• Title/Summary/Keyword: robust watermark

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Robust Digital Watermarking to JPEG Compression (JPEG 압축에 견고한 디지털 워터마킹)

  • 이혜주;박지환
    • Journal of Korea Multimedia Society
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    • v.3 no.1
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    • pp.53-62
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    • 2000
  • Digital watermarking has been considered as an important technique to protect the copyright of digital content. It is essential that a watermark embedded in a still or moving image resists against various attacks ranging from compression, filtering to cropping. In particular, as JPEG is a dominant still image compression standard for Internet applications, digital watermarking methods that are robust against the JPEG compression are especially required. Most digital watermarking methods proposed so far work by modulating pixels/coefficients without considering the quality level of JPEG, which renders watermarks readily removable. In this paper, we proposed a new digital watermarking method as follows. For providing the robustness against JPEG, the quality level of JPEG is used as parameter on watermarking so as to compute the loss of image caused by JPEG compression and we compute the difference of an original image resulted from JPEG compression. Also in proposed method, we compute the visual components that are derived from the information of edge within image and consideration of brightness discrimination which is one of human visual system's properties. Thus, we proposed new watermarking scheme that after constructing a watermark by considering the loss of image resulted from JPEG compression and visual components derived from the human visual system, the watermark is embedded into the image.

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A Real-time Video Watermarking Technique Using Spatial and Frequency Domain Feedback (공간 영역과 주파수 영역을 이용한 실시간 비디오 워터마킹 기술)

  • 이한호;채종진;최종욱
    • Journal of Broadcast Engineering
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    • v.6 no.2
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    • pp.169-176
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    • 2001
  • Most of the previous video watermarking algorithms cannot be supported by real-time video processing. The maul reason is that in order to develop a robust algorithm the watermarking technique requires a very high computational cost when embedding and extracting the watermark in various frequency domains. Previous embedding methods simultaneously try to compress a video by MPEG and embed a watermark supporting real-time processing. However, In this paper, our proposed algorithm can support real-time processing in both spatial and frequency domains. First. the watermark is created on the courier transform domain, and next is inverse-Fourier-transformed ; then, we directly embed it into the video frame In the spatial domain. This procedure does not require a lot of the computational cost during embedding because of the spatial domain processing. Also, it is possible to support a video stream service and a very robust algorithm from MPEG compression and various geometric attacks.

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A Wavelet Based Robust Logo Watermarking Algorithm for Digital Content Protection (디지털 콘텐트 보호를 위한 강인한 웨이블릿 기반 로고 워터마킹 알고리즘)

  • Kim, Tae-Jung;Hwang, Jae-Ho;Hong, Choong-Seon
    • Journal of Internet Computing and Services
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    • v.9 no.1
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    • pp.33-41
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    • 2008
  • Due to the advantage of wavelet transform such as the compatibility with JPEG2000, multi-resolution decomposition, and application of HVS(Human Visual System), watermarking algorithm based on wavelet transform (DWT) is recently mast interesting research subject. However, mast of researches are focused on theoretical aspects for the robustness rather than practical usage, and. may be not suitable too much complicated to use in practice. In this paper, robust logo watermarking algorithm based on DWT is proposed for large and huge data processing. The proposed method embeds the logo watermark by mapping of $8{\times}8$ blocks in order of the number of '1' of the original image and the randomized watermark image with LFSR. The original image is transformed by 2 level wavelet. The experimental results shows that the watermark is embedded successfully, and the proposed algorithm has the valuable robustness from the image processing like JPEG compression, low pass filter, high pass filter and changes in brightness and contrast.

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Protection Algorithm of the Multimedia Contents in the Mobile Environment (모바일 환경하에서 멀티미디어 컨텐츠 보호 알고리즘)

  • Kim Hang-Rae;Park Young;Choi Nam-Hyung
    • Journal of Digital Contents Society
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    • v.5 no.1
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    • pp.87-94
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    • 2004
  • In this paper, the digital watermarking algorithm is proposed using CDMA technique for protection of the mobile contents in the mobile environment. The digital watermarking was designed to robust the errors in the mobile environment where pathloss, multipath fading, interference, and noise exist. In case of the multimedia content service in the mobile environment, the construction method of the watermark, the algorithm of insertion and detection are also proposed. The watermark consists of the information of the mobile user. Invisibility and robustness required in watermarking are etimated. It is observed that PSNR of the mobile content inserted the watermark is 90.31 dB, and the signal processing and noise attack are also robust. Especially, because random noise occurs in wireless transmission can overcome, the proposed watermarking algorithm is adequate for protection of the multimedia contents in the mobile environment.

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The Implementation of the Digital watermarking for 3D Polygonal Model (3차원 형상 모델의 디지털 워터마킹 구현)

  • Kim, Sun-Hyung;Lee, Sun-Heum;Kim, Gee-Seog;Ahn, Deog-Sang
    • The KIPS Transactions:PartD
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    • v.9D no.5
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    • pp.925-930
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    • 2002
  • This paper discusses techniques for embedding data into 3D polygonal models of geometry. Much researches of Watermarking had been gone as element technology of DRM (digital rights management). But, few research had gone to 3D polygonal model. Most research is limited at text document, 2D image, animation, music etc. RP system is suitable a few production in various goods species, and it is used much in industry to possible reason that produce prototype and find error or incongruent factor at early stage on design in product development childhood. This paper is research about method that insert watermark in STL ( stereolithography) file that have 3D shape model. Proposed algorithm inserts watermark in normal vector region and facet's interior region of 3D shape data. For this reason, 3D shape does not produce some flexure and fulfill invisibility of watermark. Experiment results that insert and extract watermark in normal netter region and facet's Interior region of 3D shape data by proposed algorithm do not influence entirely in 3D shape and show that insertion and extraction of watermark are possible.

A Mesh Watermarking Using Patch CEGI (패치 CEGI를 이용한 메쉬 워터마킹)

  • Lee Suk-Hwan;Kwon Ki-Ryong
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.42 no.1
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    • pp.67-78
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    • 2005
  • We proposed a blind watermarking for 3D mesh model using the patch CEGIs. The CEGI is the 3D orientation histogram with complex weight whose magnitude is the mesh area and phase is the normal distance of the mesh from the designated origin. In the proposed algorithm we divide the 3D mesh model into the number of patch that determined adaptively to the shape of model and calculate the patch CEGIs. Some cells for embedding the watermark are selected according to the rank of their magnitudes in each of patches after calculating the respective magnitude distributions of CEGI for each patches of a mesh model. Each of the watermark bit is embedded into cells with the same rank in these patch CEGI. Based on the patch center point and the rank table as watermark key, watermark extraction and realignment process are performed without the original mesh. In the rotated model, we perform the realignment process using Euler angle before the watermark extracting. The results of experiment verify that the proposed algorithm is imperceptible and robust against geometrical attacks of cropping, affine transformation and vertex randomization as well as topological attacks of remeshing and mesh simplification.

Digital video watermarking using fingerprint data (동영상 스트리밍 인증을 위한 지문 기반 워터마킹)

  • Jung, Soo-Yeun;Lee, Dong-Eun;Lee, Seong-Won;Paik, Joon-Ki
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.44 no.6
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    • pp.43-50
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    • 2007
  • In this paper we propose a method that identifies users at H.264 streaming using watermarking with fingerprints. The watermark can efficiently reduce the potential danger of forgery or alteration. Especially a biometric watermark has various advantages. Among entire biometric characteristics, the fingerprint is the most convenient and economical. In this paper we propose a novel fingerprint-based watermarking technique that can survive under very low bit-rate compression. The proposed algorithm consists of enhancement of a fingerprint image, the watermark generation using the extracted feature coordinates, watermark insertion using discrete wavelet transform, and authentication. The proposed algorithm can achieve robust watermark extraction against 0.264 compressed videos.

A Wavelet-Based Watermarking Scheme of Digital Image Using ROI Method (ROI를 이용한 웨이브렛 기반 디지털 영상의 워터마킹 기법)

  • Kim, Tae-Jung;Hong, Choong-Seon;Sung, Ji-Hyun;Hwang, Jae-Ho;Lee, Dae-Young
    • The KIPS Transactions:PartB
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    • v.11B no.3
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    • pp.289-296
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    • 2004
  • General watermarking techniques tend not to consider intrinsic characteristics of image, so that watermarks are embeded to entire images. In this paper, we present a watermarking algorithm based on wavelet domain, and the watermark is embedded into large coefficients in region of interest(ROI) being based on principle of multi-threshold watermark coding(MTWC) for robust watermark insertion. We try to accomplish both image duality and robustness using human visual system(HVS). The watermarks are embedded in middle frequency bands because the distortion degree of watermarked images appears to be less than lower frequency bands, and the embedded watermarks in the middle bands showed high extraction ratios after some distortion. The watermarks are consisted of pseudo random sequences and detected using Cox's similarity mesurement.

A Robust Blind Watermarking for Digital Image Using DWT According to its Resolution (해상도에 따른 DWT 기반 디지털 영상의 강인성 블라인드 워터마킹)

  • Lee, Yongseok;Seo, Youngho;Kim, Dongwook
    • Journal of Broadcast Engineering
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    • v.20 no.6
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    • pp.888-900
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    • 2015
  • This paper proposes a blind watermarking scheme using DWT satisfying robustness, invisibility, and security to protect the ownership of digital image contents. This scheme does not determine any watermarking position by local image information. It rather inserts the watermark information into all the four lowest frequency subbands after transforming the host image by n-level 2-dimensional DWT, depending on, the sizes of the host image and the watermark data. Its watermark insertion methodology uses some weighting factors according to the kind of the subband and its energy level to adjust the invisibility and the robustness of the watermark. This method is experimented for various pixel-value change attacks and geometric attacks with various images having different resolutions and aspect ratios. With the experimental results and by comparing with existing methods, we show that the proposed method has a great deal of general usage with good watermark invisibility and good robustness against attacks.

A Study on Wavelet Based Watermarking using Human visual system property (HVS 특성을 이용한 Wavelet 변환 공간에서의 효과적인 워터마킹 기법에 관한 연구)

  • 노상윤;박상주
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.27 no.4A
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    • pp.336-344
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    • 2002
  • Recently, aegis of authentication and creator's copyright has become a matter of great concern by the diffusion of multimedia technique and the growth of the internet and the easily duplicated property of digital data. Consequently, many active researches have been made to protect copyright and to assure integrity by inserting watermark into the digital data. In this paper, watermark is repeated through the entire image and adapted to the content of the image. It is achieved by an underlying process of transforming the digital image to the frequency domain by wavelet transform, which has three (vertical, horizontal, diagonal) directions and Multi-resolution features, and then choosing frequency area inferior to the human perceptibility, and significant for invisible and robust watermark. Watermark is inserted by utilizing Human Visual System (HVS) feature in the wavelet transformed frequency domain. Especially, watermark inserted into the high frequency concentrated textual area makes itself invisible.