• Title/Summary/Keyword: self-learning

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Development and Application Effect of STEAM Program Using Technology Based on TPACK - Focused on the Circulatory System - (TPACK 기반 테크놀로지 활용 STEAM 프로그램 개발 및 적용 효과 - 순환 기관을 중심으로 -)

  • Ko, Dong Guk;Hong, Seung-Ho
    • Journal of Korean Elementary Science Education
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    • v.39 no.1
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    • pp.84-99
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    • 2020
  • The purpose of this study is to develop a STEAM program using technological pedagogical and content knowledge (TPACK) model to effectively utilize technology to solve the difficulties in the teaching of 'structure and function of our body' unit in the primary science curriculum and to confirm the effect on the academic achievement, creative problem solving ability and scientific interests of elementary students. The program was developed as the STEAM program of the 8th class by utilizing the construction knowledge of the TPACK model. The developed program was applied to 29 experimental group students in 5th grade. And the textbook-oriented circulatory system learning program was applied to 29 5th graders in the same school. As a result of the application of the program, the experimental group showed significant improvement over the comparison group in its creative problem solving ability and scientific interests, and the satisfaction of the class was also high. This caused a positive effect on students because the process of self-directing information about the circulatory system using smart devices, making outputs creatively using 3D printers, and presenting them through role play using produced outputs.

A Self Learning Fuzzy Algorithm for Multi-Input Fuzzy Variables (다 입력 퍼지 변수를 위한 자기 학습 퍼지 알고리즘)

  • Kim, Kwang-Yong;Yoon, Ho-Sub;Soh, Jung;Min, Byung-Woo
    • Proceedings of the Korean Institute of Intelligent Systems Conference
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    • 1998.10a
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    • pp.90-93
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    • 1998
  • 입?출력 데이터 쌍만을 이용하여 규칙 및 소속 함수를 자동적으로 결정하는 자기 학습 퍼지 알고리즘 중에서, 가장 이해하기 용이하고 퍼지 규칙 및 소속 함수 생성이 빠른 방법으로 기울기 강하를 이용한 방법들이 있다. 기울기 강하를 이용한 방법중에서 가장 대표적인 Araki가 제안한 방법은 퍼지 조건부가 퍼지 집합 형태이고 결론부는 단일값으로 구성된 알고리즘으로써 입력 퍼지 공간을 세분화하면서 시스템을 규명해나가는 간단하면서도 효율적인 알고리즘이다. 그러나 이 방법은 퍼지 입력 변수가 증가하면 퍼지 공간이 세분화 되면서 소속 함수 및 규칙 생성 개수가 급격히 제곱배로 증가하는 문제점을 가지고 있다. 따라서, 본 논문에서는 퍼지 입력 변수가 증가함에 따라 급격히 퍼지 규칙 및 소속 함수의 수가 증가하는 Araki 알고리즘의 문제점을 분석하여 소속 함수 및 규칙 수의 급격한 증가를 억제하고 Araki 방법에 비해 학습속도가 현저히 향상된 새로운 방안을 제안한다. 연구 결과, Arki 방법이 입력 변수의 개수가 증가 할수록 규칙 수가 기하 급수적으로 많이 필요하였던 것에 비해 제안한 방법은 훨씬 적은 규칙 수로 우수한 성능을 얻을 \ulcorner 있었다.

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Adaptive Fuzzy Logic Control Using a Predictive Neural Network (예측 신경망을 이용한 적응 퍼지 논리 제어)

  • 정성훈
    • Journal of the Korean Institute of Intelligent Systems
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    • v.7 no.5
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    • pp.46-50
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    • 1997
  • In fuzzy logic control, static fuzzy rules cannot cope with significant changes of parameters of plants or environment. To solve this prohlem, self-organizing fuzzy control. neural-network-hased fuzzy logic control and so on have heen introduced so far. However, dynamically changed fuzzy rules of these schemes may make a fuzzy logic controller Fall into dangerous situations because the changed fuzzy rules may he incomplete or inconsistent. This paper proposes a new adaptive filzzy logic control scheme using a predictivc neural network. Although some parameters of a controlled plant or environment are changed, proposed fuzzy logic controller changes its decision outputs adaptively and robustly using unchanged initial fuzzy rules and the predictive errors generated hy the predictive neural network by on-line learning. Experimental results with a D<' servo-motor position control problem show that propnsed cnntrol scheme is very useful in the viewpoint of adaptability.

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Harmful Document Classification Using the Harmful Word Filtering and SVM (유해어 필터링과 SVM을 이용한 유해 문서 분류 시스템)

  • Lee, Won-Hee;Chung, Sung-Jong;An, Dong-Un
    • The KIPS Transactions:PartB
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    • v.16B no.1
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    • pp.85-92
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    • 2009
  • As World Wide Web is more popularized nowadays, the environment is flooded with the information through the web pages. However, despite such convenience of web, it is also creating many problems due to uncontrolled flood of information. The pornographic, violent and other harmful information freely available to the youth, who must be protected by the society, or other users who lack the power of judgment or self-control is creating serious social problems. To resolve those harmful words, various methods proposed and studied. This paper proposes and implements the protecting system that it protects internet youth user from harmful contents. To classify effective harmful/harmless contents, this system uses two step classification systems that is harmful word filtering and SVM learning based filtering. We achieved result that the average precision of 92.1%.

A Study on the Enhancement of Image Distortion for the Hybrid Fractal System with SOFM Vector Quantizer (SOFM 벡터 양자화기와 프랙탈 혼합 시스템의 영상 왜곡특성 향상에 관한 연구)

  • 김영정;김상희;박원우
    • Journal of the Institute of Convergence Signal Processing
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    • v.3 no.1
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    • pp.41-47
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    • 2002
  • Fractal image compression can reduce the size of image data by the contractive mapping that is affine transformation to find the block(called as range block) which is the most similar to the original image. Even though fractal image compression is regarded as an efficient way to reduce the data size, it has high distortion rate and requires long encoding time. In this paper, we presented a hybrid fractal image compression system with the modified SOFM Vector Quantizer which uses improved competitive learning method. The simulation results showed that the VQ hybrid fractal using improved competitive loaming SOFM has better distortion rate than the VQ hybrid fractal using normal SOFM.

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A New Design Approach for Optimization of GA-based SOPNN (GA 기반 자기구성 다항식 뉴럴 네트워크의 최적화를 위한 새로운 설계 방법)

  • Park, Ho-Sung;Park, Byoung-Jun;Park, Keon-Jun;Oh, Sung-Kwun
    • Proceedings of the KIEE Conference
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    • 2003.07d
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    • pp.2627-2629
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    • 2003
  • In this paper, we propose a new architecture of Genetic Algorithms(GAs)-based Self-Organizing Polynomial Neural Networks(SOPNN). The conventional SOPNN is based on the extended Group Method of Data Handling(GMDH) method and utilized the polynomial order (viz. linear, quadratic, and modified quadratic) as well as the number of node inputs fixed (selected in advance by designer) at Polynomial Neurons (or nodes) located in each layer through a growth process of the network. Moreover it does not guarantee that the SOPNN generated through learning has the optimal network architecture. But the proposed GA-based SOPNN enable the architecture to be a structurally more optimized networks, and to be much more flexible and preferable neural network than the conventional SOPNN. An aggregate performance index with a weighting factor is proposed in order to achieve a sound balance between approximation and generalization (predictive) abilities of the model. To evaluate the performance of the GA-based SOPNN, the model is experimented with using nonlinear system data.

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A Study on Development and Application of STEAM Program for Middle and High School Students using Local Institution(KAIST) (지역기관을 활용한 중·고등학교 융합인재교육(STEAM) 프로그램 개발 및 적용)

  • Choi, Jinsu;Kim, Young-Min;Lee, Young-Ju
    • Journal of Engineering Education Research
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    • v.23 no.5
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    • pp.3-15
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    • 2020
  • With the 4th Industrial Revolution, educational change is required to cultivate the ability to adapt in the rapidly changing future. Accordingly, the importance of nurturing convergent talents to create new values using the humanities imagination, science and technology creativity, and engineering problem solving ability has emerged. The purpose of this study is to develop STEAM education program with Daedeok R&D Zone and KAIST resources for middle school and high school level. With this program, we investigated the effectivenss of STEAM education on creative problem solving ability, self-efficacy and the perception of STEAM education with pre-test and poste-test model. For this study, 91 students(46 middle school, 45 high school) participated in STEAM education program. As a result student participated in the STEAM program improved the creative problem-solving ability and students' interest in math and science. Also, students perceived STEAM program provided benefits of science-related career information. The suggestions were discussed based on the results.

Automation of Decision-Making in the Game "Ecopoly" for Education on Relationship between Environment and Economy

  • Komuro, Tatsuya;Shinozaki, Ayano;Kim, Aramu;Doyo, Daisuke;Matsumoto, Toshiyuki
    • Industrial Engineering and Management Systems
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    • v.11 no.1
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    • pp.123-132
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    • 2012
  • Recently, global environmental problems have become serious due to human economic activities. Therefore, in order to build a sustainable society in which human economic activities coexist with nature, it is important to promote and enhance environmental education. As a preceding study, a board and computer game of "Ecopoly," which is the game for education on global environmental problems, were developed. This study further aims to develop algorithms which make decisions in Ecopoly, to automate decision-makings of opponents using the algorithms, and to develop the environmental educational game "Ecopoly V" which enables self-learning. In order to develop the algorithms, the board game of Ecopoly was played, and each player's decision-makings at the all points at which players make a decision were observed and analyzed. From the analyses, it became clear that the decision-makings were distinguished by 3 characteristics; Ecology type, Economy type, and Balance type. Based on the characteristics, the factors and standard values of each decision-making were made clear. Algorithms were developed based on the factors and standard values. Ecopoly V was developed by incorporating the algorithms into the computer game of Ecopoly. Experimental testing of the game was conducted and the validity of the game was verified.

Hybrid Fuzzy Controller for DTC of Induction Motor Drive (유도전동기 드라이브의 DTC를 위한 하이브리드 퍼지제어기)

  • Ko, Jae-Sub;Choi, Jung-Sik;Chung, Dong-Hwa
    • Journal of the Korean Institute of Illuminating and Electrical Installation Engineers
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    • v.25 no.5
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    • pp.22-33
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    • 2011
  • An induction motor operated with a conventional direct self controller(DSC) shows a sluggish response during startup and under changes of torque command. Fuzzy logic controller(FLC) is used in conjection with DSC to minimize these problems. A FLC chooses the switching states based on a set of fuzzy variables. Flux position, error in flux magnitude and error in torque are used as fuzzy state variables. Fuzzy rules are determinated by observing the vector diagram of flux and currents. This paper proposes hybrid fuzzy controller for direct torque control(DTC) of induction motor drives. The speed controller is based on adaptive fuzzy learning controller(AFLC), which provide high dynamics performances both in transient and steady state response. Flux position, error in flux magnitude and error in torque are used as FLC state variables. The speed is estimated with model reference adaptive system(MRAS) based on artificial neural network(ANN) trained on-line by a back-propagation algorithm. This paper is controlled speed using hybrid fuzzy controller(HFC) and estimation of speed using ANN. The performance of the proposed induction motor drive with HFC controller and ANN is verified by analysis results at various operation conditions.

Recognition of Resident Registration Card using ART-1 based Self-Organizing Supervised Learning Algorithm And Face Recognition (ART-1 기반 자가 생성 지도 학습 알고리즘과 얼굴 인증을 이용한 주민등록증 인식)

  • Shin Tae-Sung;Park Choong-Shik;Moon Yong-Eun;Kim Kwang-Baek
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2006.05a
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    • pp.313-318
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    • 2006
  • 본 논문에서는 ART-1 기반 자가 생성 지도학습 알고리즘과 얼굴 인증을 이용한 주민등록증 인식방법을 제안한다. 본 논문에서는 주민등록증 영상에서 주민등록번호와 발행일을 추출하기 위해, 획득된 주민등록증의 영상에서 Sobel Mask와 Median Filter를 이용하여 윤곽선을 추출하고 잡음을 제거한 후, 수평 스미어링을 적용하여 주민등록번호와 발행일 영역을 각각 추출한다. 그리고 고주파 필터링을 적용하여 추출된 영역을 이진화하고 4방향 윤곽선 추적 알고리즘을 적용하여 개별 코드를 추출한다. 추출된 개별 코드는 ART-1 기반 자가 생성 지도학습 알고리즘을 적용하여 인식한다. 얼굴 인증은 Template Matching 방법을 적용하여 Face Template Database를 구축하고, 획득된 주민등록증의 얼굴 영역과의 유사도를 측정하여 주민등록증의 사진 위조 여부를 판별한다. 제안된 주민등록증 인식 방법의 성능을 평가하기 위해 10개의 주민등록증을 대상으로 실험하였고 원본 주민등록증 영상에서 사진과 얼굴 부분을 위조한 주민등록증에 대해 얼굴 인증 실험을 하였다. 실험을 통해 제안된 방법이 주민등록번호 인식 및 얼굴 인증에 있어서 우수한 성능이 있음을 확인하였다.

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