• Title/Summary/Keyword: spatial experience

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A Study on The Characteristics of Interior Design In Design Hotels - Focusing on Tony Chi's Works - (디자인 호텔에 나타난 실내디자인 표현특성 - 토니 치의 작품을 중심으로 -)

  • Kim, Sunyoung
    • Korean Institute of Interior Design Journal
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    • v.26 no.3
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    • pp.25-33
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    • 2017
  • The purpose of this study is to analyze the characteristics of interior space in his design hotel through the analysis of Tony Chi 's work and to present the direction of the design direction of the interior space of the design hotel in the future based on the results. The results are summarized as follows. First, the characteristics of the interior space of Tony Chi are divided into visual balance, repetitive rhythm, symbolic emphasis, exaggerated scale, design harmony, and physical borderlessness. Second, the spatial composition through visual balance was consistently shown in all cases, mainly by arranging elements such as furniture and lighting symmetrically. Third, the spatial composition through repetitive rhythm did not show its characteristics at the beginning of the works, but gradually appeared as repetitive rhythm expression using bold pattern. Fourth, Toni Chi constantly expressed the space composition through symbolic emphasis during the planning of the design hotel. Fifth, the exaggerated scale was mainly used to express the architectural detail vertically according to the height of the ceiling to express a grand space and appear in many works. Sixth, Toni Chi consistently expressed the composition of space through the harmony of design of oriental and western cultures, classical and modern designs in all cases. Seventh. In order to provide curiosity induction and aesthetic experience, spatial composition through physical borderlessness was used.

Metaphor and Design Methods of 'Forest' in Sou Fujimoto's Design (소우 후지모토의 공간에 나타난 '숲'의 은유와 디자인 방법)

  • Ji, Yi Cheng;Shim, Eun Ju
    • Korean Institute of Interior Design Journal
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    • v.24 no.6
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    • pp.119-127
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    • 2015
  • Sou Fujimoto is well known as the 3rd Japanese architect to participate in the Serpentine Pavilion project, especially youngest of all architects. His projects seem very experimental yet inviting, modern yet comforting and these feeling may be resulted in his metaphor of 'Forest' that is very often mentioned in his writings which originally comes from his personal experience of the city and nature. The purpose of this paper is to understand the Fujimoto's metaphor of 'Forest' and design language he uses to express this very idea. The researchers have analyzed Fujimoto's writings and interviews in order to understand his general design ideas and process, then extracted wordings describing 'Forest' in his works. Four main concepts were found and categorized as follows: blurring territorial boundaries, proliferation of parts, manipulating spatial relationships, and ambiguity in function. Then two or three projects were selected and analyzed in each category to understand design methods used. The results show that Fujimoto enjoys using gradation of density to blur territorial boundaries in order to express ambiguous outline of forest, and fractal reproductions in proliferation of parts to uses express wavering whole and modifying angles in manipulating spatial relationships to show hidden order.

A Study on the Characteristics of Korean Traditional Space through Merleau-Ponty's Phenomenology - Focusing on Dok Rak Dang - (메를로-퐁티의 현상학을 통해서 본 한국전통공간의 특성에 관한 연구 - 독락당을 중심으로 -)

  • Lee, Chan;Kim, Tae-Woo
    • Korean Institute of Interior Design Journal
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    • v.15 no.6 s.59
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    • pp.11-18
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    • 2006
  • Ceaseless studies and efforts to verify today's Korean nature that has advanced into digital era of 21C are continued. At this point of time, it is required to look back our heritage in diverse points of view free from theoretical and formal studies on our traditional spaces. Phenomenology, which is rising as the important theme in recent modem Western philosophy, suggests interesting analyses from this standpoint. This study is intended to analyze Korea's traditional residents 'Dok Rak Dang' based on Marleau-Ponty's phenomenology, and explore phenomenological spatial principle and new point of view implied in it. Particularly, Marleau-Ponty's phenomenology is the philosophy that shows intersubjective and involved relations between space and human, and intended to accept coincidental incidents occurred by human's action truthfully as they are. With three spatial concepts of direction, depth, and movement in Ponty's phenomenology, and placement nature of the earth that intercombine with human's body who is subject of these three concepts as analyze tool, Korea's traditional residents, 'Dok Rak Dang' has been analyzed. More segmentalized analyses have been deduced, and principle of phenomenology, that perceptions such as direction, depth, movement, etc are working synthetically to be accepted as essence of experiences could also be found in Dok Rak Dang.

Surgical experience in Criss-Cross heart: report of 4 cases (Criss-Cross heart 를 동반한 심장기형의 수술 치험 4례 보)

  • Kim, Won-Gon;No, Jun-Ryang
    • Journal of Chest Surgery
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    • v.17 no.2
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    • pp.197-204
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    • 1984
  • The criss-cross, a term first used by Anderson and Ando , is a rare cardiac malformation in which the systemic and pulmonary blood streams cross at the atrioventricular level, without mixing. We have surgically experienced four cases of crossed atrioventricular connection, three concordant and one discordant, at Seoul National University Hospital from July 1982 to March 1984. The atrial situs, the atrioventriculoarterial connection, the spatial position of the ventricles, and associated cardiac anomalies were analyzed. We have performed right Blalock-Taussig shunt for case 1, modified Fontan operation for case 2, patch closure of VSD for case 3, and septation of common ventricle with primary closure of ASD for case 4. The relatively good postoperative results in these patients were gratifying and suggest that cardiac anomalies associated with this rare malformation can be successfully repaired without further risk. To our knowledge, this is the first report of surgical experience for criss-cross heart in the Korean literature.

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A Study on the Visual Properties of Spatial Structure in Architecture - With Special Reference to Adolf Loos and Le Corbusier's Houses - (건축 공간구조의 시각적 특성에 관한 연구 - 아돌프 로스와 르 꼬르뷔제의 주택을 중심으로 -)

  • Choi, Yoon-Kyung
    • Korean Institute of Interior Design Journal
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    • v.15 no.5 s.58
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    • pp.112-119
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    • 2006
  • This study intends to understand the visual experience of architectural space generated by users' movement based on the interpretation of visual properties. An analytic theory of Isovist is suggested for the objective and comparable measurement for such visual experience, and a computer program for the analysis has been proposed as well. By using the analytical theory and computer program, eight houses designed by Adolf Loos and Le Corbusler are analyzed for the purpose of understanding the visual characteristics of the Modern Architecture and the contemporaries. The result shows that, while the architectural space of Loos emphasizes personal privacy as for being livable spaces, the architectural space of Corbusier emphasizes users' movement as for including diverse visual arrays. These commensurable results exhibit that the analytical tool and research frame suggested in this study can be a competitive tool for such analysis.

A study on film expressed composition factor in interior space (영화 속에 표현된 실내공간 구성요소를 통한 의미 분석)

  • 최근식
    • Korean Institute of Interior Design Journal
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    • no.33
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    • pp.62-67
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    • 2002
  • Architecture and Film have been interested in each other since 1895. This concern manifests various aspects and is continued up to now. If we examine into detail of relationship between film and architecture, those share the integration of time and space as the art of time and space. Film makes inexpressible time into space by showing the change of space in the issue that is the merger of time and space. Then, this is the issue of movement that compiling element was intervened. And the creative space of film which is the timely expression stimulates the person to experience whole form through spatial experience. Consequently, the architecture as an image maker must be developed through a research about film as an image creator. Also a discussion about film and architecture do not apply one to the other but must be focused on the mutual relationship.

A study of Simulacre in Virtual Space for VR content development - Focused on Ocean Space of 『Jasan-urbo』 (VR 콘텐츠 개발을 위한 가상공간의 시뮬라크르 연구 - 『자산어보』의 해양공간을 중심으로)

  • Kim, Sang-Nam;Lee, Young-Suk
    • Journal of Korea Multimedia Society
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    • v.23 no.4
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    • pp.558-565
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    • 2020
  • In this study, presents geographic analysis of Heuksando Island We classified each area of the island according to physical attributes. Then, we derived the meaning of each area as a physical space and virtual space. In order to symbolize the events that happens around the spaces, we set directions and relations for those spaces. In this process, we figured the stages of voluntary experience that originates from the user's actions. This study proposes hierarchical categories of virtual environments from spacial reality, experience and the creation of simulacrum.

A Study on the Space - Expressed Characteristics to Installation on the Contemporary Interior Design (현대 실내공간에서 나타난 'Installation' 공간-표현특성에 관한 연구)

  • 이재석;도종현;이정욱
    • Proceedings of the Korean Institute of Interior Design Conference
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    • 2001.05a
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    • pp.78-81
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    • 2001
  • The lastest art is being characterised by an ever active exchange between different genre. Installation Art is an artistic attempt to integrate visually and dynamic consciousness and movement of human beings and the actual living space based on the new spatial concept of integrative Environment Approach. Through the visual and structural reflection of personal experience and movement new interpretation of space in which various activities and events take place in relation to time is realized. The methods of Installation that relate on the contemporary interior design are as follow : expression of object through deconstruction, space of every experience, enlargement of concept of space, space of interactive.

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Proposal of Collaborative Application Prototype based on Mobile Virtual Viewer System (모바일 가상 뷰어 시스템 기반의 협업 어플리케이션 프로토타입 제안)

  • Park, Jae Hyun;Park, Min Hee
    • Journal of Korea Multimedia Society
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    • v.22 no.8
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    • pp.897-912
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    • 2019
  • The growth of domestic fashion industry market went sluggish affected by long-term slow growth and shrinking consumer sentiment since 2012, and the entire market has shown a slight growth since 2017. Yet only some conglomerates or global businesses experience this growth. Small and medium-sized fashion companies or rising fashion designers in South Korea, face real limitations and problems poor capital, lack of professional workforce, experience, information and educational opportunity as well as difficulty of acquiring distribution network, which lead to further polarization between conglomerates and small businesses. Thus, this study proposed mobile virtual viewer system-based collaborative application prototype capable of overcoming limitations and problems drawn by analyzing business environment of domestic brands launched by rising fashion designers. Especially, through applied template-based 3D virtual fashion design technology and performing the entire process in the virtual reality beyond spatial and temporal restraints, it is assumed that more effective and efficient outcomes can be obtained compared to the previous method.

Deep Reinforcement Learning based Tourism Experience Path Finding

  • Kyung-Hee Park;Juntae Kim
    • Journal of Platform Technology
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    • v.11 no.6
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    • pp.21-27
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    • 2023
  • In this paper, we introduce a reinforcement learning-based algorithm for personalized tourist path recommendations. The algorithm employs a reinforcement learning agent to explore tourist regions and identify optimal paths that are expected to enhance tourism experiences. The concept of tourism experience is defined through points of interest (POI) located along tourist paths within the tourist area. These metrics are quantified through aggregated evaluation scores derived from reviews submitted by past visitors. In the experimental setup, the foundational learning model used to find tour paths is the Deep Q-Network (DQN). Despite the limited availability of historical tourist behavior data, the agent adeptly learns travel paths by incorporating preference scores of tourist POIs and spatial information of the travel area.

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