• Title/Summary/Keyword: server performance

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Fuzzy logic-based Priority Live Migration Model for Efficiency (이주 효율성 향상을 위한 퍼지로직 기반 우선순위 이주 모델)

  • Park, Min-Oh;Kim, Jae-Kwon;Choi, Jeong-seok;Lee, Jong-Sik
    • Journal of the Korea Society for Simulation
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    • v.24 no.4
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    • pp.11-21
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    • 2015
  • If the cloud computing environment is not sufficiently provide the required resources due to the number of virtual server to process the request, may cause a problem that the load applied to the specific server. Migration administrator receive the resources of each physical server for improving the efficiency of the virtual server that exists in the physical servers, and determines the migration destination based on the simulation results. But, there is more overhead predicting the future resource consumption of all the physical server to decide the migration destination through the simulation process in large and complex cloud computing environments. To solve this problem, we propose an improved prediction method with the simulation-based approach. The proposed method is a fuzzy-logic based priority model for VM migration. We design a proposed model with the DEVS formalism. And we also measure and compare a performance and migration count with existing simulation-based migration method. FPLM shows high utilization.

A Distributed Proxy Server System for Wireless Mobile Web Service (무선 이동 웹 서비스를 위한 분산 프록시 서버 시스템의 설계 및 구현)

  • Lee, Hyuk-Joon;Kim, Dong-Won
    • The KIPS Transactions:PartC
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    • v.9C no.1
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    • pp.79-88
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    • 2002
  • Transcoding proxy strategy has been widely used as a means to reduce the delay in retrieving Web pages over wireless mobile data service networks. However, this strategy has the serious drawbacks of being a potential point of failure or a bottleneck of the service. We developed a distributed proxy server system in which multiple proxy servers are installed at geographically dispersed locations and share the workloads among them by serving mobile hosts only within assigned regions. A new handoff message protocol to enable handoffs between proxies as the mobile hosts move between regions is proposed. According to the proxy server handoff protocol, a client agent at the mobile horst requests a proxy server to start handoff processing by which two proxy servers synchronize distilled data belonging to a HTTP session that must be maintained across the handoff. Also, we introduce the architecture of the proxy server and the client agent that handles the proxy server handoff. Finally, we evaluate the proposed system through performance test.

A mobile P2P a farming support system implementation which uses JXTA (JXTA를 이용한 모바일 P2P 영농 지원 시스템 구현)

  • Bae, Il-Ho;Cho, Ai-Ri;Min, Hae-Ran;Lee, Gwang;Lee, Joon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2004.05b
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    • pp.579-582
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    • 2004
  • File share system in client/server method requires server of High performance and capacity and this server is very expensive and management is complex and is been influenced much to flatform. Also, extension of correct memory or hard drive etc. causes a lot of expenses to server. While, may minimise human who happen by buying high-capacity server by dispersing file public ownership way unuse expensive server in client/serve. way who put up files in PC(client) to a sewer and manage files and make use of only client computers because public ownership of data and government official in P2P(peer to peer) environment, waste of material resources. Many people are interested to P2P by such reason, researches that use P2P to connection field to be Moba that have Gakgwangbatgo current are gone vigorously.

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Distributing Network Loads in Tree-based Content Distribution System

  • Han, Seung Chul;Chung, Sungwook;Lee, Kwang-Sik;Park, Hyunmin;Shin, Minho
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.7 no.1
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    • pp.22-37
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    • 2013
  • Content distribution to a large number of concurrent clients stresses both server and network. While the server limitation can be circumvented by deploying server clusters, the network limitation is far less easy to cope with, due to the difficulty in measuring and balancing network load. In this paper, we use two useful network load metrics, the worst link stress (WLS) and the degree of interference (DOI), and formulate the problem as partitioning the clients into disjoint subsets subject to the server capacity constraint so that the WLS and the DOI are reduced for each session and also well balanced across the sessions. We present a network load-aware partition algorithm, which is practicable and effective in achieving the design goals. Through experiments on PlanetLab, we show that the proposed scheme has the remarkable advantages over existing schemes in reducing and balancing the network load. We expect the algorithm and performance metrics can be easily applied to various Internet applications, such as media streaming, multicast group member selection.

Workload Analysis of Discrete-Time BMAP/G/1 queue under D-policy (D-정책과 집단도착을 갖는 이산시간 MAP/G/1 대기행렬시스템의 일량 분석)

  • Lee, Se Won
    • Journal of Korea Society of Industrial Information Systems
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    • v.21 no.6
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    • pp.1-12
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    • 2016
  • In this paper, we consider a general discrete-time queueing system with D-BMAP(discrete-time batch Markovian arrival process) and D-policy. An idle single server becomes busy when the total service times of waiting customer group exceeds the predetermined workload threshold D. Once the server starts busy period, the server provides service until there is no customer in the system. The steady-state workload distribution is derived in the form of generating function. Mean workload is derived as a performance measure. Simulation is also performed for the purpose of verification and a simple numerical example is shown.

A Dynamic Buffer Allocation and Substitution Scheme for Efficient Buffer Management (효율적인 버퍼 관리를 위한 동적 버퍼 할달 및 버퍼 교체 기법)

  • Kim, Hyoung-Jin;Ra, In-Ho
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.9 no.1
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    • pp.128-133
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    • 2005
  • Respond time and processing rate representing how many tasks can be done during an unit time in a client/server environment are generally use for measuring the performance of computers. In this paper, we suggest a window buffer managing scheme based on a window with many of short-term sliced slots where a media stream is allocated and deallocated into them so that it can maximize the utilization ration of the limited buffer on a multimedia server. And we also propose a buffer substitution scheme for reducing I/O times of a multimedia server by counting re-reference time point about a used block and then it can be reused by the next consecutive media stream.

Design and Implementation of a Large-Scale Mail Server using Source IP Address Forwarding (발신지 IP 주소 포워딩을 이용한 메일 서버의 설계 및 구현)

  • 송영호;권택근
    • Journal of Korea Multimedia Society
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    • v.5 no.3
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    • pp.307-315
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    • 2002
  • As growing the population of the Internet, e-mail should provide various types of media, and the size of e-mail including multimedia data becomes larger and larger Furthermore, the multimedia e-mail has been used through various communication terminals including mobile devices. The main objectives of this thesis is designing and Implementing efficient mail server which should provide high performance and scalability in terms of storage capacity and the number of mail users. This thesis proposes a cluster-based mail server architecture which has a load-balance node using. If address forwarding for distributing incoming mail messages into distributed mail server nodes.

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Analysis of the M/G/1 Priority Queue with vacation period depending on the Customer's arrival (휴가기간이 고객의 도착에 영향을 받는 휴가형 우선순위 M/G/1 대기행렬 분석)

  • Jeong, Bo-Young;Park, Jong-Hun;Baek, Jang-Hyun;Lie, Chang-Hoon
    • IE interfaces
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    • v.25 no.3
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    • pp.283-289
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    • 2012
  • M/G/1 queue with server vacations period depending on the previous vacation and customer's arrival is considered. Most existing studies on M/G/1 queue with server vacations assume that server vacations are independent of customers' arrival. However, some vacations are terminated by some class of customers' arrival in certain queueing systems. In this paper, therefore, we investigate M/G/1 queue with server vacations where each vacation period has different distribution and vacation length is influenced by customers' arrival. Laplace-Stieltjes transform of the waiting time distribution and the distribution of number of customers waiting for each class of customers are respectively derived. As performance measures, mean waiting time and average number of customers waiting for each class of customers are also derived.

Waiting Time Analysis of Discrete-Time BMAP/G/1 Queue Under D-policy (D-정책을 갖는 이산시간 BMAP/G/1 대기행렬의 대기시간 분석)

  • Lee, Se Won
    • Journal of Korea Society of Industrial Information Systems
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    • v.23 no.1
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    • pp.53-63
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    • 2018
  • In this paper, we analyze the waiting time of a queueing system with D-BMAP (discrete-time batch Markovian arrival process) and D-policy. Customer group or packets arrives at the system according to discrete-time Markovian arrival process, and an idle single server becomes busy when the total service time of waiting customer group exceeds the predetermined workload threshold D. Once the server starts busy period, the server provides service until there is no customer in the system. The steady-state waiting time distribution is derived in the form of a generating function. Mean waiting time is derived as a performance measure. Simulation is also performed for the purpose of verification and validation. Two simple numerical examples are shown.

Music Search Algorithm for Automotive Infotainment System (자동차 환경의 인포테인먼트 시스템을 위한 음악 검색 알고리즘)

  • Kim, Hyoung-Gook;Kim, Jae-Man
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.12 no.1
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    • pp.81-87
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    • 2013
  • In this paper, we propose a music search algorithm for automotive infotainment system. The proposed method extracts fingerprints using the high peaks based on log-spectrum of the music signal, and the extracted music fingerprints store in cloud server applying a hash value. In the cloud server, the most similar music is retrieved by comparing the user's query music with the fingerprints stored in hash table of cloud server. To evaluate the performance of the proposed music search algorithm, we measure an accuracy of the retrieved results according to various length of the query music and measure a retrieval time according to the number of stored music database in hash table.