• Title/Summary/Keyword: smartphones flow

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A New Architecture to Offload Network Traffic using OpenFlow in LTE

  • Venmani, Daniel Philip;Gourhant, Yvon;Zeghlache, Djamal
    • Journal of Korea Society of Industrial Information Systems
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    • v.17 no.1
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    • pp.31-38
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    • 2012
  • Next generation cellular applications and smart phone usage generate very heavy wireless data traffic. It becomes ineluctable for mobile network operators to have multiple core network entities such as Serving Gateway and Packet Data Network Gateway in 4G-LTE to share this high traffic generated. A typical configuration consists of multiple serving gateways behind a load-balancer which would determine which serving gateway would service a end-users'request. Such hardware is expensive, has a rigid policy set, and is a single point of failure. Another perspective of today's increasingly high data traffic is that besides it is being widely accepted that the high bandwidth L TE provides is creating bottlenecks for service providers by the increasing user bandwidth demands without creating any corresponding revenue improvements, a hidden problem that is also passively advancing on the newly emerging 4G-LTE that may need more immediate attention is the network signaling traffic, also known as the control-plane traffic that is generated by the applications developed for smartphones and tablets. With this as starting point, in this paper, we propose a solution, by a new approach considering OpenFlow switch connected to a controller, which gains flexibility in policy, costs less, and has the potential to be more robust to failure with future generations of switches. This also solves the problem of scaling the control-plane traffic that is imperative to preserve revenue and ensure customer satisfaction. Thus, with the proposed architecture with OpenFlow, mobile network operators could manipulate the traffic generated by the control-plane signaling separated from the data-plane, besides also reducing the cost in installing multiple core-network entities.

A Study on Automotive LED Business Strategy Based on IP-R&D : Focused on Flip-Chip CSP (Chip-Scale Packaging) (IP-R&D를 통한 자동차분야 LED사업전략에 관한 연구 : Flip-Chip을 채용한 CSP (Chip-Scale Packaging) 기술을 중심으로)

  • Ryu, Chang Han;Choi, Yong Kyu;Suh, Min Suk
    • Journal of the Semiconductor & Display Technology
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    • v.14 no.3
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    • pp.13-22
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    • 2015
  • LED (Light Emitting Diode) lighting is gaining more and more market penetration as one of the global warming countermeasures. LED is the next generation of fusion source composed of epi/chip/packaging of semiconductor process technology and optical/information/communication technology. LED has been applied to the existing industry areas, for example, automobiles, TVs, smartphones, laptops, refrigerators and street lamps. Therefore, LED makers have been striving to achieve the leading position in the global competition through development of core source technologies even before the promotion and adoption of LED technology as the next generation growth engine with eco-friendly characteristics. However, there has been a point of view on the cost compared to conventional lighting as a large obstacle to market penetration of LED. Therefore, companies are developing a Chip-Scale Packaging (CSP) LED technology to improve performance and reduce manufacturing costs. In this study, we perform patent analysis associated with Flip-Chip CSP LED and flow chart for promising technology forecasting. Based on our analysis, we select key patents and key patent players to derive the business strategy for the business success of Flip-Chip CSP PKG LED products.

EFTG: Efficient and Flexible Top-K Geo-textual Publish/Subscribe

  • zhu, Hong;Li, Hongbo;Cui, Zongmin;Cao, Zhongsheng;Xie, Meiyi
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.12 no.12
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    • pp.5877-5897
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    • 2018
  • With the popularity of mobile networks and smartphones, geo-textual publish/subscribe messaging has attracted wide attention. Different from the traditional publish/subscribe format, geo-textual data is published and subscribed in the form of dynamic data flow in the mobile network. The difference creates more requirements for efficiency and flexibility. However, most of the existing Top-k geo-textual publish/subscribe schemes have the following deficiencies: (1) All publications have to be scored for each subscription, which is not efficient enough. (2) A user should take time to set a threshold for each subscription, which is not flexible enough. Therefore, we propose an efficient and flexible Top-k geo-textual publish/subscribe scheme. First, our scheme groups publish and subscribe based on text classification. Thus, only a few parts of related publications should be scored for each subscription, which significantly enhances efficiency. Second, our scheme proposes an adaptive publish/subscribe matching algorithm. The algorithm does not require the user to set a threshold. It can adaptively return Top-k results to the user for each subscription, which significantly enhances flexibility. Finally, theoretical analysis and experimental evaluation verify the efficiency and effectiveness of our scheme.

Smart Water Purifier by Application Interworking (애플리케이션 연동을 통한 스마트 정수기)

  • Kim, Ji Woo;Lee, Seung Mok;Kim, Tae Hoon;Lee, Seung Ho;Woo, Young Woon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.05a
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    • pp.410-412
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    • 2021
  • Recently, the amount of information and content has increased dramatically. Users can easily obtain recipe through various media. In addition, the water purifier market is growing without a downward trend and demand for more convenient and smart water purifiers are increasing. By using a smart water purifier with application, each individual can improve the quality of the dish by using a certain amount of water that each person prefers. A solenoid valve was used to allow only the amount of water set by individual to flow out and a solenoid valve and smartphones were linked using Bluetooth communication while using smartphone applications developed when setting the amount of water.

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Critical Assessment on Performance Management Systems for Health and Fitness Club using Balanced Score Card

  • Samina Saleem;Hussain Saleem;Abida Siddiqui;Umer Sheikh;Muhammad Asim;Jamshed Butt;Ali Muhammad Aslam
    • International Journal of Computer Science & Network Security
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    • v.24 no.7
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    • pp.177-185
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    • 2024
  • Web science, a general discipline of learning is presently at high demand of expertise with ideas to develop software-based WebApps and MobileApps to facilitate user or customer demand e.g. shopping etc. electronically with the access at their smartphones benefitting the business enterprise as well. A worldwide-computerized reservation network is used as a single point of access for reserving airline seats, hotel rooms, rental cars, and other travel related items directly or via web-based travel agents or via online reservation sites with the advent of social-web, e-commerce, e-business, from anywhere-on-earth (AoE). This results in the accumulation of large and diverse distributed databases known as big data. This paper describes a novel intelligent web-based electronic booking framework for e-business with distributed computing and data mining support with the detail of e-business system flow for e-Booking application architecture design using the approaches for distributed computing and data mining tools support. Further, the importance of business intelligence and data analytics with issues and challenges are also discussed.

Hybrid Home Network Prefix Model for Supporting Inter-Technology Handover in Proxy MIPv6 Domains (Proxy MIPv6 도메인에서 Inter-Technology Handover 제공을 위한 Hybrid Home Network Prefix 모델)

  • Hong, Yong-Geun;Kim, Young-Hyun;Pack, Sang-Heon;Youn, Joo-Sang
    • The KIPS Transactions:PartC
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    • v.18C no.2
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    • pp.111-118
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    • 2011
  • Recently, with the popularity of smartphones, an interest in multi-networking service through wireless multi-interface of a mobile node is increased. Also, wireless networking technology for using wireless multi-interface has been studied. As the related work, in the IETF Netext WG, the extension of PMIPv6 protocol for multi-interface support is being discussed. Existing PMIPv6 protocol includes the functions for simultaneous access over multi-interfaces of a mobile node and inter-technology handover between multi-interfaces of the mobile node. However, in case of the existing protocol, the problem occurs when inter-technology handover is performed after simultaneous access on the PMIPv6 domain, this problem is the discontinuous of simultaneous connections. Therefore, the PMIPv6 Protocol cannot support flow based multi-homing service. In this paper, as a way to solve the problem, Hybrid Home Network Prefix scheme is proposed.

MPTCP based Handover Scheme in PMIPv6 domain (PMIPv6 도메인에서 MPTCP 기반 Handover 기법)

  • Youn, Joo-Sang;Choi, Hun;Heo, Gyeong-Yong
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.12
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    • pp.71-80
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    • 2014
  • Recently, most mobile nodes, such as smartphones, will have multiple wireless radio interfaces. This feature allows a mobile node to access a multi-network through multiple wireless radio interfaces simultaneously. Accordingly, various networking technology has been studied to use wireless multi-interface more efficiently. In this paper, MPTCP based handover scheme is proposed to reduce data loss and end-to-end latency during the handover in PMIPv6 domain. The proposed scheme performs 2-step flow mobility on the multi-path established through the multi-interface of mobile node in the handover procedure and uses MPTCP subflow function to overcome end-to-end disconnection during the handover. Therefore, the proposed scheme takes the advantage of being able to minimize data loss and a latency generated during performing the handover of mobile node.

Anaysis of Small-sized Power Connectors for Mobile Device Batteries (모바일기기 배터리용 초소형 파워 커넥터 해석)

  • Lee, Keun-Myoung;Oh, Ung;Yoo, Sung-Kyu;Song, Byeong-Suk
    • Journal of IKEEE
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    • v.19 no.1
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    • pp.101-109
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    • 2015
  • As the number of smartphone users grows, number of applications and the expected overall functionality in a smartphone grow simultaneously. With ever-so increasing expectations comes intense competition to squeeze in myriads of functions in a limited space that is only getting 'slimmer' by the year. In order to achieve this, companies often decrease the size of components in smartphones - battery connectors in particular. While they may fit, smaller battery connectors have their disadvantages due to the heat generated by the high current flow in the circuits. In collaborating with Korea's leading battery connector manufacturers, this research presents current issues and design concepts that should be considered when engineers design power connectors based on their electrical and thermal analysis.

A Study on the Factors Affecting Satisfaction of Smartphone Users (스마트폰 사용자 만족도에 미치는 요인에 관한 연구)

  • Lim, Soon-Taik;Lee, Dong-Gun;Lee, Sang-Joon
    • Journal of Digital Convergence
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    • v.11 no.1
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    • pp.129-138
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    • 2013
  • As the use of smartphones becomes widespread, the negative aspects of smartphone are under controversy. The cutting-edge technologies, such as smartphone, lead to technostress, and the digital addiction causes a social problem, where users cannot properly work without smartphone in their hands, causing anxiety or embarrassment to them. The digital detox intended to solve such digital addiction and the technostress caused by cutting-edge technologies are currently under controversy. This paper investigated the negative factors from smartphone as internal factors affecting the use of smartphone and found their relationship. In this study, a theoretical study model was presented on the satisfaction of smartphone users, in which technostress was selected as an independent variable affecting the satisfaction of smartphone users and user satisfaction as an dependent variable, and digital detox, perceived usefulness and flow were set as parameters. This paper, investigated the effects of technostress and digital detox on the satisfaction of smartphone users with questionnaires data.

A study on a flow of the technological convergence in webtoon - Focused on the interactiontoon of webtoon (기술 융합형 웹툰의 몰입도 연구 -인터랙션 툰 <마주쳤다>를 중심으로)

  • Baek, Eun-Ji;Son, Ki-Hwan
    • Cartoon and Animation Studies
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    • s.50
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    • pp.101-130
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    • 2018
  • Since the advent of the Smart Devices, the smartphone has become a popular tool to view Webtoon. This phenomenon has caused the convergence of cutting-edge technologies and Webtoons in diverse forms, creating unique versions of Webtoons including, but not limited to Smart-toon, Effect-toon, Cut-toon, Dubbing-toon, Moving-toon, AR-toon, VR-toon, and Interaction-toon. By comparison to these rich diversities of Webtoons in the online industry, there is a lack of academic research on this topic. There are some papers which talk about the different types of multimedia technology conversion and its case presentation or the effectiveness and problems of visual effect, but the effects of these convergence technologies on comic readers' concentration and reading effectiveness have never been investigated so far. Therefore, this paper will discuss the unique method of immersive storytelling that is often used in comics and analyze each aspects of immersive method in technology-converged Webtoons along with its problems. Furthermore, this paper will analyze different aspects of "immersion" and interaction elements that can be found in the popular Interaction-toon, (Encountered). Through this, this paper discusses the positive influence of the interaction elements on comic readers' immersion level and its limitation. To classify the technology-converged Webtoons in terms of the immersion level, the Effect-toon sometimes interferes viewer's flow by using excessive use of multimedia effect, creating information overload. The Smart-toon which applied motions to each frame under horizontal mode of smartphones was a good try, but it hindered the readers' activeness and made it hard for the readers to be fully absorbed in the story. The VR-toon, which utilizes virtual reality gadgets to allow viewers to explore the world of Webtoon was also a nice try to overcome the limitation of vertical screens. However, it often caused dispersion of user's attention and reduced the users' immersion level. The Moving-toon which only emphasized the reading convenience also invaded readers' activeness and disturb users' concentration. On the other hand, the cartoonist Il-Kwon Ha applied high technologies such as face recognition technology, augmented reality techniques, 360-degree panorama technology, and haptic technology to his cartoon (Encountered). This allowed the readers to form a sense of closeness towards the cartoon characters which let the readers to identify themselves with the characters and interact with them. By this way, the readers can be fully immersed in the story. However, technology abuse, impractical production and hackneyed storylining often showed later in the story remains as its limitations.