• Title/Summary/Keyword: tactile interface

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Users Characteristics on the Tactile Perception of Surface Texture (표면 질감에 관한 사용자의 촉각적 인식 특성)

  • 이동연;양승무;정광태
    • Archives of design research
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    • v.13 no.4
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    • pp.77-83
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    • 2000
  • In this study, we studied characteristics on human tactile perception according to the depth and the pitch of surface roughness. Three experiments were performed for this study. The first experiment was to arrange samples in the order of their roughness. The second experiment was to group samples according to their roughness. And, the third experiment was to subjectively evaluate the level of roughness for each sample using adjective scales. Through these experimental studies, we could verify that the depth and the pitch of surface roughness give a significant effect on tactile perception and the depth gives more significant effect than the pitch. So, the depth of surface roughness must be more importantly considered than the pitch in the tactile user interface design of product.

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Design of the Electric Stimulus Tactile Apparatus Loaded on the Haptic Interface Using Ultrasonic Motors (초음파 모터 구동 역감 장치에 부착한 전기자극 촉감 장치의 설계)

  • Kim Dong-Ok;Kang Won-Chan;Kim Sung-Cheol;Oh Geum-Kon;Kim Young-Dong
    • Proceedings of the KIPE Conference
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    • 2001.07a
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    • pp.9-13
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    • 2001
  • This paper proposes the electric stimulus tactile apparatus system(TESTAS) loaded on the hap-tic interface using ultrasonic motors(USMs). To touch the virtual object like wall in graphic, the 6 DOF haptic interface provides force feedback to users as if it is real. But the case of sharp virtual object like a puncture, it could not provided the sense of pain, but only the reaction-force. After the TESTAS had been loaded on this haptic interface. it could Provide not only the force but also the pain to users. To estimate the capability of TESTAS, we did experiments of three cases, one was very sharp, another was dull, the other is continuative contact.

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Flexible Pressure Sensors Based on Three-dimensional Structure for High Sensitivity

  • Jung, Young;Cho, Hanchul
    • Journal of Sensor Science and Technology
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    • v.31 no.3
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    • pp.145-150
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    • 2022
  • The importance of flexible polymer-based pressure sensors is growing in fields like healthcare monitoring, tactile recognition, gesture recognition, human-machine interface, and robot skin. In particular, health monitoring and tactile devices require high sensor sensitivity. Researchers have worked on sensor material and structure to achieve high sensitivity. A simple and effective method has been to employ three-dimensional pressure sensors. Three-dimensional (3D) structures dramatically increase sensor sensitivity by achieving larger local deformations for the same pressure. In this paper, the performance, manufacturing method, material, and structure of high-sensitivity flexible pressure sensors based on 3D structures, are reviewed.

Tactile Type Hangul Identification System the Blind(1) (시각장애자용 촉각식 한글판독장치(1))

  • Kim, Hong-Oh;Min, Hong-Gi;Huh, Woong
    • Journal of Biomedical Engineering Research
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    • v.12 no.2
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    • pp.107-112
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    • 1991
  • In this paper, we have developed page level input system of the character reading aid for the blind. Input toys)ems arse consisted with 512 pixels line image sensor, optical lento, digital interface for the computer and its control software. Input buffer size of the computer memory that for the single scanning of printed matters Image is 64kB. Image patterns of the reading characters which stored in system memory are converted to tactile character patterns that would be output to the bimorph tactile sensor by software control.

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Vibro-tactile Actuator for Smart Wear Applications Using Piezoelectric Ceramic Transducers (압전 세라믹을 이용한 스마트 웨어용 진동-촉각 액추에이터)

  • Sohn, Jung Woo;Gang, Han Gyeol;Choi, Seung Bok;Kim, Gi-Woo
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.26 no.7
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    • pp.881-887
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    • 2016
  • In this study, the vibration-based tactile actuator for smart wear applications is presented by using piezoelectric ceramic transducers. The compact wireless actuation system is constructed with a high voltage piezoelectric amplifier, a microcontroller, wireless communication module, and rechargeable lithium-polymer battery. For the wireless communication between a hardware and an operator, the bluetooth-based wireless communication system is prepared and the user interface is provided via smart phone applications. From a series of experimental user studies, it is demonstrated that the proposed vibro-tactile actuator based on piezoelectric ceramic transducers can be effectively applied to smart wear applications.

Analysis of Friction Signals Based on Sliding Tests with Finger for Tactile Sensibility (촉감 감성 해석을 위한 미끄럼 마찰 시험과 신호 분석)

  • Park, JinHwak;Park, SeMin;Sesaldo, May Grace;Lee, YoungZe
    • Tribology and Lubricants
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    • v.29 no.3
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    • pp.167-170
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    • 2013
  • The friction behavior of human skin is determined by the complex interplay of the material and surface properties of the skin, as well as the contacting material, and strongly depends on the contact parameters (e.g., pressure and sliding velocity) and the presence of substances such as water, sweat, or skin surface lipids at the interface. Including a study on the effect of a surface's physical roughness for skin sliding over the surface, various studies have been conducted to understand human tactile sensibility. However, to investigate products in relation to human tactile sensibility, more objective research is needed. This study performed sliding experiments between the skin and the surfaces of phone cases to understand how the texture, friction, and stick-slip characteristics are related. Eight phone case surfaces with different topologies and chemical (or mechanical) compatibilities with skin were prepared and tested multiple times.

A Study on Tactile Sensation Application for Computer Game and Virtual Reality (컴퓨터게임과 가상현실을 위한 촉각 응용에 관한 연구)

  • 이영재
    • Journal of Korea Multimedia Society
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    • v.5 no.6
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    • pp.646-654
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    • 2002
  • The human sense of touch provides us with an important source of information about our surroundings. Because of its unique position at interface between our bodies and the out world, touch sensation supplies sensory data which helps us manipulate and recognize objects and warn of harmful situation. But tactile sensation was recognized less important than visual sense and auditory sense but it plays an important immersing role in virtual reality and computer game. Tactile sensation can be used to influence to objects according to power and supplied sensory feedback to the player in a virtual environment. This paper investigated the characteristics of tactile sensation of human being and proposed method of sturdy using force sensing sensor, simple force modeling and data structure form for virtual reality and computer game. As a result, force distribution, depth, center point can be calculated using sensor output and this information is very effective to specific position for actions and reactions. This study can used as basic information for tactile sensation and it's application in computer game and virtual realty.

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Design and Experiments of Pneumatic Tactile Display for Haptic Interaction (햅틱 인터렉션을 위한 공기촉감 제시장치의 개발 및 실험 - 손끝 부착 형 공기촉감 제시장치의 개발 및 심리 물리학적 실험 -)

  • Kim, Yeong-Mi;Oakley, Ian;Ryu, Je-Ha
    • Journal of the HCI Society of Korea
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    • v.1 no.2
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    • pp.19-26
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    • 2006
  • This paper presents a novel pneumatic tactile display that can deliver some useful information. The air-jet display forms 5 by 5 arrays and features air nozzles with an external diameter of 2.4mm and internal diameter of 1.5 mm. In comparison with other tactile displays such as vibrotactile, there is little concrete psychophysical data relating to pneumatic displays, a fact which hinders their adoption. This paper addresses this challenge, and presents brief psychophysical studies examining localization rate, the two point threshold, stimulus intensity and the temporal threshold of cues produced by pneumatic air jets. Two groups of subjects were used in these studies, subsequently termed groups A and B. Both were comprised of eight participants. In the case of localization study we obtained 58.13% and 85.9% of localization rates each for dense display and sparse display. Two-points threshold test showed the length of gap between two air-jet stimuli which subjects can detect. However, it was formidable to find out precise temporal resolution of PTI owing to the limitation of capability of the pneumatic valves. Lastly, the results of stimulus intensity study suggest that by varying the size of a pneumatically created tactile stimulus, we can effectively vary its perceived magnitude.

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Design and fabrication of a 2D haptic interface apparatus and the realization of a virtual air-hockey system using the device (2D 햅틱 인터페이스 장치 설계 및 이를 이용한 가상 에어하키 시스템 구현)

  • Back, Jong-Won;Kang, Ji-Min;Yong, Ho-Joong;Choi, Dae-Sung;Jang, Tae-Jeong
    • Proceedings of the KIEE Conference
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    • 2005.10b
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    • pp.78-80
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    • 2005
  • Haptic interface apparatus is the device which can offer users virtual reality not only by visualization of virtual space but also by force or tactile feedback. In this paper, we designed and fabricated a 2D haptic interface device that can be used for various purposes, and implemented a virtual air-hockey system that users can easily find in game rooms. By suitable modeling and haptic rendering, users can feel the impact and the reaction force with his/her hand holding the handle through 2D haptic interface device when he/she hit an air-hockey puck with the handle. Through the trial demonstration. we observed the reasonable effect of direction and speed of a ball like doing in reality.

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