• Title/Summary/Keyword: smartphone-connected

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A Fast Algorithm for Korean Text Extraction and Segmentation from Subway Signboard Images Utilizing Smartphone Sensors

  • Milevskiy, Igor;Ha, Jin-Young
    • Journal of Computing Science and Engineering
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    • v.5 no.3
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    • pp.161-166
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    • 2011
  • We present a fast algorithm for Korean text extraction and segmentation from subway signboards using smart phone sensors in order to minimize computational time and memory usage. The algorithm can be used as preprocessing steps for optical character recognition (OCR): binarization, text location, and segmentation. An image of a signboard captured by smart phone camera while holding smart phone by an arbitrary angle is rotated by the detected angle, as if the image was taken by holding a smart phone horizontally. Binarization is only performed once on the subset of connected components instead of the whole image area, resulting in a large reduction in computational time. Text location is guided by user's marker-line placed over the region of interest in binarized image via smart phone touch screen. Then, text segmentation utilizes the data of connected components received in the binarization step, and cuts the string into individual images for designated characters. The resulting data could be used as OCR input, hence solving the most difficult part of OCR on text area included in natural scene images. The experimental results showed that the binarization algorithm of our method is 3.5 and 3.7 times faster than Niblack and Sauvola adaptive-thresholding algorithms, respectively. In addition, our method achieved better quality than other methods.

Safe Bike : Secure your Bicycle with this smart Arduino based GPS device

  • Godfrey, Daniel;Song, Mi-Hwa
    • International journal of advanced smart convergence
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    • v.5 no.3
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    • pp.16-26
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    • 2016
  • This proposed project is about a bicycle anti theft devised system which helps people protect the bicycle from theft and helps to track the stolen bicycle's location using a smart phone. Safety bike uses two main devices to keep the bicycle secured, the vibration sensor and GPS sensor. The purpose of this project is to put all these small devices into one well connected system which will help the bicycle owner have more control over the security of his own bicycle. The whole system can be divided into two main parts. The first part is about the hardware development whereby all electronics components are connected via the circuit design using wire wrapping technique. This hardware part includes, a vibrations sensor, a GPS receiver, a toggle switch, LED light, Bluetooth and a buzzer. Wireless Bluetooth signals are used as the means of communication between the smartphone and the microcontroller. The second part is the software part which is being to program and control the whole system. The program is written using MikroBasic, a full-featured Basic compiler for microcontroller based systems. In conclusion, this system is designed to enable user to have control in securing his/her bicycle also being able to find and locate it at any time using GPS receiver and mobile android application.

How to Sustain Smart Connected Hospital Services: An Experience from a Pilot Project on IoT-Based Healthcare Services

  • Park, Arum;Chang, Hyejung;Lee, Kyoung Jun
    • Healthcare Informatics Research
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    • v.24 no.4
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    • pp.387-393
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    • 2018
  • Objectives: This paper describes an experience of implementing seamless service trials online and offline by adopting Internet of Things (IoT) technology based on near-field communication (NFC) tags and Bluetooth low-energy (BLE) beacons. The services were provided for both patients and health professionals. Methods: The pilot services were implemented to enhance healthcare service quality, improve patient safety, and provide an effective business process to health professionals in a tertiary hospital in Seoul, Korea. The services to enhance healthcare service quality include healing tours, cancer information/education, psychological assessments, indoor navigation, and exercise volume checking. The services to improve patient safety are monitoring of high-risk inpatients and delivery of real-time health information in emergency situations. In addition, the services to provide an effective business process to health professionals include surveys and web services for patient management. Results: Considering the sustainability of the pilot services, we decided to pause navigation and patient monitoring services until the interference problem could be completely resolved because beacon signal interference significantly influences the quality of services. On the other hand, we had to continue to provide new wearable beacons to high-risk patients because of hygiene issues, so the cost increased over time and was much higher than expected. Conclusions: To make the smart connected hospital services sustainable, technical feasibility (e.g., beacon signal interference), economic feasibility (e.g., continuous provision of new necklace beacons), and organizational commitment and support (e.g., renewal of new alternative medical devices and infrastructure) are required.

Design and Implementation of Farm Pest Animals Repelling System Based on Open Source (오픈소스 기반의 농작물 유해 야생동물 퇴치 시스템의 설계 및 구현)

  • Woo, Chongho
    • Journal of Korea Multimedia Society
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    • v.19 no.2
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    • pp.451-459
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    • 2016
  • The damages on the crops by the wild animals such as wild boars and water deer are serious in rural areas these days. In this paper, a low-cost and adaptive system based on open source for sensing and repelling farm pest animals is proposed. The system contains the server which is Arduino Due connected with the wireless communication modules such as RF, Zigbee, and WiFi module, speaker, and so on. It also has the sensing modules and LED blinkers which communicates with the server by wireless modules. Once a detecting signal is transmitted to the server. The server is waked up from sleep mode and the repelling subsystems such as loud speaker and LED blinker(s) are activated to scare the unwanted animal away. The total system is managed by Android smartphone easily.

Development of a English Vocabulary Context-Learning Agent based on Smartphone (스마트폰 기반 영어 어휘 상황학습 에이전트 개발)

  • Kim, JinIl
    • Journal of Korea Multimedia Society
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    • v.19 no.2
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    • pp.344-351
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    • 2016
  • Recently, mobile application for english vocabulary learning is being developed actively. However, most mobile English vocabulary learning applications did not effectively connected with the technical advantages of mobile learning. Also,the study of mobile english vocabulary learning app are still insufficient. Therefore, this paper development a english vocabulary context-learning Agent that can practice context learning more reasonably using a location-based service, a character recognition technology and augmented reality technology based on smart phones. In order to evaluate the performance of the proposed agent, we have measured the precision and usability. As results of experiments, the precision of learning vocabulary is 89% and 'Match between system and the real world', 'User control and freedom', 'Recognition rather than recall', 'Aesthetic and minimalist design' appeared to be respectively 3.91, 3.80, 3.85, 4.01 in evaluation of usability. It were obtained significant results.

Study on Communication Interface of Multiple Smartphones for Unit Control in a PC (PC에서 유닛 제어를 위한 다중 스마트폰의 통신 인터페이스 연구)

  • Jung, Hahmin;Kim, Dong Hun
    • Journal of Institute of Control, Robotics and Systems
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    • v.19 no.6
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    • pp.520-526
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    • 2013
  • This study presents the unit control of a PC (Personal Computer) program using multiple smartphones based on ad hoc communication. A design of the data packet that multiple smartphones send to a computer, and a framework that manages and controls the unit in a computer after analyzing the data packet, are proposed. As a result, multiple users are able to control their own units using their smartphones while seeing the monitor connected to a computer. In other words, multiple users can share the same game in a computer or control their units embedded in a system using their smartphones. An experimental result shows that a racing game in a PC can be realized by the proposed communication interface, where four iPhones are used to control their units in a computer. Thus, the proposed framework can be effectively used for unit control in a PC using multiple smartphones.

OverIT: An Interactive Overlay for Touchscreen-based UI Customization by Demonstration

  • Lee, Kyungyeon;Chung, SeungA;Oh, Uran
    • International journal of advanced smart convergence
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    • v.10 no.3
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    • pp.143-148
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    • 2021
  • Smartphones have been widely used for various purposes and stay connected with people at all times. However, the use of such touchscreen devices can be physically restricted depending on users' context where only one hand is available to interact with the device. Even major smartphone manufacturers (e.g., Apple, Samsung) offer one handed mode, they still lack functions in the third-party applications, and the process is also complicated. We propose OverIT, a system that enables users to customize interfaces by adding new buttons on an interactive overlay which can be positioned anywhere on the touchscreen where each button serves the same functionality as an existing one. It is designed to support users to map a certain button event freely and easily to a newly created button by performing a demonstration of a button tap. We expect our system to improve the overall user experience of one-handed interaction with touchscreen devices.

Smart Phone RF Wireless Charging with 5.8-GHz Microwave Wireless Power Receiver (5.8-GHz무선전력수신기를 이용한 스마트폰 RF 무선충전)

  • Son, Myung Sik
    • Journal of the Semiconductor & Display Technology
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    • v.20 no.2
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    • pp.25-28
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    • 2021
  • In this paper, we studied smart phone RF wireless charging with 5.8-GHz microwave wireless power receiver. The dc output of the receiver connected to super capacitor and DC-DC converter for charging a smart phone. This configuration stably supplies 5V and current for charging it. Studies show that the more receivers are used at close range, the higher the received voltage values and the larger the capacity of the super capacitor, the longer the charging time. The present 5.8-GHz 1W wireless power transmission system is not enough for charging a smartphone mainly due to the lack of current of the receiver.

Development of Remote-Controlled Object-Recognizing Mobile Home CCTV Using Smartphone and Arduino (스마트폰과 아두이노를 이용한 원격제어 객체인식 이동형 홈 CCTV 개발)

  • Kim, Dong-Ju;Lim, Chae-Won;Choi, Hyun-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.24 no.11
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    • pp.1546-1549
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    • 2020
  • This paper introduces the development process of mobile home CCTV that enables remote control and object recognition using unused smartphones and Arduino. Clients can control motors connected to Arduino through button, enable bidirectional voice communication between client-server and receive video from the server in real time. The server sends a PUSH notification to the client when its battery is low. When the server recognizes the charger, the client's remote control allows the server to dock to the charger and charge it. It was confirmed that video and voice delivery between client and server works well without any problems, and that object recognition works smoothly.

Implementation of Smart Multi-tap System based on Zigbee Communication (Zigbee 통신 기반 스마트 멀티탭 시스템 구현)

  • Lee, Jung-Hyuck;Kim, Sang-Hyun;Oh, Chang-Se;Seo, Min-Seok;Kim, Young-Don;Park, Hyun-Ju
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39C no.10
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    • pp.930-936
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    • 2014
  • Smart Multiple-Tap to be introduced in this paper, is an electronic device that controls the Multibple-Tap through the Smartphone. It runs on network and has an inbuilt Zigbee communication module. Thus, users can control home devices from remote through home server. Mentioned home server is operated as a gateway and is connected with smart devices on the Internet. To sum up, Users using this Smart Multiple-Tap can check the state information of the multi-tap ON/OFF and can control immediately by smartphone. also, Smart Multiple-Tap perfectly shut down the standby power. when users turn off each of the Smart Multiple-Tap's circle, It drives automatically lowest electricity-consuming mode and shut down the standby power by its own built-in SSR module. therefore, it will bring the energy saving effect on environment using Smart Multiple-Tap.