• Title/Summary/Keyword: stimulus similarity

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Evaluation of Stimulus Strategy for Cochlear Implant Using Neurogram (Neurogram을 이용한 인공와우 자극기법 평가 연구)

  • Yang, Hyejin;Woo, Jihwan
    • Journal of Biomedical Engineering Research
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    • v.34 no.2
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    • pp.47-54
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    • 2013
  • Electrical stimulation is delivered to auditory nerve (AN) through the electrodes in cochlear implant system. Neurogram is a spectrogram that includes information of neural response to electrical stimulation. We hypothesized that the similarity between a neurogram and an input-sound spectrogram could show how well a cochlear implant system works. In this study, we evaluated electrical stimulus configuration of CIS strategy using the computational model. The computational model includes stochastic property and anatomical features of cat auditory nerve fiber. To evaluate similarity between a neurogram and an input-sound spectrogram, we calculated Structural Similarity Index (SSIM). The results show that the dynamic range and the stimulation rate per channel influenced SSIM. Finally, we suggested the optimal configuration within the given stimulus CIS. We expect that the results and the evaluating procedure could be employed to improve the performance of a cochlear implant system.

Effects of stimulus similarity on P300 amplitude in P300-based concealed information test (P300-기반 숨긴정보검사에서 자극유사성이 P300의 진폭에 미치는 영향)

  • Eom, Jin-Sup;Han, Yu-Hwa;Sohn, Jin-Hun;Park, Kwang-Bai
    • Science of Emotion and Sensibility
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    • v.13 no.3
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    • pp.541-550
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    • 2010
  • The present study examined whether the physical similarity of test stimuli affects P300 amplitude and detection accuracy for the P300-based concealed information test (P300 CIT). As the participant pretended suffering from memory impairment by an accident, own name was used as a concealed information to be probed by the P300 CIT in which the participant discriminated between a target and other (probe, irrelevant) stimuli. One group of participants was tested in the easy task condition with low physical similarity among stimuli, the other group was tested in the difficult task condition with high physical similarity among stimuli. Using the base-to-peak P300 amplitude, the interaction effect of task difficulty and stimulus type was significant at $\alpha$=.1 level (p=.052). In the easy task condition the difference of P300 amplitude between the probe and the irrelevant stimuli was significant, while in the difficult task condition the difference was not significant. Using peak-to-peak P300 amplitude, on the other hand, the interaction effect of task difficulty and stimulus type was not significant with significant differences of P300 amplitude between the probe and the irrelevant stimuli in both task difficulty conditions. The difference of detection accuracy between task conditions was not significant with both measures of P300 amplitude although the difference was much smaller when peak-to-peak P300 amplitude was used. The results suggest that the efficiency of P300 CIT would not decrease even when the perceptual similarity among test stimuli is high.

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Experimental Study on Subjective Sound Quality Evaluation of Vehicle Noises (승용차소음의 주관적 음질평가 실험연구)

  • Choe, Byongho
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.14 no.12
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    • pp.1223-1232
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    • 2004
  • This study is directed toward determining the number and characteristics of psychologically meaningful perceptual dimensions required for assessing the sound quality with respect to vehicle noises, and toward identifying the acoustical and/or psychoacoustical bases underlying the preference and similarity judgments. For the purpose of analyzing the paired comparison data produced by subjective ratings we used nonmetric multidimensional scaling(MDS). The perceptual dimensions based upon preference ratings could explain 76.3 % of the variance by maximum dB(A) and sharpness acum. The correlation between objective and subjective positions of the stimuli is $R^2$=0.97(F(1,13)=195.45, p < .01), corrected $R^2$=0.93. The less the intensity of the stimulus the more becomes the subjective Position would be over-estimated relative to the objective one. The same is valid for the opposite case. The perceptual dimensions based upon similarity judgments could be accounted for 47.8 % and 23.5% of the variance, each of which might be a match for the maximum dB(A) and the sharpness acum, respectively. The correlation between objective and subjective positions of the stimuli is $R^2$=0.94(F(1,13)=92.38, p < .01), corrected $R^2$=0.87. The more the intensity of the stimulus the more becomes the subjective position would be over-estimated relative to the objective one. The same is valid for the opposite case. In other words, it is likely that the larger the amount of two stimuli which to compare would be judged similar. So far it should be further clarified that whether the relationship between preference ratings and psychological distances nay be optimized through which psycho-physical models.

Effect of Korean and Western Attire of Eldery Women and Perceiver's Age on Impression Formation (노년여성의 한복 및 양장 착용과 관찰자의 연령이 인상형성에 미치는 영향)

  • 이명희
    • Journal of the Korean Society of Costume
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    • v.43
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    • pp.187-202
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    • 1999
  • The objectives of this study were to analyze the effect of dress(Korean traditional dress and suit) of elderly Women and situation on impression formation. The experimental design was $10\times{2}\times{2(dress}\times{perceiver's age}\times{situation)}$ factorial design by 3 independent variables. The stimuli of color photographs of female in her 60's model and the semantic differential scale were used. Six variables of impression formation were used: preference: elegance: potency: activity: feminine: and modernity. Samples were 400 women 200 were in their twenties and 200 in their forties and fifties. The data were analyzed by $\alpha$-reliability t-test ANOVA and duncan's multiple range test. The Korean traditional dress with the combination of Korean traditional color(light blue upper dress with dark red purple collar and string.dark blue skit) had the most positive effect on impression of elegance. Pink traditional dress and light blue traditional dress had a negative effect on impression of potency activity and modernity. Red purple suit had a positive effect on potency and modernity. The interaction between dress perceiver's age and stituation was significant for the impression of activity. Women in their 40's and 50's perceived the activity of red purple suit positively in the situation of alumnae meeting more than in the wedding ceremony. The perceived age of the stimulus person was different according to dresses. Traditional dresses was perceived older than suits were. Women in their 40's and 50's evaluated preferences of the dresses positively more than 20's did. This means that 40's and 50's feel similarity with the stimulus person more than 20's as the age of model was in their 60's The result supports the theory that similarity is basic factor in interpersonal attraction.

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Emotional Memory Mechanism Depending on Emotional Experience (감정적 경험에 의존하는 정서 기억 메커니즘)

  • Yeo, Ji Hye;Ham, Jun Seok;Ko, Il Ju
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.5 no.4
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    • pp.169-177
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    • 2009
  • In come cases, people differently respond on the same joke or thoughtless behavior - sometimes like it and laugh, another time feel annoyed or angry. This fact is explained that experiences which we had in the past are remembered by emotional memory, so they cause different responses. When people face similar situation or feel similar emotion, they evoke the emotion experienced in the past and the emotional memory affects current emotion. This paper suggested the mechanism of the emotional memory using SOM through the similarity between the emotional memory and SOM learning algorithm. It was assumed that the mechanism of the emotional memory has also the characteristics of association memory, long-term memory and short-term memory in its process of remembering emotional experience, which are known as the characteristics of the process of remembering factual experience. And then these characteristics were applied. The mechanism of the emotional memory designed like this was applied to toy hammer game and I measured the change in the power of toy hammer caused by differently responding on the same stimulus. The mechanism of the emotional memory suggest in above is expected to apply to the fields of game, robot engineering, because the mechanism can express various emotions on the same stimulus.

A Study on the Visual Evaluation for the Combination of 'Clothing and ground' (의복, 배경의 조합에 따른 시각적 이미지 연구(제1보))

  • 주소현;이경희
    • Journal of the Korean Society of Clothing and Textiles
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    • v.23 no.1
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    • pp.78-89
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    • 1999
  • Clothes enhance visual images through the interaction between space and background of the wearer. The influence of background is important as that of the clothes when the observer understands the images. We look at fashion pictures used as important as that various backgrounds are presented depending on the image of the clothes. The clothing the model wears in the pictures takes on shape and space which supports the clothes. The background interact to from the whole image. The background has an important influence on the delivery of image for the clothes. However when the clothes are presented in the background there are some cases that all or parts of clothes can be shown. We must consider the composition ratio of the clothes and background which influences the whole image of the clothing. These interactions and influences on the whole image in regards to clothing background and the ratio will be the focus of this study. clothing was Modern Mannish Casual, Feminine, Ground was decided artificial setting 1 natural setting 1, indoor setting 1, artificial setting 2, natural setting 2, indoor setting 2, Percentage of Clothing was 80% , 140%, 200%,. Thus visual stimulus were 72 pictures that were combined Clothing Ground and Percentage of Clothing, the main survey of questionary consisted of their evaluation of the Picture image combined Clothing and Ground by 30 semantic differential bi-polar scales and the subjects were 50 students majoring in clothing and textile. The data analyzed by factor analysis MCA, MDS, The major finding were as follows : 1) As a result of factor analysis, 5 factors -Attractiveness Hardness and softness Cuteness Attention Cool and Warm factor were found out as constructing factors the Picture image combined Clothing and Ground 2) According to multidimensional positioning map were presented in a stimulus position the perceptive image differed in degree of similarity as a ground construction of stimulus in spite of same clothing image. It will aid in choosing the most beneficial background for any clothing brand. It will enhance the picture images to their full potential in any advertising medium.

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A Study on Image Evaluation System based on Prototype Theory (프로토타입 이론을 적용한 계층적 이미지 계측시스템)

  • 김돈한
    • Archives of design research
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    • v.14 no.1
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    • pp.27-34
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    • 2001
  • In order to design the products that impression or emotional taste influence the purchase, feedback is necessary as useful data for better idea sketches through users emotional evaluation in early stage of design process. On the other hand, it was required to make judgments individually in previous image evaluations for emotional evaluations such as semantic differential method (SD method) that objects have been considered as classified tendency. However those SD methods are not enough to reflect flexible human capability with similarity judgment in object perceptual process. Therefore, this study proposes a classification of stimulus based on intuitive judgment and a hierarchical image evaluation method based on analysis of hierarchical process and fuzzy integration. The evaluation will be conducted through the order of process, intuitive classification of objective stimulus and items, definition of representatives in each class. Evaluation for each image of the stimulus, calculation of prior raking based on fuzzy integration. The evaluation supportive software is developed to conduct this evaluation process under interactive environments.

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Development and Verification of Real Time Subjective Sensibility Evaluation System

  • Chung, Soon-Cheol;Min, Byung-Chan
    • Journal of Biomedical Engineering Research
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    • v.24 no.4
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    • pp.355-361
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    • 2003
  • In the present study, a new Real Time Subjective Evaluation (RTSSE) system was developed. The system is composed of two parts: a sensibility input part and sensibility evaluation part. The sensibility input part receives values, which are recorded on an input board using a stylus and digital tablet, from each subject's evaluation of his/her own subjective sensibility towards a particular stimulus. The sensibility evaluation part displays the level of pleasantness and arousal on one or two dimensions in real time. An experiment was conducted in order to investigate the feasibility and effectiveness of the RTSSE system. The present study compared Galvanic Skin Response (GSR) with the RTSSE by presenting 28 subjects in their 20s with pictures arousing either positive or negative sensibility. Following the experiment, an off-line subjective assessment using a questionnaire was given to the same subjects. According to the correlation coefficients, changes in subjective sensibility caused by the positive visual stimulus were related more closely to GSR, from the positive visual stimulus, and changes in subjective sensibility caused by the negative visual stimulus were related more closely to GSR from the negative visual stimulus. The questionnaire results showed marked similarity to the average responses of the RTSSE. In conclusion, the most remarkable characteristic of the present system is that it not only assesses the average sensibility when stimuli are presented, but also shows the changing strength of sensibility over time.

Change of Protein-synthetic Patterns with Habituations of Amoeba and Planaria by the Light Stimuli (광에 대한 Amoeba 와 Planaria 의 습성화에 따른 단백질 합성유형의 변화)

  • Chang, Nam-Kee;Lim, Chae-Seong;Bae, Jin-Ho;Nam, Hyum-Joo
    • The Korean Journal of Ecology
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    • v.12 no.1
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    • pp.37-49
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    • 1989
  • When the light stimulus was presented continuously, habituations were formed, after 13 and 14 hrs in amoeba and planaria, repectively. As amoeba more habituated, the light-escaping velocity of streaming was decreased with a negative-exponential function. in two-dimensional electrophoretic patterns of proteins of amoeba habituated, a newly synthesized protein (pI 7.0, MW 20 kD) was detected. Therefore, it is conjectured that similarity or commonality may exist between amoeba and planaria habituations to light, and in these behavioral modifications, specific protein(s) may be involved in molecular level.

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Effects of Object- and Space-Based Attention on Working Memory (대상- 및 공간-기반 주의가 작업기억에 미치는 영향)

  • Min, Yoon-Ki;Kim, Bo-Seong;Chung, Chong-Wook
    • Korean Journal of Cognitive Science
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    • v.19 no.2
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    • pp.125-142
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    • 2008
  • This study investigated the effects of space- and object-based attention on spatial and visual working memory, by measuring recognition of working memory on the spatial Stroop task including two modalities of attention resource. The similarity condition of stimulus arrangement between working memory task and spatial stroop task was manipulated in order to examine the effects of space-based attention on spatial rehearsal during working memory task, while Stroop rendition was manipulated in order to examine the effects of object-based attention on object rehearsal during working memory task. The results showed that in a condition that stimulus arrangement was highly similar for the spatial working memory task and the spatial Stroop task, recognition accuracy of the spatial working memory was high, but it was not significantly different with the Stroop conditions. In contrast, the recognition accuracy of visual working memory in the incongruent Stroop condition was lower than that in the congruent Stroop condition, but it was not significantly different with the similarity conditions (25% vs. 75%). The results indicated that selective attention has effects on working memory only when resource modality of working memory is the same as that of selective attention.

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