• Title/Summary/Keyword: self-learning

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Multiple Texture Objects Extraction with Self-organizing Optimal Gabor-filter (자기조직형 최적 가버필터에 의한 다중 텍스쳐 오브젝트 추출)

  • Lee, Woo-Beom;Kim, Wook-Hyun
    • The KIPS Transactions:PartB
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    • v.10B no.3
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    • pp.311-320
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    • 2003
  • The Optimal filter yielding optimal texture feature separation is a most effective technique for extracting the texture objects from multiple textures images. But, most optimal filter design approaches are restricted to the issue of supervised problems. No full-unsupervised method is based on the recognition of texture objects in image. We propose a novel approach that uses unsupervised learning schemes for efficient texture image analysis, and the band-pass feature of Gabor-filter is used for the optimal filter design. In our approach, the self-organizing neural network for multiple texture image identification is based on block-based clustering. The optimal frequency of Gabor-filter is turned to the optimal frequency of the distinct texture in frequency domain by analyzing the spatial frequency. In order to show the performance of the designed filters, after we have attempted to build a various texture images. The texture objects extraction is achieved by using the designed Gabor-filter. Our experimental results show that the performance of the system is very successful.

A Study on the Type of Playable Furniture for Emotional Development of Preschool Children (미취학 아동의 감성 발달을 위한 연령별 놀이가구 유형에 관한 연구)

  • Kim, Ja Kyung
    • Korean Institute of Interior Design Journal
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    • v.25 no.3
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    • pp.70-81
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    • 2016
  • Nowadays the preschool children spend much of the day playing indoors. Therefore, it needs the indoor environment that helps a variety of fun activities and physical development, and it requires the space configuration and playable furniture considering the emotional development for mental health. However, the furniture for fast growing preschoolers has not various types because the domestic furniture market for children is mostly baby beds and the furniture for the education of children. Therefore, this study presents the concepts and types of the playable furniture reflecting emotional design for preschool children's healthy emotion and suggests the most appropriate type of playable furniture considering play behavior by age. In this study, we investigated the physical, cognitive, social, emotional and linguistic development characteristics and play behavior of preschoolers, and derived the right type of playground equipment and furniture, and examined the types of playable furniture to help the emotional development. We derived the items to be checked for developing the playable furniture by age for emotional development, and classified preschoolers' playable furniture into the use of learning, relaxation and storage, and suggested its basic type focusing on the cases of various playable furniture developed at home and abroad. As a result, the playable furniture was divided into three types. The first is the self-play type making possible self amusement, the second is module built-up-type that consists of furniture and modules or units and creates various patterns and can be modified through the self-assembly and disassembly, and the third is IT game type grafting IT skills and a variety of electronic games to furniture. We sorted these types into three classes (1-3 years old, 4-5, 6-7) according to age and presented the type of play for each age, the play element and representative image that can be introduced to this furniture. In this study, we provided the basic design types of age-specific emotional playable furniture by analyzing these results.

A Cross-Cultural Comparison of Academic Attitudes for Gifted Elementary and Middle School Students (청소년기 영재들의 학업 태도에 대한 국제 비교)

  • Moon, Jeong-Hwa;Van Eman, Linnea;Montgomery, Diane
    • Journal of Gifted/Talented Education
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    • v.20 no.3
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    • pp.867-883
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    • 2010
  • Recognizing the importance of motivation, goal orientation, and attitudes toward schools is an important component for educators to consider as they establish positive learning communities for gifted learners. The purpose of this study was to describe attitudes toward school and self relationship to schoolwork for students who are enrolled in the 5th, 6th, and 7th grade, identified as gifted, accelerated in at least one subject (mathematics), and living in Korea or the United States. Comparisons were conducted for country of origin and gender for all subscales on the School Attitude Assessment Survey-Revised (McCoach & Siegle, 2004). Of the 507 participants (278 Korean and 229 American), girls scored higher on the motivation/self-regulation scale than boys and American students scored higher than Korean students on attitudes toward school, academic self perceptions, goal orientation, and motivation. There were no differences by country or gender on attitudes toward teachers.

A Narrative Study within the Experiences of University Students Who were Placed Under Academic Probation (학사경고를 받은 대학생에 대한 내러티브 연구적 접근)

  • Yih, Bongsook
    • Journal of Digital Convergence
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    • v.16 no.11
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    • pp.353-361
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    • 2018
  • The purpose of this study was to explore the lived experiences of university students who were placed under academic probation. A qualitative research design was used to understand the experiences of students. The data were collected using individual in-depth interviews with 4 students who had experiences of low academic achievements at least once during 5 semesters. Low self esteem was the main issue in this study and inner struggles were identified within 4 themes: Outstanding students controlled by helpers; A costume play as a outstanding student; Realize that I am a under academic achiever; Realize who I am and what I have to do. This study identified that low academic achievement brings to low self esteem seriously, however, human being has strong resilience in the traumatic circumstances. Thus, it is absolutely necessary devoting efforts to develop suitable student supporting programs in the way of inner and outer network systems.

Correlation between cognitive load, vividness and cyber sickness for 360-degree education video

  • Park, Jung Ha
    • International Journal of Advanced Culture Technology
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    • v.8 no.4
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    • pp.89-94
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    • 2020
  • This study attempted to investigate cognitive load, vividness, and cybersickness in nursing students, in the last year of nursing college, who used a 360-degree video content for studying intravenous fluid infusion, one of the core fundamental nursing skills. The aim was to determine the correlation between the variables, and to decide whether the 360-degree video content can be used as an effective supplementary educational material in the regular curricula. This study, a descriptive research, was conducted from October 31, 2019 to November 14, 2019. The participants in this study were 64 students in the 4th year of nursing college at a university located in B City, South Korea. They were instructed to watch a 360-degree video content for intravenous infusion using a Samsung Head Mounted Display (HMD) while ensuring the safety of the students. The results showed that the scores, out of 7 points, for material design, self-evaluation, and physical effort for cognitive load in nursing students were 5.93±0.71, 5.92±0.71, and 5.64±0.74 points, respectively. In addition, the scores, out of 7 points, for mental effort and task difficulty were 2.55±1.08 and 1.94±0.75 points, respectively, and the scores for vividness and cybersickness in the participants were 5.82±0.84, and 2.57±0.98 points, respectively. Physical effort, self-evaluation, and material design for cognitive load in the participants were positively correlated with vividness (r=.379, r=.458, r=.507). In addition, mental effort for cognitive load was positively correlated with cybersickness (r=.684), whereas self-evaluation and material design were negatively correlated with cybersickness (r=-.388, r=-.343). Based on the results of this study, we believe that the 360-degree video content for intravenous fluid infusion can be used as an educational medium in regular and non-regular curricula. In addition, future studies are needed to specifically develop and verify teaching and learning methods on how to apply 360-degree video contents..

A Study on the Effects of Culture and Arts Education to Adolescents' Ego-Resilience (문화예술교육이 청소년의 자아탄력성에 미치는 영향 연구)

  • Yun, Seon Mi;Nam, Sang Moon
    • The Journal of the Convergence on Culture Technology
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    • v.7 no.4
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    • pp.281-289
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    • 2021
  • Adolescence is a period when ego resilience, the ability to overcome stress, is important because self-identity is not established. Culture and arts education has various effects on the ego resilience of adolescents, so school culture arts education and social culture arts education use teaching and learning methods appropriate to the situation of adolescents. Self-understanding of the effects of culture and arts education has a significant effect on emotional control, vitality, interpersonal relationships, optimism, and curiosity of adolescent ego resilience, On the other hand, it was found that emotional stability among the effects of culture and arts education did not have a significant effect on all factors of adolescent ego resilience. Therefore, it is necessary to prepare a plan to provide opportunities for career exploration as a more practical program for adolescence to understand themselves and develop themselves. In addition, Culture and arts education should be conducted with convergence research that enables youths to maintain good relationships with others, have high self-confidence, and play a role in a wide range of stable and mature lives.

Supporting Resilience and the Management of Grief and Loss among Nurses: Qualitative Themes from a Continuing Education Program

  • Esplen, Mary Jane;Wong, Jiahui;Vachon, Mary L.S.
    • Journal of Hospice and Palliative Care
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    • v.25 no.2
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    • pp.55-65
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    • 2022
  • Caring for patients with cancer is highly stimulating and rewarding, attracting health professionals to the field who enjoy the challenge of managing a complex illness. Health professionals often form close bonds with their patients as they confront ongoing disease or treatment impacts, which may be associated with multiple losses involving function and/or eventual loss of life. Ongoing exposure to patient loss, along with a challenging work setting, may pose significant stress and impact health professionals' well-being. The prevalence rates of burnout and compassion fatigue (CF) are significant, yet health professionals have little knowledge on these topics. A 6-week continuing education program consisting of weekly small-group video-conferencing sessions, case-based learning, and an online community of practice was delivered to health care providers providing oncology care. Program content included personal, organization and team-related risk and protective factors associated with CF, grief models, and strategies to mitigate against CF. Content analysis was completed as part of the program evaluation. In total, 189 participants (93% nurses) completed the program, which was associated with significant improvements in confidence and knowledge of CF and strategies to support self and team resilience. Qualitative themes and vignettes from experiences with the program are presented. Key themes included knowledge gaps, a lack of support related to CF and strategies to support resilience, organization-and team-based factors that can inhibit expression about the impacts of clinical work, the health professional as a "person" in caregiving, and the role of personal variables, self-skill practices, and recommendations for education and support for self and teams.

Development of Travel Time Estimation Algorithm for National Highway by using Self-Organizing Neural Networks (자기조직형 신경망 이론을 이용한 국도 통행시간 추정 알고리즘)

  • Do, Myungsik;Bae, Hyunesook
    • KSCE Journal of Civil and Environmental Engineering Research
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    • v.28 no.3D
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    • pp.307-315
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    • 2008
  • The aim of this study is to develop travel time estimation model by using Self-Organized Neural network(in brief, SON) algorithm. Travel time data based on vehicles equipped with GPS and number-plate matching collected from National road number 3 (between Jangji-IC and Gonjiam-IC), which is pilot section of National Highway Traffic Management System were employed. We found that the accuracies of travel time are related to location of detector, the length of road section and land-use properties. In this paper, we try to develop travel time estimation using SON to remedy defects of existing neural network method, which could not additional learning and efficient structure modification. Furthermore, we knew that the estimation accuracy of travel time is superior to optimum located detectors than based on existing located detectors. We can expect the results of this study will make use of location allocation of detectors in highway.

Development and Effectiveness of Problem Solving based Safety Education Program using Physical Computing

  • Jooyoun Song;YeonKyoung Kim
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.11
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    • pp.235-243
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    • 2023
  • In this paper, we developed a problem-solving based safety education program using physical computing for middle school students and applied it to verify the impact on self-efficacy and interest. The safety education program developed in this study includes four stages of the creative problem-solving model: problem identification, planning, implementation, and evaluation, and learning activities using Arduino, a physical computing tool. After implementing the education program with 77 third-year middle school students, both self-efficacy and interest of middle school students increased significantly. Based on the research results, the effectiveness of the safety education program that used physical computing and problem-solving steps was confirmed, and practical implications were presented to promote the activation of physical computing education in the school field.

Key Factors of College-Level Online Courses from a Student Perspective: Analyzing Pre-Course, During Course, and Post-Course Phases

  • Jong Man Lee;Sang Jo Oh;Yong Young Kim
    • Journal of the Korea Society of Computer and Information
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    • v.28 no.12
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    • pp.289-296
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    • 2023
  • The purpose of this study aims to identify the key factors that contribute to successful online learning experiences for college students in the pre-course, during course, and post-course phases. A survey was conducted college students, and a total of 95 questionnaires were used for statistical analysis. The main findings revealed that in the pre-course phase, task value, academic self-efficacy, and control beliefs were significant factors. During course, interaction emerged as a crucial factor. Notably, students' satisfaction in the post-course phase is significantly influenced by academic self-efficacy and interaction. Understanding these factors will help inform the design and operation of effective college-level online courses to improve student experience and satisfaction.