• Title/Summary/Keyword: teaching for problem solving

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A Study on the Simulation Game Design for the Problem Solving of Regional Environment Problems (지역 환경 문제 해결을 위한 시뮬레이션 게임)

  • 유혜연;이동엽;최석진
    • Hwankyungkyoyuk
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    • v.15 no.1
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    • pp.125-136
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    • 2002
  • The ultimate goal of environmental education is to train the civilian who positively participates in solving environmental problems. To do above, not only accurate knowledge but also right value about environmental problems are needed. It is reasonable decision making that choose the first of all alternatives to solve the problems by accurate knowledge and right value of an individual. Teaching reasonable decision making in environmental education is related to raise the participant civilian toward regional environmental problem solving Simulation game helps that students have a opportunity to practice decision making skills about regional problems and give self-confidence to their decision making ability. So, the aim of this study is to present simulation games which is fit to elementary environmental education. The first one is for group decision making, the second one is for individual decision making. These can make a conclusion, winner and loser of games. But last one is open-ended game and aims to make explicit a variety of opinions, issues and conflicts to problem.

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The Function of Meta-affect in Mathematical Problem Solving (수학 문제해결에서 메타정의의 기능)

  • Do, Joowon;Paik, Suckyoon
    • Journal of Elementary Mathematics Education in Korea
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    • v.20 no.4
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    • pp.563-581
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    • 2016
  • Studies on meta-affect in problem solving tried to build similar structures among affective elements as the structure of cognition and meta-cognition. But it's still need to be more systematic as meta-cognition. This study defines meta-affect as the connection of cognitive elements and affective elements which always include at least one affective element. We logically categorized types of meta-affect in problem solving, and then observed and analyzed the real cases for each type of meta-affect based on the logical categories. We found the operating mechanism of meta-affect in mathematical problem solving. In particular, we found the characteristics of meta function which operates in the process of problem solving. Finally, this study contributes in efficient analysis of meta-affect in problem solving and educational implications of meta-affect in teaching and learning in problem solving.

The Relationship among Hesitation Factor of Questions, Critical Thinking Disposition, and Problem Solving: The University Student's Perspective (대학생의 질문저해요인과 비판적 사고성향 및 문제해결능력)

  • Woo, Chung-hee;Yoo, Jae Yong;Park, Ju-young
    • The Journal of Korean Academic Society of Nursing Education
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    • v.21 no.3
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    • pp.320-329
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    • 2015
  • Purpose: The purpose of this study was to identify the relationship among hesitation factor of questions, critical thinking disposition, and problem solving. Methods: Data were collected from 370 students at a university in D city using a structured questionnaire from April 1 to April 15, 2015. It was analyzed with frequency analysis, descriptive statistics, t-tests, ANOVA, and correlation analysis. Results: Subjects scored an average of $2.62{\pm}.52$ for hesitation factor of questions, $3.53{\pm}0.42$ for critical thinking disposition, and $3.44{\pm}0.44$ for problem solving. There were significant differences in the three variables according to satisfaction with major, self-expression, and interpersonal relationships. In addition, hesitation factor of questions exhibited a significant difference between genders. Hesitation factor of questions had a negative relationship with critical thinking disposition (r=-.23, p<.001) and with problem solving (r=-.34, p<.001). In addition, there was a statistically significant positive correlation between critical thinking disposition and problem solving (r=.69, p<.001). Conclusion: In order to improve critical thinking disposition and problem solving, we need to generate a lot of questions to the student's inside. We also need to develop appropriate teaching methods so that this can be expressed by the actual question coming from the control hesitation factor of questions.

Development Teaching Material for the Korea Information Olympiad Preliminary Round Test -Focusing on Elementary Students- (기출문제 분석을 통한 한국정보올림피아드 경시부문 지역 예선 교재 개발 -초등부를 중심으로 -)

  • Kim, Tae-Hun;Hyun, Dong-Lim;Kim, Jong-Hoon
    • The Journal of the Korea Contents Association
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    • v.11 no.1
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    • pp.448-457
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    • 2011
  • In this study, the teaching material has been developed based on Polya's Problem Solving Techniques for preparing Korea Information Olympiad qualification and studying principle of computer. the basis of discrete mathematics and data structures were selected as the content of textbooks for students to learn computer programming principles. After the developed textbooks were applied to elementary school students of Science Gifted Education Center of J University, the result of study proves that textbook helps improve problem-solving ability using the testing tool restructured sample questions from previous test. We need guidebook and training course for teachers and realistic conditions for teaching the principles of computer.

A case study on middle school classes utilizing the math learning application 'Sussam' (수학학습 애플리케이션 '수쌤'을 활용한 중학교 수업 사례 연구)

  • Jieun Yuk;Nan Huh;Hokyoung Ko
    • The Mathematical Education
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    • v.63 no.2
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    • pp.273-294
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    • 2024
  • Recently, interest in Edu-Tech, which applies new technologies to the educational field, is growing. Edu-Tech is now being naturally used in schools, allowing both teachers and students to adapt to these changes. Particularly, there's significant attention on using Edu-Tech to bridge the educational gap through various teaching and learning strategies. This study focuses on the importance of self-directed task management by students for supplementary learning. It developed and utilized a math learning platform that enables teachers to easily provide and manage necessary tasks for students. Initially, the study developed "Sussam-MathTeacher" a problem-based learning application for middle school students, aimed at enhancing problem-solving abilities. This platform operates as a task management system, allowing teachers to assign or recommend problems to either the entire class or individual students. It aims to improve students' problem-solving abilities through a process that includes presenting necessary tasks, monitoring their own progress in solving problems, and self-assessing growth. Through this study, students demonstrated improved problem-solving skills by tackling tasks suited to their levels using "Sussam" highlighting the critical role of teachers in the digital educational environment.

The Effect of CAI Program on the Learning Achievement in Mathematics -Focusing on the lesson statistics in the 3rd grade of middle school- (CAI 프로그램의 활용이 학업성취에 미치는 영향 - 중3 통계단원을 중심으로 -)

  • 이재국
    • Journal of the Korean School Mathematics Society
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    • v.3 no.2
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    • pp.123-131
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    • 2000
  • In order to educate future leaders of the new age, we should help students to increase their basic knowledge, thinking and problem solving ability. It is necessary that we should use multi-media, computer as well as old teaching-learning material to improve students' basic knowledge and to motivate their interest in mathematics in the small-sized Middle School situated on the agricultural and fishery village. In solving this problem, it is ultimately necessary that we should utilize CAI program on the learning achievement in mathematics for the students to understand basic concept, principle, law and to promote teaching-learning process considered on individual different abilities. Therefore, this study is on the effect of students' interest and learning achievement in mathematics when we develop CAI program focusing on the lesson statistics in the 3rd Grade Middle School Mathematics Textbook and explain the concept and principle of statistics through using exact and various techniques of computers

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Creative Engineering Design Teaching-Learning Model using TRIZ Contradiction Analysis (TRIZ 모순분석을 활용한 창의공학설계 교수학습 모델)

  • Cho, Do-Eun;Kim, Si-Jung
    • Journal of Convergence for Information Technology
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    • v.9 no.5
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    • pp.130-136
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    • 2019
  • Recently, the importance of creativity and problem-solving skills are being emphasized in engineering education. In particular, research is actively being conducted on learning models considering practicality or applicability in practice and education among many creative problem-solving methods. The objective of the present study is to develop a teaching and learning model and verify its effects in order to promote creative thinking and problem-solving skills using the TRIZ Contradiction Analysis. This study led the participants to obtain basic knowledge of creative engineering design through the creative engineering design course for freshmen at an engineering college, and come up with ideas and solutions using the TRIZ Contradiction Analysis. A survey was conducted and analyzed to verify the effectiveness of education using the proposed teaching and learning model, and as a result, the effectiveness of education has been proven by an average of 89 positive responses. Follow-up research is needed on improved application models so that the proposed learning model can be applied to various subjects.

A study on applying Problem-Based Learning to a course entitled 'Teaching practice' for prospective Home Economics teachers (예비가정과교사를 위한 <교직실무> 수업에 문제중심학습을 적용한 연구)

  • Yu, Nan Sook
    • Journal of Korean Home Economics Education Association
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    • v.27 no.4
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    • pp.1-18
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    • 2015
  • The purpose of this study was to conduct a course entitled 'Teaching practice' applying Problem Based Learning(hereafter PBL) for perspective Home Economics teachers to explore the applicability of PBL to the course. A course entitled 'Teaching practice' was carried out for 17 undergraduate students from the 2nd of March till 11th of June in 2014. Pre- and post-tests to measure teacher disposition were performed to investigate the effectiveness of the course applying PBL. Three questions for PBL were developed, were determined after obtaining verification of the questions from 5 experts, and were used for the course entitled 'Teaching practice'; Developing teaching-learning plan, establishing plan for homeroom class management, and designing assessment of Technology & Home Economics. The processes of PBL include defining the problem, planning problem solutions, reassessing the problem, identifying possible solutions, and performance presentation. Procedures for solving one problem of PBL took 4 weeks and teacher disposition assessment for effectiveness of PBL was carried out for pre- and post tests. The reflection journal showed that even though it was their first experience of PBL, instructor's feedback, group activities, and individual activities were helpful for solving the problems of PBL. The result of dependent t-test for paired samples revealed significant differences between the pre- and post tests, which means that there was effectiveness of the course applying to PBL on teacher disposition of prospective Home Economics teachers.

A Study on the Change of Learning Satisfaction and Comprehension of Team Project Instruction Using Creative Capstone Design (창의적 캡스톤 디자인을 활용한 팀 프로젝트수업 운영에 따른 학습만족도 및 이해도 변화에 관한 연구)

  • Kim, Changhee
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.13 no.4
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    • pp.179-191
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    • 2017
  • The purpose of this study is to investigate the change of comprehension degree about learning satisfaction and capstone class by applying the subject which draws idea for team project task in college to creative capstone design program. The Capstone Design Program is designed to train fieldworkers with creative problem solving skills and is widely applied as a problem-solving course in team-based projects. In this paper, based on the case study of the 'fusion capstone design' operated in the first semester of 2015 ~ 2017, the capstone design course was established in the course of designing ideas for problem solving. The results of this study are as follows: First, the questionnaire about capstone design instruction process, instruction method, and learning achievement satisfaction were analyzed. As a result, understanding of capstone design was found to be higher than that of class before class, and satisfaction of performance course, method of teaching performance and learning outcome were obtained.

Effectiveness of Designing and Applying SW Classes Using Havruta (하브루타를 활용한 SW 수업 설계 및 적용의 효과성)

  • Kim, Changhee
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.15 no.4
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    • pp.137-148
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    • 2019
  • This paper is designed to examine the effectiveness of Computational Thinking and programming awareness by designing and applying programming classes using Havruta. In the present society, where the Fourth Industrial Revolution was in full swing, the capacity to be equipped has changed, and the education has been changed accordingly. Programming education is logically capable of thinking and improves comprehensive problem solving skills. This direction of programming education allows us to get ideas for solving problems based on computing thoughts and to create our own creative results. However, because they require the grammar of the programming language and many additional abilities, they are not easy for learners, and individual differences in competencies make learning less immersive and interesting. In this paper, to solve the problems of the uniform programming class, this study is designed and applied to the class applying the Jewish traditional teaching method, Havruta's teaching method, to find out the effect of computing thinking and programming perception.