• Title/Summary/Keyword: systematic problem solving

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A Study on the Procedure of Analizing the Safety Problems at the Workplace (작업현장에서 안전문제의 분석절차에 관한 연구)

  • 홍상우
    • Journal of Korean Society of Industrial and Systems Engineering
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    • v.23 no.54
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    • pp.129-135
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    • 2000
  • This paper proposes six systematic steps that aimed at eliminating safety problem as far as possible. In the proposed steps, it is emphasized that attention should be paid not only to physical conditions but also to psychosocial conditions, as unsatisfaciory psychosocial work environment in many cases has proved to contribute to safety problems. The most common obstacles to obtaining positive intervention results are also described. These are lack of commitment from the line managers point of view, neglecting to engage technicians and employee concerned, ignoring to take psychosocial conditions into consideration, and ignoring the impact of the proposed changes on the wage system and the organizational system The proposed steps are based upon gradually developed and empirically tested existing method aimed at solving the problems.

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Stragies developing serious game for children safety education (아동기 안전교육을 위한 기능성게임 개발전략)

  • choi, Eun-young;Choi, Hun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.10a
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    • pp.191-192
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    • 2016
  • The purrpose of this study is to develop safety education program to prevent child accident using serious game. Specially children need systematic education program specially cognition of accident. Serious game has entertain and education, and it can make game stage using storytelling about variable accident situation. Using serious gmae for preventing accident, it includes useful subjects such as safety education, prevent strategies, crisis management, problem solving accomplishment.

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Meta-Analysis of Cognitive and Affective Effects of Arduino-Based Educational Programs

  • Bong Seok Jang
    • Journal of information and communication convergence engineering
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    • v.22 no.2
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    • pp.153-158
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    • 2024
  • This study aims to summarize the effects of Arduino-based educational programs through a meta-analysis. Eleven eligible primary studies were obtained through a systematic literature review and coded accordingly. The results are as follows: The meta-analysis revealed that the overall effect size for all the studies was 0.518. Analysis of the moderator variables indicated statistically significant differences between them. Regarding the learning domains, the results were ranked in descending order of the cognitive and affective domains. Within the cognitive domain, the effect sizes were ranked in descending order as follows: logical thinking, content knowledge, convergence competency, self-efficacy, computational thinking, and creative problem-solving skills. In terms of subject areas, the descending order of effect sizes was agriculture, STEAM, environmental science, practical arts, artificial intelligence, informatics, and computers. Regarding school level, the results were ranked in the following descending order: college, elementary school, middle school, and high school.

Design of Computer Education Curriculum for Elementary Schools using Scratch Educational Programming Language (스크래치를 이용한 초등학교 컴퓨터 교육과정 설계)

  • Ham, Seong-Jin;Yang, Chang-Mo
    • Journal of The Korean Association of Information Education
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    • v.15 no.3
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    • pp.413-423
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    • 2011
  • Programming education has the favorable influence on creative logical thinking and problem-solving ability of students. However programming has not been actively taught at the elementary schools. One of the causes is the lack of systematic curriculum. In this paper, we design the curriculum for 'Understanding of Information Processing' in revised ICT educational guidelines using the educational programming language Scratch. We propose curriculum that consists of 4 lessons for 1st and 2nd graders, 5 lessons for 3rd and 4th graders, and 6 lessons for 5th and 6th graders to lesson the cognitive load, and present the instruction plans. Selected group of experts verified our proposed curriculum and instruction plans. According to verification results, we can conclude that almost the area including the targets, educational factors, learning content, amount of learning, instruction plans are appropriate. The curriculum proposed in this paper can help the elementary students learn programming efficiently, and develop their logical thinking, problem-solving ability, creativity, and information processing ability.

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A Study on the Development of Instructional Materials for Systematic "Programming" by Realization of the Mathematical Program (수학 프로그램 구현을 통한 체계적 '프로그래밍' 교수 자료 개발에 관한 연구)

  • 박광철;김종훈
    • Journal of the Korea Computer Industry Society
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    • v.2 no.11
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    • pp.1407-1420
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    • 2001
  • There is an increasing concern about computer education with the age of knowledge-based society. The learning programming language is taking an important role of computer education. However, the special emphasis in learning programming language has been attached to memorizing the programming language by rote and learning computer programs. Therefore, those were not much useful tools to develope a logical intelligence of the meanings of programming language and the methods of realization. It is positively necessary to improve the programming education efficiently because of the objects of knowledge of computing and raising an efficiency of problem solving. Under the circumstances, this research is aimed at representing an useful education model through developing a mathmatical program into each part of the C programming language, which would be a new supplier of an basic insight into the programming language and techniques. Accordingly it is thought that the research material will be an useful model to increase interests and concerns as well as to raise an efficiency of problem solving or a logical intelligence going through the process of studying programming language.

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An Analysis on Thinking Processes of Mathematical Gifted Students Using Think-aloud Method (사고구술법(思考口述法)을 이용한 수학(數學) 영재(英才)의 사고(思考) 특성(特性) 연구(硏究))

  • Hong, Jin-Kon;Kang, Eun-Joo
    • Journal of Educational Research in Mathematics
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    • v.19 no.4
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    • pp.565-584
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    • 2009
  • This study is aimed at providing the theoretical framework of characteristics of mathematical thinking processes and structuring the thinking process patterns of the mathematical gifted students through the analysis of their cognitive thinking processes. For this purpose, this study is trying to analyze characteristics of mathematical thinking processes of the mathematical gifted students in an objective and a systematic way, by using think-aloud method. For comparative study, the analysis framework with the use of the thinking characteristic code as a content-oriented method and the problem-solving processes code as a process-oriented method was developed, and the differences of thinking characteristics between the two groups chosen by the coding system which represented the subjects' thinking processes in the form of the language protocol through thinking-aloud method were compared and analyzed.

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Development of English Teaching Model Applying Artificial Intelligence through Maker Education (인공지능활용 메이커교육 프로그램 적용 영어 교수학습 모형 개발)

  • Shin, Myeong-Hee
    • Journal of the Korea Convergence Society
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    • v.12 no.3
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    • pp.61-67
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    • 2021
  • The purpose of this study is to demonstrate how EFL learners can overcome the limitations of traditional classes and practice communication through the learning activity model. As a research method, it was conducted from March to June 2019 to develop and derive strategies and guidelines through model development, validation, and application. After two validity tests, the model was applied to the experimental group, resulting in an increase of self-direction, engagement, problem-solving, and participation. Moreover the post results showed significant results in all fields, the usefulness of this model was confirmed. However, continuous follow-up research is needed, including the development of software that can easily apply AI related to English learning to classes, and the presentation of convergence activities with more systematic maker education in learning activities.

The Possibility of Social-cultural Creativity Education: A Case Study of "Imaginative Innovator" at H University (사회문화적 창의력 교육의 가능성 제안 : H대학교 '상상력 이노베이터' 교과목 개발 및 운영 사례)

  • Lee, Jee-Young
    • The Journal of the Korea Contents Association
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    • v.21 no.7
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    • pp.448-458
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    • 2021
  • As the fourth industrial revolution accelerates, universities have made great efforts to develop and reform creative convergence courses for improving the students' creative convergence capabilities. Although various subjects such as "Capstone" and "Design Thinking" to the improvement of students' creative convergence competences, many courses focus on creativity education in the direction of creating new products or outputs such as engineering, design, and art, so there is still a lack of systematic education and subjects on creative convergence capabilities from a humanities and sociological perspective. In order to overcome their limitations of creative courses, "H" University developed a 'Imaginative Innovators' class with the purpose of solving creative problems on social issues related to sciences, culture, politics, economics, and so on. In this study, we introduced the purpose, methodology, students' best practices etc. of the "Imaginative innovator" course. In addition, we discussed the limitations and complements as well as the advantages and possibilities of the course. These findings are expected to contribute to the development and expansion of creativity education.

On a Web-Based Home Study in the Regular Lessons of Mathematics Education (정규수업과 연계된 수학과의 웹 기반 가정학습에 대한 연구)

  • 류시규;김재욱
    • The Mathematical Education
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    • v.41 no.1
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    • pp.59-78
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    • 2002
  • In a globalization and information society in the 21st century, the emphasis of education is on producing people who can create intellectual value. To meet the purpose in mathematics education, students should be taught to be able to understand basic logics and principles and exchange mathematical information each other. Also they had better be guided to study on their own at home in an effective way. In reality, however, most of the home study does not go beyond confirming the same homework. It is very difficult for students to plan systematic preparation and review of their lessons and study on their own. Moreover there seems to be no integration between the lessons students receive at school and in private classes. Therefore the need for more systematic home study in relation to school lessons is high to maximize the teaming effect. Studying through Web has little restriction in terms of time and space. Students can collect useful information inexpensively and share their learning assignment with each other. But mathematics education through Web has not yet been developed in such a way as to see a positive result from it. This research intends to develop a web site where students can study mathematics systematically in a self-guided way. The research methods applied included survey, student discussion and online home study. The questionnaires were designed to figure out students'and parents'changes in their concept of mathematics home study. The research also tried to look for ways to cut down the burden of expensive private lessons in mathematics. The student discussions were made up of problem-making and problem-solving. The discussion procedure was analysed so as to check if students used their creativity while they were working. As stated above, the research aims to develop a web site to support effective home study, enhance students' mathematical ability and reduce the burden of private lessons.

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The Effect of Problem-posing Activities on the Affective Domain of Mathematics (문제제기 활동이 수학에 대한 정의적 영역에 미치는 영향)

  • Oh, Yeongsu;Jeon, Youngju
    • The Journal of the Korea Contents Association
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    • v.18 no.2
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    • pp.541-552
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    • 2018
  • The purpose of this study was to investigate the effects of 'problem posing from mathematical problems' on the students' affective domain of mathematics, and to conduct evaluation and management of teachers' respectively. The quantitative and qualitative approaches were combined to analyze the changes in the affective achievement of all the students and individual students in the study. The conclusions of this study are as follows: First, problem-posing class improved the problem-solving ability and meaningful experience in the learning activity itself, thus improving students' self-confidence, interest, value, and desire to learn. Second, The students' affective domain of mathematics should be emphasized, and systematic evaluation and management should be carried out from the first grade of middle school to high school senior in mathematics. Third, it is necessary to present and disseminate them in detail on the national-level to evaluation system and method of affective domain of mathematics. Therefore, the teacher should actively implement the problem-posing teaching and learning in the classroom lesson and help students' affective achievement. and teachers need to measure and manage the affective achievement of all students on a regular basis.