• Title/Summary/Keyword: server performance

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M/G/1 Queueing Model for the Performance Estimation of AS/RS (자동창고시스템의 성능평가를 위한 M/G/1 대기모형)

  • Lim, Si-Yeong;Hur, Sun;Lee, Moon-Hwan;Lee, Young-Hae
    • Journal of Korean Institute of Industrial Engineers
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    • v.27 no.1
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    • pp.111-117
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    • 2001
  • Most of the techniques for the performance estimation of unit-load AS/RS are a static model or computer simulation. Especially, their models have been developed under the assumption that the Storage/Retrieval (S/R) machine performs either single command(SC) or dual command(DC) only. In reality, depending on the operating policy and the status of the system at a particular time, the S/R machine performs a SC or a DC, or becomes idle. In order to resolve this weak point, we propose a stochastic model for the performance estimation of unit-load ASIRS by using a M/G/1 queueing model with a single server and two queues. Server utilization, expected numbers of waiting storage and retrieval commands and mean time spent in queue and system are found.

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Performance of Transaction Processing Schemes in Mobile Database Systems (이동 데이터베이스체계에서 거래처리 기법의 성능)

  • 최용구
    • Journal of the Korea Society of Computer and Information
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    • v.4 no.2
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    • pp.70-79
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    • 1999
  • In mobile database system, transactions processing schemes address in ones using a static coordinator and coordinator migration. This apply coordinator migration mechanism which perform the transaction in new database server when posed to be the transaction service handoff. That apply static coordinator mechanism which perform the transaction in database server to begin the transaction when posed to be the transaction service handoff. In this paper, a scheme-independent simulation model has been developed in order to support comparative performance studies of mobile transaction processing schemes. And this paper describes the model in detail and presents simulation results which were obtained for what it believe to be the performance evaluation of the mobile transaction processing schemes. Finally, the mobile transaction processing schemes will improve system performance by minimizing the transmission of message for processing the transactions in mobile database system.

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Article Data Prefetching Policy using User Access Patterns in News-On-demand System (주문형 전자신문 시스템에서 사용자 접근패턴을 이용한 기사 프리패칭 기법)

  • Kim, Yeong-Ju;Choe, Tae-Uk
    • The Transactions of the Korea Information Processing Society
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    • v.6 no.5
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    • pp.1189-1202
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    • 1999
  • As compared with VOD data, NOD article data has the following characteristics: it is created at any time, has a short life cycle, is selected as not one article but several articles by a user, and has high access locality in time. Because of these intrinsic features, user access patterns of NOD article data are different from those of VOD. Thus, building NOD system using the existing techniques of VOD system leads to poor performance. In this paper, we analysis the log file of a currently running electronic newspaper, show that the popularity distribution of NOD articles is different from Zipf distribution of VOD data, and suggest a new popularity model of NOD article data MS-Zipf(Multi-Selection Zipf) distribution and its approximate solution. Also we present a life cycle model of NOD article data, which shows changes of popularity over time. Using this life cycle model, we develop LLBF (Largest Life-cycle Based Frequency) prefetching algorithm and analysis he performance by simulation. The developed LLBF algorithm supports the similar level in hit-ratio to the other prefetching algorithms such as LRU(Least Recently Used) etc, while decreasing the number of data replacement in article prefetching and reducing the overhead of the prefetching in system performance. Using the accurate user access patterns of NOD article data, we could analysis correctly the performance of NOD server system and develop the efficient policies in the implementation of NOD server system.

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Development of High Performance LonWorks Fieldbus Control Modules for Network-based Induction Motor Control (네트워크 기반 유도전동기 제어를 위한 고성능 LonWorks 제어모듈 개발)

  • Kim, Jung-Gon;Hong, Won-Pyo
    • Proceedings of the Korean Institute of IIIuminating and Electrical Installation Engineers Conference
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    • 2005.05a
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    • pp.319-324
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    • 2005
  • The interface between host processor and the ShortStack Micro Server may be a Serial Communication Interface(SCI). The LonWorks control module with a high performance is developed, which is composed of the 8 bit PIC Microprocessor for host processor and the smart neuron chip for the ShoretStack Micro Server. This intelligent control board is verified as proceeding the various function tests from experimental system with an boost pump and inverter driving systems. It is also confirmed that the developed control module provides stably 0-10VDC linear signal to the input signal of inverter driving system for varying the induction motor speed. Thus, the experimental results show that the fabricating intelligent board carried out very well the various functions in the wide operating ranges of boost pump system. This developed control module expect to apply to industrial fields to require the comparatively exact control and monitoring such as multi-motor driving system with inverter, variable air volume system and the boost pump water supply systems.

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Performance Analysis of M/$E_k$/c/N Time-out Queueing System (타임아웃이 있는 M/$E_k$/c/N 대기시스템의 성능분석)

  • Ryu, Ji-Hyun;Jun, Chi-Hyuck
    • Journal of Korean Institute of Industrial Engineers
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    • v.27 no.1
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    • pp.89-94
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    • 2001
  • There are many queueing systems where customers wait for service up to a certain amount of time and leave the system if they are not served during that time. This paper considers a finite capacity multi-server queueing system with Poisson input and Erlang service time, where a customer becomes a lost customer when his service has not begun within an exponential patient time after his arrival. Performance measures such as average queue length, the average number of customers in service, and the proportion of lost customers can be obtained exactly through the proposed numerical solution procedure.

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Communication and Sewer Technologies for Performance Improvements in Networked Visual Environment (네트워크 가상환경의 성능향상을 위한 통신 및 서버 기술)

  • 심광현;양광호;박일규;김종성
    • The Journal of the Korea Contents Association
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    • v.1 no.1
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    • pp.118-129
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    • 2001
  • This paper investigates the previous research results on communication and server technologies for networked virtual environments and presents several new technologies to improve performance. Specially, a hierarchical client-server network topology to support numerous clients are presented and a dead-reckoning algorithm considering network latency to provide clients with fair service is also presented. Finally, several examples to confirm the proposed technologies are introduced.

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A distributed QoS system for cluster based web server systems (클러스터 기반 웹 서버에서의 분산 QoS)

  • 박성우;정규식;김동승
    • Proceedings of the IEEK Conference
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    • 2002.06c
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    • pp.177-180
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    • 2002
  • This paper introduces a new distributed QoS (Quality of Service) control system for clusters of web servers. The proposed system can employ not only network bandwidth but also other metrics such as processor load, memory usage, and storage access load that affect the overall system performance. Moreover, it controls over clustered\ulcorner workstations in of-der to utilize idle resources among workstations. This architecture maximizes overall usage of cluster of web servers while it provides predictable and differentiated performance for each contents volume. We implemented a prototype of introduced system, and the test results showed the proposed method can control QoS in a cluster server system.

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Design and Implementations of Protection System for MPEG-4 Streaming Media (MPEG-4 스트리밍 미디어 보호를 위한 시스템 설계 및 구현)

  • 김정현;박지현;윤기송
    • Proceedings of the IEEK Conference
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    • 2003.11b
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    • pp.183-186
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    • 2003
  • In this paper, we propose a DRM(Digital Rights Management) system for streaming media which can not only protect streamed MPEG-4 content but be easily integrated with existing MPEG-4 streaming system. To protect MPEG-4 media more effectively and more securely, encryption should be considered on encoding phase and also streaming server should be designed to support DRM. However that means it cannot support existing streaming system. Our approach is to design a DRM system independent to the streaming server. So, we used an encryption method which can be applied to compressed MPEG-4. The processing time of decryption in client system must be minimized to guarantee the QoS of streaming service. To satisfy this requirement, it is essential to analyze the effect of DRM on performance. We made some performance test and present the result. Also, we apply proposed system to ISMA(The Inter net Streaming Media Alliance) streaming system which is open standard for MPEG-4 media streaming.

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A New Hybrid Architecture for Cooperative Web Caching

  • Baek, Jin-Suk;Kaur, Gurpreet;Yang, Jung-Hoon
    • Journal of Ubiquitous Convergence Technology
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    • v.2 no.1
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    • pp.1-11
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    • 2008
  • An effective solution to the problems caused by the explosive growth of World Wide Web is a web caching that employing an additional server, called proxy cache, between the clients and main server for caching the popular web objects near the clients. However, a single proxy cache can easily become the bottleneck. Deploying groups of cooperative caches provides scalability and robustness by eliminating the limitations caused by a single proxy cache. Two common architectures to implement the cooperative caching are hierarchical and distributed caching systems. Unfortunately, both architectures suffer from performance limitations. We propose an efficient hybrid caching architecture eliminating these limitations by using both the hierarchical and same level caches. Our performance evaluation with our investigated simulator shows that the proposed architecture offers the best of both existing architectures in terms of cache hit rate, the number of query messages from clients, and response time.

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The Effect of NIC Buffer Size of Web Server on the Performance of LAN (웹 서버의 NIC 버퍼 사이즈가 LAN 성능에 미치는 영향)

  • Kim, Jin-Hee;Sin, Bum-Suk;Kwon, Kyung-Hee
    • Journal of IKEEE
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    • v.7 no.2 s.13
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    • pp.260-264
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    • 2003
  • Among many factors to affect the network performance, this paper analyses how the buffer size of NIC(Network Interface Card) can affect web server and LAN(Local Area Network). We use the ns-2 which is defacto network simulation tool to observe the changes in drop rate, throughput, RTT(Round Trip Time), effective throughput depending on varying buffer sizes. And we analyse the effect of NIC buffer size on the web traffic in Ethernet.

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