• 제목/요약/키워드: self-learning

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Implementation of Self-adaptive System using the Algorithm of Neural Network Learning Gain

  • Lee, Seong-Su;Kim, Yong-Wook;Oh, Hun;Park, Wal-Seo
    • International Journal of Control, Automation, and Systems
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    • v.6 no.3
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    • pp.453-459
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    • 2008
  • The neural network is currently being used throughout numerous control system fields. However, it is not easy to obtain an input-output pattern when the neural network is used for the system of a single feedback controller and it is difficult to obtain satisfactory performance with when the load changes rapidly or disturbance is applied. To resolve these problems, this paper proposes a new mode to implement a neural network controller by installing a real object for control and an algorithm for this, which can replace the existing method of implementing a neural network controller by utilizing activation function at the output node. The real plant object for controlling of this mode implements a simple neural network controller replacing the activation function and provides the error back propagation path to calculate the error at the output node. As the controller is designed using a simple structure neural network, the input-output pattern problem is solved naturally and real-time learning becomes possible through the general error back propagation algorithm. The new algorithm applied neural network controller gives excellent performance for initial and tracking response and shows a robust performance for rapid load change and disturbance, in which the permissible error surpasses the range border. The effect of the proposed control algorithm was verified in a test that controlled the speed of a motor equipped with a high speed computing capable DSP on which the proposed algorithm was loaded.

The Development Teaching Models for Creativity and Personality Education in Home Economics Education - Focusing on the Unit 'Clothing and self-expression'- (가정과교육에서의 창의.인성 수업 모델 개발 - '옷차림과 자기 표현' 단원을 중심으로 -)

  • Park, Mi-Jeong
    • Journal of Korean Home Economics Education Association
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    • v.24 no.3
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    • pp.35-56
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    • 2012
  • The objective of this study investigated characteristics and developed the teaching models elements of creativity and personality education in home economics education based on its identity and nature. Above all, I investigated premises and assumptions of creativity and personality education in home economics education through literary consideration, and then found out eighteen creativity and personality elements. Thus, I proposed Practical Problem Solving Learning Model, Creative Problem Solving Learning Model, Inquiry Learning Model, and Role Playing Model(experience study) in 'Clothing and self-expression' unit. The study identified that creativity and personality education meets nature of home economics education and strengthens the basics of the creativity and personality education in home economics education. In the future, I recommend the activation of philosophical debating of the creativity and personality education, various class models of creative and personality education, and follow-up study of the creative and personality education.

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The Development and Implementation of Problem-Based Learning Module Based on Lung Cancer Case (폐암환자사례를 바탕으로 한 PBL 모듈의 개발과 적용)

  • Hwang, Seon-Young;Chang, Keum-Sung
    • The Journal of Korean Academic Society of Nursing Education
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    • v.6 no.2
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    • pp.390-405
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    • 2000
  • PBL is a process and an effective educational tool that empower the student to be an active participant and emphasize a clinical context for learning, developing skills in working with a group, and encouraging self-directed study. The purpose of this study was to develop the PBL module based on lung cancer case, and to evaluate after implementation. The data on lung cancer patients at C university hospital in K city were collected from interviews and nursing records in June, 1999. A PBL module was developed including situation scenarios, timetable and tutor guide. PBL course was conducted at C university for short term period (3 days) in August, 2000. Fourteen nursing students at C college were participated in this study and they were divided into two small groups. I explained them about the PBL course through a preparatory meeting. At a stage of implementation, two groups went through the same process consisting of seven steps with group meetings and self-directed study. Their performances of identifying, stating problems and presenting referred resources were evaluated and supervised by researcher. The PBL course was evaluated by them with questionnaire and essay. Most students responded positively about PBL course and preferred the tutors in a supportive attitude. However, 3 days for PBL course seemed not enough for maximal educational benefits, and many possible problems were discussed. It is necessary for nursing educators to accumulate lots of knowledge and skills regarding creating good working problems and implementing and evaluating diverse PBL tutorials to test the feasibility changing to PBL curriculum.

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Exploring the Causes of and Potential Solutions for Low Academic Achievement of Students Majoring in Sciences and Engineering at Prestigious Korean Universities: Case Study of A University (상위권 대학 이공계열 학생들의 학업부진 원인과 대처 방안 탐색: A대학 사례를 중심으로)

  • Park, Altteuri;Lee, Jiyeon;Lee, Heewon
    • Journal of Engineering Education Research
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    • v.23 no.1
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    • pp.10-25
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    • 2020
  • This study was conducted to identify the causes of academic weakness and to find the ways to cope with it for the students majoring in science and engineering at the top university in Korea. For this purpose, a questionnaire was conducted for students who experienced academic warning and poor academic performance at A university, and a total of 207 students responded. The results were divided into two groups majoring in science and engineering or not and the characteristics and differences of each group were analyzed. In addition, in-depth interviews were conducted with five students who had experienced academic warning and poor academic performance. As a result, the group majoring in science and engineering had a relatively low level of difficulty in forming interpersonal relationships and relatively high degree of participation of activities in their departments. The group majoring in science and engineering have a tendency to choose careers that are connected with their majors, and therefore, their response was relatively low due to lack of career goals. However, the group majoring in science and engineering had difficulty in academic performance due to the difference in basic courses and the level of recognition about self-learning strategy needed for university study was relatively low compared with the group majoring in non-science and engineering. When they experienced academic problems, they said that their interest, support, and positive feedback from professors helped them recover their motivation and continue their studies. Through these results, it was confirmed that intervention and support are needed considering the academic situation and characteristics of the students majoring in science and engineering.

Effects of MMORPG-Based Hanja Learning for Elementary School Students on Self-Directed Learning Ability (MMORPG 기반 초등한자 학습이 자기주도 학습능력에 미치는 효과)

  • Park, Hee-Jin
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2012.01a
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    • pp.135-138
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    • 2012
  • 본 연구는 다중참여역할수행게임(Massive Multiplayer Online Role Playing Game, 이하 MMORPG)이 자기주도 학습능력에 미치는 효과를 살펴보는데 목적이 있으며, 초등학교에 재학중인 4, 5, 6학년 3개 학급을 실험 대상으로 4주간 실험하였다. 실험집단은 방과 후 수업시간을 이용하여 일주일에 2시간 이상 MMORPG를 활용한 한자수업을 학습하도록 지도하였고, 통제집단은 교사의 수업 진행으로 학습하였다. 실험 전 두 집단 간의 자기주도 학습능력에 대한 동질성을 검증하기 위하여 자기주도 학습준비도 검사(Self-Directed Learning Readiness Scale, 이하 SDLRS)를 이용하여 자기주도 학습능력 사전검사를 실시하였고, 4주간 실험이 끝난 후 자기주도 학습능력 검사의 차이를 알아보았다. 더 나아가 하위요소인 효율적인 학습자라는 개념, 학습에 대한 솔선수범 및 독립성, 창의성, 자신의 학습에 대한 책임감, 기본학습 기능과 문제해결 기술, 미래 지향적인 자기이해 학습기회에 대한 개방성, 학습에 대한 애정과 열성을 다변량분산분석(MANOVA)를 실시하여 통계분석 하였다. 이러한 연구결과들을 바탕으로 다음과 같은 결론을 내릴 수 있다. 첫째, MMORPG를 활용한 한자학습과 일반교실 한자학습은 독립표본 t검정 결과 자기주도 학습능력에서 유의미한 차이가 나타났다. 즉, MMORPG를 활용한 한자학습이 일반교실수업에 의한 학습보다 높은 자기주도 학습능력 정도를 보여 주었다. 둘째, MMORPG를 활용한 한자학습이 하위요소 간에 어떠한 여향을 미치는가를 알아보기 위해 실시한 MANOVA 결과 효율적인 학습자라는 개념, 학습에 대한 솔선수범 및 독립성, 창의성, 자신의 학습에 대한 책임감, 기본학습 기능과 문제해결 기술, 미래 지향적인 자기이해에서는 유의미한 것으로 나왔지만 학습기회에 대한 개방성, 학습에 대한 애정과 열성에서는 유의미한 결과를 얻지 못하였다.

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A Comparison Study of Environment Literacy between PBL & GBS In Environment Education (환경교육에서 PBL과 GBS간의 환경 소양 비교 연구)

  • Kang, In-Ae;Lee, Myong-Soon
    • Hwankyungkyoyuk
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    • v.22 no.3
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    • pp.15-30
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    • 2009
  • This study focuses on the comparison of PBL and GBS. PBL is a famous model that emphasizes diversity of students and self directed learning within the theory of constructivism. GBS has not been studied that extensively. GBS is most similar to PBL but this model has not been actively applied to school education. This study focuses on how to enhance students' interest in an educational environment that is encompassing a new and changing teach-learn paradigm and the development of new technology. Furthermore, PBL and GBS methods were compare actively applied to "Environmental Education" to make the students learn self-directed education through the transformation of one's environmental awareness. Specifically, the models were applied to the "Ecology and Environment" subject taught in general high schools and the degree of 'environmental literacy' were measured, From March to May of 2007, the PBL and GBS models were applied to 3rd grade students at D high school and the subject was 'Ecology and Environment'. The students were divided according to age into groups of $5{\sim}7$. The PBL group attempted to solve the given problems and the GBS group carried out their missions. In conclusion, after analyzing the 'environmental literacy' survey results by SPSS 12.0, just 'Knowledge of Ecology (KEOC)' and 'Locus of Control (LOC)' were slightly significant in PBL. This shows that PBL enhances the students' problem solving ability and thinking power. This is a result of the enhancement of students' problem-solving and thinking abilities through PBL. Students can learn many things because they completed their projects based on their experience and knowledge, both individually and interpersonally. We have to study how to apply PBL and GBS to the education field in spite of the many limited conditions. Therefore, this study looks at the application of PBL and GBS in environmental education and suggests specific strategies for educators who want to apply GBS and PBL and adapt them into their education curricula.

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Effect of Debriefing Based on the Clinical Judgment Model on Simulation Based Learning Outcomes of End-of-Life Care for Nursing Students: A Non-Randomized Controlled Trial (임상판단모델에 근거한 디브리핑 적용이 임종간호 학습성과에 미치는 효과: 비무작위 대조시험설계)

  • Jeong, Kyung In;Choi, Ja Yun
    • Journal of Korean Academy of Nursing
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    • v.47 no.6
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    • pp.842-853
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    • 2017
  • Purpose: This study was conducted to identify effects of debriefing based on the clinical judgment model for nursing students on their knowledge, skill performance, clinical judgment, self-confidence and learner satisfaction during simulation based end-of-life care (ELC) education. Methods: Simulation based ELC education was developed in six steps as follows: selection of learning subjects and objects, development of learning tools, a trial run of simulation-based education, students' skill training, and evaluators' training. Forty-eight senior nursing students (25 in the experimental group and 23 in the control group) participated in the simulation-based ELC education using a high-fidelity simulator. Debriefing based on the clinical judgment was compared with the usual debriefing. Results: ANCOVA showed that there were differences in knowledge (F=4.81, p=.034), skill performance (F=68.33, p<.001), clinical judgment (F=18.33, p<.001) and self-confidence (F=4.85, p=.033), but no difference in satisfaction (t=-0.38, p=.704) between the experimental and control groups. Conclusion: This study found that debriefing based on the clinical judgement model is effective for supporting nursing students for reflecting on clinical judgment and improving their diverse competencies in complex clinical settings such as ELC.

Effects of Web-based Simulation and High-fidelity Simulation of Acute Heart Disease Patient Care (급성 심장질환자 간호에 대한 웹기반 시뮬레이션과 고충실도 시뮬레이션 교육 효과)

  • Chu, Min Sun;Hwang, Yoon Young
    • The Journal of Korean Academic Society of Nursing Education
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    • v.23 no.1
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    • pp.95-107
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    • 2017
  • Purpose: The aim of this study was to assess the efficacy of web-based simulation and high-fidelity simulation on acute heart disease patient care. Methods: The project used a comparative study design with two simulation-based training modalities. A total of 144 nursing students participated in this study: 76 students in a web-based simulation, and 68 students in a high-fidelity simulation. Participants rated their self-efficacy, problem-solving ability, interest in learning, level of stress, satisfaction with the simulation experience, and level of difficulty of the simulation. Results: The scores for self-efficacy, problem-solving ability, and interest in learning including interest in clinical training in the high-fidelity simulation group was higher than in the web-based simulation group. However, there were no significant differences in interest in learning, including interest in nursing knowledge, and in lab training, level of stress, satisfaction with the simulation experience, and level of difficulty of the simulation. Conclusion: A high-fidelity simulation of acute heart disease patient care might be beneficial to developing many more abilities for nursing students than would a web-based simulation. Also, since the web-based simulation improved interest in nursing knowledge, it could be a viable alternative to high-fidelity simulation. Further study is needed to verify the effects of varied levels of simulation-based care with more rigorous outcomes.

A Study on Performance Assessment Methods Using Fuzzy Logic

  • Chae, Gyoo-Yong;Jang, Gil-Sang;Joo, Jae-Hun
    • Journal of Korea Society of Industrial Information Systems
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    • v.9 no.1
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    • pp.92-102
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    • 2004
  • Performance assessment was introduced to improve self-directed learning and method of assessment for differenced learning when the seventh educational curriculum was enforced. Written examinations often fail to properly assess students higher thinking abilities ad problem solving abilities. Performance assessment addresses this drawback and also allows normalization of class and school quality. However, performance assessment also has drawbacks that could lead to faulty assessment due to lack of fairness, reliability and validity of grading, ambiguity of grading standard etc. This study proposes a fuzzy performance assessment system to address the drawbacks of the conventional performance assessment. This paper presents in objective and reliable performance assesment method through fuzzy reasoning, design of fuzzy membership function. We define a fuzzy rule analyzing factor that influences in each sacred ground of performance assessment and accounts for the principle subject The proposed performance assessment method divides into three categories, namely, formation estimation subject estimation and design of membership function. Performance assessment result that is worked through fuzzy performance assessment system can reduce the burden of appraisal's fault and provide. We fair and reliable assessment results through grading that have correct standard mid consistency to students.

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Variation for Mental Health of Children of Marginalized Classes through Exercise Therapy using Deep Learning (딥러닝을 이용한 소외계층 아동의 스포츠 재활치료를 통한 정신 건강에 대한 변화)

  • Kim, Myung-Mi
    • The Journal of the Korea institute of electronic communication sciences
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    • v.15 no.4
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    • pp.725-732
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    • 2020
  • This paper uses variables following as : to follow me well(0-9), it takes a lot of time to make a decision (0-9), lethargy(0-9) during physical activity in the exercise learning program of the children in the marginalized class. This paper classifies 'gender', 'physical education classroom', and 'upper, middle and lower' of age, and observe changes in ego-resiliency and self-control through sports rehabilitation therapy to find out changes in mental health. To achieve this, the data acquired was merged and the characteristics of large and small numbers were removed using the Label encoder and One-hot encoding. Then, to evaluate the performance by applying each algorithm of MLP, SVM, Dicesion tree, RNN, and LSTM, the train and test data were divided by 75% and 25%, and then the algorithm was learned with train data and the accuracy of the algorithm was measured with the Test data. As a result of the measurement, LSTM was the most effective in sex, MLP and LSTM in physical education classroom, and SVM was the most effective in age.