• 제목/요약/키워드: task conditions

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원격 조종 작업에서 3가지 시각 궤환 조건하의 작업 수행도 (Task performance under three visual feedback conditions in a teleoperation task)

  • 윤완진;김진;조암
    • 대한인간공학회:학술대회논문집
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    • 대한인간공학회 1995년도 추계학술대회논문집
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    • pp.3-12
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    • 1995
  • In this research, we investigated the effect of three visual feedback conditions (direct viewing, one-monitor viewing, and tow-monitors viewing) on the task performance of human operator in teloperation task. The three different level of task difficulties under each concitions were performed by thirty-six subjects. The result of the experiments was analysed by the task difficulties, and the measurements of performance are the task completion time and the frequency of task errors. In a teleoperator, the participation of a human operator is always required, and the man-machine interface and the operator's abilities is an important issue. Recently, the different types of sensory feedback conditions(force, vision, sound, tactile, etc) for teleoperation is a very active research area in ergonomics. Among them, visual feedback conditon is an important sense that can provide the information of task environment. Therefore, the sufficient understandings and investigation for human ability under various visual feedback conditions is required to establish the efficient man-machine interface of teleoperation. The result showed that the visual feecback conditions and the level of task difficulties have a significant effect on the task performance. For three level of task difficulties, the task completion time was the shortest under the condition of direct viewing. The number of task errors under the conditions of direct viewing and two-monitors viewing were reduced by more than half compare to that of one-monitor viewing.

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Congruent Triangles Sufficient and Insufficient Conditions Suggested Milestones for Inquiry and Discussion

  • Patkin, Dorit;Plaksin, Olga
    • 한국수학교육학회지시리즈D:수학교육연구
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    • 제15권4호
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    • pp.327-340
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    • 2011
  • In this paper we propose an inquiry task on the subject of congruent triangles. The task deals with conditions that are sufficient for congruency, and conditions that are insufficient. The aim of the task is to find the minimal number of identical components in two triangles that is sufficient to ensure congruency.

The Effect of Dual-task Training on a Serial Reaction Time Task for Motor Learning

  • Choi, Jin-Ho;Park, So Hyun
    • The Journal of Korean Physical Therapy
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    • 제24권6호
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    • pp.405-408
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    • 2012
  • Purpose: We examined the effect of dual-task and single-task training on serial reaction time (SRT) task performance to determine whether SRT is based more on motor or perception in a dual-task. Methods: Forty healthy adults were divided into two groups: the dual-task group (mean age, $21.8{\pm}1.6$ years) and the single-task group (mean age, $21.7{\pm}1.6$ years). SRT task was conducted total 480 trial. The four figures were presented randomly 16 times. A unit was set as 1 block that would repeat 10 times. Thus, there were a total of 160 trials for each of the three color conditions. The dual-task group performed an SRT task while detecting the color of a specific shape. The end of the task, subjects answered the specific shape number; the single-task group only performed the SRT task. The study consisted of three parts: pre-measurement, task performance, and post-measurement. Results: Differences of pre and post reaction time between two group was higher for the dual-task group as compared to the single task group and there was a significant interaction between time and group (p<0.05). Conclusion: Our results indicate that. short term period SRT is not quiet effective under dual-task conditions, individuals need additional cognitive processes to successfully navigate a task This suggests that dual-task training might not be appropriate for motor learning enhancement, at least when the training is over a short period.

LED 조명의 조도와 과제난이도가 장기기억에 미치는 영향 (Effect of LED Illuminance and Task Difficulty on Long-term Memory)

  • 이충원;김진호
    • 감성과학
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    • 제21권4호
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    • pp.37-42
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    • 2018
  • 본 연구는 LED 조명의 조도와 과제 난이도가 장기기억에 미치는 영향을 검증하기 위해 실시된 연구이다. 본 연구의 조도는 400 lx와 1,000 lx 조건으로 처치하였으며, 과제 난이도는 4단어 학습(쉬운 과제)과 7단어 학습(어려운 과제)으로 설정하였다. 그리고 학습한 과제의 기억률을 종속변인으로 사용하였다. 본 연구에 참여한 실험참가자는 총 64명이며, 각 조건 당 16명의 참가자가 할당되었다. 연구결과 상대적으로 어두운 400 lx 조건이 68.49%로 1,000 lx 조건의 56.03% 보다 기억률이 높은 것으로 나타났다. 아울러 쉬운 과제 조건이 67.97%의 기억률을 보여 56.55%의 어려운 과제에 비해 기억률이 더 좋은 것으로 나타났다. 그러나 조도와 과제 난이도의 상호작용효과는 통계적으로 유의미성이 나타나지 않았다. 본 연구를 통해 상대적으로 어두운 조건에서 장기기억이 효과적일 수 있음을 재검증하였고, 아울러 장기기억은 요커스-도드슨 법칙을 따르지 않을 수 있음을 간접적으로 탐색하였다.

생성 조건과 과제의 난이도가 아동의 회상에 미치는 영향 (Effects of Conditions of Generation and Degree of Task Difficulty in Children's Recall)

  • 김정은;최경숙
    • 아동학회지
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    • 제23권6호
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    • pp.33-47
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    • 2002
  • This study examined the effects of conditions of generation(0, 1, or 2 cognitive operations) and task difficulty in children's recall. Subjects were 40 children in each age group, 8-year-olds and 10-year-olds. Each subject was shown 12 simple or difficult multiplication problems in one of the conditions of generation. After a buffer task, subjects were required to recall correct answers to the problems in random order. The data were analyzed by ANOVA and simple main effect analyses. Results showed that generation effect(GE) occurred among children younger than 12, and GE improved with age. Learning from cognitive operations was more effective than learning through simple repetition. Easier tasks led to greater GE, a phenomenon explained by procedures used in this study.

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자동차 조립작업 시 작업자세, 작업/휴식비율, 작업형태에 따른 작업부하의 변화에 관한 연구 (A Study of Workload Change at Varying Working Posture, Work/Pest Ration and Task Type in an Automobile Assembly Task)

  • 이준엽;김철홍
    • 산업경영시스템학회지
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    • 제24권69호
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    • pp.51-64
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    • 2001
  • A laboratory experiment was conducted to investigate the effects of working posture. work/rest ration, and task type on the physical workload in automobile assembly jobs. Ten healthy male university students participated as subjects in the experiment. East subject performed 18 experimental session with combination of 3 working posture 3 work/rest ratio and 2 task types. To examine the effect of various working conditions on workload, DMG analysis was performed on 4 different muscles in the neck an arm area, Also RPE scale and heart rate were taken as response variables. The result showed that all working conditions considered in the experiment had significant effects on the workload concluding that labor intensity in auto assembly jobs should be adjusted with respect to different levels of working posture, work/rest ratio, and task type. Detailed analysis are presented in the paper.

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리더의 피드백은 종업원의 창의적 문제해결 행동을 촉진시키는가? 종업원의 피드백 수용정도와 직무 복잡성의 3차항 상호작용효과 (When and How does Leader Feedback Promote Employee Creative Problem-solving Behavior? A Three-way Interaction Model of Employee Feedback Acceptance and Task Complexity)

  • 최석봉
    • 품질경영학회지
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    • 제50권4호
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    • pp.777-792
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    • 2022
  • Purpose: This paper investigates the effects of leader feedback on employee creative problem-solving behavior. It also explores the relevant conditions that maximize the above relationship from the psychological trait and task nature perspectives. Specifically we examine how employee feedback acceptance and task complexity moderate the relationship between leader's feedback behavior on follower creative problem-solving behavior. Finally the three-way interaction among leader's feedback behavior, employee feedback acceptance and task complexity is analyzed for the best conditions to maximize the positive effect of leader's feedback on creative problem solving behavior. Methods: This paper used a cross-sectional design with questionnaires administered to 411 employees working in Korean manufacturing and service firms. It applied a hierarchical regression analysis to test the hypothesized relationships including three-way interaction effect among leader's feedback behavior, follower feedback acceptance and task complexity on follower creative problem-solving behavior. Results: The empirical results of the paper indicated that the leader feedback behavior had enhanced employee creative problem-solving behavior. It was also found that follower feedback acceptance and task complexity positively moderated the relationship between leader's feedback and follower problem solving behavior. In addition, the test of three-way interaction effects also revealed that the higher the levels of both employee feedback acceptance and task complexity, the greater the positive effect of leader feedback behavior on employee creative problem solving behavior. Conclusion: This paper contributes to the leadership and creativity literatures by identifying the role of leader's behavior enhancing employee creative problem-solving behavior and the specific conditions strengthening the positive effect of leader feedback behavior on employee creative problem-solving behavior.

Empirical Evaluation of Optimal User-Centered LED Lighting Environments in Residential Bathrooms

  • Lee, Jeongmin;Choi, Kyungah;Suk, Hyeon-Jeong
    • 감성과학
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    • 제16권3호
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    • pp.305-310
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    • 2013
  • This user-centered research aims to empirically evaluate color temperature (K) and illuminance (lx) of residential bathroom lightings to determine the most optimal lighting conditions for productive task performance as well as for satisfying users' emotional needs. Using 3 LED lighting fixtures, 4 types of lighting contexts were investigated; main lighting, task lighting, shower lighting, and bath lighting. Two lightings were installed parallel to the vertical edges of the main bathroom mirror to be used as main and task lighting, while another fixture was installed above the bathtub to be used for shower and bathing. For each lighting context, subjects (N=54) were instructed to perform a few tasks during which time the users were exposed to different lighting conditions with color temperature ranging from 2700 K ~ 6500 K and illuminance ranging from 100 lx ~ 700 lx. Upon completing the given tasks, subjects were asked to evaluate the lighting conditions and their applicability for performing the given tasks. Based on the user evaluations, the most optimal lighting conditions for the different lighting scenarios are as follow: 1) 3500 K ~ 4300 K and 150 lx for main lighting, 2) 3500 K ~ 4300 K and 500 lx ~ 700 lx for task lighting, and 3) 2700 K ~ 3500 K and 100 lx ~ 150 lx for shower/bath lighting. These results can be used to adjust the lighting standards suggested by KS, as well as be utilized by both engineers and designers in designing new types of user-centered bathroom lightings.

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Centralized, Distributed, Hybrid Task Planning Framework for Multi-Robot System in Diverse Communication Status

  • Moon, Jiyoun
    • Journal of Positioning, Navigation, and Timing
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    • 제10권3호
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    • pp.215-220
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    • 2021
  • As the role of robots expands, flexible task planning methods are attracting attention from various domains. Many task planning frameworks are introduced to efficiently work in a wide range of areas. In order to work well in a broad region with multiple robots, various communication conditions should be controlled by task planning frameworks. However, few methods are proposed. In this paper, we propose mission planning methods according to the communication status of robots. The proposed method was verified through experiments assuming different communication states with a multi-robot system.

멀티태스킹에서 자발적 과제전환에 의한 인지적 이득과 손실 (Cognitive Cost and Benefit from Voluntary Task Switching in Multitasking)

  • 이상민;이주환;한광희
    • 인지과학
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    • 제24권1호
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    • pp.71-93
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    • 2013
  • 멀티태스킹은 이제 일상이 되었다. 자발적으로 하고 있던 일을 중단하고, 다른 것으로 전환하는 행동이 점점 쉬워지고 잦아지고 있다. 그러나 기존 연구에 따르면 과제전환은 대부분 인지적 비용을 야기시킬 뿐이다. 본 연구에서는 자발적 과제전환으로 인지적 이득을 얻을 수 있는지에 대해서 알아보고자 하였다. 이를 위해서 우선, 실험 1에서는 비슷한 성격의 두 과제를 할 때, 기존 연구와 마찬가지로 과제전환빈도와 수행도에 부적상관관계가 나타남을 확인하였다. 실험 2에서는 과제전환 가능 조건과 불가능 조건을 나누고, 개인의 멀티태스킹 선호도와 미디어 멀티태스킹 지수에 따라 각 과제의 수행도와 주관적 평가가 어떻게 달라지는지를 분석하였다. 실험 결과, 기존의 대부분 연구와 다르게 과제전환에서 항상 손실이 나타나는 것은 아니었다. 특히, 멀티태스킹 선호도가 높은 집단에서는 자발적 과제전환에서의 이득이 더 크게 나타났다. 기존의 과제전환 연구는 주로 손실이 발생하는 이유와, 그것을 줄이는 방법에 집중된 경향이 있었다. 그러나 본 연구는 과제전환 행동에서 발생하는 인지적 손실 뿐만 아니라 이득도 살펴보고자 하였다. 그 결과 참가자내 조건과 과제의 특성에 따라 손실과 이득이 차이 나는 것을 확인하였다.

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