY teaching-learning model to undertand the importance of data training or data required for AI education. This educational model is designed to learn how a computer that knows only binary numbers through UA recognizes images. Through code.org, students were trained to learn AI robots and configured to understand data bias like play. In addition, by learning images directly on a computer through TeachableMachine, a tool capable of supervised learning, to understand the concept of dataset, learning process, and accuracy, and proposed the process of AI inference.
Journal of The Korean Association of Information Education
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v.16
no.4
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pp.439-450
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2012
This paper explores effectiveness of integrating Problem-Based Learning with Web 2.0 technologies in Computer subject matter education for improving quality of lessons and adapting of social needs for pre-service teachers. Students have studied about computer subject matter for 4 times. The process of leaning have recorded by Web 2.0 tools that is one of the cloud services. Also the students have written reflection journals about experiences of PBL process and results. The PBL process and reflection journals have been analyzed by qualitative data analysis. Conclusions are drawn as to potential for the use of Web 2.0 tools for PBL in computer subject matter. The results of the analyses showed the following: 1) Increasing the understanding of the computer subject matter education, 2) enhancing students' competence in using ICT potentially, 3) cultivating teaching and learning strategies on Web 2.0 environment and 4) enhancing competence of future teaching activities through experiencing e-portfolio as a performance-assessment tool.
Mathematics education is very important in future because mathematics is the basis of every study, for example, natural and social science, etc. Our nation wide curriculum has been revised six times since 1948. In 1992, the sixth revision was enforced and we are using the revised textbook now. This study aims at helping of continuous investigation for educational curriculum and textbook, and aims at efficient teaching by preventing unnecessary repetition and excessive gap in real field by analyzing the articulation of Analytics part in school textbook from elementary to high school. This thesis consists of the followings. 1.Investigation of the principles and natures of articulation along with curriculum course and notice the articulation based on the analysing tools. 2.Importance of learning functions. 3.To get the propriety, formation of 8 judging group and classification of content materials in function chapters by the judges based on the analyzing tools. 4.Analysis of presentation method and terminologies in the first concepts, suggestion teaching method to reduce gap and help of understanding on first concepts in the study of function. As a result 'development' consists of 55.8% of the total and it is higher than 'duplication' and 'gap'. To be specific in periods, between elementary school and middle school 'development' takes 64.5% and this shows an acceptable articulation in the period. While 39.4% of 'gap' in articulation between middle school and high school looks high compared with 'gap' between the previous periods. The item suggested with the 'gap' is the 'definition of function', 'value of function', 'parallel translation', 'exponential and logarithmic function'. It is observed that these materials is suddenly appeared in high school.
For over 20 years, the issue of using an adequate CAS tool in teaching and learning of linear algebra has been raised constantly. And a variety of CAS tools were introduced in many linear algebra textbooks. In Korea, however, because of some realistic problems, they have not been introduced in the class and the theoretical aspect of linear algebra has been focused on in teaching and learning of it. In this paper, we suggest Sage as an alternative for CAS tools overcoming the problems mentioned above. And, we introduce full contents for linear algebra and matrix calculator that Sage was used to develop. Taking advantage of them, almost all the concepts of linear algebra can be easily covered and the size of matrices can be expanded without difficulty.
This study is aimed at developing the STEAM instruction materials for mathematics subject-based advanced technology and ICT teaching tools. In order to develop the STEAM materials, a PDI model in which the implementation and evaluation steps were simplified to Improvement was used. The developed STEAM materials were revised and supplemented by a group of experts. The subject of the STEAM class material developed in this study is 『Graph! The bridge that connects the past, present and future』 , 『You are the same but different!』 , 『Creating a virtual reality three-dimensional space together』 , 『And making interesting figures』 and 『Cover the roof of the turtle ship!』 . As a suggestion based on the results of this development study, various STEAM education materials should be developed and shared so that STEAM education can be performed in the elementary education field. And for the spread and settlement of STEAM education, the cultivation and expansion of STEAM education capabilities of on-site elementary school teachers or pre-service teachers will be an absolute prerequisite. And this suggests the need for a continuous and long-term approach to follow-up research on STEAM education.
Journal of The Korean Association of Information Education
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v.15
no.1
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pp.101-109
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2011
Generally, learning tools like robots are being mainly used as teaching aids to enhance creativity of a group of students who are superior in their studies and have an excellent potential in private education. This study uses a relatively cheap line tracer as a teaching aid and connects it with regular subjects so that elementary school higher graders showing academic achievement lower than average can get robot learning. This research developed a line tracer learning curriculum and teaching materials for total 12 sessions and taught students showing academic achievement below average and evaluated them after. According to the result of evaluating their achievement levels based on their results of learning in each session, most of the students with low academic achievement was evaluated to understand most of the contents in the curriculum fully. Through its empirical implementation, this paper has found the possibilities of robot education connected with the regular curriculum for elementary students exhibiting relatively lower academic achievement.
In mathematics education, teaching-learning activity can be divided largely into the understanding the mathematical concepts, derivation of principles and laws, acquirement of the mathematical abilities. We utilize various media, teaching tools, audio-visual materials, manufacturing materials for understanding mathematical concepts. But sometimes we cannot define or explain correctly the concepts as well as the derivation of principles and laws by these materials. In order to solve the problem we can use the computer. In this paper, character and movement state of various quadratic function graph types can be used. Using the computers is more visible than other educational instruments like blackboards, O.H.Ps., etc. Then, students understand the mathematical concepts and the correct quadratic function graph correctly. Consquently more effective teaching-learning activity can be done. Usage of computers is the best method for improving the mathematical abilities because computers have functions of the immediate reaction, operation, reference and deduction. One of the important characters of mathematics is accuracy, so we use computers for improving mathematical abilities. This paper is about the program focused on the part of "the quadratic function graph", which exists in mathematical curriculum the middle school. When this program is used for students, it is expected the following educational effect. 1, Students will have positive thought by arousing interests of learning because this program is composed of pictures, animations with effectiveness of sound. 2. This program will cause students to form the mathematical concepts correctly. 3. By visualizing the process of drawing the quadratic function graph, students understand the quadratic function graph structually. 4. Through the feedback, the recognition ability of the trigonometric function can be improved. 5. It is possible to change the teacher-centered instruction into the student-centered instruction. For the purpose of increasing the efficiencies and qualities of mathmatics education, we have to seek the various learning-teaching methods. But considering that no computer can replace the teacher′s role, tearchers have to use the CIA program carefully.
In order to deal with current environmental issues and their backgrounds, further development of current teaching methods and tools are essential. The result of questionnaire performed in this study indicates that the effect and the change of the perception of power generation in Japan after the great disaster of East Japan have caused many students (both high school and college students) to become interested in the energy situation. In the present study, we made an attempt to develop a model instrument of a thermal power plant that can be applied as a teaching tool for understanding of air pollutant forming as well as power generation. Our novel model tool consists of a body (30 cm width, 21 cm depth, and 41 cm height), a combustion chamber, two motors, a boiler, a voltmeter, and a chimney for measurement of exhaust gas. Using our novel hand-made power plant, we carried out some model experiments with learners (i.e. high school and college students). Through model experiments, students can be experienced not only about power generation but also about generation of air pollutants. In order to estimate the applicability of our novel instrument as an educational tool, we carried out the questionnaires before and after model experiments. More than 80% of educatees reported that it was very useful as a teaching tool for energy and environmental education. The results of questionnaires indicated that learners achieved a very deep understanding of the principles of power generation and the forming of air pollutants.
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