• Title/Summary/Keyword: second projection method

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Printed Numeric Character Recognition using Fractal Dimension and Modified Henon Attractor (프랙탈 차원과 수정된 에농 어트랙터를 이용한 인쇄체 숫자인식)

  • 손영우
    • Journal of Korea Multimedia Society
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    • v.6 no.1
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    • pp.89-96
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    • 2003
  • This paper propose the new method witch is adopted in extracting character features and recognizing numeric characters using fractal dimension and modified Henon Attractor of the Chaos Theory. Firstly, it gets features of mesh feature, projection feature and cross distance feature from numeric character images And their feature hi converted into time series data. Then using the modified Henon system suggested in this paper, it gets last features of numeric character image after calculating Natural Measure and information bit which art meant fractal dimension. Finally, numeric character recognition is performed by statistically finding out the each information bit showing the minimum difference against the normalized pattern database. An Experimental result shows 100% character classification rates for 10 digits and 90% of recognition rates in real situation and the recognition speed was 26 characters per second.

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A Spline-Regularized Sinogram Smoothing Method for Filtered Backprojection Tomographic Reconstruction

  • Lee, S.J.;Kim, H.S.
    • Journal of Biomedical Engineering Research
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    • v.22 no.4
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    • pp.311-319
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    • 2001
  • Statistical reconstruction methods in the context of a Bayesian framework have played an important role in emission tomography since they allow to incorporate a priori information into the reconstruction algorithm. Given the ill-posed nature of tomographic inversion and the poor quality of projection data, the Bayesian approach uses regularizers to stabilize solutions by incorporating suitable prior models. In this work we show that, while the quantitative performance of the standard filtered backprojection (FBP) algorithm is not as good as that of Bayesian methods, the application of spline-regularized smoothing to the sinogram space can make the FBP algorithm improve its performance by inheriting the advantages of using the spline priors in Bayesian methods. We first show how to implement the spline-regularized smoothing filter by deriving mathematical relationship between the regularization and the lowpass filtering. We then compare quantitative performance of our new FBP algorithms using the quantitation of bias/variance and the total squared error (TSE) measured over noise trials. Our numerical results show that the second-order spline filter applied to FBP yields the best results in terms of TSE among the three different spline orders considered in our experiments.

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Management Efficiency Analysis of Local Food Stores in Jeonbuk (전북지역 로컬푸드 직매장의 경영효율성 분석)

  • Jang, Dong-Heon
    • Journal of Korean Society of Rural Planning
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    • v.26 no.2
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    • pp.13-24
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    • 2020
  • This study analyzed the management efficiency of local food stores that are increasing recently. The analysis targeted 25 local food outlets in Jeonbuk area, and the analysis method analyzed the efficiency by CCR model. The input variables used to analyze the input-oriented efficiency of local food stores are business expenses, employees, organizational number of participating farms, and number of items, and sales are used as output variables. The main contents of the analysis are as follows. First, local food outlets increased due to support projects such as the government, local governments, and agricultural cooperatives, but their dependence was high. Second, the management efficiency of 25 local food stores in Jeonbuk is 28.0% when the efficiency is 1.000, and 72.0% of inefficient local food stores. Third, considering the projection point and the reference group, there was room for improvement in input variables. Therefore, it was determined that improvement efforts are needed to secure the continuity of local food outlets in the future. However, this study will require review of variable selection and analysis methods for further analysis.

Interblock Information from BIBD Mixed Effects (균형불완비블록설계의 혼합효과에서 블록간 정보)

  • Choi, Jaesung
    • The Korean Journal of Applied Statistics
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    • v.28 no.2
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    • pp.151-158
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    • 2015
  • This paper discusses how to use projections for the analysis of data from balanced incomplete block designs. A model is suggested as a matrix form for the interblock analysis. A second set of treatment effects can be found by projections from the suggested interblock model. The variance and covariance matrix of two estimated vectors of treatment effects is derived. The uncorrelation of two estimated vectors can be verified from their covaraince structure. The fitting constants method is employed for the calculation of block sum of squares adjusted for treatment effects.

Exploring the Practical Value of Business Games: Analysis with Toulmin's Sensemaking Framework

  • Joo Baek Kim;Edward Watson;Soo Il Shin
    • Asia pacific journal of information systems
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    • v.32 no.4
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    • pp.803-829
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    • 2022
  • With the advances in technology and the trend towards increased computer-based experiential learning in education settings, business games are being increasingly used by business educators. This article utilizes Toulmin's Sensemaking Framework to investigate the sensemaking process of business professionals to reveal how they consciously reason about the value of business games for learning complex business concepts and principles. Using the analysis of responses from 43 business professionals, our study identifies key areas where business professionals find value in business games and the limitations of using business games. First, business games are found to be an effective tool when teaching practical business skill sets to business professionals. Second, business games enhance the overall learning process in professional business training. Third, despite the advantages, some pitfalls in applying business games to practice are found. We also found sub-themes, claims, and argument patterns of how business professionals evaluate the value of business games through a grounded theory qualitative analysis method. Analysis results show several ground-warrant patterns exist in the arguments on values of business games including general principle - causal reasoning, personal experience - generalization, and personal projection - generalization. With these findings, we believe this paper contributes to the theory and practice of business game design, development, and the game playing and learning process.

Panoramic Image Composition Algorithm through Scaling and Rotation Invariant Features (크기 및 회전 불변 특징점을 이용한 파노라마 영상 합성 알고리즘)

  • Kwon, Ki-Won;Lee, Hae-Yeoun;Oh, Duk-Hwan
    • The KIPS Transactions:PartB
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    • v.17B no.5
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    • pp.333-344
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    • 2010
  • This paper addresses the way to compose paronamic images from images taken the same objects. With the spread of digital camera, the panoramic image has been studied to generate with its interest. In this paper, we propose a panoramic image generation method using scaling and rotation invariant features. First, feature points are extracted from input images and matched with a RANSAC algorithm. Then, after the perspective model is estimated, the input image is registered with this model. Since the SURF feature extraction algorithm is adapted, the proposed method is robust against geometric distortions such as scaling and rotation. Also, the improvement of computational cost is achieved. In the experiment, the SURF feature in the proposed method is compared with features from Harris corner detector or the SIFT algorithm. The proposed method is tested by generating panoramic images using $640{\times}480$ images. Results show that it takes 0.4 second in average for computation and is more efficient than other schemes.

Mathematical Analysis on the Perception of Pavement Markings Using 'Math Field Trip' (수학답사를 통한 도로 노면표시의 인지에 대한 수학적 분석)

  • SUH, Bo Euk
    • Journal of Korean Society of Transportation
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    • v.34 no.3
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    • pp.248-262
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    • 2016
  • The study documents the analysis on characters and symbols shown in the pavement markings in the perspective of mathematics educators. The purpose of this study is to propose a pavement marking method that can enhance readability from the driver's eye position. To this end, this study analyzed the figure of the pavement markings that can be actually recognized by the projective geometry perspective. As a result, it proposed alternatives to the current pavement markings by introducing the concept of the compression ratio. Results of the study are as follows. First, the rule was established to obtain the compression ratio. If the observation of two viewing angles are x and y, then the compression ratio S is ${\sin}y/{\cos}\(\frac{x-y}{2}\)$. Second, we presented two alternatives to the pavement marking method for the displayed information. One is a method for improving the pavement markings in terms of the compression ratio, the other is a method by varying vertical length of the pavement markings while holding its width constant. Based on the outcomes from this study, a mathematical analysis can be further studied for the perception of speed according to the types of pavement marking line.

The Camera Calibration Parameters Estimation using The Projection Variations of Line Widths (선폭들의 투영변화율을 이용한 카메라 교정 파라메터 추정)

  • Jeong, Jun-Ik;Moon, Sung-Young;Rho, Do-Hwan
    • Proceedings of the KIEE Conference
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    • 2003.07d
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    • pp.2372-2374
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    • 2003
  • With 3-D vision measuring, camera calibration is necessary to calculate parameters accurately. Camera calibration was developed widely in two categories. The first establishes reference points in space, and the second uses a grid type frame and statistical method. But, the former has difficulty to setup reference points and the latter has low accuracy. In this paper we present an algorithm for camera calibration using perspective ratio of the grid type frame with different line widths. It can easily estimate camera calibration parameters such as focal length, scale factor, pose, orientations, and distance. But, radial lens distortion is not modeled. The advantage of this algorithm is that it can estimate the distance of the object. Also, the proposed camera calibration method is possible estimate distance in dynamic environment such as autonomous navigation. To validate proposed method, we set up the experiments with a frame on rotator at a distance of 1,2,3,4[m] from camera and rotate the frame from -60 to 60 degrees. Both computer simulation and real data have been used to test the proposed method and very good results have been obtained. We have investigated the distance error affected by scale factor or different line widths and experimentally found an average scale factor that includes the least distance error with each image. It advances camera calibration one more step from static environments to real world such as autonomous land vehicle use.

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Development of Spatial Statistical Downscaling Method for KMA-RCM by Using GIS (GIS를 활용한 KMA-RCM의 규모 상세화 기법 개발 및 검증)

  • Baek, Gyoung-Hye;Lee, Moun-Gjin;Kang, Byung-Jin
    • Journal of the Korean Association of Geographic Information Studies
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    • v.14 no.3
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    • pp.136-149
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    • 2011
  • The aim of this study is to develop future climate scenario by downscaling the regional climate model (RCM) from global climate model (GCM) based on IPCC A1B scenario. To this end, the study first resampled the KMA-RCM(Korea meteorological administration-regional climate model) from spatial resolution of 27km to 1km. Second, observed climatic data of temperature and rainfall through 1971-2000 were processed to reflect the temperature lapse rate with respect to the altitude of each meteorological observation station. To optimize the downscaled results, Co-kriging was used to calculate temperature lapse-rate; and IDW was used to calculate rainfall lapse rate. Fourth, to verify results of the study we performed correlation analysis between future climate change projection data and observation data through the years 2001-2010. In this study the past climate data (1971-2000), future climate change scenarios(A1B), KMA-RCM(Korea meteorological administration-regional climate model) results and the 1km DEM were used. The research area is entire South Korea and the study period is from 1971 to 2100. Monthly mean temperatures and rainfall with spatial resolution of 1km * 1km were produced as a result of research. Annual average temperature and precipitation had increased by $1.39^{\circ}C$ and 271.23mm during 1971 to 2100. The development of downscaling method using GIS and verification with observed data could reduce the uncertainty of future climate change projection.

3D Character Motion Synthesis and Control Method for Navigating Virtual Environment Using Depth Sensor (깊이맵 센서를 이용한 3D캐릭터 가상공간 내비게이션 동작 합성 및 제어 방법)

  • Sung, Man-Kyu
    • Journal of Korea Multimedia Society
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    • v.15 no.6
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    • pp.827-836
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    • 2012
  • After successful advent of Microsoft's Kinect, many interactive contents that control user's 3D avatar motions in realtime have been created. However, due to the Kinect's intrinsic IR projection problem, users are restricted to face the sensor directly forward and to perform all motions in a standing-still position. These constraints are main reasons that make it almost impossible for the 3D character to navigate the virtual environment, which is one of the most required functionalities in games. This paper proposes a new method that makes 3D character navigate the virtual environment with highly realistic motions. First, in order to find out the user's intention of navigating the virtual environment, the method recognizes walking-in-place motion. Second, the algorithm applies the motion splicing technique which segments the upper and the lower motions of character automatically and then switches the lower motion with pre-processed motion capture data naturally. Since the proposed algorithm can synthesize realistic lower-body walking motion while using motion capture data as well as capturing upper body motion on-line puppetry manner, it allows the 3D character to navigate the virtual environment realistically.