• Title/Summary/Keyword: scattering media

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POLARIZATION AND POLARIMETRY: A REVIEW

  • Trippe, Sascha
    • Journal of The Korean Astronomical Society
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    • v.47 no.1
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    • pp.15-39
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    • 2014
  • Polarization is a basic property of light and is fundamentally linked to the internal geometry of a source of radiation. Polarimetry complements photometric, spectroscopic, and imaging analyses of sources of radiation and has made possible multiple astrophysical discoveries. In this article I review (i) the physical basics of polarization: electromagnetic waves, photons, and parameterizations; (ii) astrophysical sources of polarization: scattering, synchrotron radiation, active media, and the Zeeman, Goldreich-Kylafis, and Hanle effects, as well as interactions between polarization and matter (like birefringence, Faraday rotation, or the Chandrasekhar-Fermi effect); (iii) observational methodology: on-sky geometry, influence of atmosphere and instrumental polarization, polarization statistics, and observational techniques for radio, optical, and $X/{\gamma}$ wavelengths; and (iv) science cases for astronomical polarimetry: solar and stellar physics, planetary system bodies, interstellar matter, astrobiology, astronomical masers, pulsars, galactic magnetic fields, gamma-ray bursts, active galactic nuclei, and cosmic microwave background radiation.

Time Reversal Beam Focusing of Ultrasonic Array Transducer on a Defect in a Two Layer Medium

  • Jeong, Hyun-Jo;Lee, Jeong-Sik;Bae, Sung-Min
    • Journal of the Korean Society for Nondestructive Testing
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    • v.29 no.3
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    • pp.242-247
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    • 2009
  • The ability of time reversal techniques to focus ultrasonic beams on the source location is important in many aspects of ultrasonic nondestructive evaluation. In this paper, we investigate the time reversal beam focusing of ultrasonic array sensors on a defect in layered media. Numerical modeling is performed using the commercially available software which employs a time domain finite difference method. Two different time reversal approaches are considered - the through transmission and the pulse-echo. Linear array sensors composed of N elements of line sources are used for signal reception/excitation, time reversal, and reemission in time reversal processes associated with the scattering source of a side-drilled hole located in the second layer of two layer structure. The simulation results demonstrate the time reversal focusing even with multiple reflections from the interface of layered structure. We examine the focusing resolution that is related to the propagation distance, the size of array sensor and the wavelength.

Synthesis and Characterization of Co-Surfactant Templated Mesoporous Materials with Enhanced Hydrothermal Stability

  • Kim Geon-Joong;Kim Hyun-Seok;Ko Yoon Soo;Kwon Yong Ku
    • Macromolecular Research
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    • v.13 no.6
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    • pp.499-505
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    • 2005
  • Ordered mesoporous materials with a hydrothermally-stable, protozeolitic framework were prepared by exploring the direct conversion of inorganic species based on co-surfactant templating systems. To confer hydrothermal stability on the mesoporous aterials, the organic-inorganic hybrids were heat-treated in strongly basic media. Co-surfactant templating systems of cetyltrimethylammonium bromide [$C_{16}H_{13}(CH_{3})_{3}$NBr, CTAB] with 1,3,5-trim­ethylbenzene (TMB) or a nonionic block copolymer of poly(ethylene oxide )-b-poly(propylene oxide )-b-poly(ethyl­ene oxide) ($EO_{20}PO_{70}EO_{20}$) were employed to improve the hydrothermal stability of the organic-inorganic self-assembly during the solid rearrangement process of the inorganic species. The mesoscopic ordering of the pore structure and geometry was identified by X-ray diffraction, small angle neutron scattering and electron microscopy.

Surface Model and Scattering Analysis for Realistic Game Character

  • Kim, Seongdong;Lee, Myounjae
    • Journal of Korea Game Society
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    • v.21 no.4
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    • pp.109-116
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    • 2021
  • In this paper, we considered that recently 3D game characters have been almost alike realistic expression because of a great mathematical computation and efficient techniques on GPU hardware. We presented the rendering technique and analysis for 3D game characters to simulate and render mathematical approach model from recent researches to perform the game engine for the surface reflection of lighting model. We compare our approach with the existing variant rendering techniques here using Open GL shader language on game engine. The experimental result will be provided the view-dependent visual appearance of variant and effective modeling characters for realistic expression using existing methods on the GPU for effective simulations and rendering process. Since there are many operations that are used redundantly while performing mathematical operations, the necessary functions and requirements have been to compute in advance.

Ambisonic Rendering for Diffuse Sound Field Simulations based on Geometrical Acoustics (기하음향 기반 확산 음장 시뮬레이션을 위한 앰비소닉 렌더링 기법)

  • Pilsun Eu;Franz Zotter;Jae-hyoun Yoo;Jung-Woo Choi
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2022.11a
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    • pp.26-29
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    • 2022
  • The diffuse sound field plays a crucial role in the perceptual quality of the auralization of virtual scenes. Diffuse Rain is a geometrical scattering model which enables the simulation of diffuse fields that is compatible with acoustic ray tracing, but is often computationally expensive. We develop a novel method that can reduce this cost by rendering the large number of Diffuse Rain data in Ambisonics format. The proposed method is evaluated in a shoebox scene simulation run on MATLAB, in reference to a more faithful method of rendering the Diffuse Rain data ray-by-ray. The EDC and IACC of the binaural output show that the simulated diffuse field can be rendered in Ambisonics with only minimal deviations in energy decay and spatial quality, even with 1st-order Ambisonics.

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Novel Defog Algorithm via Evaluation of Local Color Saturation (국부영역 색포화 평가 방법을 통한 안개제거 알고리즘)

  • Park, Hyungjo;Park, Dubok;Ko, Hanseok
    • Journal of the Institute of Electronics and Information Engineers
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    • v.51 no.3
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    • pp.119-128
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    • 2014
  • This paper presents a new method for improving the quality of images corrupted by an external source that generates an attenuation and scattering of light like dust, water droplets and fog. Conventional defog methods typically encounter a distortion such that the restored image has low contrast and oversaturation of color in some regions because of the mis-estimated airlight and wrong media transmission. Therefore, in order to mitigate these problems, we propose a robust airlight selection method and local saturation evaluation method for estimating media transmission. The proposed method addresses the wrong media transmission and over-saturation problems caused by the mis-estimated airlight and thereby improves the restored image quality. The results of relevant experiments of the proposed method against conventional ones confirm the improved accuracy of atmospheric light estimation and the quality of restored images with regard to objective and subjective performance measures.

MONTE-CARLO RADIATIVE TRANSFER MODEL OF THE DIFFUSE GALACTIC LIGHT

  • Seon, Kwang-Il
    • Journal of The Korean Astronomical Society
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    • v.48 no.1
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    • pp.57-66
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    • 2015
  • Monte-Carlo radiative models of the diffuse Galactic light (DGL) in our Galaxy are calculated using the dust radiative transfer code MoCafe, which is three-dimensional and takes full account of multiple scattering. The code is recently updated to use a fast voxel traversal algorithm, which has dramatically increased the computing speed. The radiative transfer models are calculated with the generally accepted dust scale-height of 0.1 kpc. The stellar scale-heights are assumed to be 0.1 or 0.35 kpc, appropriate for far-ultraviolet (FUV) and optical wavelengths, respectively. The face-on optical depth, measured perpendicular to the Galactic plane, is also varied from 0.2 to 0.6, suitable to the optical to FUV wavelengths, respectively. We find that the DGL at high Galactic latitudes is mostly due to backward or large-angle scattering of starlight originating from the local stars within a radial distance of r < 0.5 kpc from the Earth. On the other hand, the DGL measured in the Galactic plane is mostly due to stars at a distance range that corresponds to an optical depth of $${\sim_\sim}$$ 1 measured from the Earth. Therefore, the low-latitude DGL at the FUV wavelength band would be mostly caused by the stars located at a distance of $r{\leq}0.5$ kpc and the optical DGL near the Galactic plane mainly originates from stars within a distance range of $1{\leq}r{\leq}2kpc$. We also calculate the radiative transfer models in a clumpy two-phase medium. The clumpy two-phase models provide lower intensities at high Galactic latitudes compared to the uniform density models, because of the lower effective optical depth in clumpy media. However, no significant difference in the intensity at the Galactic plane is found.

Schur Algorithm for Sub-bottom Profiling (해저지층 탐사를 위한 Schur 알고리즘)

  • Bae, Jinho;Lee, Chong Hyun;Kim, Hoeyong;Cho, Jung-Hong
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.9
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    • pp.156-163
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    • 2013
  • In this paper, we propose an algorithm for estimating media characteristics of sea water and subbottom multi-layers. The proposed algorithm for estimating reflection coefficients, uses a transmitted signal and reflected signal obtained from multiple layers of various shape and structure, and the algorithm is called Schur algorithm. The algorithm is efficient in estimating the reflection coefficients since it finds solution by converting the given inverse scattering problem into matrix factorization. To verify the proposed algorithm, we generate a transmit signal and reflected signal obtained from lattice filter model for sea water and subbottom of multi-level non-homogeneous layers, and then find that the proposed algorithm can estimate reflection coefficients efficiently.

A Study on Scattered Field of Ultrasonic Wave Using the Boundary Element Method (경계요소법을 이용한 초음파 산란장 해석에 관한 연구)

  • Lee, Joon-Hyun;Lee, Seo-Il
    • Journal of the Korean Society for Nondestructive Testing
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    • v.20 no.2
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    • pp.130-137
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    • 2000
  • Ultrasonic technique which is one of the most common and reliable nondestructive evaluation techniques has been applied to evaluate the integrity of structures by analyzing the characteristics of signal scattered from internal defects. Therefore, the numerical analysis of the ultrasonic scattered field is absolutely necessary for the accurate and quantitative estimation of internal defects. Various modeling techniques now play an important role in nondestructive evaluation and have been employed to solve elastic wave scattering problems. Because the elastodynamic boundary element method is useful to analyze the scattered field in infinite media. it has been used to calculate the ultrasonic wavefields scattered from internal defects. In this study, a review of the boundary element method used for elastic wave scattering problems is presented and, as examples of the boundary element method, the scattered fields due to a circular cavity subjected to incident SH-wave and due to a surface-breaking crack subjected to incident Rayleigh wave are illustrated.

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Comparison of Pre-Stain Suspension Liquids in the Contrasting Ability of Neutralized Potassium Phosphotungstate for Negative Staining of Bacteria

  • Kim, Ki-Wooh;Jung, Woo-Kyung;Park, Yong-Ho
    • Journal of Microbiology and Biotechnology
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    • v.18 no.11
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    • pp.1762-1767
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    • 2008
  • Image contrast of whole bacteria was compared in Staphylococcus aureus and Escherichia coli depending on pre-stain suspension liquids by energy-filtering transmission electron microscopy. The two bacterial strains were suspended in three most commonly used liquids for negative staining (triple distilled water [DW], phosphate-buffered saline [PBS], and nutrient broth [NB]) and directly observed without staining or stained with neutralized potassium phosphotungstate (PTA), respectively. Even though in low contrast, unstained bacteria were observed owing to their inherent electron density and cell shape in zero-loss (elastic scattering) images. After being suspended in PBS, unstained bacteria appeared to have higher contrast and more refined periphery than DW-suspended ones, and extracellular appendage structures such as fimbriae and flagella could be discerned. The unstained bacteria appeared to be invariably surrounded with electron-lucent precipitates, possibly from PBS. As far as delineation of the structures, the combination of DW or PBS suspension with subsequent staining provided the most satisfactory results, as evidenced by the high contrast of bacterial morphology and appendage structures. However, after being suspended in NB and stained with PTA, bacteria often had too high contrast or poor staining, with electron-dense aggregates around the bacteria. These results suggest that suspension with concentrated organic aliquots including broth media before PTA staining could deteriorate image contrast, and should be used only in dilute form for visualizing bacterial morphology and appendage structures. Moreover the contrast enhancement of unstained bacteria by salt granules would be advantageous in demonstrating bacterial sorption of environmental particles like heavy metals, maintaining minimal contrast for cell imaging.