• Title/Summary/Keyword: spatial experience

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A Study on Characteristics of Funology Spatial of the Fashion Flagship Store (패션 플래그쉽 스토어에 나타난 퍼놀로지(Funology) 공간 특성연구)

  • Oh, Hye-Lin;Kim, Kai-Chun
    • Korean Institute of Interior Design Journal
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    • v.26 no.6
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    • pp.191-201
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    • 2017
  • In the 21st century, modern society is rapidly changing paradigm of environment with advancement of advanced technology and improving income levels. Such a paradigm reflected in modern design and emerged as a new spatial aspect through various cultural and artistic expressions, thus becoming a crucial role in commercial space. Reflecting on this phenomenon, fashion brands have expanded the concept of a variety of cultural, artistic, and experience cultures with a variety of cultural and artistic sectors in each of the world's major cities. The fashion companies began to focus on fashion programs featuring "Funology" as the fun which creates a sense of curiosity rather than a meaningless space and a fun experience. Therefore, this study analyzes the spatial characteristics of fashion flagship store sites using characteristics of fashion flagship store presented in the expressions of fashion, and analyzes the spatial characteristics of the fashion flagship store based on the spatial characteristics derived from the spatial characteristics of the fashion scene. Based on these results, we confirm the relationship between the Fashion Flagship and the Funology. Design Aspects of the Fashion Flagship Store with Elements of Fun and We expect continuous research as a strategic factor that provides limitless ideas for many design and creative activities.

A Study on the Development of User Centered Smart City Experience Scenario - Using Local Spatial Information and the Persona Model (스마트시티 사용자 체험 시나리오 도출 연구 지역공간정보 및 페르소나 모델을 활용하여)

  • Kim, So-Yeon;An, Se-Yun
    • The Journal of the Korea Contents Association
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    • v.18 no.6
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    • pp.333-341
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    • 2018
  • Recently, there has been a growing interest in user-centered smart city services. This study examines the spatial information type to derive a smart city service scenario through space - based communication and aims to establish a direction for user - centered experience factor scenario. The results of this study are meaningful for presenting basic data to suggest a space scenario where citizens can experience smart city as walking map and experience route applicable to future smart city test bed. In particular, we simulated the walking scenarios in the smart city test bed through Walking Map, which is tested the service direction based on user requirements. Through this study, we confirmed that smart city service through existing infrastructure can be used multipurpose. The spatial information and the experience factor linkage model and the walking map through the persona model presented in this study can be utilized as a preliminary scenario applicable to the future smart city test bed.

A Study on the status and the necessity of Space Configuration and Exhibit Method for Safety Experience Hall - Focused on Citizen Safety Experience Hall for the adult education center - (안전체험관 공간구성과 전시매체의 현황조사 및 필요성에 관한 연구 - 시민안전체험관의 성인 교육을 중심으로 -)

  • Li, Ying-Hua;Han, Hae-Ryon
    • Korean Institute of Interior Design Journal
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    • v.21 no.3
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    • pp.144-153
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    • 2012
  • This study analyzed and investigated problems of local safety experience halls' spatial structure and media status. Improvements would be suggested after comprehending the need to execute safety education based on citizen's satisfaction and requests. Contents of safety experience space concept, display characteristics and types applied to local institution were analyzed. Safety experience centers with systemized protocols that opened after 2003 and were bigger than $5,000m^2$ were selected. We had three candidates and they were Seoul Gwangnaru Safety Experience Center, Boramea Safety Experience Center and Daegu Safety Theme Park. Going through checklists and interviewing official institutions that were in charge of safety hall educations helped comprehension of sample space status and detailed experimental presentation media. A survey was created based on this study and was distributed to users and non-users of safety experience halls. The survey consisted of general questions covering situations, awareness, level of interests, frequency and satisfaction level. The results were extracted with SPSS 18.0 through frequency analysis and cross tabulations. This research improvements through synthesized contemplation. For the resuits First, various experimental programs need to be supplemented in order to prevent accidents. Second, vivid experimental spaces need to be planned for active participation and users should be fully aware of safety hazard through education. Third, there weren't enough institutions compared to the education needs. Promoting and building more safety experience halls are dire. Finally, these suggestions of the results will be distributed in the planning of the exhibit hall.

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A Study on University Students' Types of Spatial Consumptive Decision Behavior for Development of a Creative Square on Campus (창의스퀘어 캠퍼스조성을 위한 대학생의 공간 소비의사결정유형에 관한 연구)

  • Yang, Hye-Jin;Kim, Nam-Hyo
    • Journal of the Korean Institute of Educational Facilities
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    • v.18 no.5
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    • pp.61-71
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    • 2011
  • The purpose of this paper is to analyze university students' types of spatial consumptive decision behavior in order to provide a guideline on development of creative squares on campus. In particular, it is investigated how student's general characteristics, such as gender, age and major, awareness of creative squares, and preferred spatial types have influence on types of spatial decision consumptive behavior. In addition, correlations among the factors and types are analyzed. As a specific method for gathering information, a questionnaire composed of 46 questions was drawn up to conduct a survey of 206 students of S University in Seoul. The collected data from the survey were analyzed using SPSS windows v17.0. Based on a few previous works, the spatial consumptive decision behavior is classified into four types with Crombach ${\alpha}=0.794$ : 'Exploration' type, 'Experience' type, 'Showing-off type, and 'Trend-Following' type. The main results of this paper can be summarized as follows. First, all factors that affect spatial consumptive decision behavior are more or less correlated with one another. Second, awareness of creative square is significantly different according to the age and major of students. Third, in general, the 'Exploration' type embraces the largest number of students, followed by 'Experience' type, 'Showing-off type, and 'Trend-Following' type. Fourth, the portion of students belonging to each type is a little different according to the major of students. Finally, each type of spatial consumptive decision behavior is highly correlated with the gender and preferred spatial types of students. It was also found that all types of students prefer three to five specific spatial types. Accordingly, the identified spatial types can be exploited in developing a creative square in campus. The results of this paper are expected to expedite follow-up research on creative squares on campus under various conditions.

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Feature of Intertextuality Environmental Arts -Focusing on Feature of fantasy post-place, speciality of place as well as temporal-spatial expression method- (상호텍스트적인 환경예술의 특성 -환상성.탈 장소성, 장소의 특수성과 시공간 표현방법에 대한 특성을 중심으로-)

  • Jang, Il-Young;Kim, Jin-Seon
    • Archives of design research
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    • v.18 no.3 s.61
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    • pp.63-74
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    • 2005
  • Modern society is diversified society and is under complicated situation as the boundary of each area has been disappeared. To understand and accept such complicated situation as widely as possible, it is required to understand interaction. of receiver with intertextual environmental arts as the structure of open text. This study examined interaction of environmental arts in terms of intertextual feature based on experience of receiver on combined element of different space and time, combination of genres. This is the concept of meaning personal experience or situation as receiver participates the process of completing art works, and set the fantasy, post-place and speciality of location and temporal-spatial expression method, as characteristics of intertextuality. Features of such experience elements are used as methodology of analyzing characteristics of each work. Feature of fantasy uses strategy of inducing spatial experience of receiver with dematerialization for post-place and expands the place where events occur with intervention of contingency and event situation. It suggests the spatial-temporal expression method as the features focusing on process and reflecting changes in spatial-temporal continuum and speciality of place emphasizing context of place. In conclusion, environmental arts needs to be deep rooted on complicated existence aspect of receiver beyond metaphysical dimension depending on presence and to accomplish conversion of awareness of supplying bisection of life from that place. By doing so, environmental arts can live textual life as it gets together with all other texts in terms of text dimension and creativity can be reborn as practical creativity in intertextuality rather than uniqueness. Such combination with other areas and acceptance of various aspects of receivers who see and experience this will result to creation of open works which can be create newly over and over again in multi-dimensional aspects.

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A Study on Spatial Co-experience through Social Data (소셜 데이터를 통한 공간적 공동경험에 관한 연구)

  • Cha, Min-Geum;Lee, Jooyoup
    • Asia-pacific Journal of Multimedia Services Convergent with Art, Humanities, and Sociology
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    • v.7 no.6
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    • pp.851-859
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    • 2017
  • Today, with the advent and development of Social Network Service (SNS), various types of information that have been difficult to observe have been pouring out. Recently, Vertical Social Networking Service (SNS), a service that shares specific interests with users' Vertical Social Networking Service) is emerging as a major research area. Especially, various human, social and spatial characteristics can be observed through geolocation data and social data collected through mobile GPS, and it is used in various studies. In this study, we analyze the social data collected through the image - based vertical SNS Instagram, and measure the user 's experience based on the social media based on the user' s spatial context. Therefore, in this study, we investigate what types of spatial patterns exist between experiential elements of sharing experiences and geographical characteristics through social data, and examine a new model of shared experience structure through extracted data.

Development of Instructional Materials Using Computer Software, Geometer's Sketchpad for Enhancing Spatial Ability in Regular Polyhedrons (공간 능력을 신장하기 위한 기하 학습자료 개발 : GSP를 이용하여 정다면체 구성)

  • 강순자;고상숙
    • The Mathematical Education
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    • v.38 no.2
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    • pp.179-187
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    • 1999
  • Math teachers are very short of computer tools and manipulatives to use in geometry classes of middle schools for the development of spatial abilities. At most they can ask student to make regular polyhedrons for helping the students to understand by concrete experience, but this experience is not enough to develop spatial abilities in spatial figures including the regular polyhedrons. This article is to introduce instructional materials for development of spatical ability in the regular polyhedrons using computer software, Geometer's Sketchpad. In this article, students can imagine the whole figure through the parts of a plane figure and think of the parts from the solid figure by free movement from 2 dimensions to 3 dimensions, or from 3 dimensions to 2 dimensions. Also, the instructional materials devised in this article will be good to enhance spatial abilities because the relation of 1-1 correspondence in the movement of the parts can be conserved and observed precisely, which is very hard to demonstrate and visualize by paper-and-pencil. It is recommended that this kind of materials should be developed in various ways for teachers to use them directly in their geometry classes.

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A Study on the Phenomenological Elements Appearing in Small-Scale Art Museums - From the Viewpoint of Phenomenology of Perception of M. Merleau-Ponty - (소규모 미술관에 나타나는 현상학적 요소에 관한 연구 - 메를로 퐁티의 지각의 현상학을 중심으로 -)

  • Choi, Jin-Seok;Kim, Moon-Duck
    • Korean Institute of Interior Design Journal
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    • v.23 no.3
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    • pp.212-221
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    • 2014
  • This study aims to analyze and explore phenomenological elements that appear in small-scall art museums with spatial concepts, such as top and bottom, depth, movement, and experienced space on the basis of Merleau-Ponty $Ph\acute{e}nom\acute{e}nologie$ de la perception.' Therefore, small-scale art museums may be regarded as an ideal space that can be analyzed with Merleau-Ponty's phenomenological theory since they should provide viewers with various spatial experiences in a limited space, breaking away from spatial limitations beyond appreciation of artworks. As research subjects, the range of art museums was limited to ones whose designs architectures or interior designers participated in out of all the small-scale art museums constructed after the 1990s, when the concepts and directing methods of spatial experience elements started being applied to art museums. Small-scale art museums chosen as cases were analyzed with Merleau-Ponty's spatial concepts explained earlier, and this study drew conclusions for each one. The significance of this study is that the results of this study can be used as efficient materials to reflect phenomenological elements on planning future small-scale art museums through further studies on various small-scale art museums.

A Study on the Characteristics by Spatial Types and an Empirical Research for The Third Place - focused on a research targeting urban housewives - (제3의 장소에 대한 실증적 조사와 유형별 공간특성에 관한 연구 - 도시거주 전업주부를 대상으로 -)

  • Lee, Jeong-Mi
    • Korean Institute of Interior Design Journal
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    • v.21 no.5
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    • pp.65-76
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    • 2012
  • The purpose of this study is to grasp the spatial characteristics and consciousness structure for The Third Place through the empirical research, focused on housewives as the survey who spend many times in neighborhood. The four types as the consciousness structure are deducted, Nature-oriented type, Unusual experience type, Solitude enjoyment type, and Originality-oriented type. And the spatial characteristics related to the four types are deducted as the followings: Nature-oriented type contains the spatial characteristics as Wild space, Speculative space, Dotty occupation space, and Green way. Unusual experience type contains as Rambling space, Dynamic sojourn space, and Theme-plex space. Solitude enjoyment type contains as Anonymous private space, Encircling space, and Religious space. Originality-oriented type contains as Chatter space, Self development space, and Community space between families. The results of this study represent six characteristics on the third place, advocated by Oldenburg, and show housewives' various needs and concrete examples for the Third place in city.

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GIS Standardization : The American Experience

  • Tom, Henry
    • Journal of Korea Spatial Information System Society
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    • v.1 no.1 s.1
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    • pp.99-108
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    • 1999
  • 이제 GIS 표준은 국제적으로 공인된 과정을 거쳐 제정되고 있다. 이러한 과정과 표준자체의 중요성은 물론이며 표준 개발을 의한 GIS 표준 하부구조 즉 범 세계적 공간 정보 하부 구조 (the Global Spatial Data Infrastructure: GSDI) 의 개발도 아주 중요한 것이다. 기술이란 항상 변하고 있는 것이기에 GSDI등 표준 하부구조가 구축되면 새로운 GIS 표준은 이러한 하부 구조에 의해 쉽게 개발 되게 된다. 본 논문에서는 지금까지 구축된 공간 정보 표준 하부 구조는 어떠한 것이 있고 또 앞으로의 GIS 표준 개발 방향은 어떻게 나아가야 할 것인지 살피고자 한다.

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