• Title/Summary/Keyword: server based architecture

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Enterprise Information Processing Characteristics and Client-Server Architecture Implementation (기업의 정보처리 특성과 클라이언트-서버 아키 텍춰 구현 전략에 관한 연구)

  • Kim, Yeong-Geol;Park, Yeong-Myeon
    • The Transactions of the Korea Information Processing Society
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    • v.4 no.5
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    • pp.1358-1370
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    • 1997
  • Client-Sever-Comptuing is now recognized as the most powerful and flexible computing mode of the future.Many companies have already commited significant amount of their corporate IS resources to building the cli-ent-server computing environment.Despite this active interst and commitment,however,results from such cli-ent-sever projects are far from being convincing Among the many factors,we suspect,we supect that the less than less than satisfac-tory client-server experiences are perhaps due to the company's lack of underxtanding its essertial information processing characteristics.We analyze five client-server archiedctures in temrs of seven IS-related crieria.We then develop a contin-gency model to match company's information processing chracteristics to the ideal client-server architecture for the firm.Based on the client-server architecture analysis from the previous step. we recommend specific im-plementation strategies for each-server architecture selected. Finally,on an exploratory level,we look into the three client-server implmentation cases to cases to check the validity of our contingency model.

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An Anonymous Authentication with Key-Agreement Protocol for Multi-Server Architecture Based on Biometrics and Smartcards

  • Reddy, Alavalapati Goutham;Das, Ashok Kumar;Yoon, Eun-Jun;Yoo, Kee-Young
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.7
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    • pp.3371-3396
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    • 2016
  • Authentication protocols for multi-server architectures have gained momentum in recent times due to advancements in computing technologies and associated constraints. Lu et al. recently proposed a biometrics and smartcards-based authentication scheme for multi-server environment. The careful analysis of this paper demonstrates Lu et al.'s protocol is susceptible to user impersonation attacks and comprises insufficient data. In addition, this paper proposes an improved authentication with key-agreement protocol for multi-server architecture based on biometrics and smartcards. The formal security of the proposed protocol is verified using the widely accepted AVISPA (Automated Validation of Internet Security Protocols and Applications) tool to ensure that our protocol can withstand active and passive attacks. The formal and informal security analysis, and performance analysis sections determines that our protocol is robust and efficient compared to Lu et al.'s protocol and existing similar protocols.

Balanced MVC Architecture for High Efficiency Mobile Applications

  • La, Hyun-Jung;Kim, Soo-Dong
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.6 no.5
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    • pp.1421-1444
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    • 2012
  • Mobile devices such as Android devices are emerging as a convenient client computing device with mobility and context-sensing capability. However, the computing power and hardware resource of the devices are limited due to their small form-factor. Consequently, large-scaled applications could not be deployed on these devices. Nonetheless, if the large-scaled applications are deployed and executed on the devices, high performance of the applications cannot be guaranteed. To remedy the limitation in terms of performance, it is inevitable to let some heavy-weight functionality executed on the server side and let a client application invoke the functionality in the server. To realize this kind of mobile applications, we adopt well-defined architecture design principles; being thin-client, being layered with Model-View-Controller (MVC), and being balanced between client side and server side. By adopting the principles, we propose a unique, ideal and practical architecture for mobile applications, called balanced MVC architecture. By considering the principles, key design considerations of realizing balanced MVC architecture lie in functionality partitioning. Hence, we define key criteria of determining the degree of performance. And, we define a method to design a balanced MVC architecture which embodies functionality partitioning for high performance, and a simulation-based evaluation method of balanced MVC architectures.

A proposal for the unified architecture of switches and severs for the efficient processing of multimedia communications and services (멀티미디어 통신과 서비스의 효율적 처리를 위한 교환기-서버 통합구조의 제안)

  • 함진호;최병욱
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.21 no.11
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    • pp.2869-2885
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    • 1996
  • There werer many researches on the switch system for high speed netowrk such as B-ISDN and the server system for the multimedia services respectively. But, in case of simple connection of these two systems, we have to suffer the bottlenck problem of data transmission, and pay the wasteful expenditure because of duplicated architecture of both systems such as interconnecting network at the switch and the server. Therefore, we propse the unified architecture of switehces and servers, which can be used as switches and servers simultaneously. This is based on the hybercube structure. The links are used iterconnection network of switch system, and each node has the subscriber subsystem and the server subsystem. The proposed architecure has the benifits as follows; the easy espansion of capacity due to the scalability,the simple system development and maintenance because of the equivalance of each nodes, the high reliability against the fault of nodes and links due to the existence of the many alternative links between nodes, the easy flow and QoS managment due to the non-blocking data transmission between any two nodes, the flexible adaptation for additional new services owing to simple insertion server board to node. In this paper, we present overal configuration and node component of proposed architecture, and the procesing flow for the various services.

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Reconfiguration of LDAP Sever Architecture for Resolving Directory Server Overloads and Synchronization (디렉토리 서버의 과부하 및 동기화 문제 해결을 위한 LDAP 서버 아키텍처의 재구성)

  • 김혜원;한지인;이병걸
    • Journal of Internet Computing and Services
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    • v.3 no.1
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    • pp.91-99
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    • 2002
  • Many companies and departments are increasingly concerned of searching their business information in correct and faster way as they share the information through the internet. LDAP has been proposed for directory server standards which supports storing, searching and managing the business information, and it has become a global standard. Current LDAP, however, cannot solve problem; such as server overloads and data synchronization. This paper describes the history and characteristics of LDAP, and proposes an architecture for solving those problem;. Since the proposed architecture is designed based on the existing LDAP architecture, it guarantees extensibility and portability of server configuration.

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Development of a High Performance Web Server Using A Real-Time Compression Architecture (실시간 압축 전송 아키텍쳐를 이용한 고성능 웹서버 구현)

  • Min Byungjo;Hwang June;Kim Hagbae
    • The KIPS Transactions:PartC
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    • v.11C no.6 s.95
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    • pp.781-786
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    • 2004
  • In these days, such services are popularized as E-commerce, E- government, multimedia services, and home networking applications. Most web traffics generated contemporarily basically use the Hyper Text Transfer Protocol(HTTP). Unfortunately, the HTTP is improper for these applications that comprise significant components of the web traffics. In this paper, we introduce a real-time contents compression architecture that maximizes the web service performance as well as reduces the response time. This architecture is built into the linux kernel-based web accelerating module. It guarantees not only the freshness of compressed contents but also the minimum time delay using an server-state adaptive algorithm, which can determine whether the server sends the compressed message considering the consumption of sewer resources when heavy requests reach the web server. Also, We minimize the CPU overhead of the web server by exclusively implementing the compression kernel-thread. The testing results validates that this architecture saves the bandwidth of the web server and that elapsed time improvement is dramatic.

Reduction Method of Network Bandwidth Requirement for the Scalability of Multiplayer Game Server Systems (멀티플레이어 게임 서버 시스템의 규모조정을 위한 통신 대역폭 요건 감소 기법)

  • Kim, Jinhwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.4
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    • pp.29-37
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    • 2013
  • Multiplayer games typically organized based on a client-server(CS) or peer-to-peer(PP) architecture. The CS architecture is not scalable with the number of players due to a large bandwidth requirement at the server. The PP architecture, on the other hand, introduces significant overhead for the players, as each player needs to check the consistency between its local state and the state of all other players. We then propose a method that combines the merits of CS and PP. In this method, players exchange updates with lower priority in a peer-to-peer manner but communicate directly with a central server for the other updates. As a result, the proposed method has a lower network bandwidth requirement than the server of a CS architecture and the server bandwidth bottleneck is removed. For another important issue about multiplayer games, this method always maintains state consistency among players correctly. The performance of this method is evaluated through extensive simulation experiments and analysis.

A Study on the Open Platform Architecture for the Integrated Utilization of Spatial Information and Statistics (공간정보와 통계정보의 융합 활용을 위한 오픈플랫폼 아키텍처에 관한 연구)

  • Kim, Min-Soo;Yoo, Jeong-Ki
    • Journal of Cadastre & Land InformatiX
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    • v.46 no.2
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    • pp.211-224
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    • 2016
  • Based on the 'Government 3.0', the government opens the public data and encourages the active use in the private sector. Recently, the spatial and statistical information that is one of the public data is being widely used in the various web business as a high value-added information. In this study, we propose an architecture of high-availability, high-reliability and high-performance open platform which can provide a variety of services such as searching, analysis, data mining, and thematic mapping. In particular, we present two different system architectures for the government and the public services, by reflecting the importance of the information security and the respective utilization in the private and public sectors. We also compared a variety of server architecture configurations such as a clustered server configuration, a cloud-based virtual server configuration, and a CDN server configuration, in order to design a cost- and performance-effective spatial-statistical information open platform.

An Architecture Model on Artificial Intelligence for Ground Tactical Echelons (지상 전술 제대 인공지능 아키텍처 모델)

  • Kim, Jun Sung;Park, Sang Chul
    • Journal of the Korea Institute of Military Science and Technology
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    • v.25 no.5
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    • pp.513-521
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    • 2022
  • This study deals with an AI architecture model for collecting battlefield data using the tactical C4I system. Based on this model, the artificial staff can be utilized in tactical echelon. In the current structure of the Army's tactical C4I system, Servers are operated by brigade level and above and divided into an active and a standby server. In this C4I system structure, the AI server must also be installed in each unit and must be switched when the C4I server is switched. The tactical C4I system operates a server(DB) for each unit, so data matching is partially delayed or some data is not matched in the inter-working process between servers. To solve these issues, this study presents an operation concept so that all of alternate server can be integrated based on virtualization technology, which is used as an source data for AI Meta DB. In doing so, this study can provide criteria for the AI architectural model of the ground tactical echelon.

PDA-based Text Localization System Using Client/Server Architecture (Client/Server 구조를 이용한 PDA기반의 문자 추출 시스템)

  • 박안진;정기철
    • Proceedings of the Korean Information Science Society Conference
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    • 2004.04b
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    • pp.751-753
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    • 2004
  • PDA에서 사용하는 대부분의 CPU는 실수 연산 구성요소(float computation component)가 없는 정수(integer) CPU를 사용한다. 인공 신경망(neural network)과 같은 실수 연산이 많은 알고리즘은 PDA에서 많은 수행시간을 가진다. 본 논문에서는 이런 단점을 해결하기 위해 무선 랜(LAN)으로 연결된 Client(PDA)/Server(PC) 구조를 이용한 효과적인 문자 추출 시스템을 제안한다. Client(PDA)는 대략적인 문자 추출 결과를 JPEG으로 압축하여 전송속도를 최소화한다. Server(PC)는 Client(PDA)의 결과를 바탕으로 정밀한 문자 영역 추출을 위해, 텍스춰 분류 방법과 연결 성분 분석 방법을 이용한다. 실험에서 제안한 방법은 속도뿐만 아니라 문자 추출에서도 효과적이었다.

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