• Title/Summary/Keyword: software library

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A Design and Implementation of Mobile Game Based on Windows Phone Platform (Windows Phone Platform 기반의 모바일 게임 설계 및 구현)

  • Park, Jin-Yang
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.10
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    • pp.91-97
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    • 2014
  • In this paper, we design and implement a mobile game based on windows phone platform. Visual Studio and the Windows Mobile software development kit(SDK) and developer tool kits (DTK) make it possible to create software for the Windows Mobile platform in Visual C#. Also The XNA Framework is the set of .NET libraries that developers will code against to build games. XNA Framework support PC and XBOX and a ZUNE HD multiplex platform environment and 2D and 3D games provides the necessary functions to a development. XNA Framework is to make it easier to develop games because the codes which are succeeded creates with automatic, implements a game development relation resource and the game logic. The key idea of our game is that we use shooting and ranking system to raise fun.

Development of Universal Remote Control System using TFT Color LCD (TFT Color LCD를 사용한 통합형 리모컨 개발)

  • Kim Yong-Pyo;Yoon Dong-Han;Choi Un-Ha
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.10 no.8
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    • pp.1495-1501
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    • 2006
  • In this paper, It is purposed to Develope Development of Home Automation Remote Control System using W Color touch LCD(liquid crystal display). This control remotely with remote control innovative and ergonomic design, right combination of LCD and hard buttons and its industry leading technology puts your customers at the cutting-edge of home entertainment. Remote Control for casual users is programmed automatically programmed with multiple free step macros and IR commands. Radio Frequency (RF) operation provides 50-100 inch range though walls and doors. Editor includes a vast library of IR codes for hundreds of brands and models of A/V components. This database is constantly growing with the inclusion of new devices every month. Keep your software up to date by using the Live Update feature. Rather than un-installing and re-installing the software, you download updates to the software from the internet.

Retargetable Instruction-Set Simulator for Energy Consumption Monitoring (에너지 소비 모니터링을 위한 재목적 인스트럭션-셋 시뮬레이터)

  • Ko, Kwang-Man
    • Journal of Korea Multimedia Society
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    • v.14 no.3
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    • pp.462-470
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    • 2011
  • Retargetability is typically achieved by providing target machine information, ADL, as input. The ADL are used to specify processor and memory architectures and generate software toolkit including compiler, simulator, etc. Simulator are critical components of the exploration and software design toolkit for the system designer. They can be used to perform diverse tasks such as verifying the functionality and/or timing behavior of the system, and generating quantitative measurements(e.g., power energy consumption) which can be used to aid the design process. In this paper, we generate the energy consumption estimation simulator through ADL. For this goal, firstly, we describes the energy consumption estimation and monitoring informations on the ADL based on EXPRESSION. Secondly, we generate the energy estimation and monitoring simulation library and then constructs the simulator, RenergySim. Lastly, we represent the energy estimations results for MIPS R4000 ADL description. From this subjects, we contribute to the efficient architecture developments and prompt SDK generation through programmable experiments in the field of mobile software development.

Development of Operational Flight Program for Avionic System Computer (항공전자시스템컴퓨터 탑재소프트웨어 개발)

  • Kim, Young-Il;Kim, Sang-Hwan;Lim, Heung-Sik;Lee, Sung-Soo
    • Journal of the Korean Society for Aeronautical & Space Sciences
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    • v.33 no.9
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    • pp.104-112
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    • 2005
  • This paper presents the technique to develop an operational flight program(OFP) of avionic system computer(ASC) which integrates the avionics control, navigation and fire control and provides informations for flight, navigation and weapon aiming missions. For the development of the OFP of ASC, two i960KB chips are used as central processing units board and standard computer interface library(SCIL) which is built in house is used. The Irvine compiler corporation(ICC) integrated development environment(IDE) and the programming language Ada95 are used for the OFP development. We designed the OFP to a computer software configuration item(CSCI) which consists of to three parts for independency of software modules. The OFP has been verified through a series of flight tests. The relevant tests also have been rigorously conducted on the OFP such as software integrated test, and ground functional test.

Transformation from Legacy Application Class to JavaBeans for Component Based Development (컴포넌트 기반 개발을 위한 기존 애플리케이션 클래스의 JavaBean으로의 변환)

  • Kim, Byeong-Jun;Kim, Ji-Yeong;Kim, Haeng-Gon
    • The KIPS Transactions:PartD
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    • v.9D no.4
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    • pp.619-628
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    • 2002
  • Reusable software component is an ultimate goal for the software development. Component based development is focused on advanced concepts rather than passive manipulation or class library with source codes. However, the primary component construction in component based development lead to an additional development cost and effort for reconstructing the new software component within a component model. Java application provides several features based on component model. But, we only have an opportunity to develop the smallest reuse units or the restricted set of GUI components. It cannot contributed as a component and only used in the specific domain component with high cost and efforts. In this paper, we apply java component model to the existing java application and extract javabeans through extending the component scalability. We also discuss the algorithm for transformation mechanism from legacy class to javabeans with a partial of business logic.

Method and Application of Searching Hot Spot For Reengineering Software Using AOP (AOP를 이용한 재공학에서의 핫 스팟 탐색과 응용)

  • Lee, Ei-Sung;Choi, Eun-Man
    • The KIPS Transactions:PartD
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    • v.16D no.1
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    • pp.83-92
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    • 2009
  • Complicated business logic makes program complexity more complicated. It's inevitable that the program must undergo reengineering processes all the way of in its lifetime. Hot spot analysis that has diverse purposes is getting an important question more and more. As a rule, reengineering process is done by UML model-based approach to analyze the legacy system. The smallest fragment of targets to be analysed is unit, that is function or class. Today's software development is to deal with huge change of software product and huge class including heavy quantity of LOC(Lines Of Code). However, analysis of unit is not precise approach process for reliable reengineering consequence. In this paper, we propose very precise hot spot analysis approach using Aspect-Oriented Programming languages, such as AspectJ. Typically the consistency between UML and source is needed code to redefine the modified library or framework boundaries. But reengineering approach using AOP doesn't need to analyze UML and source code. This approach makes dynamic event log data that contains detailed program interaction information. This dynamic event log data makes it possible to analyze hot spot.

An Implementation of Cutting-Ironbar Manufacturing Software using Dynamic Programming (동적계획법을 이용한 철근가공용 소프트웨어의 구현)

  • Kim, Seong-Hoon
    • Journal of the Korea Society of Computer and Information
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    • v.14 no.4
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    • pp.1-8
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    • 2009
  • In this paper, we deal an implementation of the software that produces sub-optimal solution of cutting-ironbar planning problem using dynamic programming. Generally, it is required to design an optimization algorithm to accept the practical requirements of cutting ironbar manufacturing. But, this problem is a multiple-sized 1-dimensional cutting stock problem and Linear Programming approaches to get the optimal solution is difficult to be applied due to the problem of explosive computation and memory limitation. In order to overcome this problem, we reform the problem for applying Dynamic Programming and propose a cutting-ironbar planning algorithm searching the sub-optimal solution in the space of fixed amount of combinated columns by using heuristics. Then, we design a graphic user interfaces and screen displays to be operated conveniently in the industry workplace and implement the software using open-source GUI library toolkit, GTK+.

A comparative study of user interaction when using Online Public Access Catalogs (온라인 열람목록 (OPAC) 이용자의 능력에 관한 비교연구)

  • Park Il-Jong
    • Journal of the Korean Society for Library and Information Science
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    • v.30 no.2
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    • pp.167-188
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    • 1996
  • The lack of an understanding of the characteristics and searching abilities of a specific user group in computer-based information systems in libraries hinders library and information science professionals in making the best decisions when designing, acquiring, and managing information systems. The objective of this study was to provide information on the characteristics and searching abilities of specific groups such as Korean college students & ones who study abroad, male & female, undergraduate & graduate students, etc. This study also has focused on the methods of loaming to use OPACs and non-user study. Questionnaire was administered to both Korean college students in the city of Taegu, Korea and students who study abroad in the state of Texas, US.A. 345 usable questionnaires were obtained and analyzed. These were analyzed using descriptive, inferential statistics, multiple correlation, and SPSS software. The. major findings of this study are: (1) There was a significant difference among specific student user groups except undergraduate and artiste-athlete students in the distribution of their knowledge about how to use OPACs: (2) There was a significant difference among specific groups in the means of their knowledge: (3) There was no significant difference among un. groups in the distribution of loaming method to use OPAC systems : (4) The correlation between the number of searching methods that the respondents knew in using OPACS and the amount of using computers (0.6635) is comparatively higher than my other correlation to the searching methods. Also, years of experience using computers, frequencies of computer use, and frequencies of OPAC use are comparatively higher than frequencies of library use and frequencies of manual card catalog un: (5) Frequencies of manual card catalog use have low negative correlations with the number of searching methods that the respondents knew in using OPACs: (6) Frequencies of manual card catalog use have little if any negative negative with OPAC and computer use. Conclusions are drawn from the findings in this paper, and recommendations an proposed when designing, adopting, or managing a new system. Topics fur future studies on the characteristics of OPAC systems and their use are also suggested.

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A Personal Digital Library on a Distributed Mobile Multiagents Platform (분산 모바일 멀티에이전트 플랫폼을 이용한 사용자 기반 디지털 라이브러리 구축)

  • Cho Young Im
    • Journal of KIISE:Software and Applications
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    • v.31 no.12
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    • pp.1637-1648
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    • 2004
  • When digital libraries are developed by the traditional client/sever system using a single agent on the distributed environment, several problems occur. First, as the search method is one dimensional, the search results have little relationship to each other. Second, the results do not reflect the user's preference. Third, whenever a client connects to the server, users have to receive the certification. Therefore, the retrieval of documents is less efficient causing dissatisfaction with the system. I propose a new platform of mobile multiagents for a personal digital library to overcome these problems. To develop this new platform I combine the existing DECAF multiagents platform with the Voyager mobile ORB and propose a new negotiation algorithm and scheduling algorithm. Although there has been some research for a personal digital library, I believe there have been few studies on their integration and systemization. For searches of related information, the proposed platform could increase the relationship of search results by subdividing the related documents, which are classified by a supervised neural network. For the user's preference, as some modular clients are applied to a neural network, the search results are optimized. By combining a mobile and multiagents platform a new mobile, multiagents platform is developed in order to decrease a network burden. Furthermore, a new negotiation algorithm and a scheduling algorithm are activated for the effectiveness of PDS. The results of the simulation demonstrate that as the number of servers and agents are increased, the search time for PDS decreases while the degree of the user's satisfaction is four times greater than with the C/S model.

The Survey of Parallel Programming Techniques for Developing Optimized Software in Multi-core System (멀티코어 시스템에서 최적화된 소프트웨어 개발을 위한 병렬처리 프로그래밍 기법 조사)

  • Lee, Ki-Hong;Kim, Jee-Hong;Eom, Young-Ik
    • Proceedings of the Korean Information Science Society Conference
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    • 2012.06a
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    • pp.36-38
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    • 2012
  • 이제 멀티코어 CPU가 보편화 되었지만 대다수의 프로그래밍 언어가 단일 코어를 대상으로 발전되었기 때문에 병렬화에 어려움이 있다. 이를 해결하고자 병렬처리 기법들이 연구되고 있지만 오히려 개발자는 여러 기법들 사이에서 혼란스러울 수 있다. 본 논문에서는 개발자들이 처한 상황에서 적절한 기법을 선택하는데 도움이 되고자 주요 병렬처리 기법인 OpenMP, Threading Building Blocks, Cilk Plus, Parallel Patterns Library를 비교 및 평가하였다. 각 기법마다 지원 기능, 지원 방식, 스케줄링 기법 등 개발자가 프로그램을 개발함에 있어 고려해야 할 특징들이 서로 다르고 각기 장단점이 존재한다. 따라서 병렬처리 기법을 선택하고 구현함에 있어 특정한 하나의 기법에 의존하는 것보다는 여러 기법들의 특성을 파악하여 상황에 맞는 기법을 선택한다면 보다 효율적이면서도 쉽게 병렬처리를 구현할 수 있다.